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"Not quite Nella." Maym glances up to the top of the warehouse. "Doesn't look promising but through the roof may catch them off guard."
EM±GM: How easy does the building wall look to be climbed? How stable does it look?

EM±GM |

Hmm... the entire building is in rough shape, though still holding together. No one's probably been up on the roof in a long time, so how stable it would be is an unknown from down below... you do remember part of one corner is sagging... which isn't a good sign.
As for climbing up, lets say put it around a DC 20... as there are not really many things to hang onto.

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Sensing that things might turn to battle, Malusha pulls out his crossbow and loads a bolt in it. He looks towards Nella. "You might want to get ready." He smiles at her.

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"I've got rope and grappling hook, and I can climb. I can scout it out."
Jones pulls out a rope with a grappling hook attatched and starts to make his way around the corner (toward the water). If they agree, Jones will toss the grappling hook up.
Taking 10 on a climb check for a 17 to climb up the rope to the roof.

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"I'll go with you Jones. Give the rope a tug if the roof will be safe enough for the both of us." Masym says as he moves behind him. "If Jones gives the OK then we can try scaling the wall."

EM±GM |

With the rope, Jones will be able to climb up to the roof easily enough... though it is nowhere near quiet. The entire warehouse creaks and groans as he climbs upwards, easily noticeable in the quiet evening streets. You can only guess what it'd sound like inside the building itself.
He will also find it hard to see. This part of the district does not see much traffic come evening... not legitimate types anyway... so the city does not light the streets after sunset. Combine that with the fog and the heavily clouded sky from the earlier rain, and visibility is near zero.
The roof where he climbs up seems sturdy enough however, though whether it offers any kind of access point you can't tell.

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Nella simply smiles and clutches her holy symbol for a moment. Even though she'd found that she could just as easily channel Shelyn's power through the tattoo she'd gotten during their earlier adventures, Nella still appreciated the feeling of having something solid to hold on to.
"I'm as ready as I'll ever be," she whispers as she watches Jones scale the wall, wincing slightly as the building utters its protests the entire way.

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Masym gives the others a thumbs up and proceeds to shimmy up the rope. Once on the roof he will keep an eye on Jones, unwilling to test how strong the roof is for the moment.
Take 10 on Climb, total 18.

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Here we go, oh oh,
Like a jelly roll oh oh oh she sings a bit.
to inspire confidence +2 to skill checks.climb

EM±GM |

For the record, the roof is about 20' above the ground, and flat rather then pitched
Jones solves the lighting issue with a brightly glowing flame, that proceeds to orbit around his head. You can easily track his progress as he makes his way slowly across the warehouse roof.
Inspired by Phoebee's song, Masym quickly joins him up there, though stays near the edge, so as not to tempt the poor construction more then necessary.
Jones' light easily lights up the entire roof, though dimmer near the edges. You can see where the ceiling sags, over towards the northwest corner, but quickly realize that the roof was designed for Varisian weather... which means lots of rain, not interior access. There are no obvious entryways up top, mostly just bird droppings, moss, and pools of standing water.
Although no expert, you do know that the sagging roof is probably the result of decades of rot in the support beams underneath.
You suspect any significant amount of weight on that section might cause it to collapse...
Which, though it might then allow access inside... would not be a controlled entry by any means... and in fact might do you more harm then good

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Masym motions to Jones, first pointing at the sagging roof then slashing his throat as he mimes stepping onto it.

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I do like the view she says as Masym climbs up.

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Jones nods at Masym and walks back to him, "Doesn't seem like there's any access up here unless we make our own. If we do that we might as well go through the door."
Jones climbs back down the rope. After he and Masym make their way back down, "There's one more thing we can try before brute force. Pheobee, you can cast charm spells, right? If we can get the guard to open the eye slot again, could you charm him into opening the door?"

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I like making friends! she says.

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Jones sighs, "Then I guess there's just one option left . . . unless someone else has another idea." Jones pauses to see if anyone has an idea before taking aim at the door with his bow and a blunt arrow.
If no one objects, Jones is going to start smashing the door down with bludgeoning arrows.
Round 1
Move action: Martial Flexibility (Rapid Shot)
Comp Longbow: 1d20 + 10 ⇒ (6) + 10 = 16
Bludgeoning Damage: 1d8 + 10 ⇒ (4) + 10 = 14

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Masym takes a position around Jones shoulder, holding a tanglefoot bag at the ready.
Round 1:
Masym readies to throw a Tanglefoot Bag at any target he sees once the door is broken down.
Ranged Touch: 1d20 + 8 ⇒ (9) + 8 = 17

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Nella facepalms as Jones pulls out blunt arrows and begins readying his bow. "Wouldn't a solid kick or maybe a shoulder do the trick quicker?" she asks as she draws out a wand and waves it over the party. "Or is this some sort of new technique?"
______
Nella uses her wand of Bless! 32 charges remaining.

