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FYI, I ungrouped Kaisharga and Amaranti. I don't think Amaranti would have ridden the eidolon in a crowded elevator on a way to read more boring books...
"OOOH! LOOKS LIKE THIS DAY IS GOING TO BE MUCH MORE INTERESTING! NICE TO HAVE SOME SNACKS WAITING!"
A devil there, and invisible opponents somewhere. Unfortunately, nothing to bite right now. But judging from the beer-smelling priest's poor attempt to bluff, the invisible opponents might not be so invisible for much longer. So the giant worm prepares itself to sink it's teeth into any opponent that comes too close.
Ready action: Attack enemy if one comes or appears on Kaisharga's reach
Just a reminder: Kaisharga has Bodyguard feat, so adjacent allies might get +2 AC

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"Dammit you coward Nigel! If I find out you were in on this I'm going to ram this devil's horn up your arse!" Cyrus shouts.
He takes comfort in Lort and Kaisharga's eagerness to do battle, and eagerly awaits his chance to jump in the fray.
I've read up on devils for so many days in the lodge library that my eyes went crossed looking for Auxziauk. All I know though is this doesn't look like a contract devil. Just the same, I still need to figure out how I can kill that freak without breaking the contract anyways...

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As a swift action, Gunari will cast Invisibility Purge (Yes, this is a personal spell!) This will light up any invisible creatures within 45' (with line of effect, of course!).
He'll then step up, draw Cayden's Churchkey and attack the red creature with vital strike/power attack. If cover, I am assuming GM Bold Strider is handling
+2 keen rapier, vital strike, PA: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 2d8 + 11 ⇒ (8, 6) + 11 = 25 (Sigh! What a waste!)

GM Bold Strider |

Lort sends out a blast of holy energy, but there are no obvious results from the effort as Kaisharga merely readies itself for combat.
The two invisible creatures lash out violently at Lort as the devil continues to attack its only viable target from its position: Ibid.
Slam @ Lort-24 FFAC: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Slam @ Lort-24 FFAC: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Slam Confirmation @ Lort-24 FFAC: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Critical Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
The unseen enemies quickly attack Lort, striking through his defenses with surprising accuracy. Each attack is followed by a rush of wind over the half-orc, tousling his hair.
Glaive @ Ibid-15 FFAC: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Glaive @ Ibid-15 FFAC: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Glaive Confirmation @ Ibid-15 FFAC: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 That could have been bad...
Damage: 2d10 + 12 + 12 ⇒ (10, 1) + 12 + 12 = 35
The creature repeatedly strikes Ibid in quick succession in his already gaping chest and as the man finally reacts, his wounds begins to seep blood.
Ibid, feeling drowsy from the rapid blood loss, collapses on the floor as he is about to draw a weapon as Gunari steps forward and blasts the area with magic, trying to show the hidden creatures.
As the spell washes over the area, two strange creatures are revealed. Identical aside from the color of their robes, these creatures have milky-white eyes and a proboscis-like tongue snaking out over its distended jaw.
Seeing the Caydenite rush at him, the illuminated creature dodges the sword strike and flees behind some boxes, dodging any retaliation from the warpriest.
Lort sees the eyes of the blue-robed creature flash before it moves behind some boxes as well.
I need one Will Save against Enchantment (Mind-Affecting; Compulsion) from everyone.
G@13;L@9;K@5: 6d20 ⇒ (2, 8, 4, 10, 19, 2) = 45
The two creature's faces remained burned into the minds of Lort, Gunari and Kaisharga, but only the blue-robed one seems to have left an imprint beyond their appearance.
Lort and Gunari remember the Blue and Lort saw where it went, but Kaisharga only remember hearing the Red on the other side of the boxes, but can't be sure of its location (due to Cover).
Initiative:
1st: ???
2nd: Gunari;
3rd: ???
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 28/81 HP
Ibid-Bleeding Out @ -1/55 [Bleed 2-Jagged Wound]

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Lort will save: 1d20 + 9 ⇒ (16) + 9 = 25
Shaking off the memories of some other creature, Lort notes where the other one is rushing to but it starts too far away for him to reach in plate mail. He elects instead to make his fight with the bearded devil.
Lort attack vs devil (adamantine), furious focus/power attack: 1d20 + 15 ⇒ (20) + 15 = 35
Damage, power attack, vital strike, vicious: 2d6 + 10 + 6 + 2d6 + 2d6 ⇒ (2, 4) + 10 + 6 + (6, 5) + (1, 6) = 40
Self harm: 1d6 ⇒ 1
Not sure where he is, but the above assumes Lort can reach him.

