GM Advocate's Hell's Vengeance (Inactive)

Game Master Sir Longears

Longacre map | Current Map
Loot

Party Conditions:
Ahreni [7/17 - wounded (-2)]
Cael [20/21 - healthy]
Melani [13/14 - healthy]
Pava [18/20 - healthy]
Vicenzo [18/18 - healthy]

Party Exp: 3810/5000
Rebellion Points: 10


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Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Sorry about, will do next time.

Seeing Pava take control of the situation, Cael walks toward the entrance of the temple. He keeps an eye on the one that raised his fist at him while he is still in range of the man. He first stops about twenty feet from the spot to not disturb any possible evidences and try to find some clues of what happened.

Perception to find clues: 1d20 + 6 ⇒ (17) + 6 = 23

Once his first inspection is completed, he looks over to the group to see if how the situation is going with the witness.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Ahreni remains in the background, slightly uncomfortable with the whole purpose of their mission and more so now that there are a large number of people around. Noticing Cael examining the scene she crosses to stand near him and observes similarly.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Survival: 1d20 ⇒ 8


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Addressing the first man, the one who had raised his first Melani corrects with a disapproving stare You were dragging the corpse. I saw that. Are the two of you not strong enough to carry him with some respect? Pick him back up and show proper respect as you complete your delivery to the jail. To the second she allows a smile and praises Thank you my good man. Please do contact miss Alamar as you planned to do. Your efforts are appreciated. And your willingness to help will allow us to immediately investigate this murder.


Longacre | Current Map | Loot | Critical-Fumble Generator

The man shrugs, answering to Melani. "We would carry him, of course... and the name is Gervard Moors." He then points to where Cael and Ahreni are standing, looking for clues. "We found him just there..." With this, he and the other man now grab the body properly and leave you to your investigation.

The rest of the crowd takes a little more encouragement before leaving you alone, but they eventually do. Finally, you are able to come closer to the temple's entrance, which is actually just a groove around an earth path. You assume it will eventually reach the temple if you continue in this path.

Cael:
You notice a couple footprints in front of the temple's entrance. The footprints suggests that someone entered this trail running. You also notice a couple drops of blood into the ground... they are already dried thanks to the earth, making it difficult to discern how long it had been spilled.


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satisfied with the arrangements made for the corpse, Vicenzo looked at the path.

He stated, One thing's for sure; this temple will be out of the way. Are we sure that's what we want? Wouldn't a place that is more visible be a better fit?"

He added, "Let's go ahead and see what this temple looks like before turning back though."

--------------
perception: 1d20 + 5 ⇒ (6) + 5 = 11


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Cael moves closer to the entrance while looking at the ground. He then uses his spear to point at some footprints. Not looking at anyone in particular, he starts talking.

"Someone came in here running. could it be the victim? I don't see any other prints. And look here and there. That's dried blood. Just a few drops and it's dry, so I can't tell how long it has been there. We need to be careful, what got him might still be in there."

Cael then slowly walks down the path. Trying to see if he can find any other clues.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Strangulation does not leave drops of blood. Melani points out. Either its from the beating or maybe our victim fought back? Looking at the footprints she tries to discern it the things that made them work shoes or boots or what.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

We've a murder to investigate now Viceno. Lets see where this takes us.

Location- We are not that far out of town. Perhaps establishing a church here now would be better than a more bold location. And it seems sweet to take over a LG temple and convert it.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Turning to Cael, Pava asks "Just the one set of tracks, not even any of that group? Well, that does seem to free them from suspicion."

She kneels down to look at where Cael has pointed at the blood, and studies it for a moment.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

"Yeah, that doesn't mean anything to me." She stands.

"I agree that we need to investigate. Whether this ends up being a good location for your church," Pava nods towards Melani, "or not, we now have to investigate a crime."

"Another crime targetting the Archbaron's authority." She finishes with a hard look on her face.


Longacre | Current Map | Loot | Critical-Fumble Generator

Following the trail and the footprints, you are convinced that someone run as fast as it could towards this trail, a fact clear by elongated boot marks. After less than a minute, you reach for the temple itself.

