GM Bold Strider's Dragon's Demand - Flaxseed Lodge (Inactive)

Game Master rpblue

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Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Red

-Posted with Wayfinder


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Red


Lukas sees a doorway to the right in the fork and slowly opens it while peering into the darkness. The corpses of three dead dire rats litters the room. A search of the room shows that these might have been pets or they might have been corralled here until one of the stronger kobolds could deal with the infestation.

As the group loops around to the left passage in the fork. The group's torches light the way and they see a long room. The ceiling of this chamber rises to a lofty twelve feet. The cave floor drops away into a pair of long, ten-foot-deep pits. Between them, a ridge of stone forms a dubious walkway to a landing on the opposite side, where a five-foot-wide shaft with a knotted rope hanging down into it awaits.

A successful DC 15 Climb check is needed to safely climb down into or up out of one of the pits.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Lukas says, "I think I can get across this room with no trouble, and I'll string a rope along behind me, so anyone else crossing can hold into it." He pulls his trusty rope from his pack, hands one end to Celes and ties the other end around his own waist.

He then walks easily along the stone ridge to the far side, turning to call out, "Who's next?" To Nighttail, he says, "What are these pits about, anyway?"

Take 10 on Acrobatics for a 19. That should suffice for anything wider than 2 inches.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

I'll trx my luck taking 10 with the rope. My climb modifier should be -2

That looks dangerous. ... Jebediah stutters as he tries to climb up with the help of Lukas' rope.


As Lukas and Jebidiah stride forward boldly, three rocks fly out of small holes in the wall to their right.

Sling @ Lukas: 1d20 + 3 ⇒ (10) + 3 = 13
Sling @ Lukas: 1d20 + 3 ⇒ (19) + 3 = 22
Sling @ Jeb: 1d20 + 3 ⇒ (3) + 3 = 6

Lukas takes two stones to the shoulder while the third clatters against the ground at Jeb's feet.

Damage: 2d3 - 2 ⇒ (3, 1) - 2 = 2 2 Lethal and 1 Non-lethal

Initiative:
Celes: 1d20 + 2 ⇒ (11) + 2 = 13
Lukas: 1d20 + 6 ⇒ (14) + 6 = 20
Jalthan: 1d20 + 2 ⇒ (12) + 2 = 14
Jebidiah: 1d20 + 4 ⇒ (11) + 4 = 15
Falzeal: 1d20 + 1 ⇒ (20) + 1 = 21
Kobolds: 1d20 + 1 ⇒ (9) + 1 = 10

It looks like you have to cross the rock bridge to reach the other side which leads behind the wall with the sniper holes.

Initiative:
1st: Celes; Lukas; Jalthan; Jeb; Falzeal
2nd: Kobolds (Red; Orange; Yellow; Green; Blue; Purple)


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

Everyone, get the hell across so I can smash sme kobold skulls in!

delay, once all are across i will move across and double move to do it if I have to


It is just a regular bridge. No check necessary. However you are holding a rope attached to Lukas, atm.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

The description made me think it was a much more challenging crossing than that, which is why I set up the whole rope idea. If it wasn't necessary, I would prefer we just skipped the rope.

Lukas darts along the narrow stone bridge, reaching the first of the kobolds hiding behind the wall. He lashes out with a foot, trying to bring the kobold down!

Trip: 1d20 + 8 ⇒ (9) + 8 = 17


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Assuming Jebediah made it over the bridge...move and cast color spray. A 15 foot cone should catch all of them DC15

Jebediah moves around the corner to where the Kobolds are lurking and calls forth dazzling lights reminding the Kobolds of their place in the heavens.


Male Human (Varisian) Bard 2 | HP: 15/15 | AC 16 | T 12 | FF 14 | Fort +1 | Ref +5 | Will +3 | CMD 13 | Initiative +2 | Perception +5

Jalthan waits to see if Jebediah's spell works. If two or more kobolds are standing, he will start narrating a story of high adventure.

Delay, then Inspire Courage if necessary.


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Fazeal moves onto the bridge and conjures another rainbow of color to wash over the kobolds.

Color Spray DC 14


Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Will Save: 1d20 + 1 ⇒ (7) + 1 = 8

Jebidiah sprays the group of tightly packed kobolds with colors as three of them slump to the ground.

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6

Falzeal's similar action is not as effective, but these two kobolds already resisted Jeb's stronger version. And then there were two...

Celes double moves as Lukas trips one of the remaining kobolds and Jalthan inspires. The final kobold drops his weapon and raises his hands. "Don't kill me!"

"We should secure them instead of killing them. I can't have my own warren without people to populate it." Nighttail advises.


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

Even though it is highly against who she is, Celes will tie up the scaly bastards.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Wow, I was completely unaware there was a new DM post 9 days ago! Sorry about that.

Lukas helps Celes tie up the kobolds, using strips of their own clothing. "We've used my rope so much in this place, I don't want to leave it with these little guys," he explains.

