EM - [PFS] 4.15 The Cyphermage Dilemma (Inactive)

Game Master Evil Minion


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Alright then, everyone seems to have given the OK for a reunion tour!

Creating a discussion thread to allow for everyone to ponder what to play and when to start.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Right now Phoebee is a 3.1 but should have at least another 2 credits under her belt, One DM and another scenario she is going through. Is there a follow up to the arc we did?

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak is still 3rd I think... .I'll have to go check... yup - needs 1 more xp to be 4th.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

~Hellurrr!

Nella hasn't been played (she's at 5.0) since we finished up a couple of months ago so it's good to see that a couple of people have caught up to her a bit :)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

We trying we trying


Followup? Um.... it wasn't really an actual arc... I just kinda grabbed 6 scenarios that all were geographically in the same area, and tried to make them seem to be all connected. (Though I suppose 3 of them were an actual arc, so that helped it all work).

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym is at 3.2 just like Wei Tchak so that should not be a problem. Once this Cosmic Captive special is completed then I think we can start :)


But then who will you play in the Gameday special?! =)
I noticed you and Ladile and I were at all the same table for that.

We can run this in the 2nd slot too, to account for that stuff if necessary. There's no rush, its over 2 months away already.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Either option (Session 1 or 2) is fine with me. And yeah, I saw that three of us are at the same table for Solstice Scar! It'll be nice to sit on the same side of the GM screen with you :)

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Actually, I just noticed that Phoebee is signed up for a Solstice Scar table. Maybe we should do our reunion game during Session #2 so that anyone wanting to play their character in the special during Session #1 can do so? :)

*edit* As for what to play, I have many, many more scenarios unplayed than played so Nella should be good for most anything.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I'm also signed up for a session #1 game. Not Solstice Scar since I did that one live at PaizoCon. :-)

Since so many people are signed up for session #1 I think it would be best for us to start our reunion with session #2 (just like Nella suggested).

I'm at level 4 now.

As for scenarios, if your thinking of doing a sequence then maybe we can do the same as your "hot, hot, hot" sequence? Although I've already played Hall of Flesh Eaters and Kaava Quary with a different character. I didn't check the levels of the scenarios on your list so maybe it wouldn't work with our characters.

I'm pretty much fine with anything. Excited about the reunion.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Hey, you'll be able to catch up to me just a little bit more! That would also let Masym play Masym instead of a pregen during Solstice Scar, hehe.

No plans to play Nella in anything during Gameday besides whatever this group decides to play. I'm trying to keep my plate somewhat light since I'm going to be doing some GMing (!!!) during that period too :D


Just to clarify...

I'm just talking about doing a single scenario here, for Gameday6... not a whole series of them like last time!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I've a lot less scenarios that I have done than haven't. I have a 4th level warpriest who is in an arc of adventures and then Phoebee and a rogue are 3rd levels in Standard with a 3rd level cleric of Shyelyn in Core. All my other characters are 1st or 2nd.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

trying to get into a 3-4 game of Scar but they are all full... currently registered for a 7-8 game with another char, but would happily switch if another 3-4 game opens... that would make Tchak lvl 4 for our reunion game.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Single scenario is fine with me. And I don't really care which one. Maybe you can post a list of possible scenarios and we can tell you which ones we've already done.


Tchak has two months to work with before we even get there. You could get it elsewhere too =)

Anyway, sounds like we'll have five 4's (or close to it) and Nella at 5! That works!

Also sounds like we'll aim for the second part of Gameday to start.

Now just need a scenario to run!

Wei Tchak, you probably have played the most, so perhaps if you pick a few options, and we'll winnow down from there? Unless someone else has some thoughts.

(I currently have all scenarios from season 0 up to and including 7.28 (except a couple of the specials))

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Here's a list of all the one's I haven't played that aren't 7-11 or up... some of them are still too high for this group, but I didn't remove em all...

