Cedric Rydell |
SOrry all.
Cedric levels his crossbow and fires
attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d10 + 1d4 ⇒ (8) + (3) = 11
GM_DBH |
Gadren hits with his acid. Cedric's bolt misses.
The Headless Skeleton steps up and is hammered by Maria, her blow lessened on it's bones.
It swings it's burning hand axe back at her.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
It's blow missing completely. The heat of it's flames starting to scorch Maria.
What are you doing now?
Lazar Dobrescu |
From the safety of the distance, Lazar picks an arrow from his quiver, not sure of how effective it will be but resolute to end the abomination.
Longbow, Point Blank, Vs Undead, Rapid Shot: 1d20 + 7 + 1 + 2 - 2 ⇒ (6) + 7 + 1 + 2 - 2 = 14
Damage: 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12
Longbow, Point Blank, Vs Undead, Rapid Shot: 1d20 + 7 + 1 + 2 - 2 ⇒ (2) + 7 + 1 + 2 - 2 = 10
Damage: 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10
Phaedra Alexandria Covington |
I don't think I can reach to skeleton where it is right now to do much. Assuming I'm reading the map correctly...
"Maria, back up a bit so it can come out into the room."
Maria Vaduva |
Maria growls acknowledgement of Phaedra's words and swings her greatsword at the flaming abomination while stepping back a little.
Power attack: 1d20 + 7 ⇒ (12) + 7 = 19
Dam: 2d6 + 9 ⇒ (1, 5) + 9 = 15
5 ft step back.
GM_DBH |
Maria's blow connects as Lazar's arrows strike heavy chips off the burning bones. The Skeleton collapses to the floor, the flames flickering and dying as it's animating spirit is defeated.
Just an ordinary hand axe as his weapon, and nothing in the small side room.
U4. The Oubliette.
The portcullis leading into this room is raised. Several iron doors line the walls of this large, empty room. In the middle of the room, a hinged ten-foot-square metal grating lies over a dark pit in the floor. A thick rope has been tied to the grating and dangles into the pit below.
What are you doing now?
Gadren |
"Just a momemt." Gadren picks up a bone fragment from the skeleton and casts light on it, at that moment the light on Maria's sword goes out.
Gadren then casts mage and and floats the shining bone fragment over and into the gratted pit. "Good lighting seems wise as we advance on that spot I think!"
Lazar Dobrescu |
Lazar mentally thanks for the added light and approaches the put to have a look down.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Maria Vaduva |
Maria nods and steps up to have a look for herself. She brushes some of the bone cinders off her armor disdainfully. Just what the foul things need... to be on fire too...
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Phaedra Alexandria Covington |
Phaedra joins the others at peering down into the pit.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
"So, I wonder just who has been down here ahead of us to tie that rope and if they are still down there or not?"
GM_DBH |
This block of cells was once used to house the most violent murderers in Harrowstone—killers who couldn’t be trusted alongside even other prisoners.
The grating in the middle of the room was once kept locked with lengths
of chain, but today the grating is unlocked. The pit below drops 30 feet into a deep oubliette, a cell from which its occupant’s release was never intended.
The walls of the oubliette are polished smooth with very few handholds,
it’s a DC 30 Climb check to navigate the oubliette’s walls. The rope hanging into the pit is only a few feet long, terminating at a frayed end—the remainder of the rope lies at the bottom of the pit, coiled around the mortal remains of the oubliette’s final prisoner.
As you approach the pit to see what it holds a figure rises from the depths with a soul chilling shriek.
A Wraith.
The party may now act.
30' deep it, with a move of 30'. His action this round is getting to the top.
Maria Vaduva |
Maria moves forward, unsure whether or not she can damage this enemy but certainly willing to give it a try. "Let's see what steel can do."
Power attack!: 1d20 + 7 ⇒ (6) + 7 = 13
Dam: 2d6 + 9 ⇒ (2, 5) + 9 = 16
Gadren |
"I believe it is a wraith!" Gadren hurls some acid at it.
Knowledge Religion: 1d20 + 10 ⇒ (12) + 10 = 22
Acid Splash: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d3 ⇒ 3
Lazar Dobrescu |
Kn Religion, vs Undead, Monster Lore: 1d20 + 7 + 2 + 2 ⇒ (9) + 7 + 2 + 2 = 20
Even though he doesn't realise himself, Gadren's advice comes in time. Lazar quickly blesses Maria's sword and steps back, not quite eager to confront the wraith face to face.
Touch of the Spirit World for 2 rounds on Maria's sword.
Mishtes |
Round 1
Mishtes grabs his scimitar and lopper's axe and goes into a rage to attack the wraith:
scimitar (main hand, twf): 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 6 ⇒ (6) + 6 = 12
(critical: 18-20/x2)
lopper's axe (off hand, twf): 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 6 ⇒ (5) + 6 = 11
(+1 handaxe)
Maria Vaduva |
Maria thanks Lazar over her shoulder. "Excellent. I know what to do with that!" She gets ready to swing again.
