GM Cwethan's Test of TarKuata (Outpost) (Inactive)

Game Master Cwethan

Maps


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Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

Assuming somebody healed me 5 hit points after the last fight? Also, may I have quaffed a mage armor potion before we got down here?


Murder in Metal City Map Reach of Corruption Map

Absolutely, and I'm sure someone will activate any wand you have. Since it happened in an intervening 10 minutes, it's fine with me if you just roll your healing.

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

Yes, go to locate last Doomknigth and his minion
perception pinzitas: 1d20 + 8 ⇒ (12) + 8 = 20
perception: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

Does anyone else have a healing wand? All I've got are a few potions for emergencies.

If so:
cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3
+ 1 more charge = full healing

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

It's 2 PP for a wand of CLW, I believe. If you didn't know that I would ask the GM's permission to apply that as an early purchase.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

As soon as the overbearing heat is felt, Skivven asks Rhiannon to please use his healing stick on him:
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Heesseezzusss! jiggizzup! com'down'tudda'cave, 'vryone!! Don'tz touchzzz ze waterzz... kud'bee'toxx-sickkh!!!" says Skivven. He then goes invisible and stealthily jumps across the rocks, careful not to touch the water.

Stealth, Invisible, Normal Speed: 1d20 + 17 + 20 - 5 ⇒ (11) + 17 + 20 - 5 = 43
Acrobatics to jump without running leap over 3-foot gap vs. DC 6: 1d20 + 13 ⇒ (2) + 13 = 15

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon will use 2 charges of her wand on Kali (from her post above) and another on herself (to cure the non-lethal damage) noted below. Will also use Skivven's wand on him as requested.

CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3 HP healed

After healing herself and Kali with her wand, she smiles at Skivven and uses the ratfolk's wand to heal him as well. When she hears Skivven shout about trouble ahead, the paladin begins to move swiftly, focusing on the coming fight and trying not to think of the stifling heat in this place. She invokes her divine magic to grant her greater prowess in the battle ahead.

Swift action to use Fervor and cast Divine Favor upon herself (+1 attack/damage rolls), then double move 40' to get to the cave entrance. Forgot to do this before, but can I use Knowledge (Religion) to determine weaknesses about these Doomknights? If so, roll is below.

Knowledge (Religion) Check DRR: 1d20 + 5 ⇒ (16) + 5 = 21

Special Attacks, DR, Immunities would be my top three choices.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur approaches the enemy taking the flank not taken by other Scout. "They've spotted us! To arms Pathfinders!"

Double move


Murder in Metal City Map Reach of Corruption Map

I've moved Pinzitas forward to reflect that he would have been scouting ahead with the stealthy trio, but do go ahead and post up your first turn as well.

Charismatic cult leaders such as this can frequently call on their gods to quickly enhance their fighting abilities, but they can also use their Fervor to leave their audiences Enthralled by their voices. While with his god's blessings he can be a formidable foe, you get the sense he'd be even more dangerous if he caught you unawares Sneak Attack.

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over. (Skivven's climb-speed notwithstanding)

Kitani -1, 3nl, fatigued (May retcon in a heal to remove the fatigue) (Pinzitas 3nl, fatigued)
Skivven
Rhiannon - Divine Favor
Eirwen
Kelumur -2, 3nl, fatigued (May retcon in a heal to remove the fatigue)
Tasutek
Kali
???

Regarding the wand, my inclination is to avoid that since you guys are at the last fight anyways. That said, I would definitely encourage you to spend 2 Prestige Points on a fully charged Wand of Cure Light Wounds after this scenario, Kali.

Scarab Sages

Male NG Samsaran Halcyon Druid 6 | HP: 35/35| AC: 19 (13 Tch, 17 Fl) | CMB: +3, CMD: 16 | F: +8, R: +6, W: +13 (+4 vs evil spells) | Init: +2 | Perc: +10, SM: +6 | Speed 20ft |
Active conditions:

Sorry, Eirwen has a Wand of Endure Elements on him, dong nothing gathering dust. Can we retcon all the heals of nonlethal from heat into six charges of the wand?

Eirwen casts Mirror Image to create 1d4 + 2 ⇒ (4) + 2 = 6 images before combat. That is one of the two second-level wizard spells Eirwen, as Halcyon Druid, added to his druid spell list.

