| Spencer Collin |
I'm not seeing any necessary rolls on Spencer's part to cover the grenade, it seems to be an automatic thing. If I were trying to toss it away it'd be Agility at -4, but covering it looks like it's just a response you choose to do.
Extra Grenade Damage: 3d6 ⇒ (2, 2, 3) = 7
So 19 damage, with only 4 applying to the rest of the team, since it subtracts my Toughness from the base roll. I'll use the bonus Benny to soak, yeah...
Soak: 1d8 ⇒ 8 Ace: 1d8 ⇒ 8 Spencer Tank Ace: 1d8 ⇒ 6
Wild: 1d6 ⇒ 6 Holy Aces Batman: 1d6 ⇒ 1
That's... that's 22. Success and 4 Raises.
The grenade goes off under Spencer's form, sending shrapnel flying through the fringes of his armor and slashing along the surface of his skin. For a moment more he lies still, then rolls over--miraculously unwounded--and stares the mutant dead in the eye. "Boom, motherf*cker."
| Rufus Atherton, Cowpoke |
Rufus nods and fires at the mutant!
Guns: 1d10 - 1 ⇒ (1) - 1 = 0 or Wild: 1d6 ⇒ 6
Damage: 2d8 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14
Ace: 1d6 ⇒ 4
| Redbeard the Overseer |
I HAD meant a damage roll for chopping his hand off, as it may have killed him, but Rufus handled that business.
Rufus puts one clear through the now handles mutant's chest, another heart shot like his leader.
So THAT was an awesome scene. Fice XP, too cool. Was gonna be three, but that ending...So intense!
Marcus "Big Papa" Edwards
|
Barely conscious and at death's doors, Marcus gives a thumbs up for that's the most gloriously stupid and badass thing he has ever seen.
"I... like... this boy." he manages to say before slipping back into the darkness of unconsciousness.
You, sir. You have my respect.
| Redbeard the Overseer |
Loot - each grunt had a sledgehammer, newer model hunting rifle, frag grenade, mutant sized leather armor, and x30 .305 bullets. Boss had mutant sized metal, assault rifle, 200 bullets for it, x3 med-x, x2 thin red paste, x2 plasma grenades, super sledge, and the nightkins had the same as the grunts, but bumper swords instead of sledges and stealthboys (one unused each) instead of grenades. Clearing the field will net you 20 frag mines, but it will take explosives rolls to safely get them (you can roll 1 per 5 to expedite)
| Mickey Rios |
That. Was. Amazing.
Mickey groaned, but otherwise didn't stir.
| Spencer Collin |
Spencer pushes himself to his feet as the echo of Rufus's rifle shot fades away, groaning but feeling surprisingly well, all things considered. He nods to Rufus. "Thanks. I think we deserve a break after that. Give the others a break... and we need to check the van, make sure it's okay. Wanna help gather stuff from these guys?"
Unless anything comes up, Spencer spends some time looting the mutants, stockpiling their gear in the back of the van, then waits for the others to wake up, celebrating their victory with a nice warm Sunset Sarsaparilla.
| Redbeard the Overseer |
The van is riddled with holes, but nothing hit the engine block or anything vital, though it will take a repair roll to patch up the shredded tires with scrap materials, and even then it will ride half speed until proper tires are installed.
Take a look at natural healing rules. Will be a while without a stim or red paste or healing powder or something.
| Rufus Atherton, Cowpoke |
Rufus steps out of the van, looking around to make sure nobody's playing possum. He nods to Spencer. "Musta been a dud grenade. You should be in pieces, man. Tiny gooey pieces. Shiiiiit."
He moves around, hauling the unconscious back to the van and then sits down and pulls out his rotgut, taking a long pull off it.
| Spencer Collin |
Wait, I just remembered, we have a medkit.
Spencer finishes off his drink and looks to the others. "Rufus, you wanna cover me while I take a look at them? I don't think we'll see more trouble, but you never know."
That said, he gets to work. Before rolling can I get an update on what exactly everyone's status is?
| Mickey Rios |
When Mickey gets injected with Med-X, I need to make a Vigor Test (-3) because I have the following major hindrance:
• Chem Resistant: Succeed at Vigor Test to use Chem.
| Mickey Rios |
I'm going to make my vigor test in secret for chem resistant. So should anyone use Med-X on the big lug, check the spoiler tab, after the result.
Vigor: 1d8 - 3 ⇒ (5) - 3 = 2
Wild: 1d6 - 3 ⇒ (5) - 3 = 2
Sorry, Med-X doesn't work. Add (-3) to the medicine check.
| Spencer Collin |
Go ahead and roll that Mickey, I'll do the others first.
Wild: 1d6 ⇒ 4 Success, Fitz is no longer Incapacitated.
Healing for Wounds: 1d6 ⇒ 1
Wild: 1d6 ⇒ 4 At least it's one Wound gone.
