Darius Finch

Aiden T. Way's page

103 posts. Alias of Caquix.


Full Name

Aiden Tucker Way

Classes/Levels

Male Human Commoner

Age

22

Homepage URL

Aiden

About Aiden T. Way

Past:

Aiden was born in heavily religious town (the specific religion isn't but think major: catholic, protestant, jewish something like that would work) to parents who are leaders in the religious community. His parents' work in the religion took them away often but when he was younger they would just take him out of school and bring him along if they were gone for more than a week or two.

When he was getting close to high school, he managed to get a scholarship into a good private school outside of the religious town. His parents were hesitant but they saw his intelligence as a gift from God that he could use to help the community so they allowed him to go. The school would not allow for him to pulled out like he had been when he was younger so his parents left him alone and began taking longer and longer trips (missions, what have you).

The private school was nearby but had some dorms for out of area students and allowed him to stay there when his parents were away and eventually he was basically living at the school full-time. When he was in the dorms, one of the many friends of his parents would come and pick him up to go to church. As time went on and the workload at school began piling up, Aiden missed a few days of church. As this was happening, his studies also lead into areas that directly contradicted what he was taught by his religion and he began to question his beliefs.

One day on a break from school, Aiden headed to church with his parents who were home as well. His parents stayed after the services and Aiden left by himself. As he walked out he got dirty looks and heard mumblings of hateful things directed at him and his parents from the congregation. After this Aiden stopped attending church altogether. He acclimated to the workload at school and found himself with free time when he would normally attend church. He began exploring the woods around the school.

Aiden still mostly believed in his parents’ religion but he had some qualms with it. He finally gave up on it when his parents were forced to disown him or be exiled from the church. He never bothered to find out what his parents actually chose to do, he never returned home. After a time he began to feel a hole in his life without and began investigating other religions.

Present day:

Aiden is 23 and has been working at the private school since graduation. He works as an assistant to teachers when they need help grading or doing research for lesson plans. When he isn’t doing that, he works as groundskeeper and leads students on hikes through the woods.

Aiden has falling in and out of at least 6 religions for several months at a time and others for shorter periods. He often knows as much, if not more, than the priest-equivalent when he first attends a meeting or service. Islam, Wicca, Taoism, Hinduism; you name, he’s probably been a member for a time. Usually, he ends up leaving when he can no longer resolve his logical side with his desire for religious practice. In all this, he has formed his own ideology from various bits.

Also, he began noticing patterns between various religions and finding interesting bits that most people just read as metaphor that he believes are actual literal information. He also develops an idea that some religious healers might be doing science can’t yet explain rather than a strong placebo effect or stage tricks as is the commonly accepted explanation.

Imagine something like a religious text reading “man is made of two spiral staircases.” Most people would assume some kind of metaphor about the duality of man, Aiden would see it as a reference to the DNA double helix. Not a real example, as far as I know, but something to give you an idea of what Aiden is getting at.

Despite the school loving his help and seeing as him strong role model to the younger students, they encourage him to start looking into attending college. Aiden decides he wants to more formally study the odd things he has noticed in religions and writes a college entrance essay codifying his current findings and indicating a desire to start a course designed towards studying this in depth. Every school he applies to rejects him and he is frustrated and dismayed until a letter from Miskatonic arrives, despite him never applying.

Sheet:

Aiden T. Ward
Human Commoner 1
NG Medium humanoid (human)
Init +6; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +1; +1 trait bonus vs. divine spells
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Offense
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Speed 30 ft.
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Statistics
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Str 10, Dex 14, Con 10, Int 17, Wis 13, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Improved Initiative, Simple Weapon Proficiency - One, - Custom Feat -
Traits history of heresy, pantheist
Skills Climb +4, Diplomacy +3, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (religion) +4, Survival +2
Languages English, French (Modern), German, Japanese
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Special Abilities
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History of Heresy +1 save vs, divine spells
Pantheist Benefit: You gain a +1 trait bonus on all Knowledge (religion) skill checks, and Knowledge (religion) is always a class skill for you.
Grimoire granted (within 10')
Speak with Animals (need to pick)
Low Light
Hold your Breath: Your Constitution score is treated as being 4 points higher for the purpose of determining how long you can hold your breath.
Hiding: You gain a +3 insight bonus on Stealth checks.
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Items
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Las Reglas de Ruina (Grimoire)
Beast Card


Las Reglas de Ruina
>Level 0<
Arcane Mark:
Casting Time 1 standard action_| Duration Permanent
Components Visual, Somatic___| Saving Throw N/A
Range Touch_______________| Spell Resistance No
Effect One personal rune or mark, all of which must fit within 1 sq. ft.

Description: This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.
If an arcane mark is placed on a living being, the effect gradually fades in about a month.
Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).

Detect Charm:
Casting Time 1 standard action__| Duration Concentration, up to 1 min./level (D)
Components Visual, Somatic____| Saving Throw N/A
Range 30’__________________| Spell Resistance No
Area Cone-shaped emanation

Description: You determine whether a creature is under the effects of a charm person or charm monster spell. You can determine the exact spell with a successful Spellcraft check (DC 20 + spell level).
The spell can penetrate barriers, but one foot of stone, one inch of common metal, a quarter of an inch of lead or three feet of wood or dirt blocks it.

Detect Magic:
Casting Time 1 standard action_| Duration Concentration, up to 1 min./level (D)
Components Visual, Somatic___| Saving Throw N/A
Range 60’_________________| Spell Resistance No
Area Cone-shaped

Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. More Info


Dim:
Casting Time 1 standard action_| Duration 10 minutes (D)
Components Visual, Somatic___| Saving Throw N/A
Range Touch_______________| Spell Resistance No
Target Object touched

Description: Dim creates an aura that hampers normal, non-magical light sources. The spell must be cast upon an object, which then radiates the dimming aura. All light sources within a 100-ft. radius cast only half as much light as they normally would, reducing both the normal and shadowy light radius cast by the source by one half. This spell has no effect on magical light sources of any level. The effect is immobile, but it can be cast on a movable object.
A spell with the light descriptor of any level counters and dispels this spell.


Light
Mage Hand
Read Magic

>Level 1<
Magic Missile
Unprepared Combatant