GM Cwethan's Race for the Runecarved Key (8-9 Classic) (Inactive)

Game Master Cwethan

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Murder in Metal City Map Reach of Corruption Map

Assassin's not glittered for now, so I'll resolve vs. Confusion.

Will: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

The Assassin throws off Tessara's enchantment, and as Ansha reports, darts forward, sword extended for the witch, likely hoping to prevent her from interfering with her stealth any further.

Short Sword: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
Piercing: 1d6 + 5 + 6d6 ⇒ (6) + 5 + (3, 1, 1, 2, 3, 3) = 24

Bold may go!
Rogar
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, still poisoned
Assassin -5, Invisible for reals!, Flying! (4 squares up), Acid (2 Rounds)
Ursahla
Cultists
Tessara -24, Flying! (3 squares up)

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla double moves around the building, trying to sneak up on one of the cultists.

Stealth: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21


Murder in Metal City Map Reach of Corruption Map

GM Screen:
Perception: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11

The red-robed cultist dashes forward, attempting to entangle Rogar, Ansha and Tessara in a web of madness.

The other mage remains down the alley but begins chanting ominously.

Ansha's Acid Arrow: 2d4 ⇒ (4, 2) = 6

Bold may go!
Rogar Flying! (3 squares up) DC 19 will save or confused
Ansha See Invisibility DC 19 will save or confused
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or Str Damage: 1d3 ⇒ 2

Assassin -11, Invisible for reals!, Flying! (4 squares up), Acid (1 Round)
Ursahla
Cultists
Tessara -24, Flying! (3 squares up) DC 19 will save or confused

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Will save: 1d20 + 7 ⇒ (10) + 7 = 17

Rogar fails to defend against the enemy magic...

Decision time: I could use Rogar's Mythic Legacy boon and reroll that will save via mythic Iron Will. Confusion can be deadly or nothing to worry about though, so I think I'll ask your opinion on this before moving forward with one action or another. Should I reroll or not? There might be worse things coming...


Murder in Metal City Map Reach of Corruption Map

Unfortunately since that boon requires a free action to use, you can't do it in response to failing the save. Do you have a portfolio/GM reroll?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Also: if we want to survive this fight we need to start acting together and coordinate our actions. Let's discuss a strategy before things turn for worse. Priorities: (1) We need to get the assassin to visible again. (2) Depending on will saves we need to get rid of confusion. (3) We need to start focusing on one opponnet at the time, the assassin is deadly and our main target but we cannot afford to leave the spellcasters uncheked

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

@GM Cwethan: I've neither, unfortunately

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Unfortunately Ursahla has few answers against flying, spring attacking, opponents, especially one that is invisible, and thus she cannot parry. Apparently I never replaced the last potion of fly she had and she only has a masterwork crossbow as a ranged weapon.

The caster's are going to force us to split up if we don't want to keep getting hit with spells. My plan is to try to slow down the red one, but this is a pretty large map and he keeps moving away from me.

If Rogar doesn't have a reroll, I actually own four copies of the Character Folio if the GM is ok with having you "borrow" one. I could provide photo evidence as required.


Murder in Metal City Map Reach of Corruption Map

Works for me!

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Well... thanks Ursahla! Let's hope the dice gods are with us then...

Will save (reroll): 1d20 + 7 ⇒ (16) + 7 = 23

Yes! @Ursahla, let's take care of the red robed wizard first. @everyone else: if possible make the assassin visible again but keep your distance! He's pretty dangerous with poison and magic...

By a stroke of good luck Rogar manages to recover from the mind-bending spell he was subjected to just a moment before. Wasting no time he jumps into the air and charges the red robed wizard...

Power Attack roll: 1d20 + 20 + 2 + 1 ⇒ (12) + 20 + 2 + 1 = 35 -> Damage roll: 2d6 + 16 + 9 + 1 ⇒ (4, 6) + 16 + 9 + 1 = 36

Note Rogar applied a +1 for higher ground and he was actually 12 squares away from the wizard (I assume Rogar couls see him since he's flying


Murder in Metal City Map Reach of Corruption Map

GM Screen:
Concealment: 1d100 ⇒ 27

Rogar manages to force his way through the web of enchantment that lay over his mind, but as he brings his blade down in a mighty chop, he discovers that confusion was far from the last of this mage's tricks!

