| Reverie Stormflower |
The others would have 2 rounds of actions before this happens
"Its regenerating, Wyatt try some positive energy.. Bjorn, Trihedron, care to help?" Reverie starts chanting.. Casting Dazing Ice Storm, targeting the 3 heading this way.. Im assuming a 40' radius will get them all? They'll need to make a will save vs DC 24 or be dazed for 4 rounds.. The area is also difficult terrain..
Cold: 2d6 ⇒ (6, 2) = 8
Bludgeoning: 3d6 ⇒ (4, 3, 5) = 12
Reggie, Guard! Handle Animal: 1d20 + 19 ⇒ (18) + 19 = 37 vs DC 20 If one gets within 20' he'll pounce it..
| Galgar |
Leaving his Room, Galgar gets to the door, and sees Red Goo Dropping Everywhere. Pausing to looks some more he sees What seems to be people melting in the street from the goo. {b]What the Heck is going on?[/b] Kneeling in the door way he tries to see if he can recognize the goo.
Even Taking 20 I can't reach those DCs
Not Recognizing it all, decides how best to proceed. Looks pretty acidic , some resist acid would be a good way to travel. I must get to the lodge post haste
Cast Resist Energy Acid (30 Resistance)
Galgar will test his resistance to the acid by poking it with his hand, and if he seems immune to the burn will head to lodge. Seeing Acid Blob in his path, decides to see how durable it is.
Cast Scorching Ray
Touch Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Touch Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Touch Attack: 1d20 + 9 ⇒ (4) + 9 = 13
SR Check(If necessary): 1d20 + 19 ⇒ (4) + 19 = 23
SR Check(If necessary): 1d20 + 19 ⇒ (20) + 19 = 39
SR Check(If necessary): 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 4d6 ⇒ (4, 1, 6, 2) = 13
Damage: 4d6 ⇒ (3, 2, 2, 2) = 9
Damage: 4d6 ⇒ (4, 5, 1, 1) = 11
| Bjorn Brægrim |
Seeing confusion and panic from where he just came he sighs a bit then smiles "Now that's more like it" he snarls then reaching for his weapon he pauses. Best pick up one of the fallen guards weapons first and try that.
He reaches around back and pulls out the guards longsword that had remained imbedded into his side, then charges the first blob.
charge attack: 1d20 + 26 ⇒ (11) + 26 = 37
damage: 1d8 + 19 ⇒ (1) + 19 = 20
intimidate: 1d20 + 27 ⇒ (3) + 27 = 30
And then with a yell tries to intimidate it.
intimadate: 1d20 + 27 ⇒ (4) + 27 = 31
power attacking, furious focus, charging, sword and board, using a guards longsword.
Full round action charge, free action draw weapon (as part of moving), free action intimidate (cornugon smash), swift action intimidate.
| DireMerc |
CALGAR - DOWN THE STREET FROM THE PATHFINDER LODGE
Make a fort save for touching the slime Calgar (since you picked some up after casting resist acid.) Dc 24.
Two of Calgar's rays strike true causing the creature to bubble and hiss but it comes on. The attack did seem to be very effective on the creature however and it is diminished.
The creature comes forward and tries to slam itself into Calgar.
attack: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 12 ⇒ (4) + 12 = 164d6 ⇒ (2, 2, 4, 4) = 12
dealing 16 bludgeoning damage, 12 acid and make another for save. Dc 24.
------------------------------------------------------------------------
ELERA - INN ACROSS THE STREET FROM THE PATHFINDER LODGE
ok Elara how many rounds did that take? I counted 3 rounds?
The patron fails his save and is frightened.
The bite hits deals very little (2) damage, your shadow takes damage: 4d6 ⇒ (6, 5, 6, 4) = 21
acid damage and fort save. dc24.
probably not a good idea to use natural attacks, just saying
The creature heals back to full and attacks the shadow but misses.
attack: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 12 ⇒ (4) + 12 = 164d6 ⇒ (2, 4, 3, 2) = 11
You also notice that it killed a patron his is slowly turning into another. You figured in a little under a minute you will have a second one of these things to deal with.