Healing for Incapacitation: 1d6 ⇒ 5 Success, Marcus is no longer Incapacitated.
Wild: 1d6 ⇒ 3
Healing for Wounds: 1d6 ⇒ 3 Ouch. Sorry, Papa.
Wild: 1d6 ⇒ 2
Healing for Incapacitation: 1d6 - 3 ⇒ (6) - 3 = 3 Ace: 1d6 ⇒ 5 Success with Raise, which doesn't actually do anything extra, but you're up now.
Healing for Wounds: 1d6 - 3 ⇒ (6) - 3 = 3 Healing: 1d6 ⇒ 3 [ooc]Congrats! One Wound healed.
Wild: 1d6 - 3 ⇒ (4) - 3 = 1
| Fitz Fitzpatrick |
Fitz sits up slowly and winces.
"Well, I'm assuming we finished them all off, since we're still alive. Status check, everyone?"
Fitz tries to get up, but sprawls on the ground as he tries to steady himself on his left arm.
Further testing reveals he can wiggle his fingers, a little, but that's about it.
Holding back panic for a moment, he takes a deep breath and assesses the situation.
"The Mutant seems to have gravely injured my arm. A pinched nerve, perhaps. It doesn't feel as though the bone is shattered. It is numb. I won't be able to use it."
"Hopefully it is temporary?" he says, and looks questioningly at Spencer.
| Spencer Collin |
Spencer frowns and shakes his head. "I've done what I can with the kit. If you want to try a stimpak, I'd say go for it, although Mickey's not looking too hot either. And I saw the leader trying to use some of this stuff." He hands Fitz a (packet? jar?) of thin red paste. "Doesn't look or smell too good, but maybe it's something."
Marcus "Big Papa" Edwards
|
Marcus eyes slowly open "Ey boy, good morning. Arg, I feel as if a van full of muties ran me over..." he looks to his belly and sees the more or less patched wound "... or through. God, fricking muties."
He stands slowly "Is everything over? Everybody make it?" and in that precise moment he sees the van, in all its holed glory, and drops to his knees "Bastards! You killed her! Whyyyyyyy? I-I will save you, babe. Give me a moment to breath and I'll patch you alright!"
| Mickey Rios |
You're a bad, mofo, Spence. Thanks.
Mickey wakes up and feels the plethora of bandages on his face.
"Oh, man, that sucked. Did everybody make it?"
He looked around and saw that everyone was alive. He sighed in relief and then winced. His face felt like it was on fire.
Did bennies reset?
| Rufus Atherton, Cowpoke |
"Shiiiiit. We done kill't the bad guys and had ourselves a fine breakfast while you layabouts slept. Hell, Spence here eats grenades and craps healing as my ROTC instructor useta say. Before his fifth heart attack, anyway. After that he just made gaspin' noises and wheezed a lot." Rufus shakes his head. "Good times."
| Mickey Rios |
"Looks like most of us are hurt pretty bad. And our ride ain't doing too hot, neither. Maybe we should limp back to civilization and lick our wounds. Not to mention get our ride fixed."
Marcus "Big Papa" Edwards
|
At the mention of the van's wounds Marcus reacts and starts checking it. "Wherever we go, I'm fixin' her first. Fitz, care to help me here?"
Can we work together to lessen penalties or something?
| Mickey Rios |
Notice: 1d4 - 1 - 2 ⇒ (3) - 1 - 2 = 0
Wild: 1d6 - 1 - 2 ⇒ (5) - 1 - 2 = 2
Mickey rubs his face. All this talking was making his face hurt something fierce.
| Mickey Rios |
Mickey pulls out the tire iron he's been lugging around as a weapon since his first day in the Wasteland and handed it to Papa.
"Here. I'd give you a hand, but my hands are a bit shaky. Don't think I'd be much of a help."
| Fitz Fitzpatrick |
Notice: 1d8 - 2 ⇒ (8) - 2 = 6
Wild: 1d6 - 2 ⇒ (3) - 2 = 1
No point in Acing since there's no Raise bonus.
Fitz gets up and searches the body, proving that while he may be beaten, battered, and missing the use of one arm, he's still got eagle eyes.
"These mutants had a fair amount of money on them. This should buy quite a few supplies if we can make it to another town."
"Marcus, can you do me a favor? For the foreseeable future I won't be able to use my Laser Rifle. Would you take care of her for me, and allow me the use of your pistol in exchange?"
Fitz gets to work on the repairs, trying to compensate for his injuries as best he can.
Repair: 1d8 - 3 ⇒ (7) - 3 = 4
Wild: 1d6 - 3 ⇒ (4) - 3 = 1
Simple success, best I could really expect under these circumstances.
Marcus "Big Papa" Edwards
|
Marcus tends his laspistol to Fitz "At least something nice out of this mess... not your arm, that's bad, but I've been dying to try your rifle since I saw it, ya know?