ID Title Level Range

1-37 The Beggar's Pearl 1-7
1-50 Fortunes Blight 5-9
1-51 The City of Strangers Pt 1:The Shadow Gambit 1-7
1-52 The City of Strangers Pt 2: The Twofold Demise 1-7
1-56 The Jesters Fraud 5-9
2-01 Before the Dawn Pt 1: The Bloodcove Disguise 1-7
2-02 Before the Dawn Pt 2: Rescue at Azlant Ridge 1-7
2-03 The Rebels Ransom 5-9
2-06 The Heresy of Man Pt 1: The First Heresy 5-9
2-07 The Heresy of Man Pt 2: Where the Dark Things Sleep 5-9
2-09 The Heresy of Man Pt 3: Beneath Forgotten Sands 5-9
2-11 The Penumbral Accords 1-5
2-21 The Dalsine Affair 1-7
2-23 Shadows Last Stand Pt 1: At Shadows Door 1-7
2-24 Shadows Last Stand Pt 2: Web of Corruption 1-7
2-25 You Only Die Twice 5-9
2-EX The Midnight Mauler 1-7
3-02 Sewer Dragons of Absalom 3-7
3-03 The Ghennet Manor Gauntlet 5-9
3-05 Tide of Twilight 1-5
3-06 Song of the Sea Witch 3-7
3-07 Echoes of the Overwatched 1-5
3-08 Among the Gods 3-7
3-09 The Quest for Perfection Part 1: The Edge of Heaven 1-5
3-10 The Immortal Conundrum 5-9
3-11 The Quest for Perfection Part 2: On Hostile Waters 1-5
3-13 The Quest for Perfection Part 3: Defenders of Nesting Swallow 1-5
3-15 The Haunting of Hinojai 5-9
3-16 The Midnight Mauler 3-7
3-19 The Icebound Outpost 1-5
3-21 The Temple of Empyreal Enlightenment 1-5
3-24 The Golden Serpent 5-9
3-25 Storming the Diamond Gate 3-7
3-EX The Cyphermage Dilemma 1-5
3-SP Blood Under Absalom 1-11
4-02 In Wrath's Shadow 3-7
4-03 The Golemworks Incident 5-9
4-05 The Sanos Abduction 3-7
4-06 The Green Market 5-9
4-07 Severing Ties 1-5
4-13 Fortress of the Nail 5-9
4-14 My Enemy's Enemy 3-7
4-15 The Cyphermage Dilemma 1-5
4-16 The Fabric of Reality 5-9
4-18 The Veterans Vault 1-5
4-21 Way of the Kirin 3-7
4-23 Rivalrys End 3-7
4-EX Day of the Demon 3-7
4-SP Race for the Runecarved Key 1-12
5-02 The Wardstone Patrol 3-7
5-04 The Stolen Heir 1-5
5-06 You Have What You Hold 3-7
5-07 Port Godless 5-9
5-11 Library of the Lion 1-5
5-13 Weapon in the Rift 5-9
5-14 Day of the Demon 3-7
5-19 The Horn of Aroden 1-5
5-20 The Sealed Gate 7-11
5-24 Assault on the Wound 3-7
5-99 The Paths We Choose 3-7
5-SP Siege of the Diamond City 1-15
6-00 Legacy of the Stonelords 1-11
6-03 The Technic Siege 5-9
6-05 Slave Ships of Absalom 1-5
6-07 Valley of Veiled Flame 5-9
6-15 The Overflow Archives 1-5
6-17 Fires of Karamoss 5-9
6-18 From Under Ice 1-5
6-21 Tapestrys Toil 5-9
6-22 Out of Anarchy 1-5
6-97 Siege of Serpents 1-11
7-01 Between the Lines 1-5
7-02 Six Seconds to Midnight 3-7
7-13 Captive in Crystal 5-9
7-21 The Sun Orchid Scheme 1-5
7-98 Serpents Ire 8-8
8-15 Hrethnars Throne 5-9
8-18 Champions Chalice, Part 1: Blazing Dangerous Trails 1-5
8-19 Treacherous Waves 3-7
8-21 Champions Chalice, Part 2: Agents of the Eye 1-5


You know, it is a much smaller list if you remove the 5-9's and multi-table specials too =)

(Took out the 4 season 8 ones, as I don't have those... and the QFP trilogy as I know Jones ran through those. (also took out From Under Ice... as I'm pretty sure you've played that...))

