Classes/Levels |
Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1 |
About "Phos"
Atrophos "Phos" Sequenenre Sha'Tau
Male Elf Wizard 10
N Medium Humanoid (elf)
Init +8; Senses low-light vision; Perception +17
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 60 (10d6+18)
Fort +8, Ref +8, Will +10; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4/19-20/x2)
Ranged Longbow +8 (1d8/x3)
Spell-Like Abilities Detect Scrying (Constant)
Wizard Spells Prepared (CL 10):
5 (4/day) Teleport, Wall of Force, True Strike, Quick, Hungry Pit (DC 24), Telepathic Bond*
4 (5/day) Black Tentacles, Wall of Ice (DC 23), Invisibility, Greater, Acid Pit (DC 23), Arcane Eye*, Emergency Force Sphere
3 (5/day) Haste, Stinking Cloud (DC 22), Arcane Sight*, Dispel Magic, Daylight, Mad Monkeys
2 (6/day) Darkvision, Scorching Ray (1/1), Mirror Image, Web (DC 21), Detect Thoughts* (DC 22), Protection from Evil, Communal
1 (7/day) Vanish, Magic Missile, Mage Armor, Comprehend Languages*, Ray of Enfeeblement (x2) (DC 20), Air Bubble, Touch of Gracelessness (DC 20)
0 (at will) Ghost Sound (DC 19), Mage Hand, Detect Magic*, Message
* Indicates specialist spell.
Bold spells have already been cast.
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Statistics
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Str 10, Dex 16, Con 10, Int 28, Wis 13, Cha 10
Base Atk +5; CMB +5; CMD 18
Feats Combat Casting, Fast Study, Great Fortitude, Opposition Research, Point Blank Shot, Quicken Spell, Spell Focus (Divination), Toughness +10
Traits Resilient, Tomb Raider (Perception)
Skills Appraise +14, Craft (books) +20, Diplomacy +10, Disable Device +15, Fly +11, Knowledge (arcana) +22, Knowledge (dungeoneering) +15, Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +14, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +17, Perception +17, Sleight of Hand +5, Spellcraft +22 (+24 to determine the properties of a magic item), Use Magic Device +10; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Giant, Gnome, Goblin, Halfling, Infernal, Orc, Osiriani, Osiriani, Ancient, Sylvan
SQ arcane bonds (object [ring] [1/day]), diviner's fortune +5 (12/day), elven magic, forewarned +5, opposition schools (enchantment), scrying adept, specialized schools (divination)
Combat Gear Extend metamagic rod (lesser) (3/day), Piercing metamagic rod (lesser) (3/day), Potion of cure light wounds (2), Potion of neutralize poison, Reach metamagic rod (lesser) (3/day), Scroll of Flaming Sphere, Arcane Lock, Scroll of Read Magic, Prestidigitation, Ghost Soun, Scroll of Silent Image, Floating Disk, Comprehend , Wand of Cure Light Wounds, Wand of Mage Armor, Wand of Scorching Ray (CL 7); Other Gear Cold Iron Arrows (5), Dagger (2), Flight arrows (20), Longbow, Silver Arrows (5), Cloak of resistance +2, Handy haversack (10 @ 42 lbs), Headband of vast intelligence +6 (Disable Device, , Ring, Ring of sustenance, Adventurer's sash (10 @ 2 lbs), Artisan's tools, masterwork (Craft [books]), Belt pouch (1 @ 4.5 lbs), Silver Mirror (Scrying), Spell component pouch, Spellbook, Spellbook, Spellbook, Spellbook, Thieves' tools, masterwork, Waterproof bag (1 @ 3 lbs), Waterproof bag (1 @ 3 lbs), Waterproof bag (1 @ 3 lbs), Waterproof bag (1 @ 3 lbs), 225 PP
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Artisan's Shop (empty) +1 to Craft for Day Job rolls and 5% discount on items of same type.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +5 (12/day) (Sp) Creature touched gains +5 to attack rolls, skill checks, ability checks, and saving throws for 1r.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extend metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.
Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Forewarned +5 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Piercing metamagic rod (lesser) (3/day) The wielder can cast up to three spells per day that overcome the spell resistance of a target as though use the Piercing Spell feat.
Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.
Construction
Requirements Craft Rod, Piercing Spell; Cost 1,500 gp
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Reach metamagic rod (lesser) (3/day) The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.
Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.
Construction
Requirements Craft Rod, Reach Spell; Cost 1,500 gp
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of Flaming Sphere, Arcane Lock Add this item to create a scroll with spells on it.
Scroll of Read Magic, Prestidigitation, Ghost Sound, Detect Magic, Mending, Message Add this item to create a scroll with spells on it.
Scroll of Silent Image, Floating Disk, Comprehend Languages, Alarm, Alarm, Enlarge Person Add this item to create a scroll with spells on it.
Scrying Adept (Su) At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a -
Seneschal (empty) (Book Store) Gain benefits of long term care when stay on property.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Wand of Scorching Ray (CL 7) Add this item to create a wand of a chosen spell.
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