First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


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Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I think Charge is a -2 AC. I believe I've cleared the difficult terrain as well so I should be good to go... not sure where exactly it is square wise but assuming Harauk was able to move up... but if not, let me know

Luccinus charges the Croc in turn, smiting as hard as he can.

*+2 for charge added as is the - 1 for power attack

1d20 + 5 + 2 - 1 ⇒ (2) + 5 + 2 - 1 = 8
1d8 + 6 ⇒ (2) + 6 = 8

*-2 AC for next round.

with a run of rolls like I've been having I think I'll just stick with total defense and just be a target


the croc partial charged, so its only +1 atk, and -1 AC

The Kobold will come back in.

She moves up and swings at Rorgrim with her Shillelagh!

atk: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d8 ⇒ 5

BAM, she strikes her club on the side of Rorgrim's enraged face.

Round 4:
Kobold
Rorgrim (-2 AC) <--
Croc (-1 AC)
Vermin
Luccinus (-2 AC)
Harauk

Delay:
Josef
Nester


Map updated, except for Harauk at L4

Grand Lodge

Male Dwarf Barbarian 1

7/18 HP

Rorgrim attacks the alligator, but doesn't move so his companion isn't flanked.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

nice!!!!

Grand Lodge

Male Dwarf Barbarian 1

Thanks. Now I get squashed like a bug.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

That's part of your job :)


Bleeding everywhere, the croc is most definitely not happy. It tries to snap back at Rorgrim!

Bite
ATK: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (6) + 5 = 11 (miss)
DMG: 1d6 + 3 ⇒ (3) + 3 = 6

It's teeth sink into Rorgrim's flesh, smearing blood on its grin. It keeps snarling at the dwarf.

Round 4:
Kobold
Rorgrim (-2 AC, -11 hp)
Croc (-17 hp)
Vermin <--
Luccinus (-2 AC)
Harauk

Delay:
Josef
Nester

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin moves over into the flank with Rorgrim and attacks the croc, swinging his enchanted staff at the reptile in a single mighty overhand smash intended to kill it quickly and with as little suffering as possible. He looks quite unhappy about having to put the creature down.

Swing : 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 162d6 + 7 ⇒ (6, 5) + 7 = 18

After the hit he calls out in anger at the remaining enemy Nok trenic turid nes no desdoy. Kor noktos mes tu ron Kobold!

Druidic:
This fine beast did not have to die. Its blood is on your hands, Kobold!


Verm: Sadly a 16 will miss.

Vermin swings with his staff and it bounces off the creature's thick hide!

Round 4:
Kobold
Rorgrim (-2 AC, -11 hp)
Croc (-17 hp)
Vermin
Luccinus <--
Harauk

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Ahhh. Impressive damage too. Oh well.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Praying to the Godclaw and hoping beyond hope he can be effective Luccinus swings again at the Croc, again and screams at the others.

Come and get Rorgrim!!! He's bleeding out!.

1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
1d8 + 6 ⇒ (2) + 6 = 8

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk, seeing as he may not be the most useful in this situation, resorts to healing his fellow dwarf.

Harauk casts Cure Light Wounds, moves to J7, and touches Rorgrim.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

BTW, I think Rorgrim was at 1 HP before I healed him.

Grand Lodge

Male Dwarf Barbarian 1

Yep. 5 HP now. Thank you for the heal! Her next blow may be ugly. I'm thankful the croc's Crit didn't confirm! Josef/Nester care to step in and save me?

Grand Lodge

Male Dwarf Barbarian 1

In common: Ye better be a killn' me wench cause' ole Rorgrim is about to boot ye scaly arse across this stinky marsh!


Luccinus' attack finally strikes true, and the crocodile falls lifeless to the ground!

Druidic:
Nooo my baby Snap Jaw! You will harm my children like you harmed him! Die!

She takes a 5' step back and begins to cast a spell!

Spellcraft 16:

Summon Nature's ally I

Round 4:
Kobold
Rorgrim (-2 AC) <--
Vermin
Luccinus
Harauk

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Common: She's summoning.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Druidic:
Vermin, she does not listen to reason or common sense. She also showed her willingness to have her companion die. I do not see a reason to allow her to remain within our order.

Grand Lodge

Male Dwarf Barbarian 1

On his last strike, Rorgrim lifted his hammer high and slammed straight down on the croc. This time he steps and spins raising his hammer up and then sweeping low (like Tiger Woods teeing off) and attempts to send the kobold flying.

Time to die wench. Rorgrim hates witches!

Attack 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2d6 + 10 ⇒ (5, 5) + 10 = 20

Power Attack again
Crit confirm 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Insaaaaaane!

Grand Lodge

Male Dwarf Barbarian 1
Helaman wrote:
Insaaaaaane!

hehehe...two great rolls in a row. I will probably be useless in the last battle since I already used up a bunch of luck. I'll take it though!

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Think what he could have done IF he confirmed that threat!!!


Rorgrim, proudly displaying how Barbarians properly rage, swings at the small kobold. She takes the hit squarely, and falls unconscious at Rorgrim's feet.

Oh, and she looses he spell :P

Since I know yo will most likely search her, she carries:

wand of cure light wounds
club
8 amethysts

Nester approaches the party and says: "Well done, well done indeed. Now, could we please hurry to Pier's end so we can arrange passage to Escadar? I'm kinda bored here, and we are in a hurry."

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Druidic:
Vermin, I vote we finish her off so she doesn't use more animals to throw at random passerbys for the slaughter.