The temple, or the Old Lodge as the locals call it, might have been a beautiful place in its time, but today, after decades of abandonment, is nothing but ruins. All that remains of the church now is four sturdy posts and a mossy roof hanging over a half-sheltered altar in an overgrown thicket. On the ground, you can clearly see a large number of bones of both wild and domesticated animals.

The footprints lead to one of the posts, where a corpse lies still, wrapped in rope. As you come closer, you notice that those are no ropes, but vines instead. Cael and Vicenzo are able to recognize the plant around the body, but are not fast enough to react to it...

All around you, thorny plants wrap around your ankles, brought to life apparently by magic, even if you've heard no one casting anything. Some of you are quicker to react, but Vicenzo and Pava are entangled by the plants, their thorns piercing their flesh.

The gnarled vine, as thick as a man's arm and bearing hand-shaped leaves, convulses across the ground in an unnatural way and reaches for Ahreni while she was trying to escape the entangling plants. She almost loses the air of her lungs after she is slammed by the plant, and immediately latter she finds herself wrapped by the vine, feeling her muscles contracting... she knows she won't last long if nothing is done to save her.

Cael & Vicenzo:
You recognize this creature as an assassin vine, a carnivorous plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Vicenzo recalls it can crush its victim really quickly, while Cael remembers that this plant is completely immune to electricity. The vine call also animate other plants, making them entangle those around it.

Combat Rolls:
Knowledge (nature) DC 20 - Cael: 1d20 + 4 ⇒ (17) + 4 = 21 pass
Knowledge (nature) DC 20 - Vicenzo: 1d20 + 7 ⇒ (14) + 7 = 21 pass
Perception DC 20 - Ahreni: 1d20 + 5 ⇒ (3) + 5 = 8 fail
Perception DC 20 - Melani: 1d20 + 3 ⇒ (12) + 3 = 15 fail
Perception DC 20 - Pava: 1d20 + 6 ⇒ (9) + 6 = 15 fail

Initiative - Ahreni: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative - Assassin Vine: 1d20 + 0 ⇒ (16) + 0 = 16
Initiative - Cael: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative - Melani: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative - Pava: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative - Vicenzo: 1d20 + 2 ⇒ (12) + 2 = 14

Reflex DC 13 - Ahreni: 1d20 + 6 ⇒ (10) + 6 = 16 pass
Reflex DC 13 - Cael: 1d20 + 5 ⇒ (14) + 5 = 19 pass
Reflex DC 13 - Melani: 1d20 + 1 ⇒ (12) + 1 = 13 pass
Reflex DC 13 - Pava: 1d20 + 2 ⇒ (5) + 2 = 7 fail
Reflex DC 13 - Vicenzo: 1d20 + 2 ⇒ (9) + 2 = 11 fail

Assassin Vine target (Ahreni, Cael, Melani, Pava, Vicenzo): 1d5 ⇒ 1 Ahreni
Attack@Ahreni (slam) - Assassin Vine: 1d20 + 7 ⇒ (19) + 7 = 26 hit
Damage@Ahreni (slam): 1d8 + 7 ⇒ (7) + 7 = 14
Grab@Ahreni - Assassin Vine: 1d20 + 13 ⇒ (14) + 13 = 27 hit


________________________________
Rounds:
Surprise Round Single move/standard action

Assassin Vine
Vicenzo - up Entangled
Cael - up

Round 1

Melani - up
Assassin Vine
Vicenzo
Ahreni Grappled (DC 19 to escape)
Pava Entangled
Cael

Entangled: An entangled character moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Entangled creatures can attempt to break free as a move action, making a DC 13 Strength or Escape Artist check.

The whole area of this combat is considered difficult terrain!


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Surprise Round
"Assassin vine! Everyone get away from it" Cael tries to warn the group, but realise that he wasn't fast enough. He manages to escape the plants trying to wrap themselves around his ankles. His first thought was to run, survive for another day. But then, he realises that this group was worth fighting for. "This thing won't be affected by my lightning, I'll have to go the old fashion way on it."

If he is within melee range.
Cael aims his spear at the base of the creature and stab with all his might.
Spear: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 1

If too far to attack in melee
Cael drops his spear and take out his crossbow, looking around trying to find a good angle to attack the creature.