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Oops, missed that I got a crit!
Holy crit (confirm!): 1d20 + 15 ⇒ (15) + 15 = 30
Crit damage: 2d6 + 10 + 6 ⇒ (3, 2) + 10 + 6 = 21
And love how you're using pics of the Silence from Doctor Who for these guys. Totally appropriate. New enemy? Any chance Ibid could roll a knowledge (blah)... you know, for when he wakes up?

GM Bold Strider |

@Everyone: Kn. Religion for anyone who can see either creature.
Lort moves in as the Bearded Devil takes a mighty swing at the rushing half-orc.
Glaive @ Lort-25 AC: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
But the weapon clangs off the man's full plate as he brings down his greatsword in a mighty arc, nearly cutting the beast in two, but the creature still stands.
Initiative:
1st: ???
2nd: Gunari;
3rd: ???
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 28/81 HP
Ibid-Bleeding Out @ -1/55 [Bleed 2-Jagged Wound]
Bearded Devil-56 Damage

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The old man steps off the elevator and catches the briefest glimpse of something out of the corner of his eye. Some distance away there is a blur of movement and suddenly a shockwave of sapping weakness and warmth washes over Ibid. He can barely stand as his knees begin to wobble and nearly give out, and although he knows he is deadly peril, the first sensations of pain have not yet reached his brain.
Ahead of the old man, the creature with an unmistakable reddish tinge moves once more and its oddly shaped, jutting outline causes Ibid's memory to harken back. There is a familiar yet dreaded smell in his nose that seems to coalesce, forming the fragment of something from his past he hoped to long ago forget, but that would continue to haunt him until the end of his days. Something unfelt collides with his chest, only registered for Ibid by a violent tremor that grips his body, at that instant his vision is blotted out by utter darkness as the forming memory simultaneously comes to life before his unseeing eyes.
Ibid falls ungracefully to the ground, as in his mind the image of the red creature actually standing before him takes on the visage of ancient foe with scarlet skin and draped in countless sheets of tangled parchment, each worth price of a mortal's soul.

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will save: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
kn:religion (devil): 1d20 + 6 ⇒ (13) + 6 = 19
kn:religion (other): 1d20 + 6 ⇒ (14) + 6 = 20
The warpriest, befuddled as he often is, manages to remember the creature much like a drunk always remembers... well... something. He thinks he might recall something about these things.

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Stabilize, DC 10 (-1hp): 1d20 + 0 - 1 ⇒ (2) + 0 - 1 = 1
failed check, -1 hp. Currently @ -2hp

GM Bold Strider |

Gunari thinks on the creatures that he has seen, but can't quite make out the creature that has dropped Ibid as boxes remain in the way, but he recalls that there is a rumored creature named a Mnemor Devil that has the power to make people forget that it even exists, though he cannot remember anything more about the creature.
Initiative:
1st: ???
2nd: Gunari;
3rd: ???
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 28/81 HP
Ibid-Bleeding Out @ -2/55 [Bleed 2-Jagged Wound]
Bearded Devil-56 Damage

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Will Save, elf: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Once again Finarin sees Ibid drop to the ground. Though he is old and feeble for a human, Finarin has a fondness for the man.
Channeling his rage into his blend of deadly steel and magic, Finarin dances into combat.
He quickly inbues his scimitar with magical energies, making it stronger, and sharper all while whipping it out of its scabbard.
"Whatever you are, time to ... die"
Flitting past Cyrus, Finarin again utters the words in his arcane language. Once he finishes casting, blue electrical energy oscillates up and down the blade, creating a faint ozone aroma that wafts past him as he closes into combat with the Mnemor Devil? tentacled creature.
Swift, 1 Arcane pool point to enchant scimitar to +3, keen. move 6 squares, standard - cast shocking grasp, attack using Spellstrike.
Scimitar Attack W/ +3 Scimitar keen: 1d20 + 15 ⇒ (17) + 15 = 32 Please add in +3 if it is wearing metal
Scimitar Damage w/ +3 Scimitar: 1d6 + 9 ⇒ (5) + 9 = 14
Shocking Grasp Damage, intensified: 8d6 ⇒ (6, 5, 5, 6, 3, 4, 2, 6) = 37
Scimitar Attack W/ +3 Scimitar keen, Trait, Crit Confirm: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26 Please add in +3 if it is wearing metal
Scimitar Damage w/ +3 Scimitar: 1d6 + 9 ⇒ (5) + 9 = 14
Shocking Grasp Damage, intensified: 8d6 ⇒ (6, 2, 4, 4, 4, 4, 4, 6) = 34

