GM Cwethan's Race for the Runecarved Key (8-9 Classic) (Inactive)

Game Master Cwethan

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Reach of Corruption Map

EarlierKresch explains that she only intends to show up to collect her deposit, for the money was a gift from a mysterious woman in exchange for Vaor’s aid in another matter, though she's reticent enough in discussing that aid that you're unable to get further answers before you retire to your pressing engagement.

Feel free to heal up before arriving at the auction, but note that you have not had time to rest and recover spells.

Now!

Suddenly an ear-piercing whistle sounds. Without warning, the stained glass windows of the cathedral simultaneously shatter inward in a colorful barrage of flying glass!

Rain of Glass: 4d6 ⇒ (3, 2, 1, 4) = 10 Everyone can attempt a DC 17 Reflex for half

Amid the rain of glass shards, a horde of cultists comes crashing through the now empty cathedral windows. With weapons drawn, they attempt to surround all the patrons inside, blocking their escape and delaying pursuit of the assassin. The key is getting farther away with every second, but these cultists could surely slaughter many of the auction's attendees if they aren't stopped!

Initiative:
Ansha: 1d20 + 4 ⇒ (13) + 4 = 17
Rogar: 1d20 + 6 ⇒ (11) + 6 = 17
Seren: 1d20 + 6 ⇒ (11) + 6 = 17
Tessara: 1d20 + 3 ⇒ (20) + 3 = 23
Ursahla: 1d20 + 5 ⇒ (13) + 5 = 18
Adepts (Red & Blue): 1d20 + 1 ⇒ (5) + 1 = 6
Masters (Green & Yellow): 1d20 + 1 ⇒ (6) + 1 = 7

Bold may go!
Round 1

Rogar
Seren
Ansha
Tessara
Ursahla

Masters
Adepts

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Cure Light x5: 5d8 + 5 ⇒ (4, 7, 4, 2, 8) + 5 = 30

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Heal:
Rogar hands his wand of cure light wounds to one of his friends capable of using it and asks for a bit of help...

CLW 01: 1d8 + 1 ⇒ (7) + 1 = 8

CLW 02: 1d8 + 1 ⇒ (7) + 1 = 8

CLW 03: 1d8 + 1 ⇒ (3) + 1 = 4

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18

Once all hell breaks loose Rogar stands amidst the fleeing crowds brandishing his sword and pointing it at the upcoming cultists:"You will regret this... fools!" he shouts, waiting for the invaders to come closer.

delay

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Pre-fight healing:
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Recasting Longstrider as well.

Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

[o]"Oye, hey! That's prolly expensive! And now it's all on my face!"[/b] The little woman cries out in frustration as glass causes blood to dribble across her face and arms. She's making a good show of resisting the urge to whimper. "This is dumb, I'm leavin'! We gotta get that key!"

Before she can take two steps she starts spinning into a lazy, waltzing step that turns her posture into something imperious... and angry. Her voice turns deeper and matronly. "These vile men are desecrating the holy house of Abadar! They should suffer!" "No, shut up dummy, it's just a distraction!"

She argues with herself, but even through the process one hand grabs the symbol of Abadar at her waist and holds it up, a flash of holy magic healing the group before Seren bolts for the shattered northern window, intent on diving out it to escape the brawl.

Free action to dance my Heirophant spirit, Standard to channel positive, Move directly north and out the window.

Channel Positive: 4d6 + 2 ⇒ (1, 6, 3, 3) + 2 = 15

Spirit Aura: All allies within 30ft have their healing spells and abilities heal an additional 2 points of damage to each target.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Reflex 1d20 + 8 ⇒ (9) + 8 = 17

Tess activates her Flight hex and takes off after Seven, trying to chase down the key.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla also moves out the window, more concerned with their objective than the others.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

One usage of her wand of infernal healing should cover Ansha's wounds. The infection, however...

Reflex: 1d20 + 3 ⇒ (12) + 3 = 15

Ansha chases after the others, definitely more interested in preserving her own skin than saving others.


