Empire, Kingdom, or History? (Inactive)

Game Master Tobaris

Starting with A Kingmaker path gone horribly awesome. This Campaign hopes to build a growing and continuing story where the players shape history on Golarion.
Kingmaker Hex Map


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Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Congrats dude!


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

What has the TnT duo (Thagis and Thigis) been doing during this fight?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

They have been taking out the archers from behind, they are pretty good shots, they've been sneaking around and sniping enemies. They are the reason along with Taka why you aren't completely riddled with arrows right now.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Cool, I just wanted to make sure that they were contributing and not getting ready to attack us.

On another note, Garr'ak and Geoffrey are a ridiculous combo. I also like the fact that I didn't make them rage until Geoffrey took damage.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yeah they definately make a good team.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

@Jeremiah - Garr'ak comes with a battle buddy too!


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

@Tulsino - They've not taken their next round yet. I think he was just summarizing what we've done so far while we were waiting for everyone else to post.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

Ah fair enough lol, My bad. well that was my turn, so it can be next round or w/e.

Not sure how busy I am going to be today and over the weekend.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Fair enough. I know I won't be able to respond later on tonight since I'll be at a bonfire.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

Nice, I got my home game tonight.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Home game for what?


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

Skulls and Shackles. Group is about to start book 2!


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Oh nice. I've unfortunately not touched that adventure path yet.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

I'm not a big fan of pirates, but the AP is decent so far. Not liking the underwater bits so much and will probably get rid of those in the future.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Yeah? I think pirates could be fun for an evil campaign since it kind of forces the group to work together. Kill off the crew and you'll be stranded at sea type of thing.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Geoffrey provoked from the ogre as Garr'ak and him charged in to attack the ogre. Otherwise, are we up again? Ogre is the only one still staying to fight at the moment?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yeah the ogre is the only one still in the fight however I'm ruling that Kressles escape interfered with his chance to attack on opportunity.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Very well. Time for a mauling.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Also I've updated the Campaign page and info a bit.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Last round, Geoffrey rolled a one on a Trip attempt. This round, Garr'ak rolled a 1 on an Attack. Are we suppose to do some kind of roll to confirm that critical miss? It's been awhile since I read what you had put up about it.


Male Human Inquisitor/3 | HP: 18/18 | AC: 20/13/17 | CMB/D: +3/16 | F/R/W: 5/4/7 | Init: +7 | Perc: +11

Just realized that I didn't specify my target with that last shot. I was intending to fire on the ogre.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

I'm excited to see what we get in terms of loot.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Unable to post today sorry.

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

No problems, take as long as you need. RL comes first.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Indeed, real life comes first. Although, we are all at a point were we might be able to take over for a bit and roleplay out distributing what we found and perhaps setting up camp before sieging the bandit's fort.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

I'm cool with the loot getting stored in the wagon. We can sell it maybe when we get back to town.


Male Human Inquisitor/3 | HP: 18/18 | AC: 20/13/17 | CMB/D: +3/16 | F/R/W: 5/4/7 | Init: +7 | Perc: +11

Tulsino has the right of it to me; no claims on my part.

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Just checking to see who all is still here. I'm going out of town for a couple of weeks, but will post when I can.


M
Skills:
+9 Acrobatics, +6 Appraise, +7 Bluff, +4 Climb, +7 Diplomacy, +9 Disable Device, +6 Disguise, +7 Escape Artist, +7 Know(Local), +13 Perception, +8 Sense Motive, +8 Sleight of Hand, +9 Stealth, +9 Survival
Half-Elf
Vital:
HP: 24/24, - AC: 16/T: 13/FF: 13 – Perception +13 - Initiative: +4 - F: +3 / R: +6/ W: +3 - CMB: +2 - CMD: 15, Speed: 30
Rogue 3

I'm here.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

I'm still here as well. Just waiting to hear from Tobaris.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

I am here.


Male Human Inquisitor/3 | HP: 18/18 | AC: 20/13/17 | CMB/D: +3/16 | F/R/W: 5/4/7 | Init: +7 | Perc: +11

I'm still here. Net access is a bit choppy though; my laptop's screen bricked.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I apologize for my absence I have been dealing with moving and attempting to find a new job so My availability is truly inconsistent. As soon as my schedule settles I will be able to jump back into regular paizo activity.
For the record my email is
tlhgeek@gmail.com if anyone needs to get ahold of me quickly.
Any questions can be directed there as well as I wont be able to get on here much until I have employment and stability.