Despite his blade being dead on target, it passes entirely through the cultist without the slightest hint of resistance.

Knowledge (Arcana) DC 23:
Seems like he's under the effects of Displacement

Bold may go!
Rogar Flying! (1 square up) -2 AC
Ansha See Invisibility DC 19 will save or confused
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or 2 Str Damage

Assassin -11, Invisible for reals!, Flying! (4 squares up), Acid (1 Round)
Ursahla
Cultists (Red: Not where he seems to be?)
Tessara -24, Flying! (3 squares up) DC 19 will save or confused

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Will save 1d20 + 10 ⇒ (9) + 10 = 19
Tess prepares to use her second Glitterdust Spell once Ansha calls out the assassin’s position again.

DC 18 save

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (arcana): 1d20 + 16 ⇒ (6) + 16 = 22
Will: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Ansha manages to shake off the effects of the enchantment and turns a baleful eye on the nearby mage. "She's moved behind us, your side of the alley," Ansha says to Tessara.

Lacking better options, the elven enchantress takes a step to the west and begins incanting a spell. Her hands weaving in arcane gestures, the elf's voice takes on a lilting cadence. Finally, with a final command word, she looks at the tiefling and asks, "How do you know a halfling is being perverted?"

"When he tells you your hair smells nice," she deadpans.

Hideous laughter, DC 20. She's using her own Mythic Legacy boon to empower her Spell Focus (Enchantment) feat, which ups the DC from 19 to 20, and the tiefling rolls her save twice and takes the lower.


Murder in Metal City Map Reach of Corruption Map

Not going to mandate that any rolls be changed, but Ansha, please do make saves/checks in chronological order - that would've been Will first, then the Arcana this time as an example :)

The assassin howls with laughter at Ansha's joke. That and the surprisingly heavy thump as she slams into the cobblestone are more than enough for Tessara to pinpoint her location well enough to coat her in shimmering dust once more.

Despite the height of the fall, Ansha notes that the tiefling doesn't seem to have suffered any actual injury...

Will vs. Laughter: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (6) + 5 = 11
Will vs. Glitterdust: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Falling Damage: 2d6 ⇒ (6, 1) = 7

Bold may go!
Rogar Flying! (1 square up) -2 AC
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or 2 Str Damage
Assassin -11, Shiny, Blind, Giggling, Invisible, Fly, Acid (1 Round) (7)
Ursahla
Cultists (Red: Not where he seems to be?)
Tessara -24, Flying! (3 squares up)

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Fort Save DC 24: 1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22
GM Reroll (3 stars): 1d20 + 7 + 5 + 3 ⇒ (9) + 7 + 5 + 3 = 24

Whew.

Seren continues to fight off the influence of the poison and doesn't collapse further under its effects. She makes a staggering effort at a waltz, just enough to keep her moving and holding her spirit in place. Her expression is waxy as she searches for signs of the two cultists, preparing to act depending on what she sees. "Hang on... I'm doin'... somethin'... guys I don't feel so good..."

Free action to dance, move action to new location. Standard will be to cast dispel magic on Red if Seren can see him over/through what looks like a fence. If she can't she will ready an action to counter spell the next spell she can.

Dispel Roll as Appropriate: 1d20 + 7 ⇒ (18) + 7 = 25


Murder in Metal City Map Reach of Corruption Map

GM Screen:
Dispel Coin Flip: 1d2 ⇒ 2 So shield

There's a brief shimmer as Seren's spell strikes home, but no other visual cues exist to show what she might have dispelled

Will vs. Laughter: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 Forgot the humor translation bonus last time, but it wouldn't have changed things.
Will vs. Glitterdust: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

The assassin manages to clear her vision, but can't stop cackling at Ansha's ribaldry!

Bold may go!
Rogar Flying! (1 square up) -2 AC
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up - no longer poisoned!
Assassin -11, Shiny, Giggling (5), Invisible, Fly, Acid (1 Round) (7)
Ursahla
Cultists (Red: Not where he seems to be?, Dispelled)
Tessara -24, Flying! (3 squares up)

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla moves up behind the red cultist, drawing her rapier. She lets her crossbow fall to the ground at her feet.

Looks like you've got yourself cornered.

