GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

Current Map

Map of Belhaim


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Felix says We need to be wary. At least one kobold seems to still be alive and where there is one, there is likely more.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
Felix says We need to be wary. At least one kobold seems to still be alive and where there is one, there is likely more.

Connor turns a glance to Felix; his eyes gleaming in the magical light.

"Good," he says as he hefts his axe "I am eager for battle."

Odds north, even's west
1d4 ⇒ 3

Good enough, north it is...

"Let us be about it, then," Connor says to the others.

Seeing that Riley is willing to come he gives the Half-Elf a crooked smile, then he strides forward down the northern tunnel.

Connor will advance as far north as he is able to (I think that puts him to the left of the white square on the map?). I believe Riley has offered to go with him, but I'm not sure how close he'll be to me, but I'm hoping adjacent to him? That's up to Riley, I guess...


Current Map

For GM's eyes only:

1d20 + 11 ⇒ (9) + 11 = 20

Upon Felix's warning and with the aid of one dancing light, Connor and Riley advance to the very northern passage until it comes to an end. The passage is not a long one. Riley discovers no traps along the way nor observes any other threat.

There is not much room at the end of the passageway and the two stand side by side and and see a hole in the earthern floor. Taking a closer look (with the aid of light) it appears to drop down to a narrow, four foot tunnel which appears to then wind eastward.

What are the others doing at this time, please? And can I have everyone but Riley (he's already rolled) make a Perception check, please.

Current Map


Current Map

For GM's eyes only:

1d20 + 15 ⇒ (20) + 15 = 35


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
And can I have everyone but Riley (he's already rolled) make a Perception check, please.

Perception Check

1d20 + 6 ⇒ (5) + 6 = 11


Current Map

BOTTING: Rhia is unable to post tonight, so I've been asked to make a quick post and roll Perception for her.

Upon Felix's warning of a possible living kobold in the area, Rhia moves up the passageway to the north, as quietly as she can so as to not draw any unwanted attention. She does not move too far along, keeping close to Felix and Anila in case of trouble, noting Connor and Riley have stopped further up the passageway.

Rhia's Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Rhia's Stealth: 1d20 + 1 ⇒ (14) + 1 = 15


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Survival to track by scent: 1d20 + 5 ⇒ (17) + 5 = 22

Moving along with Connor and Riley, Felix continues to smell the air, trying to keep track of the kobold's scent and being alert to new ones.


Current Map

Felix's Survival via scent:

As you pass by the dark tunnel in the west, you catch the scent of one or possibly several kobolds. Their scent is relatively fresh - maybe a day old but the other smells in this part of the chamber (such as the decomposing bodies) make you not entirely certain.

As you move up to Connor and Riley, the smell instantly hits you and you almost gag. The strongest kobold scent is coming from the floor, from the hole in the floor. You are certain that living kobolds have moved readily through this space in the past day or two and in a larger number.


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Felix relays his scent info to the rest of the group.


Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Anila moves into normal formation and follows along with the group.

perception: 1d20 ⇒ 13


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
"The strongest kobold scent is coming from the floor, from the hole in the floor. I am certain that living kobolds have moved readily through this space in the past day or two and in a larger number."

Connor peers in the dark tunnel below him as he listens to Felix's information. Then he looks to the others and stands up.

"Let us examine the other passage fully before we descend into this foul rat hole and deal with whatever fortune the gods have prepared for us," he says to the others.

Connor plans to explore the entire floor (if possible) before descending to the lower levels to deal with the kobolds.

Then he moves back down to the western fork and peers around the corner there...

Perception Check
1d20 + 6 ⇒ (9) + 6 = 15


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Riley nods and continues to follow Connor. He keeps his senses keen.


Current Map

The narrow tunnel Connor spotted from above is only four feet wide, so designed for small creatures. A big and burly viking would find it near impossible to squeeze through a 4 ft wide, 4 ft high (you don't know the ceiling height yet but I'm giving it to you) tunnel. ;)

Just as Connor peers around the corner to look into the western tunnel, an arrow flies through the air in his direction.

Ranged Attack on Connor: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, if hits: 1d4 ⇒ 4

The arrowhead manages to slice through the side of the warrior's pretty face, making him bleed.

Connor is hit for 4 damage.

Group's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Enemy Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Enemy Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Adventurers win initiative! It's a go! Only 5ft space (width) in this part of tunnel, so will have to move in single file.

The two kobolds in front have spears in their hands.

Current Map


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Ariarh, where is Anila in relation to us?


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
The narrow tunnel Connor spotted from above is only four feet wide, so designed for small creatures. A big and burly viking would find it near impossible to squeeze through a 4 ft wide, 4 ft high (you don't know the ceiling height yet but I'm giving it to you) tunnel. ;)

Hmm... Sounds like difficult terrain; but not impossible - either way, I'll tackle that in a bit...