When this is done, he goes and peers down the shaft at the far end of the room, asking Nighttail, "What's down there?"


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Jebediah leaves the task of tying up the kobolds to his friends. Afterall with his scorched hands he is of little use. Once they have them secured the halfling is ready to move on.


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal helps to tie up the kobolds, then peers down the hole.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Nighttail shrugs. "They wouldn't let me down there. Let's just say me and the idiot in charge didn't see eye to eye."

Falzeal looks down the hole and only sees an empty cave, lit by a few torches.


What are we doing guys?


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal motions. "I don't see anything. Ready to go down?"


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

Celebs will look at the kobold ally, So, what's down there?


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Jebediah nods solemnly to Felzeal.


That was already asked and answered?

-Posted with Wayfinder


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Lukas waits for Celes to lead the way, then follows her down the rope.

Let's go down, gang! We've been looking down this hole for a week. If Celes doesn't want to go first, Lukas will.


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

Celes will head down the hole.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Jebediah makes his way down behind his brave companions holding his torch up as high as he can.


You climb down and find an empty cave in the warren, though you hear chanting in the next room and flickering light comes from the 'hallway' leading to the next area.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Knowing all the trouble they've run into with the various surprises the kobolds have laid for them, Lukas studies the room very cautiously before moving away from the rope.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


There doesn't seem to be anything in this room.


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Phyton peers around the empty room. "Well, that was anticlimatic. Shall we investigate the chanting?" He asks, as he gets out a scroll and casts it on himself.

Mage Armor


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

"Yep, seems like the next thing to do," Lukas agrees, following Celes into the next room.


The ceiling at the center of this cave is twelve feet high. A crude idol stands in the middle of the cave, decorated with grisly strips of dried viscera.

Two skeletons stand next to a kneeling, red kobold in divine garments. As you rush around the corner, the kobold shrieks and yells in Draconic.

Draconic:
"Intruders into the shrine of Vapula! Kill them, my pets!"

Initiative:
Celes: 1d20 + 2 ⇒ (4) + 2 = 6
Lukas: 1d20 + 6 ⇒ (14) + 6 = 20
Jebidiah: 1d20 + 4 ⇒ (20) + 4 = 24
Falzeal: 1d20 + 1 ⇒ (1) + 1 = 2
Kobold: 1d20 + 0 ⇒ (16) + 0 = 16

Initiative:
1st: Jebidiah; Lukas
2nd: Churgri; Skeletons (#1; #2)
3rd: Falzeal; Celes


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Lukas darts forward and sweeps a foot low, attempting to bring down one of the skeletons!

Move up, trip the red skelly.

Trip: 1d20 + 8 ⇒ (19) + 8 = 27


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Murderous Command targeting blue skelton. DC 15.

Jebediah steps into the chamber and waves his finger.

No, no! Kill the little skaled one! The halfling bids the undead.


Lukas moves forward and sweeps the leg out from under the bloodied skeleton as Jebediah tries to convince the skeleton in blue rags to attack its master. Jeb's spell seems to have no effect on the mindless creature.

The skeleton stands up and lashes out at the human. Provokes from Lukas.

Claw: 1d20 + 2 ⇒ (9) + 2 = 11

Churgri weaves some dark magic as it seems to coat her body before commanding her other skeleton to stand ready to attack.

Spellcraft DC 16:
Protection from Good.

Initiative:
1st: Jebidiah; Lukas
2nd: Churgri; Skeletons (#1; #2)
3rd: Falzeal; Celes


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Lukas kicks at the skeleton as it tries to get to its feet, then punches it once it’s standing. He then moves quickly to one side.

AoO and attack. If the skeleton goes down, will 5-foot step into its square. If it’s still up, will 5-foot to current position on the map.

Unarmed Strike vs Prone: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 AoO
Unarmed Strike damage: 1d6 + 1 ⇒ (4) + 1 = 5

Unarmed Strike: 1d20 + 5 ⇒ (14) + 5 = 19
Unarmed Strike damage: 1d6 + 1 ⇒ (5) + 1 = 6


Lukas shatters the skeleton with a single punch, before moving forward and smacking Churgri in the face.

Initiative:
1st: Jebidiah; Lukas
2nd: Churgri @ 6 damage; Skeletons (#1)
3rd: Falzeal; Celes


Flowing Monk 3 | HP: 19 | AC/TCH/FF: 18/18/14 | CMD: 19 (21 trip, 24 grapple) Initiative +4, Perception +11

Hey Falzeal, see if you can take out the damned skeleton, I want at the scaly bastard behind him.

delay, if Falzeal kills skeleton, Celes will rage and attack caster. Otherwise, I will attack the skeleton without rage.

attack: 1d20 + 5 ⇒ (9) + 5 = 14 +2 if raging vs caster

damage: 1d6 + 2 ⇒ (2) + 2 = 4 +2 if raging vs caster


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Seeing that his last spell was of little use Jebediah prays for his companions aim.

Bless +1 to attack for everyone!