Knowledge (religion): 1d20 + 5 ⇒ (12) + 5 = 17 Will and Reflex saves, and than CMD


Murder in Metal City Map Reach of Corruption Map

Man, I even looked to see if anyone had a wand listed in their inventory, just goes to show - keep your profile up to date!
I'm okay with removing the nonlethal healing in exchange for Endure Elements being spread around. However, since Mirror Image only lasts 6 minutes and you had a 10 minute walk without a good sense of how long it would take, I don't think I'll allow that as a pre-buff. Especially since the baddies spotted your scouts right off the bat.

Let me know if you'd like Mirror Image to be your action this turn instead.

Eirwen is unfamiliar with the martial practices of Rovagug's faithful.

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over. (Skivven's climb-speed notwithstanding)

Kitani -1
Skivven
Rhiannon - Divine Favor
Eirwen
Kelumur -2
Tasutek
Kali
???

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

Kitani use her wand of mage armor over her
religion knowledge: 1d20 + 10 ⇒ (12) + 10 = 22 will reflex and resistances
pinzitas stealth: 1d20 + 15 ⇒ (12) + 15 = 27
pinzitas perception: 1d20 + 8 ⇒ (18) + 8 = 26


Murder in Metal City Map Reach of Corruption Map

As with many holy warriors, Kitani expects that this chanting doommonger is likely to be strong of mind and body, but rather less fast on his feet. Reflex is his lowest save

It looks like Eirwen moved forward on the map as well, so I'm going to assume that was your intended turn.

The heavily scarred warrior slams the haft of his tremendous axe into the stone as he chants blasphemous prayers to the Rough Beast. Welcome this offering oh Rovagug. Foolish souls sent by Tasutek the mighty! Tasutek, the destroyer![/b]

Spellcraft DC 16:
He cast bless

Spellcraft DC 17:
He cast bull's strength

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Kitani -1, Mage Armor
Skivven
Rhiannon - Divine Favor
Eirwen
Kelumur -2
Tasutek
Kali
???

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

I should have be mentioned as having barkskin and mage armor.

Kali makes her way to the rocks...

Climb: 1d20 + 9 ⇒ (18) + 9 = 27

...and waits, focusing her inner, red-hot ire to a singular point...

readied scorching ray Qigong Power as soon as the Warpriest comes within 40 feet:
ranged touch attack #1: 1d20 + 8 ⇒ (14) + 8 = 22
fire damage: 4d6 ⇒ (1, 5, 2, 1) = 9

ranged touch attack #2: 1d20 + 8 ⇒ (17) + 8 = 25
fire damage: 4d6 ⇒ (4, 1, 3, 1) = 9


Murder in Metal City Map Reach of Corruption Map

GM Screen:
Perception: 1d20 + 12 ⇒ (12) + 12 = 24

As Kali draws near to the strange green filaments, the canny monk notes that they seem to be quite... sticky, almost as if spun by some tremendous spider.

She feels that if she could become entangled if she were to step in and among the web.

I'll allow some adjustment to your movement if you like.

Scarab Sages

Male NG Samsaran Halcyon Druid 6 | HP: 35/35| AC: 19 (13 Tch, 17 Fl) | CMB: +3, CMD: 16 | F: +8, R: +6, W: +13 (+4 vs evil spells) | Init: +2 | Perc: +10, SM: +6 | Speed 20ft |
Active conditions:

Yes, move and Mirror Image cast were Eirwen's Round 1 actions.

Spellcraft 1, vs DC 16: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft 2, vs DC 17: 1d20 + 5 ⇒ (18) + 5 = 23

Eirwen warns the allies around him: "Be careful, the adversary enhanched his own strength with profane magic."

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

If Kali warns of the sticky webs, that will have an effect on Rhiannon's action for Round 2.

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

"Wait," Kali alerts the others. "Those aren't ore veins - they're COBWEBS!"

