Deus Machina - The Last Grimoire (Inactive)

Game Master Rednal

(A unique campaign inspired by H.P. Lovecraft)


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Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

Custom if it's okay: Bracelet of Magic Stone (CL 1) - continuous effect of Magic Stone (stones thrown do 1d6+1 damage and are considered magic, 2d6+2 to undead)

It would appear as hemp/vine woven bracelet with a simple green and brown design. When holding an improvised thrown weapon the size of a stone or sling bullet in hand, it would release a magic spore onto it to give it the effect.

I was also thinking Intelligent x 2 (Read Languages and Telepathy, Int 12 Wis 14 Cha 10) and Unyielding for the Legendary abilities.

Would this be acceptable?


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

Damn, I'm jacking this all up lol. Let's see... Sleep, Grease, Mage Armor, Shocking Grasp, and Chill touch.


@Michael: Unfortunately, no. At first tier, legendary items should only have one ability outside of the basics (though you're welcome to select your other powers in advance and simply gain their effects as you acquire new Tiers - there are Mythic rules about that). My bigger concern is added offense - most direct offensive power is limited to the Grimoires as part of the campaign's theme, so effectively unlimited offensive magic, even at lower levels, is something I'd prefer to avoid.

@Walter: Since those powers are limited to 1/day, that should be acceptable. ^^

(General Note: Yes, certain special powers will have limited uses per day, despite our use of Magic Recharge rules - the freedom to choose your spells is balanced by their limited use, since this campaign is kind of unusual. That said, if there are any particular spells you REALLY want to have, you're always welcome to suggest them and I'll see if I can incorporate them into things. ^^)


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]
GM Rednal wrote:
My bigger concern is added offense - most direct offensive power is limited to the Grimoires as part of the campaign's theme, so effectively unlimited offensive magic, even at lower levels, is something I'd prefer to avoid.

Considering I never plan on being close enough to use either touch attack, you've got nothing to worry about with me.


Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

Oh, my bad, I thought it was 3 at legendary (1st rank of ability), 6 at minor artifact(2nd), and 10 at major artifact(3rd). I didn't know it was up to your tier.

How about as a magic item the bracelet gives a +5 to perception (I think that's a CL 2 item?) and as legendary is an intelligent item. It could squeeze his wrist or something when alerted to something he would normally not be.


Male Human Commoner

Are we choosing a path and feat now as well?


@Walter: Fair enough. XD Though, the best laid plans of mice and men...

@Michael: I do prefer published items, but considering this is low-level at the moment, I think that should be acceptable (the +5 to Perception bit). As for item abilities, movement isn't a power gained right away, but you could do something like selecting the Shapechange ability, and it could shift to a very similar form as a way of alerting you. Or, you know, make a certain kind of noise. XD They do have speech!

@Aiden: Yes.


Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

Well, I guess it could just say "Hey, look over there, dummy" if it wanted to, then XD. Okay, I went guardian path and have updated most of my crunch. Still working on skills, but should be done tonight.


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

Walter is going to take the Marshal path (as a military man, it makes the most sense) with Advance as the Marshal's Order ability, Deadly Guidance as a 1st-tier ability, and Diehard as level 2 feat.

I can only assume this is going to get us into a little bit of trouble; running towards things that I should be running away from. In my defense, "The mission of the Marine Corps rifle squad is to locate, close with, and destroy the enemy by fire and maneuver, and to repel enemy assault by fire and close combat." That is ingrained into us all, infantry or not, and the Marshal stuff is just his combat-trained side coming out.


Works for me. ^^ I always enjoy seeing power selections that tie into personalities and themes, rather than just looking to get the best combination of stats/powers.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Sorry all, totally slammed schedule-wise right now and I've never done mythic stuff, so I need time to study up on how it works. Things should ease up in the next few days so I can return my attention to important stuff. :o) GM, feel free to DMPC Denton if necessary to move things forward. Though hopefully it won't come to that.


You don't need to have everything finished right now, so feel free to continue roleplaying even while working on the level up stuff. ^^ And let me know if you have any questions about the system!


