GM Choon's Party of Piracy (Inactive)

Game Master Choon

Welcome to the Sweet Trade

Aquatic terrain rules

Combat Map!


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Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Sabine doesn't say anything in response. She backs up and glances around for anything on the deck that can be turned into a shillelagh.


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Mikael feels his temperature rise as Sabine is manhandled, clearing his throat. "Look, this fella-" He jerks his thumb back at Luke "-has the right of it. We all have work to do, and for my bit, your meals aren't gonna cook themselves. So how about you just step aside, we all pretend this never happened, and we go about our business?"

Worth-a-shot Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
I get the feeling that's not gonna cut it.


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20
Mickey wrote:
"Mickey? Really? That's what you're going with, Mr. Illuminating-Light-et-cetera?"

Xavdeyr shrugs and lets a small silent smile glance his lips momentarily. He follows the rest of the group out and stops abrubtly when confronted. Xav would rather be doing pretty much anything else except trying to talk his way out of trouble.

Words are not my specialty.

Recognizing this he decides instead to do something that could be beneficial. He turns his back briefly to the petite woman and looks back to his newly formed group of friends. He mouths,Her first. silently as he then walks towards the starboard side of the group.

Frebooter's Bane on the woman.

Freebooter's Bane: +1 to hit & +1 damage vs. chosen target.


The Man. The Myth. The Mask!

The thugs laugh at Mikael. You're right, we do have work t' do. Says Fipps Chumlet, then they all attack you, one per person. Aretta attacks Sabine, Fipps attacks Mikael, Jaundiced Jape attacks Ausk, Maheem attacks Xav, and Syl attacks Luke.
They come in fists flying and leave their saps hooked to their rope belts.

screen:
5d20 ⇒ (19, 12, 9, 17, 14) = 71
1d3 + 2 ⇒ (1) + 2 = 3

Sabine and Xav take a hit for 3 non-lethal damage each.
Party up


Ausk grins and cracks his knuckles at the poor excuse trying to hit him. The half orc pulls back his fist to sucker punch the crazy guy, grinning like a madman, still singing away and letting the others deal with the woman.

Inspired Rage: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

The sucker punch lands squarely, just avoiding the poor mute's nose, but still leaving a fair bit of damage. One can only imagine what would've happened if the brute of a half breed would have hit on target.

Round 2/6 raging song.

If Ausk drops his target, he'll try to get into flanking position.


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

curious... they do have unarmed strike feat right? otherwise Luke gets an AoO on him.


Oh my! The mess of AoOs!


The Man. The Myth. The Mask!

For the sake of simplicity and my tenuous sanity, I'm not counting those AoO's. This is a more cinematic fight than a battle to the death anyway. They're not here to kill you, just rough you up a little


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

"Well, it was worth a shot," Mikael mutters, before ducking under Fipps' fist as it comes flying at his face. He dodges around the large man, lashing out with a kick to the shin, but his balance is off.

"Come on, folks! We've got some fish to fry!" he calls, grinning broadly despite his predicament.

Unarmed strike: 1d20 + 5 ⇒ (4) + 5 = 9
Damage if that hits, which seems unlikely: 1d3 + 2 ⇒ (1) + 2 = 3

Unarmed strike on Fipps, taking Ausk's raging song into account.
Using Encouraging Roar maneuver as a swift action - all allies get a +2 morale bonus to attack and damage rolls for one round.
With raging song and without my armour, my current AC is 13.


That'll work great for Ausk next round! He'll be at +6 to Attack and damage. If he hits one of those crazies...


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

As Luke was near the ladder leading to the main deck, He tries to take advantage of the uneasy footing his opponent may have.

the attempted punch went wide leaving an opening for Luke to strike,

trip: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16 -- (+2 more if Encouraging Roar adds to CMB)

Brawlers Attitude maneuver for the +4 to the trip attempt

still not using the rageing song

current AC is now 16 (+4 Dex, +2 shield/stance)


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

"OW!"

DAMN!

Xavdeyr has a lot of pent up frustration and anger given the recent events and he was just provided the perfect opportunity to release it.

Xavdeyr is about to make Maheem his b!+*&.

"Fine, FINE!."

After she lands a blow on the back of his head he spins and with all of his strength and expertly places his fist square into her nose. As he feels the cartilage cracking under the weight of his fist he prepares for her retaliation and next move.

If she's down I will move into flanking with someone else.

Unarmed strike: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25 Freebooters + Encouraging Roar
Damage: 1d3 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9 Freebooters + Encouraging Roar


The Man. The Myth. The Mask!

