| Edwin Drood |
Wow. I go for ONE day to do a tech rehearsal,... sheesh! :)
And,... GRRR,... I got my PC's confused. Ed carries a bow, not a crossbow. He could have been feathering these punks the entire time. A well.
Ed's last move didn't get noted. R is now standing where he was. :) Is all good. 5' step to V 26 and trip the dude in V 28.
"You lot are either the drunkest, dumbest louts I have ever had the misfortune to encounter, OR you are singlemindedly stubborn beyond all bounds of reason."
1d20 + 7 ⇒ (7) + 7 = 14
Edwin steps closer to assist Rholf, and his whip snakes out, once more seeking an unprotected ankle to ensnare,...
"Possibly both."
| dungeonmaster heathy |
Leik Fire wrote:Leik will round the corner to help with the group trying to abscond with Ant. (Cant see map on my phone, think thats a double move, if he can attack he will.)It's a double move; Leik slides in next to Aethor.
I guess on reflection it's sorta suck ass position; if you want to mod his move back to not be flanked that's cool.
That's max double move there, and he could be at aa 31 or 32 if he wished. Although z 30 drunkard was disarmed by Mr. Aethor.
| Leik Fire |
Leik will move to Larissa's side, in keeping with the tradition of the party being overprotective of the female PCs (though how they constantly escape protection to end up in danger eludes me. Perhaps it's damsel-in-distress syndrome (DIDS)) plus Larissa has been the one most kind to the bugman.
| Lady Alinya Gurov |
Alinya prods a stern finger into the chest of the remaining ruffian who dares to face her. "Now run along before you do anything that you won't have time to regret."
Melee touch attack: 1d20 + 1 ⇒ (13) + 1 = 14. Target is shaken.
"I had no idea the standards of politeness had fallen so low in this city. Shameful."
| dungeonmaster heathy |
Okay.
Two attack N'kai. They miss.
One steps up and attacks Aethor. He misses.
The disarmed guy tries to double move way up north; Aethor can aoo him.
Two attack Rholfy, one hits for 5 hp damage.
One attacks Alinya and misses.
One attacks Larissa and hits for 4 hp.
One attacks Leik and misses.
Group's turn!!!!!
| Leik Fire |
5ft step to Z33, TWF defensively to attack once on each of the two ruffians near Larissa.
vs R1: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d4 + 2 + 2d8 ⇒ (3) + 2 + (5, 8) = 18
crit confirm vs R1: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
vs R: 1d20 + 6 ⇒ (18) + 6 = 24
dmg: 1d4 + 2 + 2d8 ⇒ (3) + 2 + (3, 1) = 9
+3 AC from fighting defensively, so AC 27
| N´Kai Sureblade |
"Frankly, this is getting a little tedious... Would the rest of you be so kind as to flee?? Is not looking good for your side"
Swift to enhance blade, spellcombat with Arcane Mark
concentration: 1d20 + 8 ⇒ (9) + 8 = 17
+3 scimitar: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
subdual damage: 1d6 + 8 ⇒ (4) + 8 = 12
+3 scimitar: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
subdual damage: 1d6 + 8 ⇒ (5) + 8 = 13 plus "moron" tattoo for this one
| Aethorduil Faelaiien |
Do you need to keep using a swift - I thought it was an initial swift and then it was good for 1 min
Aethorduil wont sucker stab the fleeing foe, putting him out of his mind and turning his focus to the thug at Y28, also disarming him after mentally noting his mans stance and likely defence.
Disarm 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
AoO me.
Am a bit sick today, bot me if there is a need
| N´Kai Sureblade |
Do you need to keep using a swift - I thought it was an initial swift and then it was good for 1 min
I am using the Arcane Strike feat to enhance N´Kai scimitar, which is only good for 1 round. If I was using 1 Arcane pool point it would be good for 1 minute. But then it would only make the scimitar go up to +2 instead of +3.
| Edwin Drood |
Edwin snaps his whip once more At the thug in W 28, Disarm
In an attempt to relieve the cretin of his weapon.
1d20 + 7 ⇒ (4) + 7 = 11
Grrr,... ? A little low probably :(
Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10
LOL! Nevermind,...