Male Human Commoner

What's the sleeping situation? I assume we are still at the place Allison told us about, but do we have individual rooms or shared rooms?


You have individual rooms, unless you've decided that you'd rather share and gotten someone else to agree. ^^


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

Channel inner Joey Tribbiani: How you doin?


Male Human Commoner

Only if I can be Chandler, not Ross haha. I wouldn't mind sharing a room Walter, makes for some good roleplay.


So, does anyone have any other questions about the Mythic system, or do you think you're ready to keep going? ^^


Male Human Commoner

I'm still trying to decide on a mythic feat and my item ability but I'll be ok with moving on for now. Walter did you want to do the roommate thing?


Male Human Commoner

Oh @dm would dual paths be okay?


As your Mythic Feat for the tier? Yes, it's an acceptable choice. ^^


So, I picked up Cthulhu Dice from Steve Jackson Games today... maybe I should roll this to help decide what to do during each encounter. ^^


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

(OOC) Wooo finally done with all of our inspections. I've got work at 0600 tomorrow, so I'm going to get as much sleep as I can tonight, and I'll finish doing all the mythic crunch tomorrow.

(IC) Aiden, I'm gonna have to say no to sharing a room. It's nothing personal, but I've had more than my share of roommates over the past few years. Since I have the option, I'm taking a room for myself.


Works for me. ^^


As a note, right now is basically free RP time. ^^ Just let me know when you're ready to advance with the plot.


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

I forgot to mention this when you reminded me that we'd be changing the objects fairly often but I took the personality from an intelligent sword that changes form into this guy so the constantly changing items wouldn't worry me too much. I'll leave the personality out of it though, unless a great opportunity to let him loose again comes up ;)


Male Human Commoner

Is this another situation where the grimories clue us in or do we have to figure out what the items do.?


They'll clue you in. ^^ Your characters will always have full knowledge of the Grimoire's current capabilities.


Male Human Commoner

I'm good to move on to the meeting when everyone else.


Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

I'm good with advancing.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Really sorry about my lack of participation, guys. Stuff went totally off the rails for a while. Fortunately this is the last crunch week at work for now.

Though I haven't been active in the game, I've been grabbing five minutes here, ten there to try to work through the mythic stuff. Here's what I'm thinking, GM; does this work for you?

I wanted a path that ties in with Denny's thirst for quirky knowledge and crackpot theories, but nothing fits directly. Falling back to his secondary characteristic of ersatz martial arts stuff and an inclination to jump into the fray physically -- and presuming we will all gel as a team and become friends -- the Guardian path looks reasonable. Plus it has a knowledge-related ability that'll tie in nicely later. Sudden Block for the Guardian's Call.

Since this whole book thing is kind of freaking him out (in the back of his mind he's still clinging to the hope this is all just some elaborate hazing setup), I figure his Grimoire's attempt to "help" should further shake him up. So I'm thinking of going with a neck-slot item that has for a pendant, a mummified hand. Yeah, he'll be real thrilled to hang that around his neck. Hand of the Mage (CL2) which bestows at-will Mage Hand... pretty innocuous stuff.

For the item's ability, while it probably won't get used much if at all, Flexible Bond fits thematically with the Guardian path.

Like I said, I've never done Mythic before, so let me know where I screwed up. Regular PC level-up info to come (I wanted to focus on the new-to-me stuff first).

I'll try to get a (non-commital, until GM rules yay-or-nay on the item, etc.) Gameplay post up in a bit.


Oh, life happens. ^^ Don't worry about it.

Let's see... don't forget that you also get a Mythic Feat. ^^ The item choice is fine, too - at-use cantrips won't be a problem, and it should offer a nice degree of utility for where you're going.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)
GM Rednal wrote:
... don't forget that you also get a Mythic Feat.

I'm not clear on how that would work. Virtually all the mythic feats have prerequisites, and I didn't think commoners gained feats? So unless we happen to have taken a prerequisite in the initial build... shrug.

Or is this an exception situation?


