| Vael Oakfist |
Seeing the wound his halfling friend has taken, Vael uses his shamanic energy to move Whistle Pig behind him. Heaven's Leap on Whistle Pig, who is now directly south of Vael
"Hold her, someone! She's nae well."
| Dungeon Master S |
Vael gets the greviously injured halfling to safety!
Round 1:
Raen: Ray
Dwarf: ATK
Hamilton: Go
Whistle Pig: Go
Ushyle: Go
Doxon: Go
Vael: HL
| Ushyle |
With Raen's spell, Ushyle moves quickly — though not quickly enough to prevent the halfling from being clobbered by the woman's axe. He reaches out and attempts to grapple her, reappearing before her eyes as he does!
grapple attempt, no Impr Grapple but attacking from invisible: 1d20 + 6 ⇒ (11) + 6 = 17
| Dungeon Master S |
Ushyle appears just as his leg hits the dwarf's sturdy, low to the ground, leg.
He bounces off.
She screams louder than ever, "GREEEEEEEEN!"
Round 1:
Raen: Ray
Dwarf: ATK
Hamilton: Go
Whistle Pig: Go
Ushyle: Oops
Doxon: Go
Vael: HL
| Doxon Greyforge |
Doxon will try and tackle her.
Grapple: 1d20 + 6 ⇒ (11) + 6 = 17
| Dungeon Master S |
The mad dwarf woman fights the party off as she goes into a berserker rage. She swings hard at Doxon. AoO: 1d20 + 9 ⇒ (5) + 9 = 14
May I suggest a bunch of people aiding a leader?
Round 1:
Raen: Ray
Dwarf: ATK
Hamilton: Go
Whistle Pig: Go
Ushyle: Oops
Doxon: Miss
Vael: HL
| Dungeon Master S |
Whistle Pig's wounds close as the party begins to close in on the dwarf....
Round 1:
Raen: Go
Dwarf: TBD
Hamilton: TBD
Whistle Pig: TBD
Ushyle: TBD
Doxon: TBD
Vael: TBD
| Raen Varkath |
That's... a lot of blood, Raen thinks, aghast. She thumbs through her scroll collection as quickly as she can. "Argh, nothing useful!"
Down the path, the dwarf lifts her axe again. "Ooh, wait!" She summons a magical reserve to conjure a slippery animal fat on the axe itself.
Grease on the axe. DC 16 Reflex to hang onto it. She must make this check every round.
| Dungeon Master S |
REF: 1d20 + 7 ⇒ (12) + 7 = 19 Her grip tightens on the axe "YOU'LL NEVER TAKE ME ALIVE!"
Ushyle is DEFINITELY the worst of the orcs attacking her. I GOT AXE FOR YOU!: 1d20 + 9 ⇒ (11) + 9 = 20 for DMG: 1d10 + 4 ⇒ (2) + 4 = 6
HOW ABOUT THIS: 1d20 + 4 ⇒ (8) + 4 = 12 but that misses
Round 1:
Raen: Grease
Dwarf: ATK
Hamilton: Go
Whistle Pig: Go
Ushyle: Go
Doxon: Go
Vael: Go
| Raen Varkath |
She needs to make another save this round. Not sure if that's before or after she hits Ushyle: "If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item."
| Dungeon Master S |
I'd say she needs a new one in order to swing: REF: 1d20 + 7 ⇒ (11) + 7 = 18... alrighty then.
Round 1:
Raen: Grease
Dwarf: ATK
Hamilton: Go
Whistle Pig: Go
Ushyle: Go
Doxon: Go
Vael: Go
| Doxon Greyforge |
Doxon goes low and tries to wrap up her feet a bit for Ushyle's takedown.
Aid Ushyle: 1d20 + 6 ⇒ (15) + 6 = 21
| Ushyle |
Ushyle nods as Doxon five foot steps in and Tries to aid the half-orc. Let's do this, he thinks, and hopefully we don't need to hurt here...
