GM Aeon's Phantom Phenomena (Inactive)

Game Master ckelley83

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Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi will move up near Daedin.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn is a bit weirded out by the creature's sudden appearance but says nothing, wondering if it's real or an illusion. He moves to cover Heraclitus with his bow while it sits at the table with the creature...but stays away from the table, trying to remain as obscure as possible...

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Moving towards the corner of the room, responds "I'm good. Thanks..."

Pulling a starknife from his belt, he watches to see what the strange thing does next.

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

planes: 1d20 + 7 ⇒ (5) + 7 = 12

I've never seen a creature such as this in my studies. Although she doesn't pull her scimitar, Thalionwen keeps it at the ready, expecting something bad to happen at any moment.

Dark Archive

The figure nods as Heraclitus sits down, then deals nine cards face-down in a square. He flips them over, one column at a time, giving his interpretation as he goes.

The first column shows the past. He reveals the Queen Mother, the Publican, and the Eclipse. “The Eclipse is strong in the past. This card represents loss of purpose. I see a curious creature that fell from its original path. Now it wanders blindly, far afield under shadows of the mind.”

The next column is the present. The Owl, the Lost, and the Midwife come up, with the Midwife inverted. “Ahhhh, The Midwife. She is a conduit of creation, but she does not create alone. I see a creature in the present that also creates many things. It dreams of strange places and uses its mind to make these places real. But The Midwife is misaligned. The world will not like what this creature makes.”

The final column reveals the future. The Winged Serpent, the Carnival, and the Mute Hag are turned over. “The Carnival is a card of illusions and false dreams. Danger lies in your future, but it is not the danger you expect. The Carnival is the most important card for you because it is a card for fools. It was foolish to come here…”

The figure vanishes as the half-dozen skulls on the table animate and spring towards you.

Initiative:
Callus: 1d20 + 2 ⇒ (18) + 2 = 20
Daedîn: 1d20 + 7 ⇒ (11) + 7 = 18
Hadzi: 1d20 + 5 ⇒ (16) + 5 = 21
Heraclitus: 1d20 + 6 ⇒ (14) + 6 = 20
Jazk: 1d20 + 3 ⇒ (5) + 3 = 8
Thalionwen: 1d20 + 8 ⇒ (6) + 8 = 14

Yellow: 1d20 + 2 ⇒ (8) + 2 = 10
Red: 1d20 + 2 ⇒ (4) + 2 = 6
Blue: 1d20 + 2 ⇒ (19) + 2 = 21
Green: 1d20 + 2 ⇒ (12) + 2 = 14
Purple: 1d20 + 2 ⇒ (15) + 2 = 17
Orange: 1d20 + 2 ⇒ (6) + 2 = 8

Dark Archive

Heraclitus, the floating skull to your right flies into you and smacks into you.

Slam on Heraclitus: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d2 ⇒ 1

Bold may post
Hadzi

Blue Beheaded
Heraclitus
Callus
Daedîn
Purple Beheaded
Thalionwen
Green Beheaded
Yellow Flaming Beheaded
Jazk
Orange Beheaded
Red Flaming Beheaded

Man, you guys have some high Initiative bonuses. Callus, go ahead and place yourself in the room where you'd be during the Harrow reading.

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hodzi moves to Daedin, places his hands on him and gives him devine guidance. Guidance

Dark Archive

Hadzi, the one of the skulls comes flying at you, but misjudges its speed and misses.

Charge Hadzi
Charge: 1d20 + 4 ⇒ (6) + 4 = 10

Bold may post
Hadzi
Blue Beheaded (-2 AC)
Heraclitus (1 damage)
Callus
Daedîn (guidance)

Purple Beheaded
Thalionwen
Green Beheaded
Yellow Flaming Beheaded
Jazk
Orange Beheaded
Red Flaming Beheaded

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Heraclitus spins out of its chair. "Of course I'm a fool! As a matter of fact, I'm an adventurer!"

Somehow, everyone finds that more than a little encouraging.

I cast bless.

Dark Archive

Oh Hadzi, you get an AoO as the beheaded flies at you.

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

I'll take that AoO

Quarterstaff: 1d20 ⇒ 4
Damage: 1d6 ⇒ 4

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn fires an arrow at the red flaming beheaded...

Longbow: 1d20 + 8 ⇒ (20) + 8 = 28 (base/dex + PBS + Guidance + Bless)

Damage: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9 (PBS + sneak)

Confirm: 1d20 + 8 ⇒ (7) + 8 = 15

Extra Damage: 2d8 ⇒ (4, 2) = 6

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Placed Callus

Callus throws a bomb at the green beheaded.

Bomb Attack, Touch, Point Blank, Bless: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 (Splash damage 5)

Dark Archive

Two of the floating skulls are dispatched by Daedîn and Callus. The one which went after Thalionwen attempts to bash into her, but isn't able to connect.

Slam: 1d20 + 2 ⇒ (2) + 2 = 4
I'm not going to bother rolling the beheaded's save, it only has 4 HP.