Shorter List!:
1-37 The Beggar's Pearl 1-7
1-51 The City of Strangers Pt 1:The Shadow Gambit 1-7
1-52 The City of Strangers Pt 2: The Twofold Demise 1-7
2-01 Before the Dawn Pt 1: The Bloodcove Disguise 1-7
2-02 Before the Dawn Pt 2: Rescue at Azlant Ridge 1-7
2-11 The Penumbral Accords 1-5
2-21 The Dalsine Affair 1-7
2-23 Shadows Last Stand Pt 1: At Shadows Door 1-7
2-24 Shadows Last Stand Pt 2: Web of Corruption 1-7
3-02 Sewer Dragons of Absalom 3-7
3-05 Tide of Twilight 1-5
3-06 Song of the Sea Witch 3-7
3-07 Echoes of the Overwatched 1-5
3-08 Among the Gods 3-7
3-16 The Midnight Mauler 3-7
3-19 The Icebound Outpost 1-5
3-21 The Temple of Empyreal Enlightenment 1-5
3-25 Storming the Diamond Gate 3-7
4-02 In Wrath's Shadow 3-7
4-05 The Sanos Abduction 3-7
4-07 Severing Ties 1-5
4-14 My Enemy's Enemy 3-7
4-15 The Cyphermage Dilemma 1-5
4-18 The Veterans Vault 1-5
4-21 Way of the Kirin 3-7
4-23 Rivalrys End 3-7
5-02 The Wardstone Patrol 3-7
5-04 The Stolen Heir 1-5
5-06 You Have What You Hold 3-7
5-11 Library of the Lion 1-5
5-14 Day of the Demon 3-7
5-19 The Horn of Aroden 1-5
5-24 Assault on the Wound 3-7**
5-99 The Paths We Choose 3-7
6-05 Slave Ships of Absalom 1-5
6-15 The Overflow Archives 1-5
6-22 Out of Anarchy 1-5
7-01 Between the Lines 1-5
7-02 Six Seconds to Midnight 3-7
7-21 The Sun Orchid Scheme 1-5

The ones in bold are the ones I've not played before... I generally try not GM something until I've managed to play it at least once. (Only 6 of them... not bad =))
**Would recommend against 5.24, as I'm not sure how one would do the mass combat rules over PbP and would not be eager to sort that out =)

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

What about the Icebound Outpost (3-19)... sounds like we could have a cold reunion lol. Other than that, I don't know much about these mods, so have no special opinion other than that I'd rather do an older mod than a newer one (just to try to get older ones out of the way.


Icebound is inside the Hao Jin tapestry.
Among the Gods also has cold dangers (more so then Icebound) as your ascending a mountain, if showing off your endurance skills is your aim. Its kind of a vague follow-up to Among the Living and Among the Dead.

Umm... Beggars Pearl is an interesting story involving finding a lost Dwarven outpost (was one of the first scenarios I ever played!) Takes place in the mountains between Andoran and Cheliax. How well its weathered the many years since it came out, I do not know! =)

The Sanos Abduction can be fun, from an encounter standpoint. Though that might amuse me more then you guys. =) Takes place in the forest east of Magnimar.

City of Strangers and Shadows Last Stand involve rooting out more Shadow Lodge bases (like the Shades of Ice ones we did). The first another base in Magnimar, the later the ringleader in Almas... be easy to skip the first and go to the meatier second.

Otherwise, if you want to visit a particular place, that might help... or if the PC's have wandered off to other places, we might be able to find one around wherever they are now.

Shrug.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

I'm currently in a Sanos Abduction game with another character so can't do that... no particular place in mind re: locations...

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Are there any that have a Shelyn focus.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I have played Overflow Archives but none of the others from the short(er) list. So I'm happy with any of them. I tend to agree with Tchak about doing the older ones. At some point they might get retired and then not be available at all.

As for location, I don't care. When we left off our series Nella and Malusha were making plans to go to Osirion. Maybe that can work into it. But from my point of view it doesn't have to.


I can't think of any scenarios with Shelyn references to be honest...

And none of the ones listed take place in Osirion (Though I think the Sun Orchid Scheme might be in the country next door (Thuvia). Unsure as I've not played it! =))
Though I suppose Storming the Diamond Gate gets partial credit... that one was in Osirion once. =)


Actually, it occurs to me that, if I sign up early, they actually will provide me with the scenario for free.
So I guess it doesn't matter that I don't have any of the season 8 stuff... I could have it if needed. Admittedly, I've only played 2 of those.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Of that original list, I actually just played both parts of Champion's Chalice at a convention a couple of weeks ago. Other than that, I should be good.