GM Ariarh wrote:

Just as Connor peers around the corner to look into the western tunnel, an arrow flies through the air in his direction.

The arrowhead manages to slice through the side of the warrior's pretty face, making him bleed.

Connor feels the arrow strike him, but instead of enraging him, it merely seems to excite his sense and he rushes forward.

GM Ariarh wrote:
The two kobolds in front have spears in their hands.

Realizing that the enemy is likely to have his spear braced and that he is likely stepping into an opportune attack doesn't seem to faze his attack in the slightest.

He swings his axe; clearly trusting the ranged abilities of his friends behind him.

Attack with Axe (saving Rage for what looks like a boss at the back... But using Power Attack
1d20 + 3 + 1 - 1 ⇒ (20) + 3 + 1 - 1 = 23

IF it hits -
1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Perception Check to gauge what the last creature is:
1d20 + 6 ⇒ (8) + 6 = 14

EDIT: Roll to convert -

Attack with Axe
1d20 + 3 + 1 - 1 ⇒ (12) + 3 + 1 - 1 = 15

IF it hits -
1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

GM - position adjusted with Connor moved on the map

Current Status: 10/14


Current Map

Connor, I will need you to roll a miss chance (20%) as Felix has yet to move the lights down that western tunnel. Thanks, kindly.

With no light in the part of tunnel where the kobolds are, you cannot see in the dark/very dim light currently to make out the race of said last creature. Sorry.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Connor son of Ceorl wrote:
"Let us examine the other passage fully before we descend into this foul rat hole and deal with whatever fortune the gods have prepared for us," he says to the others.
Riley "Lucky" Rylin'dar wrote:
Riley nods and continues to follow Connor. He keeps his senses keen.

After the arrow slams into him, Connor rushes to attack, he realizes that - although he had said he wished to advance, and although he had moved forward with Riley by his side - that for some reason no light had been provided.

GM Ariarh wrote:
Connor, I will need you to roll a miss chance (20%) as Felix has yet to move the lights down that western tunnel. Thanks, kindly.

1-80% Succeeds; 81-00 Misses

1d100 ⇒ 19

EDIT: I believe that is successful.


Current Map

Connor's vicious attack, even in the dark, manages to strike a vital organ of the first kobold and it falls down, dead.

Riley, Felix, Anila and Rhia are up.


Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Hearing the noise from where Conner went she heads to the intersection. Seeing the enemies with her dark vision she begins to cast ear piercing scream on the kobold furthest away.

damage: 1d6 ⇒ 4


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Connor's vicious attack, even in the dark, manages to strike a vital organ of the first kobold and it falls down, dead.

Stunned that the corridor is dark, he feels his muscles stiffen at that.

Perhaps they wish for me to go make sure that foul hole is guarded properly... After all, Felix was clear that the smell of kobolds was far stronger in the hole then here...

In which case, it seems that I must return to the hole as soon as I am able...


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Felix moves around the corner as well, hearing the sounds of battle.

Uttering a quick vocalization like he is clearing his throat, the floor underneath the two remaining kobolds becomes slick with grease.

Grease spell, DC 14 reflex save or fall

At the same time, he moves the lights forward since he had not gotten the chance to before Connor and Riley had rushed back around the corner.


Current Map
Anila Vayu wrote:

Hearing the noise from where Conner went she heads to the intersection. Seeing the enemies with her dark vision she begins to cast ear piercing scream on the kobold furthest away.

damage=1d6=4

Fort save (DC 17): 1d20 + 3 ⇒ (19) + 3 = 22

The creature with the bow manages to stave off the full effects of the ear-piercing scream.

Creature only takes half damage (2) and is not dazed.


Current Map

Botting Rhia this round.

The mage armour spell placed on Rhia has worn off (as its duration is only 1 hour).

The oracle moves up so she can be closer to help with healing but without her magical armour and with the tight tunnel and enemy bowman, she simply remains in a defensive stance away from the direct opening of the western fork.

Total Defense as a standard action. +4 dodge bonus to Rhia's AC for 1 round.


Current Map
Felix wrote:

Uttering a quick vocalization like he is clearing his throat, the floor underneath the two remaining kobolds becomes slick with grease.

Grease spell, DC 14 reflex save or fall

Reflex Save (DC 14): 1d20 + 1 ⇒ (15) + 1 = 16

Reflex save (DC 14): 1d20 + 6 ⇒ (18) + 6 = 24

Both enemies manage to keep their footing upon the greased stone floor - the one in front with the spear just barely.

Riley, you're up and then we move to the bad guys.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Riley moves up behind Felix. He sees the choke point and realizes he won't be able to advance without cutting off the warrior. He turns to defend the rear in case enemies attempt to flank from the hole.

