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SKILLS
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Athletics known
Common Lore (Imperial Guard) known
Dodge known
Navigate (Surface) known
Operate (Surface) known
Parry known
Stealth known
Survival known
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WEAPON ATTACKS
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Lasgun 150m, S/3/-, 1d10+3 R, Pen 0, Clip 60, Rld full
Warhammer melee, 1d10+3 I, Pen 1, Special concussive (1), proven (3)
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DEFENCES
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Head 8 (TB +4, Armor +4) Body 8 (TB +4, Armor +4) Arms 8 (TB +4, Armor +4) Legs 8 (TB +4, Armor +4)
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MOVEMENT
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Half 3m
Full 6m
Charge 9m
Run 18m
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TALENTS & TRAITS
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Weapon Training Lasgun, Low-Tech
Iron Jaw: Whenever Stunned, make a Challenging Toughness test as free action to ignore effects.
True Grit: Whenever suffering Critical damage, reduce amount by Toughness bonus.
Devastating Assault: Once per turn, after an All Out Attack that hits, may make a second identical AOA as a free action.
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BONUSES
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The Old Ways: Low-Tech loses Primitive, gains Proven (3)
Hammer of the Emperor: Reroll 1-2 on damage if ally has attacked target since last turn
Expert at Violence: May use a Fate point to substitute Weapon/Ballistic Skill bonus for degrees of success on an attack test.
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EQUIPMENT
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Max Carry Weight 45kg
Current Carry Load 24.5kg
Warhammer 4.5kg (Good condition; +5 to hit)
Lasgun 4kg
Imperial Guard Flak Armor 11kg
Combat Vest 2kg
Grapnel and Line 2kg
Magnoculars 0.5kg
Photo-Visors 0.5kg
LHO Sticks (12) 0kg
Lower Hive Gear
Skimmer Pilot Gear
Experience Tracker and Aptitudes::
Aptitudes toughness, weapon skill, defense, strength, fieldcraft, ballistic skill, offense
XP to Spend 0
Total XP Spent 1200
Talents
~ True Grit 400 xp
~ Devastating Assault 300 xp
Skill Advances
~ Parry Known 100 xp
~ Stealth Known 200 xp
~ Survival Known 200 xp