| Athola |
Thanks for reminding me of Brilliant Energy feature. I will use it when launching flanking strike against the queen. Not sure if it has any effect, as it refers to non-oragnic armour. Would queen armour plates of bone or calcium based stuff be treated at non-organic?
| High God of Krynn |
Its natural AC so it does effected by brilliant energy. As for the Stunning Barrier, its moot considering that the Disir failed to hit
The foul curse from the Disir Shaman steals the sight from Alathea as her eyes turn black and she cries blackened tears. She now is in compleate darkness and can sense the Disir Elite and its foul claws nearing her body but thankfully warded off by the stunning barrier.
The smite evil combined with the 3 solid holy blows from Gabriel's blade gives him the might to take down the Disir Elite in a flurry of blows one after another, felling the foul beast.
The Disir are Aberation not Outsiders. They are a race in Kyrnn. They do not take the additional damage for the specific smite ability but it is evil so is affected normally by smite evil.
As for the Disir Shaman, he's mildly hurt. The Disir Queen took a fair amount but she's still got a lot more punishment she can take.
| Terevalis Unctio of House Mysti |
The elf will bring out his wand of magic missles and will blast the Shaman 5d4 + 5 ⇒ (1, 4, 4, 2, 2) + 5 = 18
| High God of Krynn |
The Magic Missiles fly out and strike the shaman multiple times causing it to cringe in pain. Its eyes turn to Terevalis.
As for Jor failing the confusion save he confused by the maddening words of the Disir Queen.
1d100 ⇒ 10
However this time he acts rationally enough to unleash a flurry of strikes on the Disir Elite in front of him.
As for Jor, he attacks 3 times raining down blows on the final Elite. He'll take the extra attack this round.
Greatsword Attack 1: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
GS Damage 1: 2d6 + 18 ⇒ (3, 2) + 18 = 23
Greatsword Attack 2: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
GS Damage 2: 2d6 + 23 ⇒ (6, 5) + 23 = 34
Greatsword Attack 3: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
GS Damage 3: 2d6 + 23 ⇒ (5, 5) + 23 = 33
Hastened by the blessing of ferver Jor jumps forward and unleashes blow after blow after blow on the final Disir Elite. He cleaves both arms off the creature and then with a third blow removes its foul head from its shoulders.
Round 3 Start
The blind Alathea is first to act. Her eyes hurt as foul liquid bleeds out from them and her vision is stolen from her.
I like to add visual elements to some cast spells. The Disir Shaman being a cleric of Disease and Pestilence has basically infected Alathea's eyes with a blinding sickness. Mechanically the spell works the same but just the visual effects are varied.
| Athola |
Gory GM we have it seems. No hassle by me as I have played a few haunted gory type adventures already.
Athola keeps herself in a ready state to strike the queen once she is flanked. Keeping the shard sheathed with hand on it's hilt.
| High God of Krynn |
The Disir Queen seeing her most elite warriors on the ground dead gives the party a hateful glare and then turns its head around to the northeast. It then yells out something in its foul tongue. Soon afterwards you hear a monstrous roar of horrible inhuman beast of some kind and a yell back from someone off in that direction sounding like another Disir.
The Disir Queen then turns back and unleashes another torrent of curses to invoke madness upon the party. She'll drop it so that Terevalis, Alathea and Terevalis. (casting Confusion a 2nd time).
Overcome Spell Resistance on Terevalis: 1d20 + 9 ⇒ (16) + 9 = 25
Unfortunately this time the staff is unable to migrate the foul magic. Terevalis is forced himself to fight against the madness. DC 16 Will Save or confused for 9 rounds.
In 2 rounds the Reinforcements will arrive and I will roll them into initiative then.
As for the Disir Priest he walks up to the queen casting Cure Moderate wounds to recover some health.
Cure Moderate Wounds: 2d8 + 5 ⇒ (7, 5) + 5 = 17
Some of the wounds heal on the queen although despite the healing she doesn't look any prettier.