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"Guys, I think they are some sort of devils. Mnemor devils, or something, but they're rumored to able to wipe people memories of themselves. Pay attention, and we should be able to wipe them out!
"But, how is Ibid doing? I hope we have time to save him, and kill or abolish these devils, now that we can see them!"
GM I am not sure I understand the arrow and such with blue.

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Forum ate my post - GM since the thingy is not there, can I retcon to move and attack the devil with Lort?

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Man, can't believe I forgot this!
Lort screams victoriously as his blade cuts deeply into the devil, and exults as cuts open up on his own flesh, "You think you can hack it in the mortal world? Your masters will be sorely disappointed in you when I send you back to Hell!"
Cornugon smash: free intimidate to make the target shaken on a hit.
Lort intimidate: 1d20 + 21 ⇒ (5) + 21 = 26 -- DC 20+Devil's HD+Wisdom
That roll sucked, but it might succeed anyway! He's shaken if it succeeds (-2 to pretty much all d20 rolls).

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"Stupid crates! Not see enemy! I help with magic, tell me where enemy is!"
All Amaranti sees is a glaive striking a few times, and suddenly Ibid is down, bleeding. No enemies are in sight, but obviously they are lurking somewhere. When there is no one to attack, it is best to help the allies. Amaranti moves forwards to get sight of most of his friends, and casts the spell of haste.
Haste on everyone. I'm not sure if Amaranti can see Gunari, but everyone else should be affected
Kn (planes) on devil: 1d20 + 2 ⇒ (3) + 2 = 5
Did anyone succeed in identyfying the devil. IIRC, Bearded devil's weapons had one nasty effects that our characters might want to know in this situation

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Did I understand correctly that GM made the saves already, and Kaisharga sees the red critter? Does he need to make a new save?
Will save, devotion: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
"HIDE AND SEEK!? OH, I DON'T MIND, I LIKE TO PLAY WITH MY FOOD! IT BUILDS THE APPETITE!"
The laughing Kaisharga makes a disgusting sight, it's gigantic maw contracting and the hundred little teeth quivering. The worm shakes it's mighty body, and a set of giant wings start protruding from under the sandy rings. A deafening buzz fills the room, as the wings start lifting the great form off the ground. And there, against all reason and laws of gravity, the eidolon flies over the crates to attack it's enemies.
Bite vs. Red, haste: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Trip: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

GM Bold Strider |

Kaisharga takes to the air, but finds that the creature are out of Kaisharga's reach.
Factoring in the movement at ground level through the boxes, Kaisharga is at the end of its movement, so it can get an extra move on your next post, Amaranti. I am going to assume Kaisharga moves into melee with the creatures and moved his token appropriately.
Cyrus and follows the giant flying grotesque as he draws his wakizashi, trying to collapse on the weird mnemor devils. The mnemors look oddly like the small statuette that Cyrus found in the crate that he opened...
Finarin moves into fight the wounded visible devil and cuts through the creature with a brutal blow, causing it to disappear in a blink.
Giggling erupts from the crates near Lort and Finarin as gusts of wing surge through the area. The pair each feels the wind become hard as stone and slam into them repeatedly.
Slam @ Lort-24 FFAC: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Slam @ Lort-24 FFAC: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 4d6 + 8 ⇒ (1, 5, 3, 1) + 8 = 18
Slam @ Finarin-17 FFAC: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Slam @ Finarin-17 FFAC: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Damage: 4d6 + 8 ⇒ (6, 1, 5, 5) + 8 = 25
The giggling and surging wind immediately stops after the pair is attacked.
Initiative:
1st: ??? (I)
2nd: Gunari;
3rd: ??? (M)
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
The wind attacks are coming from the smiley face squares.
Status:
Lort @ 10/81 HP
Ibid-Bleeding Out @ -2/55 [Bleed 2-Jagged Wound]
Finarin @ 32/57 HP