However I think Masym's player has played a few of the earlier season scenarios and I know he's done Overflow Archives already.


We're down to about 27 choices or so =)

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

As Nella indicated, I did play quite a few older scenarios, which I have crossed off here:

1-37 The Beggar's Pearl 1-7
1-51 The City of Strangers Pt 1:The Shadow Gambit 1-7
1-52 The City of Strangers Pt 2: The Twofold Demise 1-7
2-01 Before the Dawn Pt 1: The Bloodcove Disguise 1-7
2-02 Before the Dawn Pt 2: Rescue at Azlant Ridge 1-7
2-11 The Penumbral Accords 1-5
2-21 The Dalsine Affair 1-7
2-23 Shadows Last Stand Pt 1: At Shadows Door 1-7
2-24 Shadows Last Stand Pt 2: Web of Corruption 1-7
3-02 Sewer Dragons of Absalom 3-7
3-05 Tide of Twilight 1-5
3-06 Song of the Sea Witch 3-7
3-07 Echoes of the Overwatched 1-5
3-08 Among the Gods 3-7
3-16 The Midnight Mauler 3-7
3-19 The Icebound Outpost 1-5
3-21 The Temple of Empyreal Enlightenment 1-5
3-25 Storming the Diamond Gate 3-7
4-02 In Wrath's Shadow 3-7
4-05 The Sanos Abduction 3-7
4-07 Severing Ties 1-5
4-14 My Enemy's Enemy 3-7
4-15 The Cyphermage Dilemma 1-5
4-18 The Veterans Vault 1-5
4-21 Way of the Kirin 3-7
4-23 Rivalrys End 3-7
5-02 The Wardstone Patrol 3-7
5-04 The Stolen Heir 1-5
5-06 You Have What You Hold 3-7
5-11 Library of the Lion 1-5
5-14 Day of the Demon 3-7
5-19 The Horn of Aroden 1-5
5-24 Assault on the Wound 3-7**
5-99 The Paths We Choose 3-7
6-05 Slave Ships of Absalom 1-5
6-15 The Overflow Archives 1-5
6-22 Out of Anarchy 1-5
7-01 Between the Lines 1-5
7-02 Six Seconds to Midnight 3-7
7-21 The Sun Orchid Scheme 1-5

Well...not as many as I thought :) I am pretty easy when it comes to scenarios so whatever works for you all!


Which leaves us with...

27 to Choose From:
1-51 The City of Strangers Pt 1:The Shadow Gambit 1-7
1-52 The City of Strangers Pt 2: The Twofold Demise 1-7
2-11 The Penumbral Accords 1-5
2-23 Shadows Last Stand Pt 1: At Shadows Door 1-7
2-24 Shadows Last Stand Pt 2: Web of Corruption 1-7
3-02 Sewer Dragons of Absalom 3-7
3-05 Tide of Twilight 1-5
3-07 Echoes of the Overwatched 1-5
3-08 Among the Gods 3-7
3-19 The Icebound Outpost 1-5
3-21 The Temple of Empyreal Enlightenment 1-5
3-25 Storming the Diamond Gate 3-7
4-02 In Wrath's Shadow 3-7
4-07 Severing Ties 1-5
4-14 My Enemy's Enemy 3-7
4-15 The Cyphermage Dilemma 1-5
4-18 The Veterans Vault 1-5
4-21 Way of the Kirin 3-7
4-23 Rivalrys End 3-7
5-04 The Stolen Heir 1-5
5-06 You Have What You Hold 3-7
5-11 Library of the Lion 1-5
5-14 Day of the Demon 3-7
5-19 The Horn of Aroden 1-5
5-99 The Paths We Choose 3-7
6-05 Slave Ships of Absalom 1-5
7-01 Between the Lines 1-5

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

we could go for the first one on the list that isn't a 2-parter, the Penumbral accords, but reviews for it are not great... mostly saying it's a dungeon crawl without a lot of opportunity for rp, but this group can and frequently does it's own side rp without the scenario to spur it on, so that might not be a big negative.

or if you're up to running a 2-parter, the city of strangers is fine with me... though tbh, I just don't want to play 1/2 of a 2-parter and miss out on the 2nd half, so would prefer if you don't want to run both, please just run something else.... there's also 3-07 echoes of the overwatched, another blakrose museum scenario, but has better reviews than penumbral accords...