The enemies are done for now. Everyone who has not acted can go.
| Gabriel, The Just |
I assumed it was me, been busy day
Will Save: 1d20 + 9 ⇒ (17) + 9 = 26
Gabriel shakes the magic off again. This time he takes the enhanced movement from the blessing and smites the queen as he charge in.
Charge Attack w/ Smite: 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 1d8 + 19 ⇒ (8) + 19 = 27
"You mush of called for aid. We will see how they feel when they see you dead here you vile creature."
| High God of Krynn |
Unfortunately Gabriel you can't charge the queen. See that marked spot she's on, that's the giant pile of webbing and eggs and she's sitting on top of it. If you enter that square you need to make a Reflex save (DC 16) or be grappled as you get stuck in the sticky webbing. Even if you make the save, the square is still difficult terrain. The Disir are not subject to this due to their slimy bodies. The best you can do is double move and try and make the save to step into the pile. This will also provoke an AOO from the Queen as she has reach due to her size.
| Terevalis Unctio of House Mysti |
1d20 + 4 ⇒ (12) + 4 = 16
The elf will make a ranged touch attack with his spectral hand on the cleric casting a shocking grasp that he will intensify with his his lesser rod. The blue dragon shaped form shoots out and bites her.
Ast dtres eras teare are
damage 7d6 ⇒ (6, 3, 3, 2, 1, 4, 2) = 21
| Athola |
Seeing the shaman going down she leaps at the queen drawing the shard and calls out the commanding words to activate the brilliant energy of the shard. She furiously stabs the queen.
Ignores certain AC bonuses, and only lasts 1 turn.
Shard attack: 1d20 + 11 - 1 + 4 + 2 ⇒ (12) + 11 - 1 + 4 + 2 = 28
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Sneak attack bonus: 4d6 ⇒ (4, 1, 6, 6) = 17
Bleeding (bypass damage reduction): 4 HP per round unless successful Heal check DC 15 or healing.
Debilitating injury: Bewildered: -2 AC for target (-4 AC for rogue). Lasts 1 round.
Rogue talent (Ninja Trick): Pressure Points: -1 Dex on target. Successful Heal check DC 15 removes 1 point of condition.
Rogue talent (Ninja Trick): Slow Reactions: denied AoOs against rogue and allies for 1 round.
Shard attack: 1d20 + 6 - 1 + 4 + 2 ⇒ (11) + 6 - 1 + 4 + 2 = 22
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Sneak attack bonus: 4d6 ⇒ (4, 4, 2, 3) = 13
Bleeding (bypass damage reduction): 4 HP per round unless successful Heal check DC 15 or healing.
Debilitating injury: Bewildered: -2 AC for target (-4 AC for rogue). Now lasts 2 round.
Rogue talent (Ninja Trick): Pressure Points: -1 Dex on target. Now -2 Dex. Successful Heal check DC 15 removes 1 point of condition.
Rogue talent (Ninja Trick): Slow Reactions: denied AoOs against rogue and allies for 1 round.
Additional attack from Alathea's fever spell.
Shard attack: 1d20 + 11 - 1 + 4 + 2 ⇒ (12) + 11 - 1 + 4 + 2 = 28
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Sneak attack bonus: 4d6 ⇒ (5, 6, 5, 4) = 20
Bleeding (bypass damage reduction): 4 HP per round unless successful Heal check DC 15 or healing.
Debilitating injury: Bewildered: -2 AC for target (-4 AC for rogue). Now lasts 3 round.
Rogue talent (Ninja Trick): Pressure Points: -1 Dex on target. Now -3 Dex. Successful Heal check DC 15 removes 1 point of condition.
Rogue talent (Ninja Trick): Slow Reactions: denied AoOs against rogue and allies for 1 round.
Additional attack from Heroic Surge.
Shard attack: 1d20 + 11 - 1 + 4 + 2 ⇒ (5) + 11 - 1 + 4 + 2 = 21
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Sneak attack bonus: 4d6 ⇒ (4, 2, 3, 3) = 12
Bleeding (bypass damage reduction): 4 HP per round unless successful Heal check DC 15 or healing.