------------------------------------------------------------------------
AT THE PATHFINDER LODGE (BJORN, REVERIE, TRIHEDRON, WYATT)
Bjorn's attack isn't very effective and the creature shows no fear...at least none that you can tell as it's hard to tell emotion on a blob.
The guard's sword melts to the hilt after your attack.
The creatures seem to be unaffected by the snow and hail (not dazed and they take nothing from the bludgeoning) however chunks of them become frozen and fall off and aren't reforming. They all move to attack Bjorn but he easily avoids the clumsy creatures. He remembers what that slime did to him last time he touched it.
attack: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 12 ⇒ (2) + 12 = 144d6 ⇒ (4, 3, 2, 3) = 12
attack: 1d20 + 15 ⇒ (7) + 15 = 221d6 + 12 ⇒ (5) + 12 = 174d6 ⇒ (5, 3, 3, 6) = 17
attack: 1d20 + 15 ⇒ (4) + 15 = 191d6 + 12 ⇒ (6) + 12 = 184d6 ⇒ (3, 1, 6, 2) = 12
| Galgar |
Seeing it Still alive and attacking him, Hmm Seemed like fire works on it He will 5 ft back and cast Tar Pool, 20' back so it covers the 5 ft area he just backed out of too.
Damage: 7d6 ⇒ (5, 1, 3, 1, 4, 6, 5) = 25
DC 26 reflex Save to not be entangled (No save for damage)
| Elara Korechilde |
Fort:1d20 + 12 ⇒ (16) + 12 = 28
As Elara terrifies the patron, her shadow feeds on his fear and four shadowy tentacles erupt out of its arms, undulating as it contemplates the enemy. Standing behind it, Elara lets loose a curse as she runs out the front of the inn, searching for help. Behind her, her shadow's tentacles contract around itself protectively.
Run out the inn door, look around; what do I see? Hoping for a light weapon, but some big strong fighters could be useful as well.
My twin uses Total Defense. AC: 45
| DireMerc |
Galgar
Thank you for the link to the spell it helps me make my post quicker
reflex: 1d20 + 1 ⇒ (11) + 1 = 12 The creature seems to slow down and a bit of it's lower body dissolves into the tar. It attempts to come forward to attack Galgar but it fails and it's body mixes in with the tar as it struggles to get out before it dissolves completely.strength: 1d20 + 12 ⇒ (7) + 12 = 19
--------------------------------------------------------------------
Elara
Why does the ac jump up 15 points for going defensive?
The slime creature attacks your shadow again but cant bypass it's defense.
attack: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 12 ⇒ (1) + 12 = 134d6 ⇒ (3, 4, 1, 3) = 11
Outside you spot an Orc warrior fighting 3 of the things at once while a group of warriors stand in front of the pathfinder lodge apparently observing the battle. You also notice another one of the creatures being dissolved in a pool of tar a little further down the road.
| Elara Korechilde |
I activated one defensive buff before I teleported and another got activated once that patron became terrified.
Elara's claws and teeth vanish before she runs up to the group of warriors and barks accommodatingly "I need a knife or a shortsword. Now!"
| Bjorn Brægrim |
ac 45?? Wow! That's enough to make the sword and board defensive fighter envious! Mind breaking it down how you did it?
Also... my weapon melted in one hit :p I am going to have to get a bit of a description of what's available on the ground weapon wise since he dosent want his weapon melting on him :) I'll even consider improvised weapons if that's available ^-^
Thinking to himself that he was right not to use his weapon, he gives a quick glance around to see what else is available.
| DireMerc |
Galgar is about 120 feet down the road he can see the commotion near the lodge from were he is.
------------------------------------------------------------------------
There is no weapon on the ground (none of the folk who died were carrying one except that one guard and his was dissolved when he transformed). Also the longsword you used wasn't even masterwork while yours is almost an artifact. Your weapon will be much more resistant to the acid that that thing was.
| Elara Korechilde |
Hmm; if things get desperate enough I might actually use Astral Construct, if the GM permits.