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So, important thing... Invis Purge will not purge natural invisibility
"Finarin, Amaranti! Either you got glitterdust? Lort sounds like he was hit by something still invisible!"
Gunari moves up to attack the blue memnor. He will call upon the Drunken Hero to guide his attack. (Casts divine favor with fervor) The then attacks!
+2 keen rapier, PA, VS, DF: 1d20 + 17 ⇒ (10) + 17 = 27 piercing: 2d8 + 11 ⇒ (8, 5) + 11 = 24

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Sorry I wasn't able to post this morning. I was on a private Jet. Seriously.
I would like a minor retcon that Cyrus uses a point of ki to vanish on his last turn. I'm ok with everything else.
The names of the devils are flying around in the chaos and smoke of the battle. His friends are getting pummled, his mentor is down and bleeding. Cyrus sees nothing but red rage through his eyes. With a blink of those red eyes, he vanishes from mortal sight, chasing down the offending creatures.

GM Bold Strider |

Anyone can make a Kn. (Planes) check on the still invisible things with a good-sized penalty based on what you know now.
Gunari barrels around the corner and stabs the blue-robed mnemor devil with his rapier, but the creature just looks perturbed as it retaliates with its claws.
Claw @ Gunari-28 AC: 2d20 ⇒ (18, 13) = 31
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Mouth Appendage @ Gunari-13 TAC: 1d20 ⇒ 18
One of the claws lands, cutting into Gunari's flesh, as the other glances off his armor. The second one steps back and vanishes from sight in a puff of smoke as the blue-robed mnemor's mouth appendage latches on to Gunari's psyche and drains his memories.
I forgot that Cyrus and Amaranti still needed to make Will Saves for the previous effect.
Will Save-A: 1d20 + 10 ⇒ (15) + 10 = 25
Will Save-C: 1d20 + 3 ⇒ (9) + 3 = 12
Cyrus Action: 1d100 ⇒ 42
Cyrus thinks that he has joined the fray and is ready to stab someone, but Amaranti looks over and just sees the ninja babbling to himself.
Will Saves: 1d20 ⇒ 18
Initiative:
1st: ??? (I)
2nd: Gunari;
3rd: ??? (M)
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 10/81 HP
Ibid-Bleeding Out @ -4/55 [Bleed 2-Jagged Wound]
Finarin @ 32/57 HP
Gunari @ 69/75 HP
Cyrus-Confused (2/6)

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Lort struggles with his inner voice. Want to hit these things, but Ibid is bleeding out... Gunari is doing really well, he can actuallly see who he's fighting... just one more attack, I guess... and then... then I'll tend to him... or...
"Should I help Ibid?" he asks, ignoring the voice in his head and seeking help from his friends for once, "Or attack whatever just attacked me?"

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Ah, hang it. Sorry Ibid, just can't see Lort rushing back to help when there's something right in his face. I don't want to risk a channel in case I end up healing one of these chumps.
"Never mind," Lort yells back, "I'll get Ibid soon... just one one go at this thing..."
Lort decides to take care of his little problem first. He's pretty sure he knows where the creature is (after all, it had to move before it attacked him) and decides to go all out. The magical speed granted to him by Amaranti flows through his veins and he exults in the sensation.
Lort greatsword attack #1, power attack, furious focus, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (10) + 15 - 2 + 2 + 1 = 26
Miss chance #1, 50% (high good): 1d100 ⇒ 31 -- Poop.
Lort greatsword attack #2 (iterative), power attack, haste: 1d20 + 10 - 2 + 1 ⇒ (8) + 10 - 2 + 1 = 17
Miss chance #2, 50% (high good): 1d100 ⇒ 2 -- Argh!
Lort greatsword attack #3 (haste), power attack, haste: 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 34
Miss chance #3, 50% (high good): 1d100 ⇒ 73 -- At last!
Damage, power attack, vicious: 2d6 + 10 + 6 + 2d6 ⇒ (5, 6) + 10 + 6 + (5, 6) = 38
Self harm: 1d6 ⇒ 1
Lort greatsword attack #3 crit confirm: 1d20 + 15 - 2 + 1 ⇒ (11) + 15 - 2 + 1 = 25
Crit damage, power attack: 2d6 + 10 + 6 ⇒ (3, 6) + 10 + 6 = 25
So that's 63 damage if a 25 confirms, 38 damage otherwise... unless it's not in that square!
Lort swings away with a flurry of blows that even a monk might be jealous of. With each swing, the half-orc things all I have to do is connect!