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Vicenzo's alarm was cut short as thick, thorny vines wrap around his legs. He yells, "Help get Ahreni free. The vine will crush the life out of here quickly."

He then grabs the vines and attempts to squirm out of their grip.

----------
escape artist: 1d20 + 2 ⇒ (13) + 2 = 15


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

0HP exactly... not looking good for Ahreni - again! This is the third time I think...


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Hmm. Current map does not seem right. Its the old map I think. I am unsure how close people are to Melani, where the entangle area is, and how close she is the the attacking plant. Will she provoke getting to Ahreni?. She might move close where she can attack or heal but might alos move back to not rise entanglement.

Unsure is she can safely reach her friend Melani chooses to release some of the energy channeled from her deity that should both heal Ahreni and harm the plant. Touching the holy symbol a her neck she yields to the pressure that is always there and some of the essence of hell is released.

Channel Evil: 1d4 ⇒ 4 DC 14 will for half.


Longacre | Current Map | Loot | Critical-Fumble Generator

The map is indeed missing. We'll be running this combat in theater of the mind mode. The Assassin Vine is at the center, with each of you at 10 ft. from it. Around the vine, in a 30 ft. radius circle, there is an entangle effect, thus making the entire map a difficult terrain area.

@Ahreni: Your hp was indeed full, I've remade my calculations. On the other hand, I misread the constrict rules, which means that you are indeed unconscious and dying. I thought about hand waving it, but this would mean that, this turn, it would maintain its grapple, meaning you'd take both the attack damage AND the constrict, most certainly killing you.

All of you watch as Ahreni is constricted until she loses her consciousness. With quick thinking, Vicenzo frees himself from the entangling vines, even if there is the chance of being held once more in the close future. Meanwhile, Cale thrusts his spear forward, even if just grazing the plant.

In an effort to save Ahreni, Melani channels her God's power, healing the fallen angel a bit.

With Ahreni unconscious, the vile plant releases it and lashes at Cael... luckily for him, in its eagerness, the plant hurts itself! On the other hand, the entangling vines around you get a hold on both Cael and Melani, leaving Vicenzo as the only one free from the plants, with their thorns piercing the others flesh.

Combat Rolls:
Damage@Ahreni (constrict) - Assassin Vine: 1d8 + 7 ⇒ (2) + 7 = 9
Assassin Vine target (Cael, Melani, Pava, Vicenzo): 1d4 ⇒ 1 Cael
Attack@Cael (slam) - Assassin Vine: 1d20 + 7 ⇒ (1) + 7 = 8 miss
Fumble?: 1d20 + 7 ⇒ (4) + 7 = 11 yes
Whiff The attack deals damage to you instead of the target.
Damage (slam): 1d8 + 7 ⇒ (4) + 7 = 11

Reflex DC 13 - Cael: 1d20 + 5 ⇒ (4) + 5 = 9 fail
Reflex DC 13 - Melani: 1d20 + 1 ⇒ (2) + 1 = 3 fail
Reflex DC 13 - Vicenzo: 1d20 + 2 ⇒ (16) + 2 = 18 pass


________________________________
Rounds:
Round 1

Melani
Assassin Vine [12 dmg; grazed (-1)]
Vicenzo - up
Ahreni
Pava - up Entangled
Cael - up Entangled

Round 2

Melani - up Entangled
Assassin Vine
Vicenzo
Ahreni
Pava
Cael

Entangled: An entangled character moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Entangled creatures can attempt to break free as a move action, making a DC 13 Strength or Escape Artist check.

The whole area of this combat is considered difficult terrain!


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

What about the plant's will save for the channel evil damage? Is the plant immune? And did the 4 points bring our back around?


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Pava exclaims another prayer: "Hell, rise up! Provide me the power to free myself from this murderous plant!", then struggles to free herself from the multitude of small tendrils wrapping around her calves.

(Activating Calling as a standard action.)

Calling:
Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling her with confidence in her abilities. At any point in the next minute, she can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to her Charisma modifier. She must declare that she is using this bonus before the roll is made. She can use this ability up to four times per day, once for each type of check or roll.