Holding on Sabine


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Gah. My post got eaten.

Sabine had spent enough time creeping around this ship like a mouse. Now was the time for the shark. Finding nothing suitable for a club, Sabine turns and swings a fist at the woman's nose. The druid's fury got the better of her and she swung short.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Dice: 1d3 + 5 ⇒ (2) + 5 = 7

-Posted with Wayfinder


The Man. The Myth. The Mask!

Xav and Ausk both get good hits in, but everyone's still standing after a few seconds. The brawl continues as the pirates counter attack!

screen:

5d20 ⇒ (6, 17, 15, 7, 14) = 59
1d20 ⇒ 9
1d3 + 2 ⇒ (2) + 2 = 4
1d3 + 2 ⇒ (3) + 2 = 5

Their second attacks are far more effective than their first. Ausk, Xav, and Mikael all take a good shot (for 4 damage each). From up on deck, an avian head peeks down. Archipex screeches and swings down the hatch. His assault on the pirate's back line is furious. His wings spread to help him keep his balance as he leverages every bit of his strength.
His fist drives into the small of Aretta's back and drops her to the deck just as Luke's maneuver does the same to Syl.
Party up. Sabine and Luke's foes are currently prone.


4 non lethal? Not bad, considering I've got 6 more before I hit problems. And with maintaining 3rd round of my song, I've got fast healing 2, so I'm assuming that I'm only at 2 non lethal now.

Ausk laughs as his skin bruises from the solid punch. His bare chest shows a solid bit of bruising but as the brute continues his song, the bruising seems to fade unnaturally fast.

He cracks his knuckles and swings again.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d3 + 6 ⇒ (3) + 6 = 9


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

Luke simply pats the prone man on the head like a dog, better stance, fight last longer. he says as he moves past the prone man to get to the main deck.


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

"Oof! Alright, fatty, let's see what you can do!" Mikael takes a moment to rub his bleeding nose, before dropping into a roll past Fipps, attempting to move swiftly and out of the large man's reach. Springing to his feet behind him, he kicks out and drives his heel into his foe's liver with a satisfied grunt.

Using my offensive roll manuever to move around Fipps, attempting an acrobatics check to avoid provoking, then making a second check. If my second acrobatics check beats his AC, he's considered flat-footed and my attack deals an extra 1d6 damage.
Here goes!

Acrobatics vs. CMD: 1d20 + 8 ⇒ (15) + 8 = 23
Acrobatics vs. AC: 1d20 + 8 ⇒ (2) + 8 = 10
Attack!: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 + 2 ⇒ (1) + 2 = 3 nonlethal, with an extra 1d6 ⇒ 5 if by some miracle I'm successful in my maneuver.


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Xav grunts from the retaliation.

I need to put her down and help some of the others.

The ranger swings with a left hook aimed at her head, hopefully enough with enough force to send her to the ground.

Atttaaccckkk: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
NL Damage: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5

@6/13 HP


The Man. The Myth. The Mask!

Two more thugs hit the deck and fipps is suddenly the only one left standing. He opens his fists and steps out of your way, clearing the path to the deck.

Scourge looks rather annoyed that you have arrived on time, but says nothing while handing out assignments.

Ausk: 1d6 ⇒ 5= Lookout – 60ft climb + Perception DC 10
Mr. Plugg orders, Get up the mainmast, Tattoo boy! I don't want to loot at yer ugly t'day.
Mikael: 1d6 + 1d2 ⇒ (2) + (1) = 3=Cooking: Sober = autopass. You may take two ship actions today.
You walk into the disaster of a galley to find Fishguts merrily stirring a large pot of broth. G'mornin'! Ye must be me new mate! he says with a gap-toothed grin.
Xav: 1d6 ⇒ 5=Runner: Acrobatics DC 10/CON DC 10 to avoid fatigue
Ye look sprightly, elf! Deliver messages today!
Luke: 1d6 ⇒ 4=Hauling Rope/Knot Work – Profession Sailor/STR DC 10 + CON DC 10 to avoid fatigue
You. Get to the ropes. They're still a gods forsaken mess!
Sabine: 1d6 ⇒ 2=Rat Catcher – Stealth/Survival/DEX DC 10
You, Shark Bait, There be some rats in d'hold. Go catch some n'put some meet on yer bones!
Archipex: 1d6 ⇒ 6=Repairs – Profession Sailor/DEX DC 10
Bird man! See Stitchman. He wants some wood help.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

You can hear Archipex growl under his breath as he is ordered about by Scourge. You get the feeling that he was imagining turning the Master at Arms inside out, but he turns and proceeds to his assignment anyway.