Ham! Vael! Lend a hand here, like Dox! Ushyle moves deliberately, hoping to get her to swing her axe and put herself off balance for the grapple movement behind her provokes, intentionally. Then, once he's in a flanking spot with Doxon, he reaches out to grab her, hoping she can't react properly.
grapple check, flank, Dox aid another: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Add whatever he gets from the other two.
EDIT: Man, f*ck this dicebot. >.<
| Vael Oakfist |
Vael steps in and tries to shove the dwarf in the right direction. Aid Another: 1d20 + 3 ⇒ (11) + 3 = 14
| Dungeon Master S |
She freaks out even more, and swings AGAIN at Ushyle, REF: 1d20 + 7 ⇒ (9) + 7 = 16 and the greased axe slips from her hands. It gives the party enough time and they gang up on her! Pinned down there's little she can do to fight back except spit at this point.
| Ushyle |
Move action to study, Standard to pin.
1d20 + 7 + 1 + 4 + 2 ⇒ (9) + 7 + 1 + 4 + 2 = 23
Through gritted teeth, Ushyle barks Raen! Now would be a good time for that potion!
| Vael Oakfist |
"I have it!" Vael corrects Ushyle. He pulls out the vial out of his backpack, unstoppers it, and forces the contents into the dwarven woman mouth. "Keep her head tilted," he adds, forcing her mouth shut. When she finally has to swallow the potion, Vael steps back and waits...
| Raen Varkath |
"Better your digits than mine," Raen chuckles. "You alright, Whistle Pig?"
| Dungeon Master S |
The dwarf takes the potion after being force fed. Her eyes alternate between crazy, closed, open, and too open. After a few moments she calms down and pats Vael on the arm.
Once you release her, she doesn't speak.
She fights you off.
She pushes towards Whistle Pig.
She pulls out a foul smelling vial.
...and she says, "Drink this. It'll moderately cure your wounds."
She then turns to you, "Torag's Beard I thought you were orcs. I... I'm so sorry."
----------------
She introduces herself as Ingrahild Nargrymkin, and between apologies and making you a meal, she tells her story...
A few weeks ago Ingrahild and her brother Umlo, entered Ghostlight Marsh in search of the tomb of their ancestor, the giantslayer Nargrym Steelhand. Unfortunately, they were hundreds of miles away from the real location of their kin’s final resting place in the Mindspin Mountains— "perhaps we were confusing stories of the Vault of Thorns with those of Nargrym’s tomb." Accompanied by a pair of hired mercenaries, the dwarves stumbled upon a druidic circle of standing stones, and were ambushed by a coven of green hags and their marsh giant bodyguard. The two mercenaries were killed and the dwarf siblings were driven insane by a curse cast by the coven. They did manage to kill two of the three green hags, effectively destroying the coven. The surviving hag, Ewigga, retreated, while the dwarves wandered off into the swamp and became separated, leaving Ingrahild alone in Ghostlight Marsh, aimlessly searching for her lost brother.
"And things kept get blurrier, like tarnish on a silver fork. Until just now when you set me straight."
| Dungeon Master S |
For curing Ingrahild of her curse, each party member receives 275 XP.
| Ushyle |
Well, in my case, Ushyle says, still breathing heavily, you're half right. The half orc gives a wry smile as he turns to pick up his greataxe.
| Dungeon Master S |
"I ain't got no grudge against you. I've known a few good half orcs in my day."
And your scatter brained DM just realized that he forgot to apply her favored enemy bonuses on Ushyle.
Whistle Pig
|
"You saw straight enough to nearly remove my sling arm from my body" WP says ryely.
"do you have any idea where your brother went or where you found this circle"
without checking but I think we needed to find that to get get to the Vault of Thorns.
WP would like to know what he can know about Marsh Giant (Know check?)