I haven't looked at any more of them yet... gotta run.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

I agree, I'd prefer to play two-parters back-to-back if at all possible. Assuming that that removes City of Strangers and Shadow's Last Stand from the list, hum...

I've heard good things about Library of the Lion but also that it's possible to talk your way through that one without any combat at all. Sometimes that's fun to do (just recently did that in a School of Spirits game) but I think most people are happy with a decent mix of RP/investigation and combat.


I wouldn't really classify Overwatched as a Museum scenario... sure it touches there at the start, but just for a bit. =)

Hmm... lessee, if I take out the ones I would not get a chronicle for (ie: have already GM'd them once) that would cut the list in half. (I don't care about the chronicle... its just an arbitrary reason to shorten the list =))

Drop the two parters.

Will also take out the Stolen Heir, as much like Library, you can pretty much talk your way through most of it.

Penumbral and In Wrath's Shadow are both similar in tone... ie: a lot of fights in interesting backdrops but limited RP interactions (still good stories though!). (again, arbitrary exclusions!)

Down to 8!

3-05 Tide of Twilight 1-5 (taldor, outdoorsy/forest stuff)
3-08 Among the Gods 3-7 (andoran, outdoorsy/mountain stuff)
3-21 The Temple of Empyreal Enlightenment 1-5 (tapestry, religious/spiritual stuff)
4-15 The Cyphermage Dilemma 1-5 (Riddleport, pirates)
4-18 The Veterans Vault 1-5 (Korvosa, sewers)
5-06 You Have What You Hold 3-7 (River Kingdoms, arena)
6-05 Slave Ships of Absalom 1-5 (Absalom, slavers)
7-01 Between the Lines 1-5 (Katapesh, wierd trippy stuff)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Any of the Season 3 sound fine.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

yeah, any of the season 3s or 4s are good for me. I think I may have played 6-05 not sure.... so yeah... pick something on the list and let's do it!


I dunno... pirates always sound fun!

Still waiting for Jones to chime in!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

pirates sound fun too... I could definitely go for that one!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

That one (Cyphermage Dilemma) sounds like it could be fun, especially since it sounds like it's got investigative parts as well as some combat :)

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

I'm pretty sure I haven't done any of the Final 8, though I've ran Veteran's Vault a couple times.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Ice done slave ships

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Would gett8ng a mitral shirt be a good idea or maybe elven chain? Would she need a chronicle for either?


Mithril shirt is commonly available so you can buy it if you have the gold.
Elven chain is not, but as long as you have the fame (18 I think?), you can purchase the unenchanted version of it it, if you can afford it.

As for whether to get such things? Shrug. All depends on how you play your character and how comfortable you are with your AC.


As for the scenario, two slightly positive thoughts is good enough!

Cyphermage Dilemma it will be =)

Off to Riddleport, wretched hive of scum and villainy, and a short hop skip and a jump from Nella's hometown of Magnimar!

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Sounds great.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Riddleport? A long ways from Masym's home that be for sure! At least Masym can swim :)

Now to lighten up his load some, he he...


Submited the game for the 2nd slot of PbP Gameday.
So won't be starting until October 6th... egads! That's a long way away!

Liberty's Edge

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FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Masym can use the swim to tighten and tone his buns for Phoebee! :)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
EM±GM wrote:

Mithril shirt is commonly available so you can buy it if you have the gold.

Elven chain is not, but as long as you have the fame (18 I think?), you can purchase the unenchanted version of it it, if you can afford it.

As for whether to get such things? Shrug. All depends on how you play your character and how comfortable you are with your AC.

Thank you. Maybe I can get some for other characters as well. This is helpful!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

any chance you can open gameplay so we can dot and have this in our campaigns page (that way I can close this tab and not lose track of the game)? thanks.


Heh, close the tab with impunity.

I will send a pm to everyone once I get the gameplay thread open sometime in the middle of Gameday. No worries.

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