"You should flee. While you still can,..." Edwin says. For some reason not entirely convincingly. His heart just isn't the fight. He detests having to pound sense into common garden-variety thugs just because some one got their codpiece in a twist.
| dungeonmaster heathy |
"Frankly, this is getting a little tedious... Would the rest of you be so kind as to flee?? Is not looking good for your side"
Swift to enhance blade, spellcombat with Arcane Mark
[dice=concentration] 1d20+8
[dice=+3 scimitar] 1d20+10-4
[dice= subdual damage] 1d6+8[dice=+3 scimitar] 1d20+10-4
[dice= subdual damage] 1d6+8 plus "moron" tattoo for this one
N'kai knocks another one out.
| N´Kai Sureblade |
and I guess the rest of them flee.....this is boring and you're all going to win here.
Hey, a good brawl is always fun in my book!! But just as well, I guess ;D
| Larissa Brightfoot |
My count concurs with that. Thank you, sir.
Larissa immediately starts dragging the unconscious ones closer together. "They may be fools, but they needn't die for being stupid. Though I am told it is the one capital crime. Be ready to knock out anyone that gets frisky, please, and stand close - the goddess has something for each of us, I think."
She works quickly knowing that some of the attackers were badly wounded and hoping to stabilize the lot of them with a channel in addition to healing her friends.
Channel positive energy: 3d6 ⇒ (4, 2, 1) = 7
| N´Kai Sureblade |
N´Kai looks around after the rest of the thugs flee. Are any of them in need of medical attention??
Not that he is able to provide it himself, but he can not help but realize these people not evil, but just misled into attacking the party.
I hate to ask, but did we actually kill any of them??
| N´Kai Sureblade |
"Thanks, Lady Larissa, you really have a kind heart" says N´Kai. "We really should make sure this rogue is properly tied and turn him in ASAP, before he causes more uproar"
N´Kai will move to check the Ant´s ties, using his silk rope to reinforce them if necessary.
| Edwin Drood |
Nice roll! :)
"Ah. So they WERE 'friends' of yours." Edwin observes smoothly.
"I think you might want to consider cooperating more since you are actually safer with us. For now."
Bluff:1d20 + 9 ⇒ (14) + 9 = 23
Oh. NOW the dice play nice! ;P
"Come along. These fellows won't be any more trouble. And we didn't even have to kill them to get our point across. Although that one fellow was REALLY insistent. he must have missed you terribly, trying so hard to get you back." Edwin pats the fellow on the back all friendly-like.
"Talk to us while we walk, and I'll put in a good word for you to the magistrate." He smiles.
He also glances down the street, at the two fellows that bore the look of the city watch. Trying to determine what, if any, part they played in all of this nearly terrible waste of life.
Perception:1d20 + 10 ⇒ (10) + 10 = 20
| N´Kai Sureblade |
N´Kai looks at the guards standing a score of meters away "Maybe we should start by talking to those gentlemen in plate mail standing over there."
After hearing the Ant´s remark on Alinya he continues "With any luck they could point us to the local jail. I, for one, am eager to get this smarta$$ out of my sight."
| Leik Fire |
Assuming the Ant is tied up or otherwise restrained, Leik will stuff an alchemist's fire in his mouth and gag him so that if he tries overhard to speak, he will break the flask.
If he is stopped by the group in doing so, he will keep his flask and remain silent.
Leik will take anything that is given to him out of the loot from the bodies. He has no qualms about the spoils of combat, especially one that he was forced into.
| Edwin Drood |
Persuasion/diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11
"Come now. A fellow as enlightened as you are should enjoy this moment. A gaggle of adventurer-types blissfully butting their noses into something they cannot possibly understand? If you know SO much about what going on, pray tell enlighten us. I for one am a most willing student. Please, educate me."
Grrr, AND my dice are back! A lil' 'Aid Another' here? Please? :(
| Aethorduil Faelaiien |
Edwin, You factor in skill bumps from leveling?
Look - I'll slide a few coin into your boots for you to bribe the jailer. You talk and we won't pass on that you put us in the know
Aid Another Diplomacy1d20 + 5 ⇒ (12) + 5 = 17