Bored? BORED? You're kidding, right? We get attacked by some kobold lunatic, Rorgrim almost goes down, and you complain about being BORED? I'll be glad when this mission is over and I never have to see you....You should know better..*grumble*...You're lucky you're needed....

Harauk is of course all talk...

Also, next chance he gets, he will switch burning disarm for summon nature's ally I. I just realized how lackluster burning disarm is at level 1...

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin, being up next casts Stabilize on the kobold the moment she drops, and then checks her for life, explaining to Hauauk She may already be gone. After, liking Nester less and less, Vermin ignores his request and begins to search the area. Our job is to get you there safely, not to keep you from boredom. To the group he explains The little druid said something about being worried about her children. There could be small kobolds or other animals in the area.

Grand Lodge

Male Dwarf Barbarian 1

Looking at Vermin, Wow...whatever you said really pissed the old wench off! I hope they are crocodile eggs. I am famished!

Points at Nester and then holds his index finger and thumb millimeters apart. You are about this close to being punted like the witch.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Harauk, use that wand on Rorgrim to heal those wounds while I check the area. Vermin suggests. There could be other threats still here and we might have further need of Rorgrim's hammer.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Wand

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Good rolls. BTW I also allow spending 2 charges for 11 points of healing if you wish instead of rolling.

After a bit of searching, you find the Kobold's "children". She has been tending to a garden of thistles. She is obviously a more deranged than your typical Druid. (Or is she...)

Her little home under the log contains nothing of value.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Is she dead?


No, just stable

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin lifts here carefully and carries her to her "children", laying her carefully among the thistles. Our passing has cost her much. We shall not harm her further. he proclaims, stating it as a challenge. He then retrieves parchment and pen and scribes a quick note to the kobold and places it in her hand. After he announces. I am ready to go.

Note in Druidic:
Little Sister, We meant you no harm but you feared us and attacked. We had to defend ourselves. We leave you with your children. My hope is that they can protect you until you awaken and that you will learn wisdom from this encounter.

Grand Lodge

Male Dwarf Barbarian 1

She is lucky me strike hit her chest. I almost hit her hade. There wouldn't have been a body to lay there if that had happened.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

You know what? Since we have a wand now, Harauk will switch out his Cure Light Wounds to Hydraulic Push.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Well done all. I will not challenge Friend Vermins claim to the creatures life... let us move on.

With that he readies himself to continue marching.


After another day's journey, you finally reach the village of Pier's End. The sleepy fishing village offers a warm inn and a hot meal. Now at the docks, you look around for captains willing to take you to Escadar...

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin will lay low here, taking a back seat to people with a prettier face.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

You there, Luccinus calls out to one of the residents of the docs, Can you tell me of some one who is bound for Escadar... or someone who'd like a bit of work.

Diplomacy
1d20 + 4 ⇒ (11) + 4 = 15

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin smiles and jingles his coin purse.

Assist Diplomacy: 1d20 - 2 ⇒ (15) - 2 = 13


Luccinus asks around through the docks, and through some sailors and deckhands he gets the names of three prospects, but only a bit of information on each:

Dariceis a surly looking young woman, but if her sea-weathered face were softened, she could be considered pretty. She never knew her father, and many villagers whisper that he was a member of the Pathfinder Society.

Small Otti is a fat halfling who constantly states that his plump stature helps with buoyancy at sea. He values his coin, for he has many mouths to feed—most importantly, his own.

Crazy Old Tanner is a disheveled, fish-smelling, and wild-eyed man who constantly talks out the side of his mouth while blowing thick gouts of grey smoke from an aromatic pipe. Tanner’s skill at sea is unmatched, but so is his lunacy; take a boat ride with him and you might ride straight into a squall.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Oh, Oh! Vermin likes Crazy old Tanner! :)

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I too vote the crazy guy:)

Grand Lodge

Male Dwarf Barbarian 1

I don't want no woman or fat midget boating me across! I'll take Crazy Ole Tanner!

Sounds like the crazy guy it is.


The party approaches Tanner, and he says:

"T'sea has haunted me me w'ole life! Aye, you unfaithful mistress! I'f y'er look'n fer a cap'n I can sail ye to Escadar. Best price of any'ne 'ere! Things were better when I was young'r, sailin' t'sea every day! But now I got t'a pay de bills, yar. I'll take y'er lot for 35 gold for t'bunch."

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sounds a might steep for a day's sailing. That is likely a month's wages, or more, in these parts.


You are welcome to try and negotiate :P

Grand Lodge

Male Dwarf Barbarian 1

Since no one has taken the reins, I'll diplomasize! LOL

Rorgrim spits out the water he just poured into his mouth from his waterskin.

Thirty five gold? Do you take me for a damn fool? That be a full day's labor? How bout I help row and we will be givn' ya ten gold!

Diplomacy 1d20 - 2 ⇒ (3) - 2 = 1

Yeeessssss!! I was hoping for -1 though!

Grand Lodge

Male Dwarf Barbarian 1

I love playing the party's face!


"Haha, little dwarf! Yo'u best b' stayin' at your mountains and let O'l Tanner worry 'bout dem seas. You b' makin' me leave early, so I'll be missin' out of some cargo ta take ta Escadar. If ye don't like me price, then ye can find another cap'n."

Grand Lodge

Male Dwarf Barbarian 1

Alright! Pay the man then Vermin!

Rorgrim walks up onto the ship.

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