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Acrobatics DC10: 1d20 ⇒ 18

Xavdeyr hustles to and fro on the ship delivering messages and rubbing his knuckles from where he connected with that pain in ass woman earlier.


The Man. The Myth. The Mask!

Don't forget your Con check, Xav. :)


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Oops! I thought it was either or, my fault!
Con: 1d20 + 3 ⇒ (19) + 3 = 22


The half orc just grunts and nods at the orders and notion of "Tattoo Boy" but goes about the work, rather than risking the ire of the whip. At least yet.

Fast climb, so DC 15

Climb: 1d20 + 10 ⇒ (7) + 10 = 17
Climb: 1d20 + 10 ⇒ (15) + 10 = 25
Climb: 1d20 + 10 ⇒ (5) + 10 = 15
Climb: 1d20 + 10 ⇒ (6) + 10 = 16

Work diligently, on the Perception
Perception: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10

The singing rager makes his way up with practiced ease for the first half of his speedy climb, moving with almost monkey like agility. Halfway through, his efforts leave him a bit winded and he has to fight to gain ground. Even with the setback, he seems to be in good spirits, humming to himself as he goes along.

He puts his full focus into looking about, as the group has drawn so much attention that morning, best to lay low until evening.

Definitely will have to be deciding in the evening whether to influence Grok or Conchobar. Or maybe try performing again.


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Sabine accepts her role without a word, but she couldn't keep from smirking. Was there ever a more effective hunter than the shark? Catching rats was surely beneath her, but Sabine had no illusions that she would be effective. She spends the day easily catching vermin, making sure to visit the quartermaster when she has a free moment.

My action for the day is "Shop."

Survival: 1d20 + 8 ⇒ (17) + 8 = 25


The Man. The Myth. The Mask!

Grok is in her little room. She barely spares a glance for you as you approach. Ya, swabbie?


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Sabine sets a sack full of 'misplaced' things on the counter. Dauntless, she continues, "I'd like to trade for some things. I understand you're the woman I need to see."


The Man. The Myth. The Mask!

Aye. What'cha need? She asks without looking up from her disorganized ledgers.


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

"Do you have the possessions of the newest recruits here? I'd like to buy my things back." Despite the dismissal way the half-orc was treating her, Sabine kept her voice as cool as possible. She didn't need to mess with the quartermaster.

"My clothing, a driftwood staff, shark's hide armor, a backpack with its contents, and a wooden aspect of Gozreh. If I can, I want to buy some of the others' gear as well."


The Man. The Myth. The Mask!

After some haggling and bartering you manage to get everyone's clothes, armors, and weapons back, but don't have the cash for your other items. By far the most expensive customer you buy for is Mikael and his six daggers.
Wonderful use of that trait, by the way.


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Thanks. :)

Sabine thanks Grok and goes to stow her regained possessions in the spot she had hidden her gathered stuff. She'd like to get them back to her companions, but she had already spent enough time away from work. She had no desire to feel Mr. Scourge's displeasure.


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Mikael looks ready to lunge at Fipps again on his way up to the deck, but he apparently thinks better of it. He does, however, grimace and tenderly rub his aching nose as he goes, cleaning the drying blood away with a handful of water from a swabbie's bucket on his way to the galley.

He raises an eyebrow when Fishguts greets him. Well, at least he looks relatively sober today. "Uh, yeah. We met yesterday, remember?" he asks hesitantly, stepping over a chicken on his way in. "I'm Mikael. I caught the fish in last night's stew." Shaking his head, he gets to work. At least cooking was relatively easy.

As the day progresses, he attempts to make small-talk with Fishguts, asking him about life at sea, and exchanging his own tales about life on the roads and waters.

Working dilligently for my first action so I don't autofail. For the second, I'll attempt to influence Fishguts, since I can't exactly shirk my duties.

Influence (diplomacy): 1d20 + 7 ⇒ (13) + 7 = 20


The Man. The Myth. The Mask!

Fishgutsis sober so he is doing the work today, so you autopass.


The Man. The Myth. The Mask!

Mikael - Fishguts turns out to be a friendly man if a bit forlorn. He is originally from Port Peril, though he has been on this ship many years. Harrigan's a terror, lad. Be glad you're just a flea t' 'is gaze.

The day is warm and the wind sharp against the rigging as the Wormwood turns south. The day's work is over soon enough, and the crew gathers for Bloody Hour. Scourge struts to the mainmast and announces, Today, well, this mornin', we had a fight, as you might 'ave herd. Some new folk 'ere don't really appreciate their lot, as it'were, and roughed up some of our dear brethren on the way to congregation at da first bell.
For this transgression, Three Lashes!