Strength, calling: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Finding herself free of the plant's grip--for the moment, at least--she issues a challenge, feeling a bit... odd... talking to what appears to be an intelligent plant. "And now, you vile thing, you must die."

(Issuing Challenge as a swift action.)

Challenge:
Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Order of the Star: Whenever an order of the star cavalier issues a challenge, she receives a +1 morale bonus on all her saving throws as long as she is threatening the target of her challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Because of difficult terrain, Pava can't take a 5' step up to threaten this thing yet, can she?


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Lucky to be freed, Vicenzo grabs a hold of the fallen angel and drags her out of the plant's reach.

"I can't affect this thing. Either kill it or fall back!"

----------
drag Ahreni out of reach


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Cael worries about Ahreni losing consciousness, thinking that the plant might just finish her off. For a fraction of a second he is happy to see that the plant released her. But that joy is quickly replaced by a moment of fear when he notices that he just became the next target. Luckily for him, the plant actually missed and hit itself instead.

Well, maybe we will get through this after all. Distracted by his lucky break, Cael step directly in a thicker patch of vines and he gets stuck. Ahhh @/$%"! % He tries to get out of hit, but the hold is too strong. Well, if I have to go down, it will be while I'm swinging.

He once again aims at the plant and tries to inflict some damage.

Strength Check: 1d20 ⇒ 8
Spear Attack: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Damage: 1d6 ⇒ 2


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

I'm just going to stay quiet for a while until I know exactly how many HP I do have... :) Probably best to sit this one out anyway!


Longacre | Current Map | Loot | Critical-Fumble Generator

@Melani: Your channel evil ability only affects evil creatures (healing them) or good creatures (damaging them). Neutral creatures, which is the case of a plant, are completely unaffected by your ability.

@Pava: No, you can't. Difficult terrain prohibits 5 ft. step.

@Ahreni: You are at -3 hp, as written on the header of the campaign under the 'Party Conditions' spoiler.


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Looking at the header, you have me at 20/21. The 1 missing was from the burn I got while swearing the hellfire compact. That should have been healed with the overnight rest or the channel evil.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Understanding the map, Mel would have backed up last round 10'. I am not sure that would get her out of the entangle area though.

Unhappy that the release of evil did not harm the plant Melani casts a Bless spell to help her allies hit. Its just a plant and not some divine guardian. she hisses.


Longacre | Current Map | Loot | Critical-Fumble Generator

@Cael: The 1 damage was caused by the thorns of the entangling plants. By the entangle spell, if the plants in the area have thorns, it deals 1 point damage with a failed save.

@Melani: Even moving 10 ft. on the previous round, you are still 20 ft. from the plant, thus within the 30 ft. radius of the spell.

Vicenzo grabbed Ahreni and moved her outside the deadly reach of the plant, almost getting caught in the process. In front of him, Pava called her Gods for their favor, helping her release herself from the grappling plants, but Cael had not the same luck... however, he stroke once more with his spear, harming the plant again.

Behind him, Melani was trying to call her God for help, but the entangling plants broke her concentration, ruining her spell.

Meanwhile, the entangling plants managed to grab Pava once more to her frustration, and thorns pierced her flesh yet again. The assassin vine, now with fewer targets within its reach, tried to attack Pava, but the knight managed to shake the blow thanks to her armor.

Combat Rolls:
AoO@Vicenzo (slam), grazed: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13 miss due to cover
Concentration DC 16 - Pava: 1d20 + 5 ⇒ (9) + 5 = 14 fail

Reflex DC 13 - Cael: 1d20 + 5 ⇒ (18) + 5 = 23 pass
Reflex DC 13 - Melani: 1d20 + 1 ⇒ (17) + 1 = 18 pass
Revlex DC 13 - Pava: 1d20 + 2 ⇒ (10) + 2 = 12 fail

Assassin Vine target (Cael, Pava): 1d2 ⇒ 2 Pava
Attack@Pava (slam), grazed: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13 miss

________________________________

Rounds:
Round 2

Melani
Assassin Vine [14 dmg; grazed (-1)]
Vicenzo - up
Ahreni
Pava - up Entangled
Cael - up Entangled

Round 3

Melani - up Entangled
Assassin Vine
Vicenzo
Ahreni
Pava
Cael

Entangled: An entangled character moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Entangled creatures can attempt to break free as a move action, making a DC 13 Strength or Escape Artist check.