Debilitating injury: Bewildered: -2 AC for target (-4 AC for rogue). Now lasts 4 round.
Rogue talent (Ninja Trick): Pressure Points: -1 Dex on target. Now -4 Dex. Successful Heal check DC 15 removes 1 point of condition.
Rogue talent (Ninja Trick): Slow Reactions: denied AoOs against rogue and allies for 1 round.
If all attacks are successful total damage is: 105 HP, -4 Dex, -2 AC (-4 AC for rogue) for 4 rounds, no AoOs for the round, and plenty bleeding for coming rounds.
At 11th levle, she take short sword to be able to add Dex bonus for the shard too.
| High God of Krynn |
Athola steps out from the shadows and activates the Brilliant Energy ability of the sword, the blade transforming into pure light. She dives at the leg artery of the hideous Queen and stabs again and again in a flurry of blows opening up the legs. Three blows strike wounding the creature horribly as well as crippling it with the savagery of the attacks. The monster cries angerly and prepares to flail around at its attackers. Although badly wounded the massive monster looks as though it can
Unfortunately you don't get the Ferver extra attack as you were out of its radius when the spell was cast. The Heroic Surge works though. You do a total of 64 damage. The bleed damage also does not stack either so it won't take more than 4 hp a round.
Round 5
So assuming Alathea does nothing considering she can't see anything the giant queen lashes out at everyone close to him. Clawing Althola once and attacking Gabriel twice, with one bite and claw. She also takes 4 bleed damage. It will also power attack.
Claw on Athola: 1d20 + 15 + 3 - 2 ⇒ (11) + 15 + 3 - 2 = 27
Claw Damage: 1d8 + 12 ⇒ (8) + 12 = 20 and DC 17 Poison Save
Claw on Gabriel: 1d20 + 15 + 3 - 2 ⇒ (17) + 15 + 3 - 2 = 33
Claw Damage: 1d8 + 12 ⇒ (4) + 12 = 16 and DC 17 Poison Save
Bite on Gabriel: 1d20 + 15 + 3 - 2 ⇒ (10) + 15 + 3 - 2 = 26
Both Athola and Gabriel take a blow from the flailing monster as it fights in a mad panic still yelling out foul words from its mouth. The creature is in no state of mind to surrender, its kill or be killed.
| Jor Majere |
Round 5
Confusion: 1d100 ⇒ 6 Able to act
For a moment Jor thinks coherently as he looks around and wonder what is going on. Seeing his party members attacking the hideous creature, Jor decides to move towards the creature although he might not be in best state of mind to do anything for a while
Move action only
| Alathea of Solace |
| Alathea of Solace |
Round 5
Alathea calls out to Terevalis, "Are there any more foes, these creatures have struck me blind so I cannot see what is taking place, walk me forward to the battle if no other threats loom..."
Alathea will hold for now and if she can get close enough will try to channel energy.
Oh boy this seems like a Raistlin/Crysania moment right here...
| Terevalis Unctio of House Mysti |
She will use her body to shield mine, She will protect me from Dark Clerics and Dark Mages and the torments that only my Queen can inflict, and when she can bear no more, she will ask me to sit with her as she dies. I will step over her, she no longer being of use to me.
| Gabriel, The Just |
Fort Save: 1d20 + 12 ⇒ (5) + 12 = 17
"Well struck Athola, Now I will finish it."
Attack: 1d20 + 24 ⇒ (20) + 24 = 44
Attack: 1d20 + 24 ⇒ (1) + 24 = 25
Attack: 1d20 + 19 ⇒ (16) + 19 = 35
Attack Confirmation: 1d20 + 24 ⇒ (16) + 24 = 40
Damage Attack 1: 2d8 + 38 ⇒ (6, 5) + 38 = 49
Damage Attack 3: 1d8 + 19 ⇒ (5) + 19 = 24
With a flurry of attacks Gabriel strikes out at the queen delivering a couple devastating hits.
| High God of Krynn |
Well that clearly finishes off the Queen.