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

kitani shouts "Be careful bertrag warn us of a spider the size of a pony, it must be hidden and we dont see it" "Pinzitas try to locate for me"
Kitani send a Force missile to Warpriest 6/8 uses
force missile1: 1d4 + 2 ⇒ (1) + 2 = 3
force missile2: 1d4 + 2 ⇒ (4) + 2 = 6
force missile3: 1d4 + 2 ⇒ (3) + 2 = 5
pinzitas perception: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

The rough terrain in the cave and the presence of the webs (and the noticeable absence of the huge spider) gives Rhiannon pause only long enough to determine her tactics. She quickly reaches for her belt pouch and secures a potion, which she drinks. An instant later, she feels light as a feather, and she prepares to do battle from the air..

Thanks Kali! :) For next round's actions (assuming no interruption in the meantime), take a 5' step (to current position on the map), then ready a Fly potion and drink it as a move and standard action respectively.


Murder in Metal City Map Reach of Corruption Map

Before Kitani or Rhiannon's actions

The already bubbling and unpleasant water parts as some...Thing rises to the surface. This obscene mass looks like a melted blob crossed with a spider, ceaselessly lashing out with its hairy, wriggling legs, and its horrific appearance threatens to overwhelm you with revulsion!

In addition to being able to affect you all on its turn with this, this creature's disgusting appearance functions like a gaze attack, and so will force you to take the same save if you start your turn within 30' of it. You can choose to avert your gaze or close your eyes as described in the link.
Also, because if I were the Paladin this would be my next post, it is mind-affecting, but not a fear effect.

Knowledge (Planes) DC 19:
This creature is a Thognorok, a variety of servitor Qlippoth bound particularly closely to Rovagug. The strange green webs spun around the room are its, and will also burn with acid if you touch them. Ask another question for each 5 you beat the DC

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Kitani -1, Mage Armor
Skivven DC 16 Will save or sickened for Rounds: 1d6 ⇒ 1

Rhiannon - Divine Favor, Fly, DC 16 Will save or sickened for Rounds: 1d6 ⇒ 2
Eirwen
Kelumur -2 DC 16 Will save or sickened for Rounds: 1d6 ⇒ 1

Tasutek
Kali DC 16 Will save or sickened for Rounds: 1d6 ⇒ 4
Something with TOO MANY LEGS

Sorry I didn't catch this last time Kitani (I thought you were just casting the Magic Missile you have prepared), but by taking the Admixture subschool you lose access to the Force Missile ability from being an Evoker, which in any case only shoots one missile per use.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Why is it always Will!

Will: 1d20 + 2 ⇒ (19) + 2 = 21

Kelumur ignores the monstrous being and focuses his effort straight to the leader. Moving along the flank, Kelumur attempts to get a foothold on the rocks. But the half-orc consistently gets his footing wrong and grumbles to himself under his breathe.

climb: 1d20 ⇒ 11
climb: 1d20 ⇒ 10

2 move actions.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Will Save DC 16 or Sickened 1 round: 1d20 + 4 ⇒ (7) + 4 = 11

Skivven throws up a little in his mouth upon seeing the disgusting thing... then promptly takes a double move scaling sideways along the north wall.

Wall Climber (Su), Climb Speed 20, Ring of Climbing, Sickened: 10 + 12 + 5 - 2 = 25
Stealth, Invisible, Normal Speed, Sickened: 1d20 + 17 + 20 - 5 - 2 ⇒ (1) + 17 + 20 - 5 - 2 = 31

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Will Save DRR: 1d20 + 14 ⇒ (19) + 14 = 33 vs DC 16 = Success!

Rhiannon gazes upon the foul creature and drinks her potion grimly. The monster is an abomination and must certainly be destroyed, but first the Doomknight that is it's master...

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

knowledge planes: 1d20 + 13 ⇒ (14) + 13 = 27
inmunities/resistances
Kitani shout to group this creature is a Thognorok, a variety of servitor Qlippoth bound particularly closely to Rovagug. The strange green webs spun around the room are its, and will also burn with acid if you touch them

"Kelumur stay away"

Kitani prepares a ball of fire centered in the middle of the two so that both are affected by the shock wave when kelumur run.

Scarab Sages

Male NG Samsaran Halcyon Druid 6 | HP: 35/35| AC: 19 (13 Tch, 17 Fl) | CMB: +3, CMD: 16 | F: +8, R: +6, W: +13 (+4 vs evil spells) | Init: +2 | Perc: +10, SM: +6 | Speed 20ft |
Active conditions:

Eirwen follows Rihannon and gently touches the plates of her armor, incanting the Maagambyan spell of protection. The divine symbol in his hand, depicting a thunderous cloud in the form of a cat, shines brightly when the spell is finished, and the radiant glow of the paladin herself becomes brighter, shining ten feet around her.