The whole area of this combat is considered difficult terrain!


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Ah, missed that point of damage. Will update my sheet.

It's still moving, it's going to hit me!! Cael braces against an attack that doesn't come. Realising that the plant is now after Pava, he tries once again to break free... with the same result. Come one, I have to get free from this. He looks at the plant and try to find a better spot to hit. Aiming a little higher, he attacks again. "Die!!! Just Die!"

Stregth Check: 1d20 ⇒ 5
Spear Attack: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Damage: 1d6 ⇒ 3 lol, is this what they call progressive damage?


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Pava ignores the vines wrapping around her legs and takes steady, slow steps forward until she can strike at the heart of the plant. She swings her sword in a restricted arc, trying to avoid the writhing vines and hit only the center mass of the plant.

Greatsword, entangled: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Damage, challenge: 2d6 + 7 + 2 ⇒ (2, 5) + 7 + 2 = 16
Crit?: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage, crit: 2d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14

Order of the Star: +1 morale to saves when threatening target of challenge


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Now that he and Ahreni were out of immediate danger, the witch took out a flask of liquid fire and threw it at the plant.

---------------
throw alchemist fire, damage is for two rounds
ranged touch attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 ⇒ 5


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Do not see where you rolled Mel's concentration check. Is it an auto failure to cast while entangled? Should I roll the check? I had forgotten one might be necessary or would have.

Concentration: 1d20 + 5 ⇒ (15) + 5 = 20


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Mel's concentration appears to have been mislabeled as Pava.


Longacre | Current Map | Loot | Critical-Fumble Generator

@Melani: Pava is correct. I mislabeled the concentration check as 'Pava' instead of you. Sorry about that.

Vicenzo lobs the vial of alchemist's fire with perfection, hitting the plant right in its middle... and nothing happened. Apparently, this variety of plant is particularly resistant to fire. However, the splah of the substance was able to burn the foliage around it. Noticing the opportunity, Pava broke free from the plants entangling her and stepped forward.

With a clean and precise move, the knight thrashed the assassin vine completely, uprooting it and sending it flying towards the closest stone pillar. It did not move anymore. A victory at last...

Meanwhile, Ahreni was still bleeding behind Vicenzo.

Combat Rolls:
Strength DC 13 - Pava: 1d20 + 3 ⇒ (20) + 3 = 23 pass
Stand Aside Double damage and push target 1 square in any direction.

Combat is over!


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Now that the danger had passed, Vicenzo did his best to help out Ahreni. He propped her up and tried to assess her injuries while he called out, "We need a potion or something. Anyone got any magical healing available?"

He then cursed himself, "Got plenty of money but cannot buy what I need in this dammed town."

-----------
heal: 1d20 + 5 ⇒ (11) + 5 = 16
I have no healing supplies...


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Cael follows the plant with his eyes as it goes flying, then he looks at Pava. "Remind me to never get on your bad side." Turning around, he starts heading walking towards the group. "Is she going to be ok?" Then, when he hears Vicenzo. "Sorry, I got nothing also."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Did my channel not stop the bleeding? I think it should have.

Melani moves over to Ahreni and casts Infernal Healing on the woman. You are a faithful servant of Asmodeus. Accept his blessing.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Ahreni wakes with the now familiar burning sensation inside her that she associates with Melani's diabolic healing spells.

"Do we need to get a gardener?" She quips, sitting up. Not her best pun but better than the groaning she feels unable to avoid otherwise.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Melani had healed you for a total of 14 points, or will have once a total of 10 rounds pass.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Pava smiles at Ahreni's bad pun. "The weeds have been cleared." She holds out an arm to help her friend up. "I'm glad to see you're going to be okay."

"So is this it? Is this the temple? It doesn't seem to be quite what I was imagining." She cautiously approaches the body that had originally been wrapped up in the assassin vine, to see if it is recognizable.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Vicenzo frowns, "We need to get healing supplies, quickly at that."