In regards to my AC- Dreads can wear light armor, I'm using a dex-focused build with weapon finesse, spent heavy on AC items and I get two buffs for being near frightened people which are quite substantial. If you want hard numbers I can nail it down.
| Galgar |
as he moves closer to the lodge, Galgar Sees a orc fighting 3 of the blobs. Well that's something You don't see often, orcs just wandering around the city, it is Magnimar tho so, i guess I shouldn't be TOO surprised. Hmm he looks in trouble, like he's looking for something. I wonder if he's ok with fire?
Stopping 50' away
[b]Hey you...you Need help? Want me to burn those things? It could get hot for you...
| Trihedron |
Trihedron shouts to the guards attacking the creatures - "Leave them to us and take cover inside the lodge!"
At Reveries' urge, he nods gravely - "Of course. What are these creatures? Do you know?"
From the entrance to the lodge, the dwarf becomes a veritable blur of motion, stringing and firing his bow with impossible speed.
Burning one Ki point for Ki Arrow -> Weapon Damage=Unarmed Damage
Using Flurry of Blows
Targetting priority: First the ones engaging friendlies -> Then the ones closest to the lodge
Flurry 1: 1d20 + 25 ⇒ (8) + 25 = 33Damage: 2d10 + 19 ⇒ (5, 5) + 19 = 29
Flurry 2: 1d20 + 25 ⇒ (17) + 25 = 42Damage: 2d10 + 19 ⇒ (2, 5) + 19 = 26
Flurry 3: 1d20 + 25 ⇒ (5) + 25 = 30Damage: 2d10 + 19 ⇒ (2, 2) + 19 = 23
Flurry 4: 1d20 + 20 ⇒ (8) + 20 = 28Damage: 2d10 + 19 ⇒ (2, 6) + 19 = 27
Flurry 5: 1d20 + 20 ⇒ (11) + 20 = 31Damage: 2d10 + 19 ⇒ (3, 6) + 19 = 28
Flurry 6: 1d20 + 15 ⇒ (5) + 15 = 20Damage: 2d10 + 19 ⇒ (7, 3) + 19 = 29
Trihedrons' actions are similar - even if he sees the creatures reforming, he keeps attacking to give the others some breathing room (while they are reforming, they are not attacking anyone correct?)
Previous Round 1?
Flurry 1: 1d20 + 25 ⇒ (7) + 25 = 32Damage: 2d10 + 19 ⇒ (4, 3) + 19 = 26
Flurry 2: 1d20 + 25 ⇒ (4) + 25 = 29Damage: 2d10 + 19 ⇒ (6, 2) + 19 = 27
Flurry 3: 1d20 + 25 ⇒ (8) + 25 = 33Damage: 2d10 + 19 ⇒ (9, 1) + 19 = 29
Flurry 4: 1d20 + 20 ⇒ (15) + 20 = 35Damage: 2d10 + 19 ⇒ (6, 7) + 19 = 32
Flurry 5: 1d20 + 20 ⇒ (13) + 20 = 33Damage: 2d10 + 19 ⇒ (1, 6) + 19 = 26
Flurry 6: 1d20 + 15 ⇒ (5) + 15 = 20Damage: 2d10 + 19 ⇒ (8, 9) + 19 = 36
Previous Round 2?
Flurry 1: 1d20 + 25 ⇒ (2) + 25 = 27Damage: 2d10 + 19 ⇒ (9, 4) + 19 = 32
Flurry 2: 1d20 + 25 ⇒ (9) + 25 = 34Damage: 2d10 + 19 ⇒ (6, 9) + 19 = 34
Flurry 3: 1d20 + 25 ⇒ (6) + 25 = 31Damage: 2d10 + 19 ⇒ (6, 10) + 19 = 35
Flurry 4: 1d20 + 20 ⇒ (8) + 20 = 28Damage: 2d10 + 19 ⇒ (9, 10) + 19 = 38
Flurry 5: 1d20 + 20 ⇒ (9) + 20 = 29Damage: 2d10 + 19 ⇒ (9, 1) + 19 = 29
Flurry 6: 1d20 + 15 ⇒ (1) + 15 = 16Damage: 2d10 + 19 ⇒ (8, 2) + 19 = 29
If I cannot retcon these rounds, disregard Trihedrons' actions :D
| Bjorn Brægrim |
Realizing he really has no other options he draws his mighty axe. with a quiet "sorry buddy" muttered under his breath.