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All right.
Jones kicks the door in.
Strength Check: 1d20 + 2 ⇒ (3) + 2 = 5
On the second try.
Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22

EM±GM |

Not finding any other options, and pretty sure that any chance of surprise has long ago left, you decide to take the direct approach. In this case, that means Jones directing a heavy boot into the door. Its rickety status more or less pans out, as it only takes him two quick kicks to shatter whatever lock was holding it shut, and it crashes inwards.
As Nella uses her wand, not at all rusty after long disuse, Masym stands ready to use his tanglefoot bag at whoever is waiting on the far side... but there is no one, only the dark confines of the warehouse being pushed back by the light of Jones' ioun torch.
Through the door, you see piles of boxes, crates, and barrels of all sorts, stacked high towards the ceiling, almost giving the appearance of walls. A clear path through the maze of crates runs off to the northwest.

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Tchak draws his blade, and sighs softly, whispers to it... "No worries. Patience, my friend. I do believe you'll be tasting blood soon."

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"That's one way to open the door." Malusha smiles and shakes his head. "You know, this isn't the first time that we wished we had someone with some lock picking skills." He follows the group into the building.
He looks at Tchak. "Are you talking to your blade?"

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"Why wouldn't I? Oblivion speaks to me, it would be impolite not to talk back."

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Masym holds up his finger to his lips, indicating he wanted silence. Dropping the tanglefoot bag back into his pouch, he bends down looking for signs of the occupant's tracks.
Survival (Track): 1d20 + 8 ⇒ (11) + 8 = 19

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Naybe they have a secret door she says as she begins to look around
Perception 1d20 + 9 ⇒ (19) + 9 = 28

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Tchak walks into the warehouse, looking for the guys who were in here and answered the door earlier... or anyone else for that matter.

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I have got good eyes she says Because I like to eat, eat, eat, apples and banannas. I like to eat, eat, eat, eat them every day with a giggle.

EM±GM |

Masym cautiously enters through the door, all business as he studies the floor for signs of the recent occupants. He notices evidence of a great deal of activity, as it looks like much of the room's contents used to be piled haphazardly in the area, but many people have been working on stacking it up as it is now. It is impossible to tell recent tracks in all the confusion, though most of the traffic seems to follow the openings in the stacks.
Jones Init: 1d20 + 5 ⇒ (1) + 5 = 6
Malusha Init: 1d20 + 3 ⇒ (14) + 3 = 17
Masym Init: 1d20 + 4 ⇒ (16) + 4 = 20
Nella Init: 1d20 + 6 ⇒ (13) + 6 = 19
Phoebee Init: 1d20 + 3 ⇒ (13) + 3 = 16
Wei Tchak Init: 1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (14) + 6 = 20
Ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6, 1d8 ⇒ 4
Ranged touch vs Jones: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Ranged touch vs Masym: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
4d20 ⇒ (19, 13, 18, 9) = 59
The others slowly follow him in, alert for signs of trouble. Jones' light flickers amid the crates casting odd shadows everywhere as he moves.
It is Phoebee who first realizes the various creaks and groans of an old dilapidated warehouse contain more then just that. Able to see even into the dim light up near the top of the stacks, she spots movement, and shouts a warning to the others!
But not in time to prevent the ambush, as a small object arcs through the air towards you from off to the right, high up in the stacks.
It hits the ground right between Wei Tchak and Phoebee, and suddenly bursts with a deafening sound!
Need a Fort save (DC 15) from everyone or be deafened! Phoebee gets an extra +4 on this save.
As the thunderstone hits, two more small objects arc through the air after it, one from the north, and another from the east. The first is aimed at Jones, but lands well off the mark, releasing a white gooey substance over the floor harmlessly. The second however, lands right at Masym's feet, unleashing its gooey resin all over his legs and floor.
Masym, you are entangled! and need to make a Reflex Save (DC 15) or also be glued to the floor and unable to move
Not done yet, you suddenly realize a number of boxes and crates start to shift, and topple over with a crash right down on top of 1d3 ⇒ 3 Jones!
Jones, Reflex save (DC 14) or take 1d6 + 3 ⇒ (5) + 3 = 8 damage from the falling crates!
- Surprise Round-----
Phoebee ----> we are here!
- Round 1-----
red, yellow
Masym (entangled), Nella
green
Malusha, Phoebee, Wei Tchak
blue
Jones
Phoebee gets an action in the surprise round, as she heard one of them!
Fort saves pending from everyone
Reflex saves pending from Jones and Masym