Halcyon Druids spontaneously cast spells of the Good domain. I don't think Sleet Storm will be of any use here, so I will replace it with Magic Circle against Evil on the off chance the Rovagug beast is evil or summoned.


Murder in Metal City Map Reach of Corruption Map

Kitani knows of the unfortunately lengthy list of things to which Thognorok's are resistant or outright immune to. They are resistant to weapons not forged of cold iron or empowered by the forces of Order, they're resistant to acid, electricity, fire, and also spells as a rule. They're immune to flanking, critical hits, precision damage, cold, mind-affecting effects, and poison.

Climb: 1d20 + 7 ⇒ (12) + 7 = 19
Tasutek simply walks across the water, though you can see it eating away at his boots, easily hauling himself up atop a boulder to strike at Kelumur, mouthing a final prayer to the Rough Beast right before he swings his axe for the half-orc's head!

Greataxe: 1d20 + 10 + 1 + 2 + 1 + 3 ⇒ (8) + 10 + 1 + 2 + 1 + 3 = 25
Slashing: 2d12 + 4 + 3 + 3 ⇒ (7, 1) + 4 + 3 + 3 = 18

Spellcraft DC 16:
He cast divine favor

As Kali prepares for battle, her head swims for a moment, it seems like the fumes are starting to get to her! But probably not, DC 10 Fort Save or sickened for a round (this is a poison effect)

EDIT: There's actually a safe place for the fireball!
Just as Tasutek hauls himself up to strike Kelumur, Kitani shoots a pea sized globe of fire out across the tainted pool, it erupts into a ferocious explosion, but when the smoke clears, though almost all of the webs have been scorched to ashes, both Tasutek and his creature appear unhurt!

Fireball: 7d6 + 2 ⇒ (2, 2, 6, 1, 1, 5, 3) + 2 = 22
Spell Resistance: 1d20 + 7 ⇒ (9) + 7 = 16
Tasutek's Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Thognorak's Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Kitani -1, Mage Armor
Skivven Sickened (1)
Rhiannon - Divine Favor, Fly, Magic Circle against Evil
Eirwen - Mirror Image (6)
Kelumur -20
Tasutek -1 Blessed, Bull's Strength, Water Walk
Kali DC 16 Will save or sickened for 4 Rounds
Thognorok Blessed

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

Will save vs...the horror...: 1d20 + 11 ⇒ (4) + 11 = 15
Fortitude save vs poison: 1d20 + 7 ⇒ (2) + 7 = 9
*sound of giant Monty Python foot*

Does being sickened twice over make me nauseated now?

Kali staggers her way toward the wicked warpriest...

if she isn't nauseated:
...and she turns around to toss a cold iron javelin at the qlippoth.

cold iron javelin, sickened: 1d20 + 5 ⇒ (3) + 5 = 8
cold iron damage: 1d6 + 2 ⇒ (3) + 2 = 5


Murder in Metal City Map Reach of Corruption Map

Nah, you're just sickened

Kali's javelin sinks into the corrosive water near the disgusting Qlippoth.

Wriggling with what you assume is anger, the amorphous beast squirms out of the water, its mouths glowing with some awful magic. Luckily, even while clearly off her game, Kali is far too practiced to let this horror past her guard.

Bite: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Spellcraft DC 18:
The Thognorok has cast Excruciating Deformation, and the charge is still live!

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.
Skivven
Rhiannon - Divine Favor, Fly, Magic Circle against Evil
Eirwen - Mirror Image (6)
Kelumur -20 - DC 16 Will save vs. Horrific Appearance or sickened for Rounds: 1d6 ⇒ 1
Kitani -1, Mage Armor

Tasutek -1 Blessed, Bull's Strength, Water Walk
Kali Sickened for 4 Rounds
Thognorok Blessed, Glowing Mouth

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Will: 1d20 + 2 ⇒ (7) + 2 = 9

Kelumur is unable to stand the horror and falls ill as a result, but the half-orc perseveres in accomplishing his task. He uses the blade of his dagger to shine the light of the remnants of the fireball into his eyes to stun the knight momentarily, and puts himself in a better position while releasing the clasp of his shield in hopes to trip him.