General feats, no. However, even without that, you can choose Dual Path, Extra Mythic Power, Mythic Paragon, Potent Surge, or select a non-mythic feat. ^^


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Sorry, yes: General feats was what I meant since, without those, meeting the mythic feat prerequisites would be an issue. You confirmed it mostly works the way I'd presumed, so that's all I needed; thanks! I'll lock down a mythic feat this evening.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Just a quick update. I probably won't get the Paizo alias updated for a day or so, but Denny is now "mythicked up" in Hero Lab.

For the Mythic Feat, I'm going with Mythic Toughness. Given his penchant for stupidly jumping in with a close-range physical attack, that should at least give him a fighting chance to stay alive.

By the way, when I set up the Legendary Item in Hero Lab, it complained about Flexible Bond. Without it, it said Denny still had an item ability he could use, but that the magic item couldn't take any more abilities (it auto-assigned Legendary Power, Legendary Surge, and Mythic Bond).

If I add Flexible Bond (or any ability, actually), it's happy with what Denny can use ("Abilities Usable by a Tier 1 Character - 1 of 1 (0 left)" but complains I've added too many to the item ("Abilities allowed on a Magical Item - 1 of 0 (1 Overspent)". I don't know if that's a Hero Lab glitch, the item (or his tier) isn't spiffy enough to support it, I'm doing something wrong/misunderstanding something, or what. I've left it off for now.

Oh... since it's a neck-slot item, the item's surge goes towards saving throws. Another safety net for the leaping-into-the-fray thing.


Did you also select your item as your Legendary Item in the mythic tab? It gives a validation error until you've done that.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Yeah, that was it. I'd tried that several times before (it shows that glaring red error status until it's fixed, so I kept going back to it). But the drop-down was always empty (even after I'd created the Legendary Item).

Thinking back, I don't believe I ever saved the portfolio after adding the Legendary Item, so maybe the portfolio has to be "refreshed" for it to show up?

Anyway, when I reloaded him this morning, there it was. All's well now. Thanks!


@Rory: By the way, now would be a good time to add your character sheet into your alias, so it can be referenced as-needed. ^^


Just need everyone else's initiative... I am thinking about just rolling initiative for everyone, but I've always felt that people prefer to have control of their own rolls in a game, even if it does slow things down a bit. XD


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Are you waiting to close out rolls for the surprise round, or are you needing initiatives for the first full round now?


I'm waiting on Walter's roll and reply, but might roll for him if he doesn't post soon. ^^


Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

Ever get a reply from Walter?


Nnnnnnope. I'll be advancing things fairly soon. XD Probably in the next few hours, after I have dinner.


Male Japanese/Scottish Warrior 2/Guardian 1 |HP 20/29|AC 12(13)|FF 10|Touch 12|Fort +5|Ref +2|Will +1|+3 Melee|+4 Ranged|

Denton and Rory still need to roll recharge, and Rory needs to roll damage for his attack as well, unless Rednal wants to take over rolls.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)
Michael Sato wrote:
Denton and Rory still need to roll recharge...

Nope. Mage Armor is a fixed six hour recharge (ouch).


Male Human Commoner

Where are we in the initiative? Am I good to attack?


Yes, you are good to attack right now. ^^


Male Human Expert 2 Marshal 1 [HP: 20, Init: +1, Perc: +7, AC: 11, Tch: 11, Flt: 10, Fort: 2 (+4 vs environment and suffocation), Ref: 1, Will: 3]

Hey guys, just wanted to apologize for the lack of, well, everything. I got moved extremely last minute and this is the first chance I've had to get back online and I don't think it will last, so I guess I'm out. I should be heading back to the states at the end of the year. Depending on Rednal, I might try to squeeze back into it at that point, but for now, enjoy the game. I had fun while I was able.


Male Human Strange Paradox who Works the System 1 M 12/12 | S 9/9 | I 16/16 (E1)

Aw man, I hate that we're losing you. I liked "the Sarge." Try to check in when you can!


Male Human Ranger/1

Are we still going?

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