He looked at Melani, "What would have happened if you were the one that was bleeding to death?"

Concentrating at the task at hand, he started to inspect the 'temple'.

-----------
perception: 1d20 + 5 ⇒ (11) + 5 = 16


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I understand your concern Vicenzo. Perhaps you could appeal to your patron to be granted the healing hex? My devotion to my lord prevents me from healing as well as some clerics might.

No ability to spontaneously cast cures.


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

"Healing supplies shouldn't be too hard to get, I mean, there are temples in every town. I understand that you wouldn't want to spend gold at the temple here since they are encouraging the social tensions. But aren't there any other merchants that support our cause that could bring such stuff from a more reputable place?"

Walking over to where Pava is inspecting the body, Cael crouches down and also take a look. "Any idea who the poor guy is?"

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Longacre | Current Map | Loot | Critical-Fumble Generator

As you inspect the body, you find similar wounds to those that Nobes sustained. He bears both bruises suggesting some beating, and marks of constriction... taking the creature you just now eliminated, it is quite obvious what was responsible for his death. The only single difference between the two men's wounds are that, this one, is considerably thinner, and, upon close inspection, you notice a couple vines buried beneath his skin, probably the mechanism from which the vine used to feed itself.

While inspecting the temple, you find nothing of value or interest. It appears that since it had fallen to neglect, it was thoroughly looted. The state of the construction is also poor, meaning that it would take a lot of time, effort, and gold to bring it back to some use... it is barely something more than a clearing with a couple pillars.

Knowledge (local) DC 12:
You don't recall the name of the man, but you recall seeing him with Nobes once or twice. Perhaps they were friends or partners in something.

Where to?


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

k. local: 1d20 + 4 ⇒ (11) + 4 = 15

Vicenzo commented, "I don't know who he is but he used to hang around Nobes. Maybe they friends or partners in something."

He then addressed Cael, "Listen. If you can buy a healing wand, I have the money for it. The problem we've had so far was that they wouldn't sell things to us. Not readily anyway. I'm wondering whether we should start to just take it and leave them the money."

tag?

temple
He looked at Melani, "As much as you want to convert this place into a temple, it's going to take a lot of work. Let's look for a better place in town, eh?"

tag?

still morning, right? Wasn't there something else we wanted to accomplish today?


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Looking at Vicenzo. "Is there any merchants that are on our side and willing to trade with us? I would start there. Even better if that merchant is able to import from other cities. We could get a wand of the spell that Melani just used." He nods toward Ahreni. "It looks kinda effective."

Looking around the place, kicking a few stones and ripping out a few weeds, Cael turns toward Melani. "I seem to remember that there was another place you wanted to look at. After we drop this poor fella with the other guy that was killed by the plant, maybe we could go check it out." With that, Cael heads back to the body and try to get him loose and ready for transport.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

"It was the old Mayor's house right? I think it was also outside the walls, so maybe we should leave the body here and pick it up on our way back."


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

"Either way someone needs to keep an eye on what's going on with Nobes and the Church of Iomedae. If I go as Anya then it'll keep us in the loop." Ahreni responds, looking somewhat tired. "I'd prefer to not do anything else strenuous today anyway."

So Anya to watch the local action, Cael to go shopping for cure and everyone else to check out the mayors house?


Longacre | Current Map | Loot | Critical-Fumble Generator

Ahreni:
After you help Cael bring the second corpse back from the old lodge to the church of Iomedae for burial preparations, you sneak into the shadows and back to the jail, where you are able to transform yourself into Anya. Soon after you are back to the church.

It takes you but a couple seconds to know that the church is once more planning to take advantage of the deaths, going on with the rumors that Erastil was unpleased with the current state in Longacre. Unsurprisingly, the locals are somewhat buying the story... perhaps it would be interesting for you to provide a counter argument or tale to vanquish such rumors, and even some proof of what really happened.

Cael:
After you helped Ahreni bring the second corpse back from the old lodge to the church of Iomedae for burial preparations, you walk around town looking for a merchant willing to sell you the wand Vicenzo mentioned. Unfortunately, words travel fast in Longacre and all of them were already aware that you were working for the Archbaron. Nevertheless, none of them had such wand in their possession, with the exception of the church itself.