Standard:Dirty Trick to blind, 5ft step around the stone, and Free action to throw shield (Only if knight is blinded), when shield is released my AC is the crossed out, will update it once I know if shield was released or not.

Improved Dirty Trick (Blind) vs CMD, Sickened: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27

Throwing Shield vs CMD; trip,Sickened: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven swallows back whatever made it up his pointy rat mouth... then promptly takes a double move along the rocks.

Stealth, Invisible, Normal Speed: 1d20 + 17 + 20 - 5 ⇒ (16) + 17 + 20 - 5 = 48


Murder in Metal City Map Reach of Corruption Map

Tasutek roars as Kelumur dazzles him, but his god-given strength keeps him on his feat despite Kelumur's shield

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.
Skivven Invisible (3)
Rhiannon - Divine Favor, Fly, Magic Circle against Evil
Eirwen - Mirror Image (6)

Kelumur -20 Sickened (1)
Kitani -1, Mage Armor
Tasutek -1 Blessed, Bull's Strength, Water Walk
Kali Sickened (4)
Thognorok Blessed, Glowing Mouth

Scarab Sages

Male NG Samsaran Halcyon Druid 6 | HP: 35/35| AC: 19 (13 Tch, 17 Fl) | CMB: +3, CMD: 16 | F: +8, R: +6, W: +13 (+4 vs evil spells) | Init: +2 | Perc: +10, SM: +6 | Speed 20ft |
Active conditions:

Eirwen double-moves past Kitani and attempts to climb thee rock to the south of the map.

Climb: 1d20 - 3 ⇒ (12) - 3 = 9

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon focuses her attention on the evil-looking 'pet' of the Doomknight and calls upon Ragathiel to aid her in ridding the world of its demonic presence. The paladin soars toward the creature, trying to smite it with her bastard sword!

Magical +2 Adamantine Bastard Sword Attack DRR: 1d20 + 14 ⇒ (9) + 14 = 23 vs Qlippoth's AC
Includes +2 for Smite Evil, +1 for Divine Favor
Magical +2 Adamantine Bastard Sword Damage DRR: 2d10 + 13 ⇒ (8, 4) + 13 = 25 slashing (bypasses all DR)
Includes +8 for Smite Evil, +1 for Divine Favor, 2x weapon damage for Vital Strike feat

Will Save DRR: 1d20 + 15 ⇒ (7) + 15 = 22 vs DC 16 to avoid being sickened next round
Includes +1 resistance bonus from Magic Circle Evil

Swift action to Smite Evil against the Qlippoth (presuming it is an evil outsider, her damage is double the normal amount as noted), then move 40' to the target square on the map (flying over obstacles in the way) and standard attack with Vital Strike against her target. The bonuses above are the 'special' bonuses added, beyond those normally found on her character sheet. Figure she's 10' off the ground (angling up as she moves to avoid that big rock) and smiting down upon the fiend (which fits a paladin of Ragathiel squaring off against an evil outsider anyway), and both herself and those within 10' (Kali, at the moment) have Protection From Evil going for them. I rolled her Will save for next round, taking only a +1 resistance bonus to her save, as she already has a Cloak of Resistance +1.


Murder in Metal City Map Reach of Corruption Map

The Thognorok screams from many mouths as Rhiannon's blade carves into it!

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Skivven Invisible (3)
Rhiannon - Divine Favor, Fly, Magic Circle against Evil
Eirwen - Mirror Image (6)
Kelumur -20 Sickened (1)
Kitani -1, Mage Armor
Tasutek -1 Blessed, Bull's Strength, Water Walk
Kali Sickened (4)
Thognorok -25 Blessed, Glowing Mouth, Smitten

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL
GM Cwethan wrote:

Kali's javelin sinks into the corrosive water near the disgusting Qlippoth.

Normally a wayward javelin can be easily retrieved later. Is that not the case this time?


Murder in Metal City Map Reach of Corruption Map

You can, though it will involve touching some acid water (shouldn't actually be a problem)

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

Kitani moves and cast a scorching ray to tasutek
ranged touch attack: 1d20 + 3 ⇒ (1) + 3 = 4


Murder in Metal City Map Reach of Corruption Map

Kitani's ray sears past the rampaging Rovagan as he shakes his head to clear his vision. Move action. With a snarled curse he surrounds himself with a barely visible field of energy, and continues hacking away at Kelumur, who's barely able to keep him at bay!