Reach of Corruption Map

Half of the cultists Green and Red withdraw scrolls from their robes and begin chanting. The other unmasked cultist beckons and draws a Wall of Stone up from the floor to cut off Rogar from the rest of his group, while another engulfs him in a Web!

Bold may go!
Round 2
Rogar DC 17 Reflex or Grappled
Seren
Ansha
Tessara -5
Ursahla

Masters
Adepts

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Reflex save: 1d20 + 6 ⇒ (16) + 6 = 22

Rogar avoids the webs, notices how his way of retreat has been cut off and moves up the dais while taking out his bow and aiming for the nearest cultist, ready to shoot in case he tries to cast something else.

Readied attack:
Attack roll vs blue: 1d20 + 11 ⇒ (20) + 11 = 31 -> Damage roll: 1d8 + 3 ⇒ (5) + 3 = 8

Edit
Confirm: 1d20 + 11 ⇒ (20) + 11 = 31 -> Damage roll: 2d8 + 6 ⇒ (3, 4) + 6 = 13


Reach of Corruption Map

Perception:
Ansha: 1d20 + 1 ⇒ (5) + 1 = 6
Rogar: 1d20 + 2 ⇒ (11) + 2 = 13
Seren: 1d20 + 9 ⇒ (1) + 9 = 10
Tessara: 1d20 + 14 ⇒ (11) + 14 = 25
Ursahla: 1d20 + 10 ⇒ (4) + 10 = 14

Rogar bursts through the window heartbeats before a sudden wall of stone closes it off. Tessara's keen eyes spot the murderous Tiefling as she sprints out of a cluttered alleyway, and the chase is on!

Initiative:
Ansha: 1d20 + 4 ⇒ (15) + 4 = 19
Rogar: 1d20 + 6 ⇒ (17) + 6 = 23
Seren: 1d20 + 6 ⇒ (11) + 6 = 17
Tessara: 1d20 + 3 ⇒ (3) + 3 = 6
Ursahla: 1d20 + 5 ⇒ (5) + 5 = 10
Assassin: 1d20 + 5 ⇒ (7) + 5 = 12
???: 1d20 + 1 ⇒ (7) + 1 = 8

GM Screen:
Strength: 1d20 + 4 ⇒ (4) + 4 = 8

The mysterious assassin's flight has been halted by, of all things, a fruit cart, giving you a crucial chance to close the gap!

Unfortunately, the street is swarmed with fleeing people. To get through you'll have to Follow the Crowd Sense Motive or get people Out of Your Way! Overrun

Rogar - Card 1
Ansha - Card 1
Seren - Card 1

Assassin Card 3
Ursahla - Card 1
Tessara - Card 1

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21

Ansha tries to intuit the way the crowd is heading and ride the currents of the crowd's movement toward the assassin.


Reach of Corruption Map

Ansha's long familiarity with brushing elbows, among other things, with the elite pays off - even when they're running around like headless chickens...

Rogar - Card 1
Ansha - Card 2
Seren - Card 1
Assassin Card 3
Ursahla - Card 1
Tessara - Card 1

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar barrels through the crowd trying to reach the fleeing tiefling...

Get outta way!: 1d20 + 14 ⇒ (11) + 14 = 25

Get outta way!: 1d20 + 4 ⇒ (7) + 4 = 11


Reach of Corruption Map

Quick clarification. If you're going to attempt two checks to try to move farther as a full-round action, you do need to attempt both of the different checks. Happily your first roll was the higher one, so...

Those too proud to escape Rogar's path are swiftly disabused of such foolishness as the mighty warrior blazes a trail through the throng.