Frustrated, you start to move back towards the jail when a familiar figure approaches you... the same man who was waiting beside your side at the jail when you arrived and who delivered the letter to that other man who was previously working with your current companions. "Mr. Melum!" The man greets you. "I don't believe we were formally introduced... I'm Ingoe Zoags!" Offering his hand, he comes closer to you and whispers. "I'm not sure if your companions mentioned it to you, but we have an agreement... I've been 'hired' to provide rumors about what is going on in town, however, this time, I'm here to offer you another deal..." He taps is nose as he smiles, before suggestion you to walk with him.

"I've heard you are having difficulties to find some items around town... and, as it happens, I'm the responsible for managing the docks and, from time to time, I end up in the possession of some interesting items, if you know what I mean." Once you reach the inside of the jail, he removes an item from within his coat, a long piece covered by a black cloth. Once he unwraps it, you notice it is a black and polished wand, surrounded by reddish runes, some of which are in Infernal. "It is in my full interest to help you to achieve all your goals, gentlemen, so I thought you'd be interested in such item... of course, I'd expect some sort of compensation... I fully believe a 10% contribution is something entirely fair." He smiles at you, expectantly.

Melani, Pava, and Vicenzo:
After about ten minutes walking along the road that would, eventually, lead you to the Scarlet Crown, you take a branch on the road towards northeast, and soon are able to spot a quite luxurious manor. You walk five minutes more before arriving, though.

A two story building, this house is clearly one of the largest and most impressive homes in Longacre, even if it shows clear signs of abandonment, like a cracked window, dust-covered windows, and a wild and untended garden. Without entering the place, you already know that, at least apparently, this would be a pretty good place for a temple. As Vicenzo rubs his sleeves on a window, he can see that its interior still has its furniture, covered by yellowed sheets... it appears that, against all odds, this place wasn't entirely looted.

All the doors and windows are, however, locked.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Hmm. I posted yesterday but my post seems to be missing... I guess I did not hit submit? Too late now I guess but I had recommended we stick together. And it already appears we need our rogue.

This is too good to be true. Melani says as she looks over the manor house. Something must be up. Lets proceed with caution. Melani spends a little time looking for a key and any signs of recent use.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

'Anya' clears her throat in a rather fussy manner, the noise elaborate enough to draw the attention of a number of the crowd. "Please forgive me, but this seems like a most unlikely occurrence. From what you have said Lady Sword Knight it appears that we have an unfortunate local vagrant who has been killed by a person or persons unknown. Has anyone actually investigated the building where this man was found? Without doing that it seems a huge leap to suggest divine intervention. While I certainly agree that the Archbaron has become much harsher of late, this does not mean that Erastil is starting to smite the poor of Longacre. Surely he would strike down the Archbaron or his agents if this was the case? Not a local vagrant with little influence. It seems far more likely that someone murdered the poor man, and I intend to petition the new constables to look into the matter at once."

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

After this speech 'Anya' spends much of the day discussing the local rumours with people all over town, inviting a number to lunch at the Drunken Huntsman and generally spreading her message of reasonable caution and action according to the law.

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.
Melani* Starsmite wrote:
This is too good to be true. Melani says as she looks over the manor house. Something must be up. Lets proceed with caution. Melani spends a little time looking for a key and any signs of recent use.

Vicenzo frowned at his lack of lock-picking skills, "Pava, do you want to try and break down the door? Although I would hate to break something if we are later going to use it."

He looked around for any obvious means of entering and commented out loud, "What if we break a glass in a window? That shouldn't be too complicated or costly to replace."

tag?

----------
perception to find a way to enter: 1d20 + 5 ⇒ (16) + 5 = 21


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Pava walks up and down the front of the house, studying the door and windows. "I agree; I'd hate to have to break the door."

"Though, Melani, you may want to install a more ceremonial entrance anyway, right?" Pava smiles at the cleric and chuckles. "I imagine that's not going to be in the immediate budget, so let's try another way."

She wanders around to the back of the house, just to be sure that they've checked everything.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

If there's nothing interesting out back and no other entrance is found:

She shrugs, and looks at Vicenzo and Melani. "I think the front door is what it has to be. I'll try to make a clean break."