Spellcraft DC 18:
Greater Stunning Barrier

Greataxe: 1d20 + 10 + 1 + 2 + 1 + 3 ⇒ (3) + 10 + 1 + 2 + 1 + 3 = 20
Slashing: 2d12 + 4 + 3 + 3 ⇒ (1, 7) + 4 + 3 + 3 = 18

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Skivven Invisible (3)
Rhiannon - Divine Favor, Fly, Magic Circle against Evil
Eirwen - Mirror Image (6)
Kelumur -20 Sickened (1)
Kitani -1, Mage Armor
Tasutek -1 Blessed, Bull's Strength, Water Walk, Barely visible magical field
Kali Sickened (3)
Thognorok -25 Blessed, Glowing Mouth, Smitten

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

GM:
Was the knight blinded at the time of attack? Trying to figure out if he was blind and able to target, or did he remove the blind condition through a move action?


Murder in Metal City Map Reach of Corruption Map

Kelumur:
He was blinded, then spent the move action to remove the effect, cast a spell as a swift, then attacked with his standard

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

"Let's straighten you out, Unclean One...."

My attacks count as magic, cold iron, and silver:
[dice=BOOT TO THE...um...toppish-end?, sickened]1d20+7[/dice]
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Ki Flurry, sickened: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Ki Flurry, sickened: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Ki Flurry, sickened: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Belier's Bite bleed from whichever of those first hits: 1d4 ⇒ 3
Also, as soon as the bleed damage is dealt, add +2 to any/all subsequent attack and damage rolls!

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6
scorching damage: 5d6 + 2 ⇒ (1, 3, 2, 6, 5) + 2 = 19


Murder in Metal City Map Reach of Corruption Map

Kali's strikes are mostly absorbed by the thing's blubbery hide, but her penultimate strike hits with enough precision to leave it leaking some sort of protoplasm to sizzle against the floor.

Bite: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

In retaliation, many snapping mouths emerge from its form, and even Kali's graceful movements aren't able to keep her entirely from harm.

The bite isn't too deep, but immediately she can feel some venom coursing through her veins, seeking to rob her of her strength, at the same time, another affliction takes hold. Her limbs buckle and twist, her body contorting uncontrollably as she writhes in unexpected pain.

Kitani's fiery ray unfortunately goes wide.

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Skivven Invisible (3). DC 16 Will save or sickened for Rounds: 1d6 ⇒ 2
Rhiannon - Divine Favor, Fly, Magic Circle against Evil, DC 16 Will save or sickened for Rounds: 1d6 ⇒ 3
Eirwen - Mirror Image (6)
Kelumur -20 Sickened (1)
DC 16 Will save or sickened for Rounds: 1d6 ⇒ 4
Kitani -1, Mage Armor DC 16 Will save or sickened for Rounds: 1d6 ⇒ 5
Tasutek -1 Blessed, Bull's Strength, Water Walk, Barely visible magical field
Kali -6, Sickened (3), DC 17 Fort (Poison) or Str Damage: 1d2 ⇒ 1, DC 16 Fort or 1 Dex Damage, 1 Con Damage, -10 speed, and Nonlethal: 2d6 ⇒ (2, 6) = 8
Thognorok -32 Blessed, Smitten, Bleeding

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

ts will: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Will Save vs. DC 16 or Sickened 2 rounds: 1d20 + 4 ⇒ (14) + 4 = 18

Fighting to keep his lunch down, Skivven stealthily clambers over to the next rock, raising his tailblade up high like an invisible scorpion.

Stealth, Invisible, Normal Speed: 1d20 + 17 + 20 - 5 ⇒ (4) + 17 + 20 - 5 = 36

He then braces himself on the rock face firmly with his claws and feet, and attempts to slice the Rovagan's Achilles tendons:

Mithral Tailblade, Flank, Invisible; Sneak Attack/Debilitating Injury: 1d20 + 12 + 2 + 2 ⇒ (16) + 12 + 2 + 2 = 32 for 1d2 + 4 + 3d6 ⇒ (1) + 4 + (4, 6, 1) = 16 damage plus Slow Reactions plus Hampered.