I'll update the inventory, Fitz do the proper when you can.
After hanging the rifle from his shoulder Marcus starts to repair the van with Fitz.
With that +1 we get a raise on the repair roll. Jolly co-operation!
| Fitz Fitzpatrick |
Well, given we're now fairly certain the mutants are holed up in the Vault, it seems a bad idea to go straight there right now.
"What say we detour to Kingdom? We could use a resupply, and....well a doctor's aid would be welcome."
| Spencer Collin |
"That's not a bad thought, Fitz. I'm wondering about the Vault now. If my thoughts are leading me right, I think we've found Petey's bad men in dresses." Spencer raises his eyebrows as he turns to the others. "Even more reason to clear them out once we can, but dangerous."
Marcus "Big Papa" Edwards
|
Marcus raises an eyebrow at the mention of the Vault being a den of muties "You sure 'bout that, Spenc? Because if you are right I'm glad we almost died here instead of arriving there without a clue... my skin is nice black as it is, green doesn't suit me!" and he proceeds to reload back to full the laser rifle.
| Spencer Collin |
"Well, I can't be sure they're in the Vault itself. But they do make nice bases." Spencer shrugs. "Earlier we met a mutant who was... created? From a little boy. He said bad men came to their Vault and turned them, bad men who wore dresses. It just adds up a little too well."
| Rufus Atherton, Cowpoke |
"Waitaminnit. You're proposing we go to where these mutants came from? Ain't that like the mice walking into the cat's room?"
| Fitz Fitzpatrick |
"Waitaminnit. You're proposing we go to where these mutants came from? Ain't that like the mice walking into the cat's room?"
"It is, but imagine if those mice had the element of surprise, superior weaponry, and a lot of explosives, hm?"
| Spencer Collin |
"Don't worry, Fitz, we'll get it fixed up." Spencer gives the man a reassuring smile and turns back to Rufus. "I'm inclined to agree with Fitz. We get ourselves some nice weapons and armor, gear up knowing we're facing some damn dangerous guys, and kick ass from there." He slaps his helmet and shrugs. "Besides, it's the right thing to do."
| Mickey Rios |
"Damn straight. But we'll need to rest up. And I mean really rest up. Far as I'm concerned, this ain't just a curiousity mission anymore. It's war."
"Papa, any chance the Brotherhood might want in on this? Clearing out some crazed super mutants occupying a vault seems right up their alley."
| Redbeard the Overseer |
If you're heading to Kingdom, at the current speed of your vehicle, patched up and riding slow and such, depends on your route - the direct route would be to continue on to Gainesville (where the Vault is) and head south, which would take another four hours to get to Kingdom. Otherwise, you can double-back to Palatka and head south, which will take you 10 hours, necessitating rest, etc. (Palatka itself will take a couple hours) If you want to go to Dome, you're looking at about 7 hours, and the Brotherhood is about 3 hours south of that, so 10 hours total.
| Redbeard the Overseer |
You guys manage to limp back to Palatka like an injured animal licking it's wounds with the van puttering along slowly on makeshift tires.
Due to your reputation in town they offer you a free place to stay in the inn and the doctor is able to patch up your wounds and any non-permanent injuries and give you a rad purge before you leave, but that will cost 50 caps per player (that is at a discount due to your Follower rep and the fact you saved him, but he does new to restock his supplies he uses on you - 35 for Rufus due to no rad purge needed). He points out that the permanent injuries are beyond his capabilities in this remote area, but he is certain they can patch those up in Kingdom proper.
Petey seems excited to see you. For the newcomers, Petey is a yellow skinned mutant, and in short order he is clearly revealed to have a child's mind.
"....and new mama says I'm the strongest boy in town and every one depends on my d'livries an' I get to stay up past dark it's SO AMAZING!!!"
| Mickey Rios |
Mickey watches Petey's antics with a smile on his face.
"Thanks for the patch up, Doc. Anyone in town who could help us patch up the van?"
150 caps - 50 = 100caps
| Fitz Fitzpatrick |
382 caps remain on my end.
Fitz is visibly disappointed when the doctor says he can't fix his arm, but swallows it and says nothing. Nobody likes a whiner, as he was always told.
He pointedly says nothing about the Super Mutants, and shakes his head sharply at anyone who opens their mouth to say something about it while Petey is there.
| Rufus Atherton, Cowpoke |
"That there is a BIG boy." Rufus starts to say more, but seeing the one armed man's frantic head shaking, stops and just spits.
76 caps - 35 = 41!
Marcus "Big Papa" Edwards
|
Marcus will need to borrow 29 caps from the group funds... unless we split the 3000 caps the muties had.
Marcus goes to get himself patched up "Thanks Doc, I hope we never see again hahahaha!"
He will go around town to see if anybody can help them fix the van.