Melani, you can interrupt Pava's action here if you don't want the door broken. Otherwise....

Pava approaches the front door, plants herself a couple feet in front of it, and braces herself. She launches a mighty kick at the front door, near the lock, kicking again and again if the first kick doesn't break down the door.

Strength, taking 20: (20) + 3 = 23


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

GM:

Cael walks around the town, going from one vendor to another, hoping to find if not the healing supplies, at least some merchant that supports the good side. Finding nothing, he stares back at the church... I wonder, how would they take it if I walk in there. Try to bring me into the fold, or kick me out in an instant? Shrugging to himself, he walks back to the jail. When he gets approached by the man, Cael instinctively looks around to make sure he didn't just walk into trouble. Since he was alone, you never what some people would do. But then the man presents himself and Cael vaguely remembers meeting him on his first day in town.

"Mr. Zoags" Taking his hand, Cael studies the man carefully. A merchant's loyalty is more often to his purse them to people. Once they enter the jail, the man takes out what look like a wand and present it to Cael. "You manage the docks? Interesting. I find that people working on ships and docks always share a bond greater than gold. You see, I used to be a sailor myself, and when this trouble times are over, I plan to return to it. Knowing the friendly ports is always important." Cael starts taking some gold out of his bag. "So tell me, Mr. Zoags, How much exactly would you like for this item in particular?"

Sense Motive to see if he is willing to move on the 10%: 1d20 + 6 ⇒ (9) + 6 = 15


Longacre | Current Map | Loot | Critical-Fumble Generator

Ahreni:
Alamar looks at you without with doubt, not really understanding your point and soon starts to continue her sermon. However, a couple of those listening to her appear to take your words in consideration, even if most of them are still believe this is some sort of divine punishment. An old and wrinkled man approaches you. "Well, perhaps ya could lead us there... so we can take a look at that place..."

Alamar isn't happy again but as others seem to agree with the old man, perhaps and important person to have swayed the other's opinions, the Sword Knights sighs before coming towards you. "Perhaps we should do just that! Come, lets take a look at the Old Lodge."

Cael:
"Ah, a fellow lover of the waters! We have many retired sailors among our oldest citizens. I, myself, am much more a businessman than a sailor, even if I love the idea." By his talk, you are fairly sure he loves the opportunity of making fortune on the docks, and not the waters themselves.

"It is a peculiar item, and it is not common for me to find... 825 pieces of gold is a more than fair price. If I recall, ordering one from the major cities, plus taxes and shipping services would cost much, much more." You don't see any sign suggesting he would lower his price. In truth, he is correct... a commissioned wand would cost much more, without taking in consideration the time involved between the order, the crafting, and the shipping.

Melani, Pava, Vicenzo:
Neither of you find any key or an easier access, leaving Pava little choice. With a precise kick, the knight opens the door, actually causing small damage to the door, even if the lock is probably ruined. Once inside the house, you notice that it is not entirely true that it hasn't been looted, for you find not a single piece of decoration or art. However, you find no trace that it has been stolen... most likely, the same group that put the sheets above every furniture was also responsible for taking the valuables away. Thinking about it, since this is the former mayor's house, the notary, Wenbrade Brakenbol, might have some information about it.

The design of this house is not much different from the ruined Ash House, suggesting the same architect might have been responsible for both the constructions. Aside from the usual rooms, lavatories, and kitchen, you also find a quite sizeable hall, large enough no hold a sermon. Surely not ideal, but quite passable.

While inspecting one of the rooms in the ground floor, what appears to be a smoking room, Vicenzo accidently finds a secret door to the basement. After calling the others, you descents a short flight of stairs into the dark. Vicenzo conjures some globes of light and you soon find a quite shocking scene: a conjuration circle drawn in old blood, an altar with a symbol of a diabolic man with three horns, and scattered bones of what appears to be a man and a cat. There is also several stains of blood all over the place, much like as if a human and a cat had exploded inside this room.

Melani quickly identifies the symbol above the shrine as one of Mephistopheles, the Lord of the Eighth, an archdevil known for his contracts and the severity of his punishments.

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