The Disir Queen flailing madly with her claws leaves herself open to Gabriel's holy strike. He swings upward stabbing the foul monster in the throat with the tip of his blade and then strikes with a torso blow that sends the creature's guts spilling into the webbing into a foul pool of soup and grime. The creature gasps its last gurgling breath and then collapses on the pile she is on. Some of the webbing is disrupted and you see that under it is a large pile of slimy looking eggs and large maggot like creatures, likely the larval forms of Disir young. Still the fight is not over as you hear the buzzing of wings heading in your direction.
Round 6 you have free to do what you want. Round 7 though something else arrives.
| Gabriel, The Just |
[ooc]Busy day yesterday forgot to add damage to Gabriel and do a LoH last round. Will just do it in free round.[/b]
"More enemies approach, the eggs are here."
He calls out as he takes a moment to focus on his blade giving it a Holly aura.
[Swift: LoH: 5d6 + 10 ⇒ (4, 2, 3, 5, 3) + 10 = 27 so took 16 damage was at 71 so now at 82
Move: Step off webs
Standard: Divine Bond to add Holly property to sword.
| Terevalis Unctio of House Mysti |
The Black Robe will use his life sense ability as a necromancer to detect how many eggs there are.
The mercenenary seems to have succummed to a confusion spell. Is there a way that we can immobilize him as he might do as much harm to us as our foes or himself as he is under the influence of the enchantment.
| Terevalis Unctio of House Mysti |
Have you any any spells that could benefit the group? Perhaps the kender should hide again?
| Jor Majere |
Round 6
Confusion: 1d100 ⇒ 69 Attacking myself
Feeling delusional and screaming about worms on his arms, Jor nicks his own hand in attempt to get rid of maggots
Mutilation: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 1d8+ Str dmg
| High God of Krynn |
There are a s*!+load of eggs in that pile. The problem is none of the eggs look like Dragon Eggs as far as Terevalis can tell. The eggs in that pile are far too small and soft to be Dragon Eggs.
Unfortunately the party soon finds out what that large buzzing is. Coming from the north you see a massive looking monster that looks like a hideous combination of giant toad and bloatfly. Its pores ooze with acid and a foul acrid stench assails your nostrils as it comes closer. The creature lets out a horrific croak and flaps its wings creating a buzzing sound. Along with the creature is another Disir Shaman and what looks like another True Disir. Seeing the dead body of the queen, the Shaman is enraged and yells something to the giant frogfly. The frogfly beast croaks in response loudly.
| Alathea of Solace |
Round 6 & 7
In response to Terevalis' question, Alathea casts Bless and then Remove Fear in rapid succession.
"I fear there is little else I can do in my current condition..."
Bless on everyone +1 Save vs Fear and +1 on attack rolls. Remove Fear +4 save vs. Fear on Athola, Gabriel and Terevalis. Total save vs. fear is +4 as these bonuses do not stack...
Note that the Blessing should last this Round and 1 more round before it expires. The Bull Strength's and Bear's Endurance I cast should last well past this battle, assuming we live!
| Athola |
Round 5
Fortitude save: 1d20 + 5 ⇒ (14) + 5 = 19
She smiles seeing Gabriel taking down the queen. She inspects the nest for anything of value.
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Round 6
She moves towards the group. Next to the pillar.
Round 7
Seeing another shaman, she shouts, "We need to get that shaman down so it can't heal."
Using her bow she takes aim at the shaman and fires.
Shortbow: 1d20 + 11 + 1 + 1 - 1 + 1 ⇒ (5) + 11 + 1 + 1 - 1 + 1 = 18
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Shortbow: 1d20 + 6 + 1 + 1 - 1 + 1 ⇒ (13) + 6 + 1 + 1 - 1 + 1 = 21
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
What is the verdict on Alathea's comment about Fever for Athola? Is fine, she do another attack.