GM Aeon's Phantom Phenomena (Inactive)

Game Master ckelley83

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The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

"Tell me about it," Says Heraclitus, as the contents of a bag of marbles and pieces of a board game begin spontaneously creeping out of its pack and floating around its head.

"Not now, we can play later...!"

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

"No use waiting around, we should get going."

Dark Archive

Dusty sheets cover the furniture of the front hall — all save a large portrait flanked by unlit candelabras above the fireplace directly opposite the front door. The room smells musty and old.

Perception, DC 20:
Something has chewed holes in the baseboards of the walls, that look like a Tiny creature could pass through.

Survival, DC 20:
From the looks of the dust on the floor, a Small humanoid has been through this room in the last year.

The portrait over the mantle has been slashed and torn, leaving the subject unrecognisable, though a strong widow's peak can still be seen. The plaque at the bottom of the wooden frame has nearly been scratched out, but the name is still legible, Lady Rena Illirigarde. As you inspect the room, the candles around the painting ignite one by one, and a scratching sound can be heard from the doorway to the east.

Map is updated!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn explores the room, keeping an eye out for anything suspicious...

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"Be alert for something tiny...small holes have been chewed in the baseboard..."

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Survival: 1d20 + 1 ⇒ (6) + 1 = 7

"Huh, what? Where? Thalionwen's attention seems to be totally focused on the slashed painting and it's plaque, completely ignoring the rest of her surroundings. She says a quick incantation to detect magical auras around the painting and candles. "This is very strange."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will cautiously approach the eastern door and check it out...

Sorry, meant to include that in my post above...assuming my previous Perception roll is still in effect...

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Callus looks around cautiously. He mutters under his breath, with only the word swarms audible to the rest of the party.

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Hadzi apparently looks with his eyes closed.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 - 2 ⇒ (7) - 2 = 5
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Silently following Daedin towards the door, he pulls out his Cold-Iron blade. With a quick lick, it becomes coated in a green ooze.

-Posted with Wayfinder

Dark Archive

Daedîn, as you look down the hallway, you see light coming from under a door.

The door is marked on the map.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn, upon hearing Callus murmur swarms, makes sure he has an acid flask within easy reach...

Seeing the light coming from the door, he approaches it cautiously listening for anything within and checking for traps...

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

If he finds nor hears any thing suspicious, he'll open the door...

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

'Swarms?' considers the vishkanya. 'Don't believe I know that term...'

Securely gripping his blade, Jazk keeps an eye on the scouts flank.

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

Thalionwen continues examining the slashed portrait while the scouts explore. Moved myself closer to the mantle

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus moves up closer to Daedin. He speaks very softly again, "I'm ready whenever."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn, upon hearing Callus, nods and enters the room, going just to the right of the doorway, observing and covering his companions if/when they enter...

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi follows along with Callus and Daedin

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Is Heraclitus still with us?

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Continuing to keep a watchful eye, Jazk steps into the room. Prepared for a fight, he holds his poisoned weapon at the ready.

Perceptiong: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

This room’s walls are polished steel, and it contains several workbenches littered with broken glassware and alchemical apparatuses. Four tall mirrors hang from the walls. The bare floor suffers blast scars, as if some great explosion had taken place here. The light is coming from an alembic stand in the corner.

A few vials are still intact, with some liquid in them.
[Spoiler=Craft (alchemy) or Perception, DC 15]Two flasks of acid[/dice]

Is everyone moving to the alchemy lab?

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Sure.

Dark Archive

And now I notice I screwed up the spoiler tags in the last post. Well, there's two flasks of acid in the lab.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will cover his companions while they enter the room...

"Jazk, you might want the acid flasks...I already have some and Callus has his bombs...Callus mentioned swarms earlier, and if we run into any, our weapons won't be of much use..."

I took the liberty of moving us into the lab

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

"Well, at least there are no signs of hauntings. It's certainly a mess though."

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Yeah, that makes sense." he replies in a hushed voice, taking the offered vials.

Stepping deeper into the room, he prods Daedin. "Want to check out that lamp? I'll cover you, if something attacks."

Readied Action:

Ready to throw Starknife at anything that attacks Daedin.

Poisoned Cold-Iron Starknife Throw: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Fort DC 12 vs poison - 6 rnds Dex Damage
Dex Damage on fail: 1d2 ⇒ 2

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi readies himself to cast a spell. If anything attacks he will place guidance on the closest ally.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods as Jazk's suggestion and will carefully move towards the lamp and check it out...

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi will take Shikaba from her satchel and set her down. She will look about and see what she can see.

Shikaba Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Perception Rolls:
Callus: 1d20 + 5 ⇒ (8) + 5 = 13
Hadzi: 1d20 + 4 ⇒ (12) + 4 = 16
Heraclitus: 1d20 - 2 ⇒ (13) - 2 = 11
Thalionwen: 1d20 + 4 ⇒ (6) + 4 = 10

Hadzi and Jazk notice the mirrors begin to frost over shortly after everyone enters the laboratory.