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Fort save DC 15 (Deafened): 1d20 + 6 ⇒ (11) + 6 = 17 succeeded.
Reflex Save DC 15 (Entangled): 1d20 + 9 ⇒ (1) + 9 = 10 Failed, Entangled.
Masym mutters a curse as his feet are stuck to the floor.
Damn them for stealing my idea!

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Fort 1d20 + 1 + 1 + 4 ⇒ (9) + 1 + 1 + 4 = 15

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Surprise Round
The bard responds to the person who threw the thunderstone with sound of her own. As she strums her mandolin the notes turn into music
2d6 ⇒ (1, 6) = 7
Reflex Save 14

EM±GM |

Jones is unable to dodge the crates in time, and they strike him solidly and he goes crashing to the ground along with them. One of the boxes breaks open sending thousands of small metal rings cascading out onto the floor, drowning out Masym's curses as the tanglefoot bag glues him to the floor.
Jones is knocked prone!
Phoebee... you didn't say, but I'm assuming you're casting chord of shards... as its a 15' cone, I'll also assume you 5' step one square, so it reaches both the guys on that side (instead of none of them!)
Phoebee responds with a high shrill note on her mandolin, that quickly transform into a small spray of razor sharp shards that fan out towards the attackers to the east.
reflex: 1d20 + 5 ⇒ (15) + 5 = 20
red vs ff Tchak: 1d20 + 4 ⇒ (6) + 4 = 10, 1d8 + 2d6 ⇒ (8) + (6, 4) = 18
yellow vs ff Nella: 1d20 + 4 ⇒ (20) + 4 = 24
confirm: 1d20 + 4 ⇒ (14) + 4 = 18, 2d8 + 2d6 ⇒ (5, 3) + (4, 6) = 18
will: 1d20 + 1 ⇒ (19) + 1 = 20
Both of them give startled yelps, and dive behind nearby crates, as the shards of crystallized sound pelter the boxes... one of the barrels breaks open, and some sort of powder starts spilling out. Unfortunately, both the men seem to have dodged the shards themselves.
In response, they both pop their heads back up again, and fire crossbows at the slower acting pathfinders in behind. The first finds himself with a clear shot to Wei Tchak, with Jones now on the floor, and uses the opening to launch a bolt into the tengu's left shoulder! (18 damage to Wei Tchak). The other, with Phoebee no longer in his way, lines up Nella and fires a deadly accurate shot that sinks deeply into her side, sending her reeling against the crates just to keep on her feet. (crit! 18 damage to Nella) Shelyn's wards do not protect her for once!
edit: Oops, almost forgot my will save!... but no change!
The two men then disappear to the right somewhere, neither visible to you any longer, but you can hear them clambering down the crates on the far side.
red and yellow moved, and are not visible any more, though I kept the tokens on the map there
- Round 1-----
red, yellow
Masym (entangled), Nella (-18) <---- we are here!
green
Malusha, Phoebee, Wei Tchak (-18)
blue
Jones (prone, -8)
Active Conditions: Bless (+1 to hit)
Masym and Nella are up!
Fort saves pending from Malusha, Nella, and Wei Tchak

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Masym pulls out his longsword and hacks viciously at the goo entangling his legs while he studies the closest pirate intently.
Round 1:
Move: Studied Action on Green Pirate.
Attack: Slash at the Goo (takes 15 points of damage to free himself)
Auto-hit: Slashing damage: 1d8 + 2 ⇒ (6) + 2 = 8
.
Status: Entangled, Studied Target => Green.

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fort save dc 15: 1d20 + 5 ⇒ (8) + 5 = 13

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Fort (DC 15): 1d20 + 8 ⇒ (11) + 8 = 19
Nella shrieks with surprise as a deafening bang erupts in their midst and then again in pain as a crossbow bolt sinks into her side. She staggers as the ringing in her ears subsides, calling upon Shelyn's power to summon a ghostly glaive - it swings at Blue!
Spiritual Weapon vs. Blue (Glaive): 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
______
Nella casts Spiritual Weapon!