Kn:local: 1d20 + 6 ⇒ (3) + 6 = 9
| Dungeon Master S |
Giants are Knowledge (Local)
"Aye. I can find the circle no problem. When I'm not insanity-cursed, I'm a solid trailblazer. I'll guide you there meself even. It's the least I can do. We're not far actually. It's probably a mile from here."
| Hamilton Renaud |
And we're likely to run into the last... Hag? Did you say? Like a witch? I know only bedtime stories.
Ham looks to Raen and to Ingrahild for more details.
| Dungeon Master S |
"I'm not sure. She ran off when she was the last one. If I had to guess I'd say she's off to find a new coven."
| Dungeon Master S |
It's also rather late at this point in the day.
| Doxon Greyforge |
If we're looking to tackle the Vault next, I'd prefer a to go after a good night's rest. Hammer and Tongs, Proverbs, "Strike only when your medium is ready. Do not cold work plate." It is late and after fighting the hydra and wrestling with the missus here, I would be better prepared in the morning after prayers.
| Dungeon Master S |
Feel free to make posts covering story and role-paying and mechanical pans We advance when someone tells me to.
Whistle Pig
|
After spending some time in Vael's capable hands, WP feels more like himself. His right shoulder still aches a bit where the axe did it's dirty work. There is a new scare to mingle with the many smaller ones that mark his back. This one feels different. He's proud of this one. He EARNED it.
"i'm going to need a new set of armor when this is all over. No matter how good the tanners are in Trunau, they just can't make something to stand up to a dwarven axe."
he sets to making the repairs need to make the set of studded leather serviceable again.
"We should set a watch tonight." Pig says after completing his work. "I'll take first watch. That way Vael and Raen can get their beauty sleep" he quickly exits the hut before Vael desks him.
| Ushyle |
Ushyle good-naturedly nods at Ingrahild's apology, giving a small but warm smile to her as the party makes preparations to camp for the night.
Old habits die hard; the half-orc makes a perimeter sweep and plots out various spots more vulnerable than others. Satisfied with the reconnaissance, he offers to take the first watch with Whistle Pig, chuckling as the halfling drops his barb and following him out. Well played, Ushyle says, grinning in spite of himself.
Assuming Vael channels us all up for the night, I healed Ushyle up.
| Raen Varkath |
Knowledge Local: 1d20 + 12 ⇒ (14) + 12 = 26 Seems I know a bit about marsh giants. I'll take whatever Sfounder thinks is pertinent.
"It is not 'beauty sleep;' rest is required to replenish the arcane energy carefully built up --" Raen starts indignantly, but she catches the halfling's raised eyebrow and curled smile. She lets the rest of her protest go with little more than a grumble and finds a quiet corner to sleep.
* * *
The first rays of sunlight find Raen's fingers crushing her last tea leaves pilfered from Rabus (with his permission) into an earthen mug of boiling water. She hoists her spellbook onto the table and takes the first scalding sip. "Why seek the tomb of a giantslayer, Ingrahild? News from the west?" Raen asks, spying the dwarf rising from her slumber across the room.
| Vael Oakfist |
Vael uses what spiritual energy he has left in him to heal Ingrahild and his allies
Channel Positive Energy: 2d6 ⇒ (4, 1) = 5
When they settle down for the night at the hut, the shaman spends some time talking to the dwarven woman in an effort to get to know her and her brother. He asks probing questions throughout the night.
After she tells the story of what happened to her and her brother, Vael asks, "That's a big mix-up between tha two places. I'm sorry that it's cost ye so much. With any luck, we'll find him. If he's as hardy a ye, then he's out thar. Any idea what tha date was when ye fought tha hags?"
While having dinner, the brewer chats about Trunau and some of the brews he's concocted since going there. He's careful to omit details about him sharing the family recipe with a human. Eventually he asks, "Searchin' for tha history of yer ancestor be a good goal. Sometimes we git so spread out, it's hard ta keep tha tales goin'. Tell me about Nargrym Steelhand."