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The old man's shudders silently on the ground as a pool of crimson gathers beneath his body. On his face there is no pain or fear, but the countenance of gathering calm, as if his unconscious mind has accepted a long awaited and inevitable fate he foolishly thought to spurn.
His sightless eyes see a grinning, eternally patient face trimmed with horns and wreathed in strands of parchment penned with elegant script. His deaf ears hear a seething, singsong whisper, as words form a haunting promise spoken so long ago drown his failing soul, "Don’t worry, my friend. I’m sure we’ll see each other again...”
Stabilize, DC 10 (-4hp): 1d20 + 0 - 4 ⇒ (3) + 0 - 4 = -1
failed stabilize check, -1 hp. Currently @ -5hp

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Kn Planes: 1d20 + 9 ⇒ (5) + 9 = 14
Can someone please explain to me how I can cast Glitterdust in the Southeast corner and not blind Amaranti and myself?

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Um, I don't see a way, other than great will saves? Also appears one won't do it.
"Uh, guys? What happened? How did I get here? Did someone help Ibid?"

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Confused check: 1d100 ⇒ 59 [Insert bad word here]
"Grugh ba gechir beech! Phlaumogus bi addle trass, SOOOOOOY UN-PERDEDOR!"
Cyrus can't seem to get his tongue around the words he is trying to say, though in his head it makes perfect sense. Years later he will wonder why the last few words came out in such a sing-songy melody.
Looks like I won't be getting Ibid after all this round. $&%*.

GM Bold Strider |

Cyrus has devolved from babbling incoherently in a lost dialect of Varisian to hammering the hilt of his wakizashi into his cranium.
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Lort takes three massive swings into the square from where he was hit, but the creature appears to have vacated its space in favor of avoiding a direct thrashing from the half-orc.
Finarin tries to remember what could possible thwart Gunari's magic, but is unable to recall anything.
Initiative:
1st: ??? (I)
2nd: Gunari;
3rd: ??? (M)
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 10/81 HP
Ibid-Bleeding Out @ -5/55 [Bleed 2-Jagged Wound]
Finarin @ 32/57 HP
Gunari @ 69/75 HP
Cyrus-Confused (2/6) @ 41/43 HP

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I don't mean to argue, but Cyrus can't have drawn his weapon yet... He has been confused from the get-go, and never got the chance to draw it. That's why I didn't roll damage for myself. I was assuming that is why you didn't roll damage for me up above either. If I am wrong I certainly won't argue with minimum damage. :)
And seriously, with the insane amount of gear and consumables we have, how are we so upside down in this fight? Oi. I hope we survive the opening encounter... The BBEG is going to be interesting in this one...

GM Bold Strider |

You are right on the wakizashi not being in your hand (that was me conflating the actions before I realized there was a missed save), however you would just punch yourself in the face at that point, I think, so the damage would still be applied. The previous roll didn't damage you because I rolled 42 which is just babble incoherently.

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You are right on the wakizashi not being in your hand (that was me conflating the actions before I realized there was a missed save), however you would just punch yourself in the face at that point, I think, so the damage would still be applied. The previous roll didn't damage you because I rolled 42 which is just babble incoherently.
You know I looked at that probably 4 times and saw 52 each time. That's why I convinced myself that he didn't have anything in his hand and wouldn't have hurt himself. Totally my screw up there. Sorry!

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"Gods be damned! Where is that thing?!" screams Lort, clearly frustrated. He unusually takes no satisfaction from the completely obliterated sacks the creature used to be standing amongst.
"Gunari! Could use your aura of no-invisibility over here! I'm getting pounded!" shouts Lort.
Don't feel you need to abandon your strategy, Gunari... Lort's just panicking. Actually... just looked up the spell: with a 45ft radius and Gunari's current position, won't invisibility purge be revealing everything on the tactical map right now?