You find yourselves easily identified and being jostled forward toward the mast by the crew.


Ausk doesn't seem too awfully bothered by the jostling and takes his place at the mast first. He stands tall, taking his armor off and tossing it to Sandara for momentary safe keeping. His gaze seems as steadfast as the sea, as he silently prepares to take the lashes, not a bit concerned.


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Xav crosses his arms, infuriated.

That is NOT how this is going down.

He wants to speak up. INTENDS to speak up. He looks to his companions to see if any of them are going to say anything when Ausk steps forward to take his lashes.

The ranger lowers his head, defeated and sighs heavily but resists being pushed forward and does not make attempts to move up or take his shirt off for lashes.


The Man. The Myth. The Mask!

Ausk is tied to the mast and the lashes come in.
3d4 ⇒ (3, 4, 2) = 9 nonlethal

Xavdeyr's resistance is noted and Scourge scoffs, Get up here and take yer beatings, ye sniveling elf!


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Sabine is incredulous. She had worked so hard to stay beneath notice, just to result in lashes for a fight she didn't start. Her fury comes bubbling out in a snarl. "Are you kidding me? They attacked us! For nothing!"


The Man. The Myth. The Mask!

Did I ask for your version of events, Shark Bait? NO.
Scourge flicks his whip and strong hands grab Sabine. Narwhal Tate and Jaundiced Jape hold her to the nat while Scourge goes to work.
nonlethal: 3d4 ⇒ (1, 2, 4) = 7
After the last lash lands Sabine is unceremoniously tossed side onto the deck.

Xav is next. Scourge waits with a, cruel grin sitting comfortably on his leathery cheeks.


Ausk offers a leathery hand to the druid, to help her back up.

He speaks quietly, as he helps her to her feet, his bit of beating definitely not light by any stretch.

"You'd best be careful with that talk. It's dangerous, to goad someone like him. At least for now..."


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Mikael's jaw sets firm, his eyes ablaze as he steps forward to receive his lashes. He spares a glance for Sabine on the way, raising an inquiring eyebrow with a sympathetic expression, and silently mouthing, You ok?


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

Sabine nods slowly to Mikael, anger in her eyes. Her back ached from the lash's touch, three angry red lines on the skin. She was thankful that she wasn't bleeding and that she hadn't fainted. When Mikael takes his place on the mast, Sabine glares at Mr. Scourge.


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

hey all, got side tracked some time to make up the lost luke...sorry

prof sailor: 1d20 + 9 ⇒ (17) + 9 = 26
con check: 1d20 + 2 ⇒ (8) + 2 = 10

Luke managed to continue his daily task with ease, he started to get a little winded but the work day was over before he realized it.

well of course the little surprise at bloody hour did not help the situation any.

Luke tried to keep a low profile, hoping that his presence would be unnoticed. still he wondered if this is what his brother endured, and what happened to him?

stealth to hide among the crowd?: 1d20 + 10 ⇒ (15) + 10 = 25


The Man. The Myth. The Mask!

Mikael: 3d4 ⇒ (4, 2, 2) = 8
Xav: 3d4 ⇒ (1, 1, 3) = 5

Scourge does a little better on Mikael than Xav, but both are left wounded and sore. He then eyes the crowd. Where'd that craven Tien go!
Luke - Was it just you, or did the entire crew just take a step away from you?


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

luke is a little comical at times, but he can be tough when need be. so yeah I would guess that luke is left standing alone with many fingers pointing.


Lol wow...everyone seems to be fighting the whip besides the hard headed mixed breed?! What's this mess?

Ausk shakes his head and leans over to the shark shaman.

"Are we sure he's all there? It's a ship. There's nowhere to hide here."


The Man. The Myth. The Mask!

Luke is dragged forward and forcibly subjected to three lash just like Sabine.

3d4 ⇒ (1, 1, 2) = 4


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Last to Tate the lash is the bird man. He strides forward and accepts his lashes, but he is clearly heaping furious hatred upon the officers, and especially Scourge, he just isn't saying it.

3d4 ⇒ (3, 4, 4) = 11

His large wings do him no favors under the lash. The three lashes nearly knock him out, but he manages to keep his feet and slowly climb the rigging up to the crow's nest.


The Man. The Myth. The Mask!

With Bloody Hour finished food is served and the evening's entertainment commences.

Mikael, I still need your second action for the day.

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