Knowledge History from Tulia: 1d20 + 5 ⇒ (1) + 5 = 6 Nevermind, she Jon Snows that one.
Finally, as the night drags on, Vael feels he's built enough of a rapport to ask a personal question, with the idea of getting her to open up. "Tell me more about yerself. Where's home for ye? Why come out ta this gods-forsaken place?"
Vael will take 10 on Diplomacy for a 22. He's cautious and slow as he talks.
| Vael Oakfist |
Vael also offers up a cure spell to anyone who needs it (probably Whistle Pig?) Cure Moderate Wounds: 2d8 + 4 ⇒ (6, 3) + 4 = 13
| Dungeon Master S |
Hideously ugly, marsh giants dwell in the most desolate of swamps—preferably those that share a sodden border with the sea. Marsh giants typically use a hooked club called a gaff (wielded in both hands) in combat—treat these weapons as flails, save that they do piercing damage. Marsh giants are hateful thugs bound together by a common zealotry. Powerful opponents and beasts are the most prized of meals, though many marsh giants are also cannibals—they often attack fellow tribe members just to gorge on a particularly fearsome or delicious-looking relative. They are strong and tough like most giants. They also have the ability to summon an obscuring mist as well as weak augury abilities.
Ingrahilde, "No news. We were just looking for adventure and a link to our past. It's hard to know exactly, but I'd say we fought them 2-3 weeks ago."
| Dungeon Master S |
"I confess that part of why I'm offering to be your guide is so that I can start tracking him. I have no idea... The events are... fuzzy."
| Raen Varkath |
After breakfast, as the group prepares to depart, Raen imparts some portentous advice. "When we encounter a marsh giant -- not if, on this trip I expect -- beware the mists. Stay tight together as a group. Marsh giants have a habit of... eating their opponents. Or anything, really."
| Dungeon Master S |
As the party rests the night passes peacefully. In the morning you head out to find Weapons of Weal with which you can save Trunau!
Ready?
| Vael Oakfist |
After spending his morning in shamanic communion with the spirits of Life and of the Heavens, Vael is ready.
Substituted Produce Flame with Hex Ward. Because witches be b%!#$es.
| Dungeon Master S |
The quickly recovering dwarf gives Hamilton a warm smile, "You're too kind. I'll not give up on me brudder. Let's see what clues we uncover on your own business whatever that is. We can take it from there."
| Doxon Greyforge |
| 1 person marked this as a favorite. |
As the dawn arrives, Doxon will plant his warhammer head down on the ground facing the rising sun and begin his daily prayers to Torag. Once he has completed his morning affirmations, he'll ready himself to leave.
| Dungeon Master S |
New tactical map is up, but it's more of a placeholder for marching order with Ingrahild. She's got the Survival check covered, but post if you're doing anything specific. The party is currently on a course due NE.
Whistle Pig
|
WP wakes before the sun rises. He's a bit slower than usual. The battle with the crazed dwarf has left him stiff. He inspects the wound quickly. stratified that Vael's healing magic has done it's job, he starts making breakfast for the group. It's not much, but it's better than the half-orc or dwarfs can do!
The group can hear Pig whistling a toon to himself as he works.
| Raen Varkath |
Who is carrying the Lantern?
Though Ingrahild's comfort with the wilderness inspires confidence, Raen does her best to anticipate upcoming hazards to ease progress.
Knowledge Geography/Nature checks, etc., to spot any dangers. Mod is +9.
| Vael Oakfist |
If not Raen, then Vael. Given my knack for ignoring heavy loads, let's assume it's Vael who has the Lantern. I also have Resist Energy prepared, so Vael would be willing to get in harm's way.
Anticipating peril, Vael will ask Tulia to keep a good 50ft above him, acting as an aerial lookout.
He'll also try keep pace with Ingrahild, supporting her in tracking the way as best he can.
Survival: 1d20 + 9 ⇒ (5) + 9 = 14