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Only if Invisibility Purge does not work - and Lort I am so sorry, I will be right back!
Finarin looks around at the humans that seem completely disorganized and incoherent except for Amaranti.
Well this is not going very well.
Grabbing a handful of ground mica, Finarin begins to chant and throws the mica into the air.
Suddenly shimmering dust begins to rain down from the ceiling, coating all creatures in magical, glittering dust. Move back, cast Glitterdust Will DC 17 or Blinded

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@GM: Kaisharga has fly speed of 70. Wouldn't he have reached the enemy last turn, and be able to attack last round?
The great winged worm continues on it's current flight pattern. The wings stop beating for a moment, and the massive body glides through the air above the enemy. Then it is just a flurry of teeth as Kaisharga strikes the odd creature from it's elevated position.
Bite, haste: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Trip: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Damage (magic): 1d8 + 8 ⇒ (3) + 8 = 11
Bite, haste: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Trip: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage (magic): 1d8 + 8 ⇒ (6) + 8 = 14
EDIT: Oops, forgot flight check
Fly, to move under half speed: 1d20 + 8 ⇒ (11) + 8 = 19

GM Bold Strider |

It appears that the creature had moved slightly before Lort's attack as the glitter shows that if the half-orc had only pivoted about 45 degrees, then he may have hit the creature.
The creature just appears to be a hulking form of malevolence, but Lort thinks he has seen a rough interpretation of the creature before...
---
On the other end of the area, Kaisharga realizes that the creature must have been messing with its memories as it looks like it has already bitten the creature, but the giant worm doesn't remember doing so.
Either way, Kaisharga rends the fallen creature's flesh twice more, causing it to cry out psychically in pain before perishing.
Initiative:
1st: ??? (I)
2nd: Gunari;
3rd: ??? (M)
4th: Cyrus; Ibid; Lort; Finarin; Amaranti; Kaisharga
Map Rules: Any square that is quarter to half full can be moved into, but is considered squeezing. Any square that is more than half full is impassible on the ground floor. Boxes are stacked 8-10' tall. Room is 20' tall. Anything with a light source on it is 3' tall.
Status:
Lort @ 10/81 HP
Ibid-Bleeding Out @ -5/55 [Bleed 2-Jagged Wound]
Finarin @ 32/57 HP
Gunari @ 69/75 HP
Cyrus-Confused (2/6) @ 41/43 HP

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Witnessing Finarin's unsuccessful attempt to reveal the invisible attacker with Glitterdust makes Amaranti to reconsider his strategy. The old man bleeding at his feet, the young ninja act all strange next to him, and Lort heavily wounded. This battle was not going well, indeed.
In how many ways we must try to see these things?
Amaranti grabs a scroll from his belt, and reads it. The invisible cannot no longer hide from Amaranti's eyes.
Cast See Invisibility from scroll
"Lort! Ibid die soon! Heal, quick!"
If Amaranti can see some invisible creatures in the corner, he might want to reconsider the 5ft step

GM Bold Strider |

As Amaranti draws the scroll and begins to cast it, he leaves himself open to attack from a threat that he didn't know was so close.
It appears that the second invisible creature was next to Amaranti the whole time and lashes out at him.
Slam @ Amaranti-16 FFAC: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 This is happening while you cast from the scroll.
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
@Amaranti: You need to make a Concentration check to cast the spell from the scroll against the damage taken. You can 5' or not at your discretion based on this.
Status:
Lort @ 10/81 HP
Ibid-Bleeding Out @ -5/55 [Bleed 2-Jagged Wound]
Finarin @ 32/57 HP
Gunari @ 69/75 HP
Cyrus-Confused (2/6) @ 41/43 HP
Amaranti @ 56/67 HP
IS-Red @ Visible (1/8)

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"I might just end up healing them.... Gunari, how's it going over there? Are they dead yeat? Can you get here to channel Cayden's healing powers?" Lort asks. Knowing where the enemies are now means that he's going to struggle to get over to Ibid without being knocked unconscious - or dead - first! At least the Caydenite had a hope of getting positioned well enough to exclude the hulking beasts from his burst of healing energies.
"Any idea what this shiny, ugly thing is anyway?" asks Lort of his more learned comrades.

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concetration, DC 23: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30
Amaranti cries out in pain and surprise, but manages to complete the spell.