To put it in simple terms I'm trying to solo a dungeon in life and I need as many nat 20s as I can get.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

I'm glad to hear from you Tobaris, yet sorry to hear about the job situation. I hope things settle down soon for you and just wanted to post to show that I'm still around waiting for the revival of the game.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I am returned I will be posting an update in the game itself, bear with me as I get us back to speed.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Woot! Glad to hear your back. I've been keeping an eye out watching for updates. Now to scrounge everyone back up.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

I'm ready to go!

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Ready!

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Ok, maybe I am getting the point of this campaign wrong. Are we suppose to just be going after every bad guy we here about, or are we suppose to be exploring the region and taking them on as we go. I thought we were suppose to be doing the latter of these. If this is not the case, please let me know so I can re-evaluate my play style and not take up any more time in play arguing. I'm under the assumption that we are building a kingdom, not just out taking on bad guys.


M
Skills:
+9 Acrobatics, +6 Appraise, +7 Bluff, +4 Climb, +7 Diplomacy, +9 Disable Device, +6 Disguise, +7 Escape Artist, +7 Know(Local), +13 Perception, +8 Sense Motive, +8 Sleight of Hand, +9 Stealth, +9 Survival
Half-Elf
Vital:
HP: 24/24, - AC: 16/T: 13/FF: 13 – Perception +13 - Initiative: +4 - F: +3 / R: +6/ W: +3 - CMB: +2 - CMD: 15, Speed: 30
Rogue 3

At the start, the group has been sent to the Stolen Lands to clean them up and prepare them for habitation/settlement. Our job is to clear bandits. That said, we the players know that we are to be those who will settle the land, but our characters don't really have much of an idea of that at this point, unless we have been told otherwise by our bossman.

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Ok, we are here to kill bad guys, not explore the region. Got it.


Male Human Anti-Paladin 9 | Hp: 94/94 | AC: 22 | Touch: 13 | FF: 19 | CMD: 23 | Fort: +11 | Ref: +7 | Will +11 | Init: +1 | Perception: +1 | Sense Motive: +13

Pretty sure we are here to do both. But eliminating known threats would be a higher priority in securing lands for settlement. At least that is my interpretation.

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

My whole thought is that we have no idea how strong the bad guy is, nor, and more importantly, where he is. Why would we not secure the land as per our contract, and IF we run into him, take him out. I mean, what if he is outside where we are suppose to secure? Do we hunt him down anyways? This land is currently unclaimed. Our purpose is to explore it and claim it. If he is a Lord as per his name suggests, then technically he has laid a claim to this region as well. possibly with backers. At this point, we have no backers, and no claim to this region. When thought of as this, are we not technically breaking the law by trespassing onto someone else's land and trying to kill them because we "perceive" them as just bandits?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

You aren't wrong Thaleles, it comes down to a matter of opinion and perspective. Those around you feel confident in their abilities but don't want their opponents to recover and grow. You feel that either the opponent will outclass you or that he likely never will making it less of a priority to deal with him. Your arguments are quite valid in game and it helps establish you as the long term planner and strategist, where the others tend to focus on immediate problems and tactics. This is great material for building your leadership dynamic when you actually form a kingdom.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I will post updates to game threads, later today. My internet is spotty because of storm damage.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Sorry to hear that. I know we've lost power a few times where I am. Side effects of bad weather I do suppose.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I am screwed this weekend do to what will soon be a laptop without power. I will try to retrieve my power cable tomorrow, however I will most likely only be able to get it back on Monday. I my sound curt and short with this however this is due to my efforts to rein in my monumental frustration and anger.

Grand Lodge

Male Elf Alchemist 1 | HP 8/8 | AC 16 flat 13 touch 13 | Fort 2 Ref 5 Will 1 | Init 3 | Perc 7

Alas, I feel as if this campaign is officially dead. Sorry guys.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Indeed. It's been almost a full month now, which is unfortunate because I was enjoying the game. However, things do come up. I'll keep an eye out for any new posts though none the less.

Take it easy.


Tobaris: Will you make this thread inactive or drop me from the characters please?

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