When he hears another half-orc calling out to him, he gives a simple reply
"Fire away!"
He then attacks the left-most blob Hes left handed ^-^
To hit: 1d20 + 28 ⇒ (8) + 28 = 36
Damage: 1d8 + 21 ⇒ (4) + 21 = 25 + 1d6 ⇒ 5 fire damage Whops! Forgot flaming
Intimidate: 1d20 + 27 ⇒ (11) + 27 = 38
| Galgar |
Galgar will cast fireball. Trying just to just get the blobs but if he cant he will get Bjorn too. He will make sure tho he doesn't hit the watching guards or the creepy looking woman. to the point he will catch Bjorn if he has to to make sure he misses them.
Hearing Bjorn's Response "Fire in the Hole."
Cast Fireball
Fireball: 10d6 ⇒ (4, 3, 5, 5, 2, 2, 1, 6, 3, 4) = 35 Reflex DC 24 for 1/2
| Reverie Stormflower |
You do know that DR doesn't reduce physical damage from spells right?
Seeing her spell have less than hoped affect, she goes back with what works..
Attack, Manyshot, Rapid Shot, Haste, Deadly Aim.. Weapon is +5, so overcomes all DR minus DR/- or Epic..
Attack: 1d20 + 22 ⇒ (16) + 22 = 38
Dam: 2d8 + 40 ⇒ (4, 1) + 40 = 45
Attack: 1d20 + 22 ⇒ (1) + 22 = 23
Dam: 1d8 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 22 ⇒ (2) + 22 = 24
Dam: 1d8 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Dam: 1d8 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Dam: 1d8 + 20 ⇒ (2) + 20 = 22
| Wyatt Myved |
Turns and see's the fighting going on (I'm assuming) and draws out his brilliant mace (mace of pure energy hits against touch, can't affect undead, objects or constructs)
What on earth are these, is that blood or fungus!?
1d20 + 14 ⇒ (10) + 14 = 24 to hit 1d8 + 3 ⇒ (7) + 3 = 10 dmg if that doesn't harm it will channel to harm undead
| DireMerc |
Right my bad on that point Reverie but it would very quickly regenerate that damage. I'm not gonna retcon it those extra 2 full rounds at this time. As for the fireball the best way to aim it was to center it on Bjorn as he is surrounded by 3 ooze and the other was nearby and about to reform. Otherwise the best you could do was hit 2 of them.
The fireball explodes in the area catching Bjorn all and all 4 of the oozes. The oozes fizzle and melt in the fire.
Thrihedron explodes one and Reverie blows up another. They are not regenerating.
Bjorn and Wyatt attack and at the end of it 2 of the creatures are dead and two remain in fighting shape but are injured and not healing.
reflex: 4d20 ⇒ (7, 10, 12, 14) = 43
The two ooze who can still fight attack Bjorn again.
ooze 1: 1d20 + 15 ⇒ (13) + 15 = 281d6 + 12 ⇒ (3) + 12 = 154d6 ⇒ (3, 1, 5, 2) = 11
ooze 2: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 12 ⇒ (6) + 12 = 184d6 ⇒ (6, 6, 4, 5) = 21
| Reverie Stormflower |
Reverie aims down at one of the other oozes..
Attack, Manyshot, Rapid Shot, Haste, Deadly Aim.. Weapon is +5, so overcomes all DR minus DR/- or Epic..
Attack 1 ManyshotAttack: 1d20 + 22 ⇒ (8) + 22 = 30
Attack 2Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Attack 3Attack: 1d20 + 22 ⇒ (18) + 22 = 40
Attack 4Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Attack 5Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage 1 ManyshotDam: 2d8 + 40 ⇒ (2, 2) + 40 = 44
Damage 2Dam: 1d8 + 20 ⇒ (8) + 20 = 28
Damage 3Dam: 1d8 + 20 ⇒ (5) + 20 = 25
Damage 4Dam: 1d8 + 20 ⇒ (4) + 20 = 24
Damage 5Dam: 1d8 + 20 ⇒ (3) + 20 = 23
Confirmations
Attack 2Attack: 1d20 + 22 ⇒ (13) + 22 = 35
Attack 4Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damage 2Dam: 2d8 + 40 ⇒ (1, 1) + 40 = 42
Damage 4Dam: 2d8 + 40 ⇒ (8, 4) + 40 = 52
| Elara Korechilde |
As her twin holds off the goo monsters, Elara curses as no blade is proffered and runs back to just outside the door of the tavern. Looking in, she opens her eyes wide and they begin glowing a light silver as she concentrates hard.