Freebooter's Bane: Ursahla and Rogar will get +2 to attack and damage vs Red


Murder in Metal City Map Reach of Corruption Map

Caster Level Check: 1d20 + 9 ⇒ (18) + 9 = 27

There's a sudden chill as the chanting cultist concludes and a dreadful horror appears in your midst! Merging the most horrifying features of carrion-fed insect and withered cadaver, this dreadful moves in unsettling lurches as it lunges with stinger, fangs, and claws for Ansha!

Bite: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Sting: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 3d4 + 5 ⇒ (3, 4, 3) + 5 = 15

The dread monstrosity gives a hollow cackle as the elf collapses in a slump, then in a flash, it vanishes!

Spellcraft DC 17:
It cast quickened invisibility

Its summoner resumes chanting, no doubt hoping to pull yet more creatures into this world for a time.

The cornered cultist carefully intones a new enchantment as he steps away from Ursahla, and Rogar suddenly feels his body stop responding to his commands!

Concentration: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22

The assassin, having proved unable to conquer her chortles, continues contorting on the floor.
Acid Arrow: 2d4 ⇒ (4, 3) = 7

Bold may go!
Rogar Flying! (1 square up) -2 AC DC 18 Will or Paralyzed
Ansha -39 Dying, See Invisibility DC 20 Fort Save or Str Damage: 1d3 ⇒ 2
Seren -1, 4 Str Damage, Longstrider, Antitoxined up

Assassin -18, Shiny, Giggling (4), Invisible, Fly, (7)
Ursahla
Cultists (Red: Not where he seems to be?, Dispelled, Freebooter's Bane)
Cultists' New Friend - Gone! (Flying! Was 3 squares up...)
Tessara -24, Flying! (3 squares up)

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Constitution check at -3, DC10: 1d20 - 3 ⇒ (15) - 3 = 12
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Ansha's breathing seems to stabilize.

Vegazi with a +1 composite longbow, Point Blank Shot, Deadly Aim, Precise Shot: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
1d8 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 4 = 12
Vegazi with a +1 composite longbow, Point Blank Shot, Deadly Aim, Precise Shot: 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12
1d8 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11

Meanwhile, a pair of arrows wing out of the middle of nowhere toward the summoner. (Using my Vegazi's Ally boon.)

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Remember that this is subtier 8-9, and this is probably around a CR 11 encounter to begin with into which another high CR creature has been summoned. We are mostly level 7 and 8, and other than Rogar, we don't really have a high damage output. We are also only 5 players and specials are written for tables of 6. I suspect it is about time to realize we are overmatched and should consider fleeing to the best of our ability.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha is unconscious but would agree with that course of action. May also consider grabbing the key off the assassin before running, since she's still under the effects of hideous laughter.


Murder in Metal City Map Reach of Corruption Map

Concealment: 1d100 ⇒ 85
Concentration: 1d20 + 14 ⇒ (4) + 14 = 18

The cultist yelps in surprise as an arrow pierces his arcane protections. With a sudden stench of sulfur, the spell he was knitting dissipates.

Bold may go!
Rogar Flying! (1 square up) -2 AC DC 18 Will or Paralyzed
Ansha -39, See Invisibility 2 Str Damage
Seren -1, 4 Str Damage, Longstrider, Antitoxined up
Assassin -18, Shiny, Giggling (4), Invisible, Fly, (7)
Ursahla
Cultists (Red: Not where he seems to be?, Dispelled, Freebooter's Bane. Green -12)
Cultists' New Friend - Gone! (Flying! Was 3 squares up...)
Tessara -24, Flying! (3 squares up)

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess flies for the assassin, hoping to pluck the key and retreat. ”Aomeone grab Ansha and let’s get out of here,” she calls out to the others.


Murder in Metal City Map Reach of Corruption Map

The assassin's prone and not taking actions, but she's not helpless, so a Steal or similar maneuver will be required to get the key

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

As Tess flies toward the assassin, she uses her slumber hex on the creature, hoping to knock it out long enough to steal its key.

Will DC 20 to resist. Only thing I can think of to try here.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Let's see if we can get rid of one of these casters. If we leave now Ansha's good as dead and I don't like that at all. Depending on Rogar's next roll he may be paralyzed as well...