Waiting for the next round then gonna swing big.
GM_DBH |
Garden & Maria both miss with their attacks.
Mishtes misses with his scimitar, but the Lopper's own hand axe hits hard, drawing an enraged shriek from the misty undead.
Cedric calls upon his deity and fills the room with a burst of golden light.
Pheadra takes a step back and puts an arrow through the undeads torso, sadly it passes through without effect.
Channel: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Damage: 1d6 ⇒ 4
Shortbow: 1d20 + 3 ⇒ (20) + 3 = 23
Shortbow: 1d20 + 3 ⇒ (2) + 3 = 5
Miss 50%: 1d100 ⇒ 85
Now in a mood for revenge the Lopper slashes a clawed hand at Mishtes.
incorporeal touch: 1d20 + 7 ⇒ (9) + 7 = 16
Damage Negative energy: 1d6 ⇒ 5
His touch leaves bloody slashes in Mishtes skin, as if he had been struck by a razor sharp axe. The blood is pouring from him.
The party may now act.
Gadren |
Gadrens aim is a little better this time but he must wonder if it will be enough.
Acid Splash: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d3 ⇒ 2
Maria Vaduva |
Maria steps around the specter. "Mishtes, flank with me."
5 ft step then ready to swing when Mishtes gets into flanking position. Damage should work, thanks to Lazar.
Power attack!: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Dam: 2d6 + 9 ⇒ (2, 6) + 9 = 17
Lazar Dobrescu |
Lazar grips his bow tightly, using the same incantation he's used before and preparing an arrow for later.
Touch of the Spirit World on his own weapon.
Cedric Rydell |
Cedric moves to Maria and places his hand on Maria's sword. And a magical glow incases it. there, you should be more effective vs spectres now. casting magic weapon on Maria's sword, 3 minutes. Should now work for full damage whenever it has touch of the spirit world on it.
Phaedra Alexandria Covington |
Phaedra holds back for the moment, allowing those better equipped to deal with the Lopper.
GM_DBH |
Botting Mishtes.
Hand axe: 1d20 + 8 ⇒ (8) + 8 = 16 Hits thanks to Flanking
Scimitar: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Handaxe: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
Mishtes Bleed damage: 1d6 ⇒ 6
Maria & Mishtes both hit hard this round, savaging the demented Lopper with their weapons.
The blood from Mishtes wounds flows heavily, turning to a smokey vapor and being absorbed by the undead!
He twists and slashes at Maria on his turn.
Incorporeal touch: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Negative energy: 1d6 ⇒ 2
Fingers slashing her flesh open as with Mishtes.
The party may now act.
Lazar Dobrescu |
"Okay... Back to where you belong!"
Lazar aims carefully and lets go two arrows at the spectre.
Rapid Shot, Point Blank, Vs Undead: 1d20 + 7 - 2 + 1 + 2 ⇒ (4) + 7 - 2 + 1 + 2 = 12
Damage: 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13
Rapid Shot, Point Blank, Vs Undead: 1d20 + 7 - 2 + 1 + 2 ⇒ (13) + 7 - 2 + 1 + 2 = 21
Damage: 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13
Maria Vaduva |
Maria raises her sword and keeps hacking at the vile creature. "That's right! Die for good!"
power attack: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23
Magic weapon touch of the spirit world dam: 2d6 + 9 + 1 ⇒ (1, 3) + 9 + 1 = 14
Mishtes |
Round 3
Damn you! Mishtes shouts as he attacks Lopper again:
scimitar (main hand, twf, flanking): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
confirm: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
(critical: 18-20/x2)
lopper's axe (off hand, twf, flanking): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16
(+1 handaxe)
@GM_DBH: thanks for botting me. I forgot about the extra 1d6 that handaxe does against Lopper the last time.
GM_DBH |
With magic reinforcing your weapons the Lopper is beaten down to nothing Vesorianna appears as he begins to fade. "You shall not return!" Her voice echoes through the dark, chill halls.
Treasure:
The Lopper’s remains lie in a heap at the bottom of the oubliette, along with about 30 feet of old rope. In addition, a fair amount of gear and other treasures looted from murdered guards or stolen from guard rooms lies among the Lopper’s bones.
These objects consist of -
120 gp,
A broken masterwork heavy crossbow,
A masterwork longsword,
A +1 heavy mace,
A stone of alarm,
A ring of keys.
What are you doing now?
Gadren |
"Cedric can you heal Mishtes?" Gadren uses mage hand to retrieve the lighter items one by one. "The sword isn't magic but it is of fine quality, that mace down there is though. I'd have interest in the longsword if others didn't."
"Shall we head down that corridor to the west we passed not long ago?"
Lazar Dobrescu |
Lazar is not interested in any of the items, but it's curious about the keys. "Mmmh... I wonder what locks will they open... Maybe they're of any use here."
Maria Vaduva |
Maria picks up the mace. "It seems we constantly have enemies that are difficult for normal steel to deal with. I'll carry this as an alternate, though I far prefer my own weapon."