Move back to just outside the tavern, begin casting Astral Construct. One-round casting time.
| Elara Korechilde |
Out of nothingness steps an enormous mass of clouded silver stone heaped into a roughly humanoid figure. Reaching out, it slams itself into the goo-monster that threatens Elara's twin.
Summon an astral construct behind the goo monster with the Power Attack and Extra Attack menu choices.
1d20 + 26 ⇒ (15) + 26 = 41 1d8 + 24 ⇒ (1) + 24 = 25
1d20 + 26 ⇒ (1) + 26 = 27 1d8 + 24 ⇒ (5) + 24 = 29
1d20 + 26 ⇒ (17) + 26 = 43 1d8 + 24 ⇒ (5) + 24 = 29
| Wyatt Myved |
tries to push himself between the oozes and any victims, or heroes etc. Also he shouts out
Get all Injured together after this attack and I'll heal them if I can, also that acid looks terrible! we need to find out what structures are safe and get folks moved there!
| Bjorn Brægrim |
Reflex save for fireball
1d20 + 8 ⇒ (9) + 8 = 17
"Haha ahahah!" He laughs as he takes the brunt of the fireball.
He then sets to work full attacking the remaining goo monster, his blood singing with the viloence.
Mighty Swing!: 1d20 + 28 ⇒ (7) + 28 = 35
Epic Wounds!: 1d8 + 21 + 1d6 ⇒ (3) + 21 + (3) = 27
Backswing!: 1d20 + 19 ⇒ (9) + 19 = 28
Gut Stab!: 1d8 + 21 + 1d6 ⇒ (2) + 21 + (2) = 25
Finishing Blow!: 1d20 + 14 ⇒ (18) + 14 = 32
The Finale: 1d8 + 21 + 1d6 ⇒ (5) + 21 + (3) = 29
The second d6 is fire damage.
Bjorn heals 2hp.
| Galgar |
A 1/2 orc in Green Robes approaches Bjorn "Sorry about that, didn't want to hurt innocents,and I knew they died to Fire. I'm Galgar. Not sure what those were, but they are not normal oozes for sure, they may be undead of some sort as I felt drained some by them when they hit me.
| Trihedron |
"These events are getting more grim each day - I hadn't seen a manifestation with such dangerous effect yet..."
| Galgar |
Galgar will head to the inn Damn these things are everywhere...
Cast Maximized Scorching Ray
Range Touch: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 (-4 for shooting into combat)
Range Touch: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 (-4 for shooting into combat)
Range Touch: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7 (-4 for shooting into combat)
Damage 1:24
Damage 2:24
Damage 3:24
| Trihedron |
Trihedron also dashes towards the inn after Galgar, while addressing the others - "It seems this is not yet over"
When he spots the golem facing the ooze he does not hesitate and unleashes a barrage at the ooze.
- Flurry of Arrows.
- Weapon is +5, so overcomes all DR minus DR/- or Epic.. (copied from Reverie ;)
- Burning one Ki point for Ki Arrow -> Weapon Damage=Unarmed Damage
Flurry 1: 1d20 + 25 ⇒ (8) + 25 = 33
Flurry 2: 1d20 + 25 ⇒ (17) + 25 = 42
Flurry 3: 1d20 + 20 ⇒ (13) + 20 = 33
Flurry 4: 1d20 + 20 ⇒ (19) + 20 = 39
Flurry 5: 1d20 + 15 ⇒ (8) + 15 = 23
Flurry 6: 1d20 + 15 ⇒ (12) + 15 = 27
Damage 1: 2d10 + 19 ⇒ (1, 7) + 19 = 27
Damage 2: 2d10 + 19 ⇒ (8, 2) + 19 = 29
Damage 3: 2d10 + 19 ⇒ (3, 3) + 19 = 25
Damage 4: 2d10 + 19 ⇒ (7, 1) + 19 = 27
Damage 5: 2d10 + 19 ⇒ (3, 4) + 19 = 26
Damage 6: 2d10 + 19 ⇒ (7, 1) + 19 = 27
| Reverie Stormflower |
After the last ooze is dealt with Reverie will attempt to gather everyone.. "Im going to cast a spell that will let us all walk on air.. We should search the city for any more of these things.."