Rogar - Card 2
Ansha - Card 2
Seren - Card 1
Assassin Card 3
Ursahla - Card 1
Tessara - Card 1

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

IIRC during a chase you can do 3 things: (1)take a move action, if you suceed at the corresponding check you move 1 square. You have 2 move actions so you can do this twice potentially moving 2 squares. (2) Take a full round action and attempt to move 3 squares, in order to do this you must suceed at both the checks listed on the square you are standing on. (3) Do somethiong different, like full round attack with archery or cast spells. That said I need to know what the second square check is if I want to attempt a second move action. I believe Ansha is in the same position.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Sense Motive and Overrun were the two for the first card. Although it looks like based on your die roll modifiers that your second attempt was a Sense Motive check. I kind of assumed at first given the die roll tags ("outta the way") that they were both Overrun checks.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Not quite Rogar. It takes a move action to cross the area the next card takes place in. So you'll spend your second move getting to the edge of the next card, and be able to make a check next round when you are able to try and leave the square.


Reach of Corruption Map

Thanks for calling that out Ansha, I missed the different modifier of the second check; that does look like a Sense Motive. Luckily, he didn't miss on the Sense Motive check by enough to scupper his chances, so Rogar ends up on Card 2 anyways.

Rogar, your (2) and (3) options are essentially correct, but the (1) option isn't quite right. It takes a move action to move between the cards/obstacles, but in order to do so you must have overcome one of the obstacles as a standard action, so you aren't able to go through two cards in a turn by taking a move action each.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Sense Motive(Longstrider): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Seren is used to moving through crowded streets, she does it all the time! Whether running from someone she irritated, busking on a street corner, or just trying to survive a busy Absalom market. That said, it helps to have seven sets of eyes picking out the path.

She bobs about as if getting tugged back and forth by the collar as she manages to squeeze through small spaces in the crowd that most are walking right by. "Oy, keep up guys! This way!" In the edge she catches onto the coattails of Rogar's path and scurries after him.


Reach of Corruption Map

Seeing that Rogar, Ansha and Seren are hot on her heels, the assassin casts a baleful glance over her shoulder and simply vanishes!

Spellcraft DC 22:
Greater Invisibility
Ursahla and Tessara will take a -3 penalty on this check from distance

Rogar - Card 2
Ansha - Card 2
Seren - Card 2

Assassin Card 3?
Ursahla - Card 1
Tessara - Card 1

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Spellcraft 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24

”The assassin went invisible! Stay after them!”

Sense Motive 1d20 + 1 + 10 ⇒ (20) + 1 + 10 = 31

Tess tries to pick her way through the crowd, using her Flight hex.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla attempts to blend with the crowd Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24 but does give it a bit of a shove Overrun: 1d20 + 14 ⇒ (18) + 14 = 32 when needed.


Reach of Corruption Map

Tess, due to flight (though I hadn't made this explicit for card 2 yet) you won't need to take the standard actions to overcome obstacles, so you can move to card 3 with Ursahla and the assassin. The other people on card 2 still need their obstacle!

Though you can see the Fruit Cart that had entangled the escapee, to get to her you have to either Squeeze Through Escape Artist a cluttered alleyway, or simply go Up and Over Acrobatics

Rogar - Card 2
Ansha - Card 2
Seren - Card 2

Assassin Card 3?
Ursahla - Card 3
Tessara - Card 3 (or card 2 if you prefer)

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Card 3 is great with me, DM!

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Spellcraft: 1d20 + 16 ⇒ (17) + 16 = 33

Seeing the assassin vanish, Ansha quickly surmises what has happened and incants a spell to see invisibility.

Acrobatics: 1d20 ⇒ 1

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (planes): 1d20 + 10 ⇒ (15) + 10 = 25


Reach of Corruption Map

Ansha is able to keep some tabs on the Tiefling Assassin despite the intervening obstructions, and can confirm that Ursahla and Tessara and possibly Rogar and Seren are closing in fast!

Rogar - Card 2
Ansha - Card 2
Seren - Card 2
Assassin Card 3
Ursahla - Card 3
Tessara - Card 3

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar tries to jump over the cart...

Acrobatics: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Acrobatics(Longstrider): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

"You ain't that stron', big guy! You got all that armor on, gonna make it hard to jump!" Seren comes skipping past the knight and attempts to leap headfirst over the top of the cart, because she honestly can't jump that high either. She isn't going to admit it, though. "Han' on guys, we're comin'!"

