
| Race |
Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4 |
About Thalionwen
Thalionwen
Elf magus (beastblade, spell dancer) 1
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee scimitar +0 (1d6/18-20)
Ranged longbow +3 (1d8/×3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Beastblade, Spell Dancer) Spells Prepared (CL 1st; concentration +4)
1st—chill touch (DC 14), shocking grasp
0 (at will)—acid splash, daze (DC 13), detect magic
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Statistics
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Str 10, Dex 17, Con 10, Int 17, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits ambush training, beast bond
Skills Acrobatics +7, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +3, Ride +4, Spellcraft +7 (+9 to identify magic item properties), Use Magic Device +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Kelish, Osiriani, Varisian
SQ elven magic, spell dance
Other Gear leather armor, arrows (17), longbow, scimitar, magus starting spellbook, 49 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Dance (+10 ft/round, +2 AC vs. attacks of opportunity) (Su) Spend 1 arcane pool point for enhanced speed, maneuverability.