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Nicknames in quotation marks after the given name is the general convention in English.
Examples include, Dwayne "The Rock" Johnson, Don "Red" Barry, and William "Bootstrap Bill" Turner.
I'm assuming that Sheoll is a nickname ( you listed it as informal) so that's just how I would do it.
Hero quote was from Deadpool. I hope Taus was speaking facetiously.
EDIT: Also Andune, the URL for your picture doesn't seem to go anywhere. Might want to double check that. My bad, I used the highlight and web search function and chrome didn't like that.

Rukzha Kerzuk |

I updated Rukzha's background (the part up to joining the Ordre of Heralds is unchanged). I hope you like it. Her burning passion to learn more about her parents both shows off her personality as well as ties her stronger into the campaign itself. Most of the points below were already covered by the sheet, but here they are for ease of access:
2. Somehow stop the inquisitors from taking more unjustified people. She realizes it's not within her power to stop them completely, but she can work with the order to figure out when it happens and rescue the people who are taken if possible.
3. Learn more about her magic and the egnimatic patron that provides her with powers. She's not going to accept things just being a certain way, but she'll try to find out why.
From her time with with the Order of Herals she has come to revere the Iomedae. However she does not do so blindly. She knows where blind faith can lead. Instead she tries to follow her ideals of honor, valor and justice.
2. Marcos Seltar, a slightly older fellow member of the Order of Heralds. A dashingly handsome young knight with blond hair, fair skin and strong sword arm. Rukzha has a bit of a crush on him, but she figures she doesn't have much of a chance as she doesn't correspond to the traditional ideal of beauty and because pretty much everyone else in the order is more skilled than her.

Gül |
Grilnik is just over 4 feet tall with brown eyes, a bronze complexion, and brown hair complete with a large full brown beard braided through three granite rings. Even though he wears a well used blacksmith's apron customary to his position, he prefers hewing stones to pounding irons and most days he has gray dust caked on his hands. He also wears a stern expression most of the time, though he is a bit less gruff than most dwarves. Grilnik bears great love for stuff of the earth and the products of industry, and a great distaste for the vile creatures that spew forth from the Worldwound.
Grilnik, the son of a master stonemason, was born in old Kenabres itself; he grew up listening to stories (some being first hand accounts) of the lost Sky Citadel and of battles with demons from the Worldwound. His favorite was the bittersweet tale of his grandfather who died fighting the demon that snuck into Kenabres in 4607. Gramps was a big reason why only 61 others died that day.
In addition to those tales, starting when he was between 10 and 20, Grilnik also had strange dreams. Dreams of a blacksmithing badgers and speaking stones. Dreams of half forgotten riddles and half remembered rhymes.
One day when asking his father about one of his dreams, his father realized he had once heard of something similar from a cleric serving Torag. So they went to see that cleric of Torag, which happened to be his brother in law. Grilnik’s father and uncle debated for a time, and came to the decision that the second half of Grilnik’s youth should be spent learning the ways of Torag. He didn’t protest, in fact he was enthusiastic. Grilnik always felt safe and at peace when going to temple. Furthermore, even though he took up a bit of smithing, he didn’t give up stonemasonry; Grilnik felt deep down that shaping the stones before they had tasted the smelter’s fire was also a way to pray to Torag.
Recently, because of his prayers and strange dreams, Grilnik has come to the conclusion that the time has come to turn back the tides of demons and reclaim the lost Sky Citadel of his forefathers
Primary role: buffs
Secondary roles: knowledge planes, healing
I plan to RP him as a bit of a hardass, with a soft spot for anyone who manufactures stuff. Also I was hoping he could boast to people about his grandfather (or great grandfather?) designed the pumps of Kenabres
good luck everybody xD

Rukzha Kerzuk |

Rukzha's primary would be disabling and debuffing enemies so they can't harm the party effectively. She'll also be able to offer some buffs and healing, though how much probably depends on who else is in the party. For example if there is someone who would benefit greatly from enlarge person she might be able to provide that, but the witch spell list is not as well set up for support as other classes. She'll also be able to provide quite a few different skills, various knowledges as well as intimidate and spellcraft.
I plan on roleplaying her as extremely curious and inquisitive. She'll always try to figure out what's going on and how to deal with situations that arise and as such she'll constantly push the game forward. Even so she is good and detest torture for any reason. She certainly won't swoop to any means to accomplish her goals, but she'll try her best to do what she can within her own framework of morality. If she learns of someone suffering she'll go out of her way to help them.

