Chung Po

Leng's page

44 posts. Alias of Daniel Stewart.


About Leng

Leng
Half-Elf Monk (Monk of the Four Winds) 4 Ninja 3
LN Medium Humanoid (elf, human)
Init +10; Senses low-light vision; Perception +16
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Defense
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AC 21, touch 21, flat-footed 16 (+4 Dex, +1 dodge)
hp 54 (7d8+7)
Fort +6, Ref +11, Will +9; +2 vs. enchantments, +2 vs. enchantment spells and effects
Defensive Abilities evasion; Immune sleep; Resist elven immunities
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Offense
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Speed 40 ft.
Melee Unarmed strike +10 (1d10+1/x2)
Special Attacks flurry of blows +2/+2, ki attack speed, ki strike, magic, sneak attack +2d6
Spell-Like Abilities Vanishing Trick
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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 18, Cha 12
Base Atk +5; CMB +7; CMD 27
Feats Combat Reflexes (5 AoO/round), Dodge, Elemental Fist (1d6) (4/day), Extra Ki, Improved Initiative, Improved Unarmed Strike, Skill Focus (Stealth), Weapon Finesse, Weapon Focus (Unarmed strike)
Traits Elven Reflexes, Reactionary
Skills Acrobatics +14 (+18 jump), Bluff +5, Climb +5, Disable Device +13, Disguise +2, Escape Artist +11, Knowledge (local) +4, Knowledge (religion) +4, Perception +16, Sense Motive +9, Sleight of Hand +11, Stealth +17, Swim +5, Use Magic Device +11 Modifiers ki jump (running start), no trace +1
Languages Common, Elven
SQ ac bonus +6, elf blood, fast movement (+10'), ki defense, ki movement, ki pool, ki stealth, maneuver training, poison use, slow fall 20', unarmed strike (1d10)
Other Gear Belt of incredible dexterity +2, Headband of inspired wisdom +2, Monk's robe, Ring of sustenance, Blanket, Thieves' tools, masterwork, 199 GP, 5 SP
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Special Abilities
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AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elemental Fist (1d6) (4/day) You can add 1d6 energy damage to an attack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +2/+2 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.