Will Save: 1d20 + 7 ⇒ (20) + 7 = 27

Rogar snarls at the wizard and advances on him sword slashing left and right

Power Attack roll 01: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31 -> Damage roll: 2d6 + 16 + 9 + 2 ⇒ (1, 4) + 16 + 9 + 2 = 32

Power Attack roll 02: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 -> Damage roll: 2d6 + 16 + 9 + 2 ⇒ (3, 3) + 16 + 9 + 2 = 33

As for displacement: IIRC it's an illusion that allows for disbelief. Now Rogar knows something iffy is going on so can he be allowed to try disbelieve the illusion? If so he will attempt to do so.

Will Save (disbelieve illusion): 1d20 + 7 ⇒ (20) + 7 = 27

Edit: Rogar rolled badly to hit but shield was dispelled so maybe the cultist's AC is hittable anyway. Also the sequence of moves was 5ft step to block the cultist's retreat and full attack. If Urshala corner's him he won't be able to ft step anymore without being threatened anyway

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

"Gettin' out of here is good... leaving is good... I feel so tired..." "Pull yourself together child, or we won't get far!" Seren holds out the symbol of Abadar once more and the more regal voice calls out a quick prayer, announcing her gods power as healing light washes over the area. "Now we can go."

The dancer continues to stagger through her steps, retreating back along the wall the way she came in a half-hearted waltz to hold onto her spirit.

Channeling positive as a standard and can hit everyone except Ursahla without getting the assassin, though the red cultist will be healed. Free action to maintain her dance, and move to run away!

Channel Positive: 4d6 + 2 ⇒ (2, 4, 3, 2) + 2 = 13

Spirit Aura: All allies within 30ft have their healing spells and abilities heal an additional 2 points of damage to each target.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Seren do not heal the red cultist please. Also, from where you stand on the map there's no way your channel could get that far, did you forget to move your token? Same question for Tessara since she's standing near where the summoned monster disappeared (and it had no more actions to move I think, since it full attacked), if you stay there it will full attack you again next round, so please move away

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

I started within 30ft, I can channel after I move, but then I'm healing the assassin instead. I'm fine either way, so I can change it to hitting the assassin after I move.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Me and Ursahla don't need healing for now. You only need to heal Tessara and Ansha. Could you try to enter the house below you and then cast so you only heal them?


Murder in Metal City Map Reach of Corruption Map

I put a little green triangle on the map in a place where Seren's heal wouldn't hit the assassin or any of the cultists while still getting Tess and Ansha - Just let us know where you'd like to heal from, Seren

Rogar, sadly displacement doesn't allow a disbelief save any more than invisibility does, so the concealment is still in effect. (Also, that shield specifically was dispelled was in a GM Screen spoiler as a reminder for me. Please don't read those...)

Will vs. Slumber: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Concealments: 1d100 ⇒ 741d100 ⇒ 100

Rogar once more powers through the cultist's enchantments and brings his blade around in broad swipes that are sure to hit something or other! The mage reels, blood gouting from deep wounds, but he barely retains his feet.

Bold may go!
Rogar Flying! (1 square up) -2 AC
Ansha -39, See Invisibility 2 Str Damage
Seren -1, 4 Str Damage, Longstrider, Antitoxined up
Assassin -18, Sleepy (6), Shiny, Giggling (4), Invisible, Fly, (7)
Ursahla
Cultists (Red: -65, Displaced, Dispelled, Freebooter's Bane. Green -12)
Cultists' New Friend - Gone! (Flying! Was 3 squares up...)
Tessara -24, Flying! (3 squares up)

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

I will let my heal hit the assassin. Going in doors requires move actions and green is too close to the last place I saw the thing that tore up Ansha. It's not a big heal and hopefully she'll be down between all the spells on her.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I can’t move my token. But I wanted to fly 30’ in the direction of the assassin last round. Forgot to ask for it to be moved. Thanks!

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Uncertain that this was a fight they could win, Ursahla decides to stick around a while longer. She tries to thrust her rapier near the spot where Rogar was attacking.

Concealment: 1d100 ⇒ 15

And he seems to have moved from that position.


Murder in Metal City Map Reach of Corruption Map

Cast Defensively: 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27

The cornered cultist quickly teleports across the field of battle while his compatriot summons a field of rubbery tentacles to assail the Pathfinders, entangling Tessara in their grasp!