I'll take the mace for now in case our helpful casters get tired of buffing my weapon so I'm not useless. XD
She cracks her mailed knuckles and points back the way the group came. "Reaper's Hold sounds fun."
Happy to do whatever the group wants. If no one cares, Maria will lead the way into Reaper's Hold, though it would probably be better to have Lazar scout a little.
Lazar Dobrescu |
"Oef corse."
Lazar once more uses his skills to scout for the group. He's been doing so since the b eginning of the adventure, something he is not used to as he usually works alone. Having company, though, is something he doesn't despise.
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 8 ⇒ (3) + 8 = 11 +1 vs traps, +2 vs undead
Cedric Rydell |
Yeah, no problem. I still have plenty of energy today, so pressing forward is fine with me. Cedric channels energy again, letting it heal his allies.
channel: 2d6 + 5 ⇒ (1, 4) + 5 = 10 8/13 left.
Gadren |
Gadren takes up the fine quality sword in his hands. He casts light once more on Maria's blade. "Good work. Now that we've dealt with the Lopper I think we are in a less risky position while our spectral ally holds them at bay. Her burden is much reduced, but lets see what we can do about removing more of the restless dead from this place."
GM_DBH |
U5. Western Guard Room
This guard room is decorated similarly to the others, with a table, a few chairs, and a pair of cots, yet unlike the others, no undead or haunts lurk within.
A winch affixed to the western wall raises and lowers the portcullis that allows access into area U7. The portcullis is currently lowered and locked in place.
U6. Captain’s Office
This guardroom contains a single large table with two chairs astride it and a single sagging cot pushed up against the eastern wall.
Several battered cabinets line the northern wall, with a few arrows and bits of chainmail lying scattered on the floor nearby, yet the most eerie sight are the three fractured skulls sitting on the table next to a heavy hammer.
It looks as if someone has arranged the fragments of the skulls in some sort of pattern, as if an attempt had been made to construct a fourth skull from the broken fragments of the trio on the table.
The leathery body of a long-dead dwarf, his wiry red hair and beard still strangely vibrant in death, lies slumped on the ground behind the table.
What are you doing now?
Gadren |
Gadren checks both rooms with detect magic before considering the strange case of the skulls pondering if there is any occult significance he can discern.
Maria Vaduva |
Maria looks at the Dwarf and the skulls. "How long ago did this happen? Was this during the original fire or more recent?"
Survival?: 1d20 - 1 ⇒ (7) - 1 = 6
Lazar Dobrescu |
Lazar remembers his nerw acquired gifts and ispects the zone with them.
Detect Evil.
"Maybe we should try the portcullis?"
Phaedra Alexandria Covington |
"If there's nothing in here of particular interest, we may as well check out the room beyond the portcullis. Though we should we try to see if we can see anything still moving in that room before we do so."
Phaedra moves up to the portcullis with her light source and tries to peer through the grating to see if she can make out anything on the other side.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
Lazar Dobrescu |
Lazar steps aside and lets the bulkies open the door, which he keeps pointing at, signaling some danger.
Maria Vaduva |
Maria moves to the door, waits a second for Mishtes to get in position, then grins and throws open the door with one hand while holding her greatsword in the other, ready to attack. Her eyes glow blue with celestial light.
I'm going to activate detect evil before I open the door in case there's some invisible evil thing.
KICK THE DOOR DOWN!!! RAAARR!!
GM_DBH |
Maria calmly closes the door, then violently kicks it open. As she enters the room the three shattered skulls rattle about, then rise up and reform into three solid skulls as they transform into severed heads with the screaming ability.
Worse though the Haunt that inhabits this room rises from the bones of the dead Dwarf. Appearing as a sobbing dwarf wielding a ghostly hammer.
A ghostly skull floats in the air nearby, its cranium laced with cracks and missing a knife-shaped shard of bone along the side.
You all feel a stabbing headache for a moment as the Haunt manifests.
The Haunt swings it's ghostly hammer at Maria.
Attack vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7
It's blow missing wildly.
What are you doing now?
The floating skulls rise this round.
Mishtes |
Round 1
Mishtes enters another rage runs into the room beside Maria and attacks the floating skulls
scimitar (main hand, twf): 1d20 + 7 ⇒ (14) + 7 = 21
damage: 2d6 + 12 ⇒ (5, 2) + 12 = 19
(critical: 18-20/x2)
lopper's axe (off hand, twf): 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13
(+1 handaxe, +1d6 damage v. beheaded)
@ GM_DBH: I can't remember off the top; does destroying Lopper's spirit lift the curse on his axe that Mishtes is wielding?
Gadren |
Not being able to see into the room given the fight confines Gadren keeps his guard up for other undead.
Full defence, I can't drawn any line of sight currently
Lazar Dobrescu |
Now that the thing is mentioned, who has the cursed spellbook again?
Lazar waits for an opening, then shoots.
When there's LoS to one of the skulls:
Arrow, Point Blank, Vs Undead: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18
Damage: 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12