Bold may post
Hadzi
Blue Beheaded (-2 AC)
Heraclitus (1 damage)
Callus
Daedîn
Purple Beheaded
Thalionwen
Yellow Flaming Beheaded
Jazk
Orange Beheaded

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

scimitar,bless: 1d20 + 0 + 1 ⇒ (9) + 0 + 1 = 10

Taken somewhat by surprise by the flying skull, Thalionwen takes a step back and pulls her scimitar, slashing wildly at the floating undead.

Dark Archive

The flaming skull near Jazk swoops towards him, burning his skin and igniting his clothing!

Slam: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d2 + 1d6 ⇒ (1) + (3) = 4
Jazk, make a DC 11 Reflex save or catch on fire.

Dark Archive

Oh yeah, Jazk, you're up.

Bold may post
Hadzi
Blue Beheaded (-2 AC)
Heraclitus (1 damage)
Callus
Daedîn
Purple Beheaded
Thalionwen
Yellow Flaming Beheaded
Jazk
Orange Beheaded

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Quickly spinning away from the head as it slams into him, he just manages to not catch fire.

In turn, he lashes out with his cold-iron Starkknife, attempting to slice the appalling thing in half.

Cold-Iron Starkknife Melee: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

5' step. Attack

If attacked in melee prior to next turn:

Opportune Parry - Costs 1 Panache
Parry Attack: 1d20 + 4 ⇒ (1) + 4 = 5

And I'd guess that would not parry. ;-)

Dark Archive

The flames wreathing the skull go out as Jazk drives his starknife though the bone. Heraclitus avoids being hit by another skull as it floats around her.

Smash: 1d20 + 2 ⇒ (7) + 2 = 9

Bold may post
Hadzi

Blue Beheaded (-2 AC)
Heraclitus (1 damage)
Callus
Daedîn
Purple Beheaded
Thalionwen
Jazk (4 damage)
Orange Beheaded

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi swings his staff at blue.

Staff: 1d20 ⇒ 7
Damage: 1d6 ⇒ 5

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Guidance is a one shot spell, right? But we're still under Bless, I think?

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

I always forget about bless. Yes, guidance is a one-shot and bless should still be active

Dark Archive

The undead avoids Hadzi's attack and counters with one of its own, which is easily dodged.

Slam: 1d20 + 2 ⇒ (2) + 2 = 4

Bold may post
Hadzi
Blue Beheaded
Heraclitus (1 damage)
Callus
Daedîn

Purple Beheaded
Thalionwen
Jazk (4 damage)
Orange Beheaded

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will take a shot at the blue beheaded pestering Hadzi...

Longbow: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7

Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

GM, can I use my move action from my previous post to get Shikaba out of her pouch please? I'd like to put her into combat, maybe? She can act on my initiative I think.

Dark Archive

Yeah, sure. Go ahead and take her actions for the round.


5/5 Max || AC:16 T:14 FF:14 CMD:9 || Fort:+4 Refl:+4 Will:+2 | Init:+6 Perception:+4 || Neutral Female Familiar (1) ||

Shikaba jumps up and bites at the blue skull.

bite: 1d20 + 1 ⇒ (9) + 1 = 10 Damage: 1d3 - 1 ⇒ (3) - 1 = 2

There is also a poison involved, but I doubt the skulls are vulnerable to that

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Heraclitus steps back and takes a weak, wild swing with its weapon.

gandasa, blessed vs orange: 1d20 ⇒ 14
damage: 2d4 - 1 ⇒ (4, 1) - 1 = 4

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus drops his bombchucker, draws his bow and fires at the purple skull.

Attack, Bless: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 1d8 ⇒ 6

Dark Archive

Heraclitus and Callus each break the force animating the undead skulls and drop them to the ground lifeless.

Bold may post
Hadzi
Blue Beheaded
Heraclitus (1 damage)
Callus
Daedîn
Thalionwen
Jazk (4 damage)

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Moving across the room to aid his companions, the Vishkanya flings his cold-iron blade towards the remaining skull. Taking but the slightest of moments to aim, he does his best to avoid his companions.

Starknife Throw (3nd increment & into melee): 1d20 + 4 + 1 - 2 - 2 - 4 ⇒ (18) + 4 + 1 - 2 - 2 - 4 = 15
Starknife Damge: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

scimitar, charge, bless: 1d20 + 0 + 2 + 1 ⇒ (6) + 0 + 2 + 1 = 9

Thalionwen charges into combat with her scimitar, but misses with her haste to join the combat. Concentrate, or you are going to get yourself killed.

Dark Archive

Oh yeah, Hadzi, you're up too.

Bold may post
Hadzi

Blue Beheaded
Heraclitus (1 damage)
Callus
Daedîn
Thalionwen
Jazk (4 damage)

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi swings his staff at the skull again, hoping for better luck this time.

Quarterstaff + Bless: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

And Shikaba jumps up and bites at the skull too.

Bite+Bless: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Dark Archive

Jazk and Hadzi double-team the final beheaded, and skull shatters into fragments. You notice the harrow deck on the table, presumably Lady Illirigarde's, is glowing faintly.

Grand Lodge RPG Superstar Season 9 Top 16

Thalionwen will attempt to detect magic to identify what may be making the deck glow. "Hopefully all that is left is a simple light enchantment."