Slow Reactions:

Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Hampered:

All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

Scarab Sages

Male NG Samsaran Halcyon Druid 6 | HP: 35/35| AC: 19 (13 Tch, 17 Fl) | CMB: +3, CMD: 16 | F: +8, R: +6, W: +13 (+4 vs evil spells) | Init: +2 | Perc: +10, SM: +6 | Speed 20ft |
Active conditions:

Eirwen attempts to climb up the rock once more.

Climb DC 12: 1d20 - 3 ⇒ (7) - 3 = 4

Failing that, he turns towards the Rovagug's champion and incants the spell creating the Ice Spears.

A giant spear of ice lance up out of the ground under his feet. The stalagmite-like icicle tapers to a height of 10 feet.

Ice Spear Cold damage: 2d6 ⇒ (1, 2) = 3
Ice Spear Piercing damage: 2d6 ⇒ (5, 5) = 10

Reflex DC 19 for half damage. If the save is failed, the opponent is also subject to a Trip attempt: 1d20 + 12 ⇒ (9) + 12 = 21


Murder in Metal City Map Reach of Corruption Map

By my understanding you should be able to make another attempt if that's all you're doing, Eirwen. After all, if at first you don't succeed, spend your standard action to try again! Didn't realize you were still putting together the full post

Skivven's tailblade slices deep into Tasutek's legs, but as it does so the strange magical field surrounding the Rovagan flares violently, attempting to render Skivven senseless. DC 16 Will or Stunned

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Tasutek contorts like a man possessed as he nearly avoids the sudden icy stalagmite, already seeping water in the blistering heat

Bold may go!
The rocks are about 5' above the waterline and require a DC 12 Climb check to clamber over.

Skivven Stunned?!
Rhiannon - Divine Favor, Fly, Magic Circle against Evil, DC 16 Will save or sickened for 3 Rounds
Eirwen - Mirror Image (6)
Kelumur -20 DC 16 Will save or sickened for 4 Rounds
Kitani -1, Mage Armor, Sickened (5)
Tasutek -23 Blessed, Bull's Strength, Water Walk, Barely visible magical field, -5 speed, No Opportunity Attacks
Kali -6, Sickened (3), DC 17 Fort (Poison) or 1 Str Damage, DC 16 Fort or 1 Dex Damage, 1 Con Damage, -10 speed, and 8 Nonlethal
Thognorok -32 Blessed, Smitten, Bleeding (d4)

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Will Save vs. DC 16 or Stunned: 1d20 + 4 ⇒ (6) + 4 = 10 [STUNNED!]

Skivven's eyes get that faraway look... and he appears to be talking more gibberish than normal...

"Blarghaeigehjelkjsdlkdfshesdddeingsstufagalang..."

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon maneuvers toward the foul demon creature, her sword flashing again as she tries to destroy the evil outsider.

Combat Details:

Magical +2 Adamantine Bastard Sword Attack DRR: 1d20 + 14 ⇒ (7) + 14 = 21 vs Qlippoth's AC
Includes +2 for Smite Evil, +1 for Divine Favor
Bastard Sword Damage DRR: 1d10 + 9 ⇒ (3) + 9 = 12 slashing (bypasses all DR)
Includes +4 for Smite Evil, +1 for Divine Favor

Iterative Attack DRR: 1d20 + 9 ⇒ (5) + 9 = 14 vs Qlippoth's AC
Includes +2 for Smite Evil, +1 for Divine Favor
Bastard Sword Damage DRR: 1d10 + 9 ⇒ (3) + 9 = 12 slashing (bypasses all DR)
Includes +4 for Smite Evil, +1 for Divine Favor

Will Save DRR: 1d20 + 15 ⇒ (10) + 15 = 25 vs DC 16 to avoid being sickened next round
Includes +1 resistance bonus from Magic Circle Evil

Will 5' step (or 'fly' rather) to get back in melee range with the Qlippoth, then full attack action (and ugh, my dice rolls are still sucking!) Still a +2 to my normal AC and +1 vs saves against either foe. I made my save in my last post for this round (as I started my action within its aura this round, last round I was beyond range of its gaze effect when I started my turn), and the save above is for next round. Unless I'm supposed to be making two saves each round?

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