| Full Name |
Kyra Glimmerdawn |
| Classes/Levels |
Level 7 Female Human Cleric | HP 56 (Current:: 56)| AC 21 | T 13 | FF 21 | CMD 18 | Fort +7 | Ref +3 | Will +10 | Init +0 | Perc +4 | Sense Motive +4 |
| Alignment |
Neutral Good |
| Deity |
Sarenrae |
| Languages |
Common, Kelish |
| Strength |
14 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
11 |
| Wisdom |
18 |
| Charisma |
14 |
About Kyra Glimmerdawn
Kyra Glimmerdawn
Female Human Cleric 7
NG Medium Humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 21, touch 11, flat-footed 19 (+8 armor, +3 deflection)
hp 56 (7d8+21)
Fort +7, Ref +4, Will +10
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Offense
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Speed 20 ft.
Melee +1 Scimitar +8 (1d6+3/18-20/x2+2 fire)
Ranged Sling +5 (1d4+2/x2)
Special Attacks sun's blessing
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Statistics
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Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +5; CMB +7; CMD 18
Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness +7
Traits Deft Dodger, Flame of the Dawnflower
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +12, Escape Artist -3, Fly -3, Heal +14, Knowledge (religion) +10, Ride -3, Stealth -3, Swim -1
Languages Common
SQ aura, cleric channel positive energy 6d6 (7/day) (dc 17), domains (healing, sun), healer's blessing, rebuke death (7/day), spontaneous casting
Combat Gear Oil of daylight, Oil of Align Weapon, Potion of Eagle's Splendor, Scroll of Comprehend Languages, Scroll of Magic Circle against Evil, Scroll of Restoration, Lesser, Wand of cure light wounds, Phylactery of Positive Channeling, Antitoxin, Thunderstone (2); Other Gear +2 Breastplate, +1 Scimitar, Sling, Sling bullets (10), Cloak of resistance +1, Ring of protection +1, Backpack (empty), Sun, 150 GP
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 6d6 (7/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Healer's Blessing (Su) Your cure spells are empowered for free.
Potion of Align Weapon Add this item to create a potion of a chosen spell.
Rebuke Death (7/day) (Sp) Heal 1d4+3 damage to creatures at negative HP
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Magic Circle against Evil Add this item to create a scroll with spells on it.
Scroll of Restoration, Lesser Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +7 to channel damage vs. undead and they don't get channel resistance.