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal casts a quick spell, firing a black ray at the skeleton. Disrupt Undead

RTA: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Damage: 1d6 ⇒ 3

Confirm?: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Damage: 1d6 ⇒ 5


Falzeal blasts the skeleton as Celes cuts a deep gash across the kobold's chest, dropping the cleric on to the ground with a single swing.

A quick appraisal of her items lets the group find: potions of cure light wounds (3), chainmail, mwk quarterstaff, cloak of resistance +1, spell component pouch, gold unholy symbol of Vapula (worth 100 gp).

A quick peek around the corner shows another cavern. The northern half of the chamber consists of a two-foot-deep, bowl-shaped section of smoothed stone covered with leaves and downy bird feathers. Carefully nested in this place are doznes of scaly, green-tinged kobold eggs, each about the size of an orange.

Two kobolds and a large lizard seem to be on guard, but aren't paying much attention. Apparently, the cleric makes a lot of noise.


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Not sure quite where the bad guys are on the map, but I'll try this:

Lukas pockets a healing potion and gestures to his companions to join him in sneaking around the corner. Moving very quietly indeed, he steps into the room and attempts to sweep the feet out from under the nearest guard.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Trip: 1d20 + 8 ⇒ (8) + 8 = 16

Who wants the cloak? Lukas will wait until loot is allocated to take the action described above.


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

Too bad Lukas already moved in this sounds like a great opportunity for stelth into color spray.

Jebediah attempts to bewitch the big lizard to eat the still standing Kobold.

Cast Murederous Command DC 15


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Lukas can certainly let Jeb go first and cast his spell, then move in on the guards. I said he'd wait for loot distribution, he can also wait because someone in the party has a good idea.


Assuming you wait for the Slurk to act out...

Will Save: 1d20 ⇒ 1

The slurk yawns deeply as Jebidiah causes it to become enraged. As it turns, the group sees that it is more of a cross between a walrus and a toad. The creature leaps on the nearest goblin and...

Bite: 1d20 ⇒ 12
Min damage will go through all HP...

... bites off his head in one clean motion. The other goblin squeals and tries to poke the beast with his spear. He savages the slurk with his spear. "That was Stubtail, you stupid beast! NOT STUBTAIL!"

Spear: 1d20 ⇒ 20
Spear: 1d20 ⇒ 11

Damage: 3d6 + 6 ⇒ (2, 2, 4) + 6 = 14

Initiative:
Celes: 1d20 + 2 ⇒ (1) + 2 = 3
Lukas: 1d20 + 6 ⇒ (14) + 6 = 20
Goblin: 1d20 + 2 ⇒ (3) + 2 = 5
Jebidiah: 1d20 + 4 ⇒ (7) + 4 = 11
Falzeal: 1d20 + 1 ⇒ (19) + 1 = 20
Slurk: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative:
1st: Falzeal; Lukas
2nd: Slurk
3rd: Jeb
4th: Goblin
5th: Celes


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

Nice work, Jeb!

Lukas sees that the walrus-toad creature is injured, and hopes to finish it off, or at least injure it further. He tumbles past Jeb and up to the slurk’s side, where he kicks it as hard as he can.

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (13) + 9 = 22
Unarmed Strike: 1d20 + 5 ⇒ (13) + 5 = 18
Unarmed Strike damage: 1d6 + 1 ⇒ (3) + 1 = 4

DMBS – is the slurk really large? That’s a scary slurk! And hard to trip…


Jebediah Lillywag N Halfling Oracle 4 Init +9, Low Light Vision, Perception +8 Will +3 Ref +4 Fort +2 AC 17 CMD 12 HP 31/31

What's a slurk? Sounds like something in a book by Dr. Seuss


AC12/T12/FF10/CMD14/|HP18[25]F:+2/R:+3/W:+5|Init.+2|Percp.+5 Human Arcanist 4

Falzeal delays, seeing the tight quarters. "What's going on in there?"


Lukas knocks out the slurk with a quick strike between the eyes. The remaining kobold stays enraged. "YOU IS RESPONSIBLE!"

Spear: 1d20 + 3 ⇒ (12) + 3 = 15

The tip of the spear glances off Lukas arm as he deflects the blow.

Initiative:
1st: Falzeal; Lukas; Jeb
2nd: Kobold
3rd: Celes


Human Monk 6 | HP 49 | AC 23 (26 with barkskin) | T 20 | FF 18 | Fort +7 | Ref +10 | Will +6 | CMD 27 (29 vs. trip) | Init +6 | Perc +11 | Sense Motive +6 | Knowledge (religion) +3 Unchained Monk | Loot tracker

"I've been accused of worse things than being responsible for taking out a monster like that," Lukas says as he crosses the room.
as he gets close to the kobold, does a quick jab as if he's going to punch the little dragon-kin, but at the last second he sweeps a foot out instead, tripping the thing to the floor.

Trip: 1d20 + 8 ⇒ (8) + 8 = 16

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