Cast Longstrider and Communal Air Walk, lasting 25 mins on each of yall..
She commands Reggie to guard the lodge and then sets down her bow and quiver and shapeshifts into a Huge Air Elemental. Picking up her bow/quiver she takes off at 120'/round searching for more of these things..
| Bjorn Brægrim |
So a six second tick. You take 5 damage, I heal 6.
Bjorn motions to Wyatt and then to his half melted side, the wound looks gruesome yet the orc seems only mildly inconvenienced.
"Can you do something about this? It itches."
6 con damage is surprisingly annoying...
| DireMerc |
with the construct, the burning rays and the pelting of magical arrows the ooze in the inn is quickly destroyed.
Reverie flies up and it seems her hunch was correct she spots more of the creatures at several locations in town...Some battling a group of hellknights to the north, a few more being engaged by a group of guild wizards to the west. w
However looking from the sky you notice that those who aren't currently fighting are all going towards the center of town were they are merging together into a single quickly growing being. The blob they are merging into is already huge and measuring over 15 feet in diameter.
You also notice a strange man wearing a black fox mask standing near the large blob seeming undisturbed by it. He just seems to be...waiting and watching it grow.
| Wyatt Myved |
Points excitedly towards the figure
He looks like a likely source of information, if not the cause of things!
He leads the group down into the alley leading up to the square
We can approach on foot and see what's to be done about this, I'm sure he's an agent of this problem, but on the off chance he's not, we can hopefully get a few words in with him first
| Reverie Stormflower |
After noticing the growing blob and the man Reverie returns to the group to relay the info.. "This man in black is obviously a part of all this.. He and his blob should be dealt with immediately.. I think me and Trihedron can take care of the blob.. The rest of you should focus on the man.. Come we must hurry..
Casting Communal Stoneskin, 20mins for everyone.. Casting Death Ward(13 mins) and Echolocation(130 mins) on myself..
You all have Air Walk for 25 mins and Stoneskin for 20 mins
| Elara Korechilde |
The last ooze dealt with, Elara nods in satisfaction. Donning her mask, she walks over to the new arrivals. "My name is Tamilia; I believe I may be of use to you. I trust my servant is proof enough?" She gestures towards the large golem as it crashes its stone-like hands together in a roar.
Presuming you all agree...
Watching the woman leave and return with word of the group's enemy, Tamilia nods and, without surprise, sprints into the air after her, heading for the center of town.
| Galgar |
To Wyatt You have any more of those restores? and could you spare a lil healing before we are off
Before Everyone Starts Breaking up Wait a Moment.
Cast Haste on everyone will last 15 rnds
That might be useful.Grins Galgar with his tooth smile
Lets Go... and heads toward the center of town using wind walk but staying at street level
I'll wait to see if we can tell what the man is doing before I do another action
| Wyatt Myved |
he restores galgar
Stay within a stones throw of me at all times!
casts status and then casts shield other on Bjorn and Galgar while handing them each a platinum ring
Wear this and I'll protect you!
He also channels for after having taken on 60damage from people through the links 9d6 ⇒ (3, 2, 1, 4, 6, 3, 4, 4, 5) = 32 (everyone heals 32, he heals 50)
| Bjorn Brægrim |
Alright, lots happened :P
Restoration, 3 round casting time. Gets rid of -6 con and -1 cha. Yay!
Air Walk. 25 minutes
Stoneskin. 25 minutes
Haste. 15 rounds
Channel. I heal 35
Shield other.
Life Link. I heal 8 hps, Wyatt takes 5.
(Btw I heal extra every time I am healed by half my con score, just so you know)
Wowzers... how long did we spend buffing? Well I'm not complaining...
Let me add these then I'll post again.