Dark Archive

Hmm, the deck is more psychically charged than magic, but it's definitely magic-y. Doctor Quolorum is a scholar of this sort of thing for sure.

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Heraclitus looks at its Harrow reading, still on the table undisturbed despite the skirmish.

"Bastard never finished my reading! Why do I think there are supposed to be more...?"

Before anyone can stop it, Heraclitus draws another card from the deck....

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn checks the room for any more surprises...

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

"We need to gather all the cards and deliver this harrow deck to the good doctor..."

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Retrieving his knife, the vishkanya nods in agreement.

He then proceeds to search the room.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus joins the party in looking around.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Archive

Other than Lady Illirigarde's harrow deck and her occult decorations, there isn't much else around besides years-old dust. Returning to the Sincomakti School, Doctor Quolorum is very excited. "Most interesting! You say the illusion you saw had tentacles around its mouth? Sounds like one of the denizens of Leng, most unusual. And this is the Lady's harrow deck? It still seems to have some psychic residue from whatever tragic event killed the tavern keeper." He pokes at the cards a bit, then holds them out for you to take. "I do want to study these further, but there's still work to be done and I think they may prove more useful to my field workers, ie you all."

Quolorum turns to head back to his study, and looks over his shoulder. "I am most excited to continue our investigations! Keep an eye out, I have some leads that seem most promising! I shall contact you soon." Later, a messenger from the Doctor delivers four letters to you all.

Letter 1:
Greetings, I hope you enjoy fresh air, because I need your skills to protect me in the wilderness soon. As you may know, strange red lightning often strikes in the foothills near Lantern Lake, and my instruments indicate that another strike is due this evening. I’m told this lightning leaves behind ectoplasmic residue, so I would like to collect a few samples in my new ectoplasm field containers before it all evaporates. Hopefully this will provide us with more insights into the strange phenomena of this region. I have attached a map to a local hilltop where I would like to meet. The hill should be close to the next lightning strike - but hopefully not TOO close. I’m sure it will be fine.
Dr. Quolorum

Letter 2:
My studious aides, I have acquired permission to send a team into the haunted and abandoned Illirigarde manor. I hope you can gain insight into Lady Illirigarde’s research, as she too took an interest in the psychic phenomena plaguing this stretch of the Hungry Mountains. My findings suggest that she was close to a breakthrough when she mysteriously disappeared several decades ago. It is extremely important you recover any tools that will help as we pick up where she left off -especially something her writings call “etheric compasses.” Also, my design for an ectoplasmic container is ready for field tests. These boxes will hold and preserve ethereal material and may be useful to you in this endeavor. I am almost certain they are risk-free.
Dr. Quolorum

Letter 3:
My valued hirelings!It would seem the disturbing phenomena in Versex county are only increasing. Apparently disturbed sleep and flashes of heat lightning of a red hue are especially common, and those following the news link these events to the bloody murders of both people and beasts near an ancient Kellid site known as “the monolith.” I would like for you to investigate the strange monument, search for any clues linking this to the bizarre events, and deal with any dangerous elements to ensure these dangers no longer plague the area. I am particularly interested in ancient Kellid glyphs that might protect against the occult emanations we are dealing with.
Dr. Quolorum

Letter 4:
Trusted associates, I have discerned something of the nature of these strange phenomena we’ve seen, and I think I have just the tool that may help. In my office at the Sincomakti School of Sciences in Rozenport you’ll find a small vial of a most potent substance that I - and by “I,” I mean “you” - will find useful later. It is an experimental magical herbicide. I planned to use it on the ivy growing over my office windows, but our current predicament may call for it instead. You’ll find the vial in a cupboard on the wall behind my desk. It glows purple, so you can’t miss it. Bring it back quickly so that we can move forward in these investigations.
Dr. Quolorum

Choose which lead you want to follow up next. Also, Lady Illirigarde's harrow deck still holds some psychic energy. You may all use the following Boon once during each of the subsequent chapters.

Draw from the Deck:
You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma).

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn shrugs. "Where to next? Perhaps we should take 'em in the order we read 'em?"

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

So if we drew a card now, it would last until the end of the scenario? Or does it end after each mission?

'Hmmm...Seems each have their own potention benefit for the Dark Archives. Magical tools could be involved...'

"Works for me. Fresh air is always nice. Granted, the manor seems particularly enticing. As long as we make it to the manor and the school at some point, I'll follow the group to them in any order."

Dark Archive

Each mission. You can draw a new one to replace it when you start the next one.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Oh, neat. Then we have no reason not to draw, right?

Random Draw: 1d6 ⇒ 1

Dark Archive

Rules-wise, no, there's no reason not to draw every time. Roleplay-wise, I don't know, I'm sure someone could come up with a reason not to.

You also get to completely heal between each mission.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will draw as well...

Random Card: 1d6 ⇒ 5

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi steps forward, picks up the deck and draws a card.

Draw: 1d6 ⇒ 3

Woot +2 to con for weak lil ole me.

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Jean-Luc, pick a card: 1d6 ⇒ 1

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