Where strange tendrils obstruct some, a suddenly appearing wall of ice blocks off Rogar and Ursahla from the rest of the fight.

Grapple: 1d20 + 14 ⇒ (3) + 14 = 17
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7

The snoozing assassin appears in the midst of the tentacles, still covered in shiny gold dust, though the rubbery appendages are unable to grasp her.

Bold may go!
Rogar Flying! (1 square up) -2 AC
Ansha -26, See Invisibility 2 Str Damage DC 20 Fort Save or Str Damage: 1d3 ⇒ 1
Seren 4 Str Damage, Longstrider, Antitoxined up

Assassin -5, Sleepy (5), Shiny, Giggling (3), Fly, (7)
Ursahla
Cultists (Red: -65, Displaced, Dispelled, Freebooter's Bane. Green -12)
Cultists' New Friend - Gone! (Flying! Was 3 squares up...)
Tessara -18, Flying! (3 squares up), Grappled

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar curses as the enemy wizard disappears from his grasp. Then he notices the wall of ice appearing before him... and curses again. He then decides to fly over the house on his left being careful to land on the roof, hidden from the enemy casters sight.

Strategy suggestions:
Two options here: I can fly above the tentacles and then land near the assassin and try to coup de grace him next round. Or I can try to full attack red with my bow next round (hoping he doesn't also have protection from arrows active...). That said: if you have damage causing spells try using them against red. Displacement should not work against area of effect spells (anything that needs to hit is another matter though). Disabling the other spellcaster would also be great but their will saves are typically good. Anyway, double move for now! P.S. How high can black tentacles go into the air? I was sure they reached to 10 feet but it seems not

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Knowledge (planes): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Ansha groans and clambers to her feet, though she seems a bit wobbly. Casting a look around, she notices the giant thing that mauled her and mentally identifies it as she takes in everything else going on around her. The enchantress then spitefully flings a series of jade darts at the caster farthest from her and wobbles her way over to interdict the nearer spellcaster with her staff.

Magic Missile: 3d4 ⇒ (3, 2, 2) = 7 At red.


Murder in Metal City Map Reach of Corruption Map

The tentacles reach 20', (though in 3.5 it was 10')

Ansha's spiteful rejoinder leaves the elusive cultist sprawled on the ground.

Will this be enough to turn the tide?!

Bold may go!
Rogar Flying! (4 squares up)
Ansha -26, See Invisibility 3 Str Damage
Seren 4 Str Damage, Longstrider, Antitoxined up
Assassin -5, Sleepy (5), Shiny, Giggling (3), Fly, (7)
Ursahla
Cultists (Green -12)
Cultists' New Friend - Gone! (Flying! Was 3 squares up...)
Tessara -18, Flying! (3 squares up), Grappled

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla moves around the building.

double move

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

"I don't like this anymore, you guys are nuts!" "Admittedly so are we. Carry on." Seren gives Tessara a hard stare as she wiggles her own way out of the tentacles with haphazard movements. "Come on, witchy, this isn't a good place."

She gets herself to freedom on the side of the tentacles she doesn't really want to be at, following after the bleeding Ansha. The medium thought they were running and is now terribly confused and reasonably frightened. Still, the holy symbol comes up once more as she releases another burst of Abadar's glory, using the corners of the building to block the light from reaching the green cultist.

Free action to dance, move action to new location, standard to channel positive again (Should hit Tessara, Ansha, and the Assassin.) Immediate action to Liberating Command Tessara. She gets an Escape Artist Check at +14

Channel Positive: 4d6 + 2 ⇒ (1, 6, 5, 5) + 2 = 19

Spirit Aura: All allies within 30ft have their healing spells and abilities heal an additional 2 points of damage to each target.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess tries to escape the grapple of the tendrils. She then flies 10’ higher to avoid them again.

Using my Impossible feat boon. Add 1d6 to a skill roll here. If I roll a six, I can roll again and add the total, all the way up to a +18,if I got really lucky. I’ll probabaly burn my folio reroll here, as I’m in a lot of trouble, if I can’t get free.

Escape artist with Liberating Command 1d20 + 3 + 14 ⇒ (13) + 3 + 14 = 30 plus 1d6 ⇒ 1

Thanks for the Spell, Seven. That was really bad.


