
GM Renlar |

L&EA: 1d12 ⇒ 4
M<: 1d6 ⇒ 3
AT#1: 1d10 ⇒ 5
AT#2: 1d10 ⇒ 7
ETs: 1d10 ⇒ 7
Please check in the character you will be playing along with the usual key stats:
Character: Character Name
PFS #: 123456-1
Day Job: Craft (Snake Oil): 1d20 + 10 ⇒ (8) + 10 = 18
Initiative: +0
Perception: +0

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Character: Richard Gumshoe
PFS #: 87590-17
Day Job: Profession (Investigation): 1d20 + 10 ⇒ (16) + 10 = 26
Initiative: +9
Perception: +5

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"Sigh... I'm still following master. You can either move me on the same initiative as master, or separately, as you will.. Master's very lazy, though, and will often take no action.
Also, I'm much more perceptive than master."

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Character: Miles Mitsurugi
PFS #: 87709-19
Day Job: Profession (Lawyer): 1d20 + 11 ⇒ (3) + 11 = 14
Initiative: +4
Perception: +11

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Purchases for the trip:
-Wayfinder
Looks like Miles was actually pretty well prepared. Are rations necessary for this trip, or is that hand-waved?

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Acid flask x12
Alchemist’s fire x12
Antitoxin x2
Antiplague x2
Shadow essence poison x4
and an unidentified elixir
3 each of acid and fire to Francois and Gumshoe and 2 each to the rest.
Toxin and Plague to the frontliners?

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Besnik's Supplies
Wand of cure moderate wounds (5 charges)
Wand of protection from evil (7 charges)
Traveler’s any-tool
Potion of bear’s endurance
Fire ward gel
p/evil to Francois
cmw to Gumshoe
bear's endurance to Gabby, unless there are objections

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I'll hold on the traveler's any-tool, since it's unclaimed.
Fine with the alchemical distributions from earlier.