Those checks are going to be hard for Rogar, could I use an immediate action to Liberating command him to give him a big escape artist boost even if he isn't technically held by anything? If yes, Rogar would get a +14 to his check.


Reach of Corruption Map

Don't worry about it too much Seren, he essentially auto passes his next attempt since...

The Chase is Over! (People on Card 2 are assumed to spend a round getting to their position on the map)

The streets of Magnimar narrow here, and the crowds one expects of a city of this size are nowhere to be found. The ambient sound of the hustle and bustle seems to die away, leaving an eerie stillness in the air as though something terrible is about to happen.

Ansha is the only one who can see exactly what does.

The assassin darts forward to stab Seren as she approaches, before flinging herself away, flattening herself against the wall to foil any searchers.

The grievous wound isn't the only souvenir Seren bears of the Assassin's attentions, as a terrible numbness begins to spread out from the puncture in her side...

Short Sword (Invisible): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Piercing (Sneak Attack): 1d6 + 5 + 6d6 ⇒ (3) + 5 + (6, 4, 5, 6, 6, 3) = 38

Rogar - Arriving next turn
Ansha - Arriving next turn, See Invisibility
Seren -38, Longstrider DC 24 Fort Save or Str Damage: 1d3 ⇒ 3
Assassin Invisible
Ursahla
Tessara

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Unable to see anything, Ursahla pulls out a wand and heals Seren.

Cure Moderate: 2d8 + 3 ⇒ (6, 5) + 3 = 14

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"What the hell is happening there?!?!?!?"

I trust we have glitterdust or the like... right? This could go very badly if we don't

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”Tell me where to cast Glitterdust, Ansha!”. When Tess is given an approximation; h casts a Glitterdust.

DC 18 Will to avoid. And should still be nice and sparkly, even if it saves.


Reach of Corruption Map

Will: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Tessara's spell strikes home, clearly outlining the Assassin where she lurks, though from the way she still seems to be sizing you up, she doesn't seem to have lost the use of her eyes.

Rogar - Arriving next turn
Ansha - Arriving next turn, See Invisibility
Seren -24, Longstrider DC 24 Fort Save or 3 Str Damage
Assassin Invisible, Shiny
Ursahla
Tessara

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14

Seren takes a nasty blow to the stomach and stumbles with her hands to her stomach trying to hold back the blood before Ursahla steps in and uses her wand to start sealing up the wounds. She gives the woman a weak smile, but the strength seems to be draining out of her. "I'm sorry, didn't see her comin'... I think I need to hide... I'll let Malsaire out soon, maybe..."

She stumbles off behind the pirate for safety and pulls out a small vial to drink.

Move action to draw an antitoxin, standard to drink it.


Reach of Corruption Map

That Glitterdust is key!

Staring balefully at Tessara, you can all see the shimmering outline of the assassin snatch a vial from a pouch at her back and imbibe some new devilry.

Once Ursahla and Tessara have gone:
You hear the padding of feet - she's got reinforcements, more of the cultists who attacked the cathedral![/ooc]

Rogar
Ansha See Invisibility
Seren -24, 3 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or Str Damage: 1d3 ⇒ 1

Assassin Invisible, Shiny
Ursahla
New Challengers Approaching!
Tessara

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar runs towards his friends.

Run

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Not sure why I haven't seen any notifications for this thread since I posted yesterday.

Hearing Tessara's call for the assassin's location, the elf calls back, "There, on the left hand side of the alley, just past that side-alley!"

Ansha hustles after the others, trying not to fall behind. Double move.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla moves towards the assassin, scoops up some mud from the ground and attempts to toss it at her eyes.