EM±GM |

Though Nella manages to cover her ears in time to avoid going deaf, Wei Tchak is not so fortunate. His delicate avian sensory organs battered by the sonic attack, the tengu suddenly finds himself unable to hear anything at all!
Masym hacks at the goo holding him fast to the warehouse floor, while Nella calls upon Shelyn, and summons a spiritual weapon to harry the attacker to the north!
2d20 ⇒ (7, 20) = 27
"We told ya to get lost!" Yells the one who pushed the crates onto Jones. He pulls out a crossbow of his own, and shoots at the entangled Masym while he is unable to get away. His aim is good, but he curses when he realizes he didn't catch him as unaware as he was hoping. (7 damage to Masym)
And, for informations sake, the guys up on the crates are 10-15 feet up.
Climbing the stacks is a DC 10
- Round 1-----
red, yellow
Masym (entangled (7), -7), Nella (-18)
green
Malusha, Phoebee, Wei Tchak (-18, deaf) <---- we are here!
blue
Jones (prone, -8)
Active Conditions: Bless (+1 to hit)
Malusha, Phoebee, and Wei Tchak are up!
We'll get to you eventually, Jones, honest!
Fort save pending from Malusha

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Sorry for the delay. Been travelling and didn't have a chance to get online till now.
Fort save: 1d20 + 6 ⇒ (12) + 6 = 18
Malusha jumps nearly out of his skin when the thunderstone strikes. He hears Nella's shriek then looks in horror at the crossbow bolt protruding from her side. "Where did that come from?" Anger blazes in his eyes. He spots one of the thugs and assumes it was the one who shot Nella. He aims his crossbow at the bandit on top of the stacks and fires a quick shot. As soon as the bolt is away he loads another one.
crossbow@blue,bless: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d8 ⇒ 3
Standard: fire crossbow, Move: reload

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Tchak puts his blade between his teeth and tries climbing.
climb: 1d20 + 3 ⇒ (14) + 3 = 17

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The bard begins an inspirational song, at the pirates
Smelly pirates, smelly pirates, what are they feeding you?
Smelly pirates, smelly pirates, it's not your fault.
They won't take you to the vet
even though you've got a barnacle
Smelly pirates, smelly pirates, its not your fault

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Hey, he got better with his crossbow she says with a smile.

EM±GM |

Malusha leaps to defend Nella, and fires a bolt at one of the thugs up on the stacks... and hits!
Wei Tchak, now deaf, decides to climb up the nearest pile of crates, hoping to get at the man up above. They seem unusually unstable, but he still manages to get himself up to the top of the pile. The light on the far side of the crates is quite dim, but no match for his avian eyes, and he can spot one of the other thugs back down below on the that side. Unfortunately, he can not hear the inspirational song Phoebee starts up behind him.
The last man curses as he tries to avoid the ghostly glaive trying to hack him down, only to get winged by a crossbow bolt from Malusha. He pulls out a small vial, and quickly drinks it, disappearing from sight!
- Round 1-----
red, yellow
Masym (entangled (7), -7), Nella (-18)
green
Malusha, Phoebee, Wei Tchak (-18, deaf)
blue (invisible, -3)
Jones (prone, -8) <---- we are here!
Active Conditions: Bless (+1 to hit), Inspire Courage (+1 to hit/damage) [Except Wei Tchak]
Jones, finally!

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Jones stands up, takes a 5' step between Masym and Nella and readies an attack on the first enemy that shows its face.
Comp Longbow: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage: 1d8 + 10 + 1 ⇒ (4) + 10 + 1 = 15

EM±GM |

Jones gets to his feet, and takes a step back, bow at the ready for someone to shoot!
The green one doesn't count? Admittedly he has cover... but you can see him =0
You see no sign of the two who dropped down on the far side of the stacks of cargo.
- Round 2-----
Masym (entangled (7), -7), Nella (-18) <---- we are here!
red, yellow, green
Malusha, Phoebee, Wei Tchak (-18, deaf)
blue (invisible, -3)
Jones (readied, -8)
Active Conditions: Bless (+1 to hit), Inspire Courage (+1 to hit/damage) [Except Wei Tchak]
Back to the top! Masym and Nella!

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With her original target out of sight, Nella directs her glaive to attack the only remaining thing that she can see, while she sends out a small healing pulse to help her friends.
Spiritual Weapon vs. Green: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Channel: 2d6 ⇒ (1, 6) = 7