Initiative:
Callus: 1d20 + 2 ⇒ (4) + 2 = 6
Daedîn: 1d20 + 7 ⇒ (5) + 7 = 12
Hadzi: 1d20 + 5 ⇒ (4) + 5 = 9
Heraclitus: 1d20 + 6 ⇒ (16) + 6 = 22
Jazk: 1d20 + 3 ⇒ (2) + 3 = 5
Thalionwen: 1d20 + 8 ⇒ (18) + 8 = 26

Ashen Spiders: 1d20 + 3 ⇒ (6) + 3 = 9

The air becomes chilly, the steel walls frost over, and a strange vision of the intact laboratory appears in the mirrors. Lightning from two generators blasts a tiny figure with limp wings as a woman with a strong widow’s peak observes. The tiny creature seems confused and screeches in protest as its arms drift left then right like hands on a compass. The woman seems displeased with the results and the creature’s pleading squeals. She shuts off the device, picks up the little figure, and throws it in a box covered with skulls. She closes the latch just as the vision fades. The frost begins to blacken and flake from the walls like ash, and as it does, it clumps together into hundreds of tiny creatures that twitch with life. The ashen swarm slowly begins scurrying about, giving you all time to act.

Surprise Round, Bold may act
Thalionwen
Heraclitus
Daedîn
Hadzi

Ashen Spiders
Callus
Jazk

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

Thalionwen steps outside the room to get away from the spiders.

Move. I'll ready for if any other threats get into range of me.
Thought I had burning hands memmed...but no, for some reason had chill touch currently instead.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Ack! Run AWAY!

Looking at the minute creatures and back to his blade, the man frowns. "I'm not gonna be much help here.... Daedin, get out of there!" he hollers to his companion, as he flees the room.

"Any of you good at slaughtering tiny creatures, have at it!"

Green Arrow to show my path of travel if needed

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi and Shikaba beat a hasty retreat.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn tosses the acid flask he had handy at the swarm...

Flask: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d5 + 1 ⇒ (3) + 1 = 4

Jazk remember you got the acid flasks earlier, so you can attack next round...this being a surprise round and I have higher initiative than the swarm, I should be able to move before it next round...

Dark Archive

Daedîn, why 1d5+1 damage? It should be 1d6×1.5 for being a swarm.

Daedîn's flask smashes over the ash creatures and dissolves them into a grayish puddle.

You all notice the alembic stand has ceased glowing. Those who fled into the hallway notice a new light source coming from under a door down the hall.

Map updated!

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1
GM Aeon wrote:


You all notice the alembic stand has ceased glowing.

"Well that's kind of interesting," Says Heraclitus as it steps closer....

detect magic and Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sorry GM, must've fat-fingered the d5 on my mobile...added 1 for PBS (an earlier DM said I could add the + 1 PBS damage, is that wrong?)...didn't know 'bout the * 1.5...

Daedîn sighs relief and then follows the others towards the other door down the hall, eyes alert for signs of danger, bow at the ready...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Point Blank Shot applies. Splash weapons and AoE effects deal +50% damage to swarms.

Heraclitus, you detect a dim aura on the stand. Make a Knowledge (arcana) roll.

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

Thalionwen casts detect magic to examine the door with a the light source coming from it.

Dark Archive

Thalionwen, you sense a faint aura coming from the other side of the door. Roll Knowledge (arcana).

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1
GM Aeon wrote:


Heraclitus, you detect a dim aura on the stand. Make a Knowledge (arcana) roll.

Haven't got it. :/

untrained Knowledge (Arcana) in case DC 10 will do: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

arcana: 1d20 + 7 ⇒ (4) + 7 = 11

Thalionwen concentrates on the magical energies seeping past the doorway, hoping to discover more about it.

"There is magic here, but I believe it is beyond my training, so I don't know if it's beneficial or dangerous."

Dark Archive

To clarify, the magic is not on or near the door, but deeper inside the room.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

"Well done Daedin." he whispers as he follows his companions down the hall.

"Any of you know what we should expect here?"

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

"Thanks, Jazk...not sure...I 'spect we might find the tiny winged creature from the haunting vision in the other room...

I'll open the door, and cover the area with my bow...be ready."

Daedîn will wait till his companions are gathered and will open the door, with his bow drawn, and look into the room from the doorway...

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dark Archive

This spacious reading room is covered in dust. Expensive furniture hides under sheets, except a round table whose polished stone surface is completely clean. A large, open box carved with skulls sits near the table, and a mirror hangs on the door to the north. One of the chairs is currently glowing with an eerie radiance.

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

"Nice decorating. No wonder everyone thinks the place is haunted."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will enter and step to the left and cover the party as they enter...

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus follows the rest of the party.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Eyeing the box as he steps into the room, Jazk draws his flask. "Any of you see spiders?" he asks in a hushed tone.

Flanking the door with Daedin, he awaits whatever is coming next.

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

"I see nothing." Thalionwen looks around the room for any signs of threats.

Dark Archive

Perception Checks:
Callus: 1d20 + 5 ⇒ (17) + 5 = 22
Daedîn: 1d20 + 7 ⇒ (3) + 7 = 10
Hadzi: 1d20 + 4 ⇒ (12) + 4 = 16
Heraclitus: 1d20 - 2 ⇒ (2) - 2 = 0
Jazk: 1d20 + 5 ⇒ (16) + 5 = 21
Thalionwen: 1d20 + 4 ⇒ (5) + 4 = 9

Callus and Jazk both notice the temperature has dropped suddenly and the table is beginning to frost over.

Callus' Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Jazk's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Surprise Round! Bold may act
Callus

Final Revenge Haunt

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