Dirty Trick: 1d20 + 20 ⇒ (7) + 20 = 27 Blinded for1d4 ⇒ 2 rounds +1 per 5 she exceeds the assassin's CMD. Can remove the condition as a standard action.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Fort Save(Antitoxin): 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 13

Seren continues appear weaker, the steps of the dance she starts appearing heavy and her skin begins to take on a green cast. She quite literally waltzes away from the immediate battle as her eyes vanish and stands taller despite the poison coursing through her. "I will heal Seren... myself I suppose, then aid you all."

She chants a prayer to Abadar and weaves it into a rush of holy magic that further closes the medium's wounds.

Free action to Heirophant dance, move to new position, standard to cast CMW.

CMW: 2d8 + 7 ⇒ (8, 8) + 7 = 23 Well, at least hp damage isn't an issue!

Spirit Aura: All allies within 30ft have their healing spells and abilities heal an additional 2 points of damage to each target.


Reach of Corruption Map

The assassin removes the gunk from her eyes and flits away smoothly past Ursahla, darting into the alley as she rises above the ground.

Acrobatics: 1d20 + 19 ⇒ (16) + 19 = 35

Bold may go!
Rogar
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up
Assassin Invisible, Shiny, Flying! (4 squares up)
Ursahla
Cultists
Tessara Flying! (If you can indicate how high you're flying that would be lovely)

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

lets say I’m flying 15’ up for the time being please.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla stows her wand and then moves, drawing her crossbow.


Reach of Corruption Map

The Cultists advance, chanting and gesticulating.

GM Screen:
Red Dispel Magic: 1d20 + 9 ⇒ (4) + 9 = 13
Green Dispel Magic: 1d20 + 9 ⇒ (13) + 9 = 22

Everything seems much less shiny...

Bold may go!
Rogar
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or Str Damage: 1d3 ⇒ 3

Assassin Invisible for reals!, Flying! (4 squares up)
Ursahla
Cultists
Tessara Flying! (3 squares up)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Did the assassing spend a move and 2 standard actions this round? Standard to remove blindness, standard to cast fly and move to start hovering into the air?

Rogar clutches his belt's buckles and utters a single word. He starts flying as well!

Standard action to cast fly raise up into the air to 15 feet in order to stay hidden from the opponent on the other side of the house

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Last turn it drank something, probably a potion of fly.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha moves forward, and catching sight of the flying tiefling once again, she shifts her staff into the crook of her elbow. The enchantress weaves her hands in arcane gestures, her voice taking on a lilting cadence as she chants in Elven. With a final word of power, she looks up at the invisible tiefling and flings a greenish arrow composed of acid at the absconding assailant.

ranged touch (acid arrow): 1d20 + 3 ⇒ (18) + 3 = 21
2d4 ⇒ (3, 2) = 5


Reach of Corruption Map

Yep, Ursahla's correct, it was the potion.

Rogar joins Tessara and the assassin in the sky, as Ansha's corrosive bolt connects solidly with the invisible assassin. (Or at least that's what she's telling the rest of you)

Bold may go!
Rogar
Ansha See Invisibility
Seren -1, 4 Str Damage, Longstrider, Antitoxined up, DC 24 Fort Save or 3 Str Damage
Assassin -5, Invisible for reals!, Flying! (4 squares up), Acid (2 Rounds)
Ursahla
Cultists
Tessara Flying! (3 squares up)

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Fort Save DC 24: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32

Seren looks truly miserable, her face turning shades of green and while she mutters about not feeling so good as her body is dragged along under another's power. "Calm down, girl. We have much work to do and our allies are in need." Her body manages to fight off the worsening poison as the spirit soothes her and pulls out a scroll of glitterdust from a satchel.

She then chants another spell, trying to inspire Seren to greater bouts of heroism in the name of Abadar. "Abadar can suck an egg." Which of them makes her frown is hard to say.

Free action to continue dancing, standard to cast Heroism on myself, and move action to draw a scroll of glitterdust.

Spirit Aura: All allies within 30ft have their healing spells and abilities heal an additional 2 points of damage to each target.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Is the assassin still sparkly? If so, Tess will lightning bolt the tiefling. If not, she will use Confusion to try to catch the creature in its area of effect.

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