Readied action to attack if kobolds attack from the rear.


Current Map

The kobold female with the bow takes a 5 ft step back out of the grease and nocking an arrow shoots at the female who tried to deafen her.

Ranged Attack at Anila: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, if hits: 1d4 ⇒ 3

The arrow just misses the female, landing at her feet.

The kobold with the bow is now out of the range of the dancing lights - she's in dim light.

The remaining kobold with the spear takes a 5ft step, standing atop his dead comrade, and attacks the warrior before him.

Spear Attack on Connor: 1d20 + 1 ⇒ (4) + 1 = 5
Damage, if hits: 1d6 - 1 ⇒ (3) - 1 = 2

and it too fails in its attack, unable to breach the warrior's studded leather.

Okay top of the round - Adventurers, you're up! 2nd round of grease/10 rounds.

Current Map


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Connor realizes that Riley has left and now the fighting area is covered with grease.

His own lack of dexterity discourages him from advancing and instead he decides to wait to see what the others will do...

Holding action until the others have acted


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
Riley wrote:
Riley moves up behind Felix.

Riley didn't leave. He is at the back of the group per my last post. I can't move my token. I am unable to fight until the path is opened..

ROUND TWO

"Finish the spearman! I'll take the archer." Riley waits for the group to drop the Kobold in his way so he can attempt to move through the grease.

No action yet. Waiting for the group to attempt to kill the Kobold blocking the group's advance.

HP: 10/11


Current Map

My apologies on the small size of the previous map. I hope this works better for you, all. It's the best I could do with such a small section of the much larger map.

Current Map


Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Anila steps back from the tunnel to allow those better equipped to fight the enemies for now


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Connor sees the enemy in front of him and does what he can to drop him...

Attack on next kobold -
1d20 + 3 + 1 - 1 ⇒ (8) + 3 + 1 - 1 = 11

IF it hits -
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

EDIT: I think that will have missed, but we'll see...

GM: As per Riley's request I moved him up behind Felix.


Current Map

Even though the tunnel is not overly wide, Anila moves slowly past and back 15 feet, just outside the fork, giving the others better access inside the small corridor.

It will be considered difficult terrain if you try to move past an ally in an occupied square inside this mostly small (5 ft wide) corridor. The exception to the rule: if someone succeeds on a tumble check to move past them.

Connor, I was waiting on hearing from Riley again before moving his token, but thanks. I have corrected the token's placement as you had him between squares. ;)

Connor strikes at the kobold with the spear before him but his axe does not find its mark and he misses.

Riley, Felix and Rhia are up!

Current Map


F Aasimar Life Oracle 2 [hp:16/16 | AC: 16 T: 11 FF: 13 | F: +1, R: +1, W: +4 | Init +1, Perc: +8

Rhialtyra took a single moment to look mournfully in the direction they had come before continuing on with her companions. They had chosen to go forward and while she did not want to disappoint Delfi, it was better for everyone's safety, she thought, if she stayed.

--

The tussle had been a surprise - she'd not expected Connor to attack into the dark, but considering an arrow had come whizzing through, she felt it was a fair reaction to have.

It did not seem that anyone had sustained too much damage, but she was no expert in adventuring. All she knew was that a spear-wielding kobold stood at the fore with some archer behind him. She thought to forbid it to attack, that Connor would take no further injury, but realized it would be very difficult for her to edge past the others to get within range.

She thought about the healing power she had remaining and considered her options. She knew not how much further down they would go or what else they might encounter. Would it be better to hold her healing for greater dangers? Or was it better to heal them now, expending the magic, but running the risk of wanting it later?

"Do you require healing?" she finally chose to call out, leaving the choice in the others' hands. A channel, she thought would at least heal both Connor and Riley, but relying on her spells meant that she'd not be able to forbid attacks or call upon sanctuary later.

Status:

Dex: 8
AC: 15 (Shield+Mage Armor)
Channel: 3/5, Lay on Hands: 4/4 (All outta these!)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Rhialtyra Sunaki wrote:

Rhialtyra took a single moment to look mournfully in the direction they had come before continuing on with her companions.

Do you require healing?"

Connor spares her a brief glance, the blood still oozing from the arrow wound in his shoulder.

"Nay! Not yet - wait for it..." he responds, gambling that while healing may be helpful, it may be even more useful after the two kobolds have a chance to attack.


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Felix decides upon a similar spell and steps up before greasing the bow that the archer is using.

Grease on the bow. DC 14 reflex save each round or drop the bow.


F Aasimar Life Oracle 2 [hp:16/16 | AC: 16 T: 11 FF: 13 | F: +1, R: +1, W: +4 | Init +1, Perc: +8

Untrained Knowledge Re: Kobolds: 1d20 + 2 ⇒ (19) + 2 = 21


Current Map

The oracle offered healing but none took up the offer at the present time. Instead she concentrated on considering the kobolds - what their strengths and weaknesses could be, especially their weaknesses.