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I was born in Southern Mandev, never got along with the over pious and blow hards who took up the “sord” or Iomedae.
Felt the calling of the drink, always loved to have fun and drink, wanted to be Religious and felt that stopping slaves and drinking was a good call to forward the Inquisition of Cayden Caliean
I walked from Nerosyan up to Kenabres for the big party that was going to take place.
I want to spread the drink of my God to all those who will take it up, I feel Iomedae is to strick and fighting Demons you need to laugh and drink or you will lose heart to fast.
Easy going, loves to drink and fight, loves a good bar brawl.
I am a decent scout and can survive in the wilderness alone, I plan to be the life of the “party” keeping spirits high and fluids flowing.
Female human inquisitor of Cayden Cailean 1 ( Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +0; Senses Perception +6
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee earth breaker +3 (2d6+4/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
1st (2/day)— magic weapon , protection from evil
0 (at will)— brandAPG (DC 12), create alcohol (ale or wine) , detect magic , read magic
Domain Fervor inquisition
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Statistics
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Str 16, Dex 10, Con 12, Int 11, Wis 15, Cha 10
Base Atk +0; CMB +3; CMD 13
Feats Coordinated DefenseAPG, Favored Judgment UM
Traits child of the crusades, heirloom weapon (proficiency)
Skills Acrobatics -3 (-7 to jump), Appraise +1, Bluff +4, Craft (pottery) +2, Diplomacy +4, Intimidate +1,
Perception +6, Sense Motive +7, Spellcraft +4, Stealth +1, Survival +6
Languages Common
SQ fire of belief, monster lore +2, stern gaze +1
Other Gear lamellar (leather) armor UC, earth breaker UE, backpack, bedroll, belt pouch, candle (10),
caydenbrew (per mug) (10), flint and steel, hemp rope (50 ft.), holy text UE, manacles, mess kit UE, pot,
soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Cayden
Cailean, 19 gp, 5 sp
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Special Abilities
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Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Favored Judgment (Demon ) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's
favored enemy list).
Fire of Belief (1d6+1, 5/day) (Sp) Ranged touch attack vs. 1 foe in 30 ft. Same alignment foes are
immune.
Inquisitor Domain (Fervor Inquisition) Deities: Calistria, Cayden Cailean, Gozreh, Shelyn.
Granted Powers: Only a passionate and righteous will such as yours can ensure that justice will be
properly done.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

oyzar |

Good Luck Toothy! May you be able to find the combination of players that gives you the best game.
For the future it might be easier and more specific if you give the cutoff-time as a time in a timezone. You can just put it to whatever fits you the best, there are people from all over the world on these boards.

GM Toothy |

Hi guys!
It was a hard decision but I decided to go as the main team with the following players:
Arrika Telryn Neverrun - Rennaivx - human summoner
Bertholdt Escheus - Dreaming Warforged - human cleric
Elriel - Fabian Benavente - half-elf rogue
Sabrina De'Foe - Edward Sobel - aasimar paladin (oath of vengeance)
As I said before, I'd also take eight more players to act as substitutes in case I have a problem with one of my choices, like in the case of vanishings, death of the PC (and problems with the second PC) and so on... Here is my reserve list:
Adolina D'Jhaltera - Nikolaus de'Shade - half-elf magus (mind blade)
Kai Dries - Kubular - unchained monk
Jarone - DekoTheBarbarian - human rogue (rake)
Melchesiech - John Woodford - elf wizard
Nella Wolfeye - SCKnightHero1 - half-orc hunter (divine hunter)
Rukzha Kerzuk - oyzar - half-orc witch (scarred witch doctor)
Taus Arkona - Tharasiph - aasimar paladin (sacred shield)
Vindlér Farseer - Jordan DeBord - dwarf inquisitor
Thanks for everyone that supported this game and for everyone that applied, even if I'm not able to make more than one table.
I'll create the Discussion and Gameplay thread in the next couple ours and those selected are welcomed to meet me there!
Thanks once more!