Murder in Metal City Map Reach of Corruption Map

You've still got a standard Tess, your Escape Artist check was only an immediate courtesy of Seren's Command.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Seren's spells have been life savers, really but we are doing reasonably well I think, especially considering the amount of spell-power being tossed at us, not to mention the crazy prebuffs on these guys while we didn't have time to buff ourselves as well. Even so we've defeated one spellcaster and wounded the other. Now we've got to get rid of green and the summon (which is a really high level summon btw... Whoever wrote this special did so at the end of a particularly bad day I think). Tess still has a standard action, assassin is sleeping. Rogar has a CMD of 28. He could drink his potion of enlarge person and then brave the tentacles with a reasonable chance of avoiding being grappled (CMD increased to 29). The summon and the wizard aren't going to stay put though. Any other plans of action? I'm open to suggestions

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Ear Piercing Scream on the remaining Mage, not wanting to mess with the tentacles again.

EPS damage 4d6 ⇒ (1, 3, 2, 1) = 7

Fort DC 17 to half damage and prevent one round of Daze.


Murder in Metal City Map Reach of Corruption Map

Fort: 1d20 + 6 ⇒ (19) + 6 = 25

The cultist grits his teeth through the pain of Tessara's spell and with a snarl, summons a noxious cloud in the air around her.

His skeletal monstrosity meanwhile appears, floating just over Seren and Ansha, striking for Seren with its tail before disappearing once more (to the eyes of everyone but Ansha).

Sting: 1d20 + 14 + 1 + 2 ⇒ (8) + 14 + 1 + 2 = 25
Piercing: 3d4 + 5 ⇒ (2, 2, 3) + 5 = 12

Bold may go!
Rogar Flying! (4 squares up)
Ansha -7, See Invisibility 3 Str Damage DC 20 Fort Save or Str Damage: 1d3 ⇒ 3
Seren 4 Str Damage, Longstrider, Antitoxined up DC 20 Fort Save or Str Damage: 1d3 ⇒ 2

Assassin Sleepy (4), Shiny, Giggling (2), Fly, (7)
Ursahla
Cultist -15
Cultists' New Friend - Invisible (Flying! Was 2 squares up...)
Tessara Flying! (5 squares up) DC 20 Fort Save or nauseated

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

It looks like the remaining caster five-foot-stepped around a hard corner, which isn't legal, so he would have had to step through an area Ansha threatened and taken an AoO from her, wouldn't he?

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

"Kill this mage!" Ansha tries to yell, though given her weakened state it is barely audible over the din of battle. "And that fiend is directly behind me!"

The enchantress totters a step after the caster and produces a wand from her belt. Speaking a command word, a jet of flame engulfs the rival mage.

Burning Hands, CL3 (DC 11 Reflex): 3d4 ⇒ (1, 3, 3) = 7

Meanwhile, another pair of arrows wing out of nowhere--in the shadows, the silhouette of a half-orc is faintly visible. Second use of my Vegazi's Ally boon.

Vegazi: 1d20 + 10 + 1 - 2 ⇒ (12) + 10 + 1 - 2 = 21
1d8 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 4 = 9
Concealment, high good for me: 1d100 ⇒ 72

Vegazi: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
1d8 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 4 = 12
Concealment, high good for me: 1d100 ⇒ 20


Murder in Metal City Map Reach of Corruption Map

Yep, moved him on a small screen and didn't see the corner - he'll take the AoO from you

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

Another arrow thuds into the cultist as he recoils from the flames

Bold may go!
Rogar Flying! (4 squares up)
Ansha -7, See Invisibility 6 Str Damage
Seren 4 Str Damage, Longstrider, Antitoxined up DC 20 Fort Save or 2 Str Damage
Assassin Sleepy (4), Shiny, Giggling (2), Fly, (7)
Ursahla
Cultist -27
Cultists' New Friend - Invisible (Flying! Was 2 squares up...)
Tessara Flying! (5 squares up) DC 20 Fort Save or nauseated

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla double moves again.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

AoO: 1d20 - 3 ⇒ (6) - 3 = 3
1d6 - 3 ⇒ (6) - 3 = 3

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Fort 1d20 + 7 ⇒ (1) + 7 = 8

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