Rhia's Know. Local check DC 15 Untrained:

From your readings of kobolds (from one of the tomes your father used to sell in his shop), you remember that kobolds have a particular sensitivity to bright light. They are cowards and schemers and never fight fair if they don't have to - preferring to ambush.


Current Map
Felix wrote:

Grease on the bow. DC 14 reflex save each round or drop the bow.

Reflex (DC 14): 1d20 + 8 ⇒ (19) + 8 = 27 So for the remainder of this round she has the bow in hand.

Even as the magic spell goes off and grease covers the kobold's bow, she manages to hold on this time and not let it drop to the ground.

------------------------

Riley, you're up! :) Then it's the bad guys.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
She manages to hold on this time...

Connor's eyes widen for a moment, then narrow coldly.

She?

Interesting...


F Aasimar Life Oracle 2 [hp:16/16 | AC: 16 T: 11 FF: 13 | F: +1, R: +1, W: +4 | Init +1, Perc: +8

She held off, as Connor bid, and thought on what she could do instead. Rhialtyra thought back to where she'd heard of them before... and remembered - she'd read about them in her father's books!

Kobolds were weak to light, especially the light of day! "Daylight!" she muttered, scanning the ground for a rock. Upon finding one that she liked, she took a few steps forward to better position herself for her next actions.


Current Map

Okay, so Rhia has stated her intentions in the next round in case she isn't around to post. I will need someone to offer to bot her if that is the case? Thanks, kindly. :)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Riley moves up and squeezes in the square between Felix and Connor. He attacks the Kobold, but it is with difficulty.

Mwk Blade: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d10 + 1 ⇒ (3) + 1 = 4

Status:
Squeezing -4 AC & attack
Total cover from archer
Partial cover Spear Kobold
HP 10/11


Current Map

The rogue's aim is true and he manages to score an injury upon the speared kobold, but the creature is still standing.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
The rogue's aim is true and he manages to score an injury upon the speared kobold, but the creature is still standing.

Connor notes Riley's aid and nods at the man.

"Well done," he says, and grins widely, the blood still oozing from the wound in his shoulder and splattered across his face as his eyes are lit with the excitement that is born only of blood lust.

Then he turns to the kobold and readies himself for the creature's counter attack...


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Current Map

This is what I have read:

If an opponent casts grease on an item, and the wielder succeeds at the initial save, what happens?

The spell description says "an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect," so succeeding the save means the wielder avoids the effect—in other words, the spell is negated and there is no grease on the item.

Source

@Felix: The female kobold made her initial save, so no grease on bow.

-----------------------------------------------

Angered by the cat-man's attempt to attack her bow magically, the female kobold sets her sights on the him. Taking a 5 ft step back (deeper in the shadows), she nocks an arrow and shoots.

Ranged Attack on Felix: 1d20 + 8 ⇒ (17) + 8 = 25
Damage, if hits: 1d4 ⇒ 1

That hits Felix for 1 pt damage.

The kobold with the spear looks from Connor to Riley as both males attempted to attack it but the latter managed to strike it.

Spear Attack on Riley: 1d20 + 1 ⇒ (8) + 1 = 9
Damage, if hits: 1d6 - 1 ⇒ (1) - 1 = 0

and in its hesitancy, its strike misses the rogue and leaves him unscathed.

--------------------------------------------------

Round 3: Adventurers, you're up!


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
Round 3: Adventurers, you're up!

Connor will attack the kobold before him again...

1d20 + 4 ⇒ (11) + 4 = 15

If it hits -
1d8 + 3 ⇒ (8) + 3 = 11

EDIT: Here's hoping that hits...

As Connor can no longer see the enemy - and he does not trust moving through the terrain - he shall move back behind Felix so that both Riley and Felix have more room to maneuver in the tunnel.

Map Adjusted with Connor's move


Current Map

The barbarian's aim is truer this time, striking the kobold hard with his axe, splitting its neck and the kobold goes down, in a pool of blood.

I moved your token for you, Connor - to just behind Felix as stated in your narrative.

Riley, Felix, Anila and Rhia are up!

Current Map


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:
I moved your token for you, Connor - to just behind Felix as stated in your narrative.

Thanks, GM!

Here's hoping the others can finish that last creature!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

ROUND 3

Whispering, "We have got to draw her out. Move out of sight."

Riley moves to the square NE of Anila and fights defensively. Total defense.

Riley can't take her one on one. We have to draw her where we can flank her.

Status: HP 10/11, +4 AC for one round


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Felix moves the light to cover the hallway as much as he can before dispelling the grease with a noise that sounds like a sneeze.

-1 hp

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