DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


6,951 to 7,000 of 7,058 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>

NARRATOR Skirgaard GS Map / SS MAP/

C10. Dining Room

This chamber bears the ornamentation of an elegant dining room with a fine mahogany table surrounded by eight padded chairs. Upon the table are settings for each chair, complete with crystal goblet, silver, and fine porcelain. A folded card stands tented upon the place setting at the head of the table.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Amities the others in as he isn’t attacked. While waiting for them to come in he looks at all of the places reading who the guests of honor are. He also keeps an eye out for other exits or entrances.


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh will cast detect magic and look around the room (take ten for 32).


NARRATOR Skirgaard GS Map / SS MAP/

@Acheh: The fine place settings are worth a total of 1,640 gp but are delicate and bulky—likely to lose 10–50% of their value due to breakage unless carefully packed in padding.

@Tal: There are no other placards - just that one.

C11. Test Entrance

This chamber is empty save for a stairwell descending to the west. A plaque on the lintel above, illuminated by a single oil lamp, says, “Your test lies beyond. Good luck, but know that only one will be admitted. How you resolve this is up to you.” Suspicious brown stains mar the flagstones of the floor.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Oh, goodness. A cryptic note." Richard tries to deduce meaning from the message.

Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +11, Linguistics +7, Perception +14, Sense Motive +16

He also looks for traps. The brown stains do not look encouraging.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

That note does not sound promising. Perhaps we should board up this area and move back to the previous room and look for other pathways. This just seems too obvious and like they are prepared to ambush us.


NARRATOR Skirgaard GS Map / SS MAP/

Sorry! Work and the holidays have kept me busy this past month.

Richard thinks this was the start of some guild test and the bloodstains indicate that some hopefuls wanted to better their chances of being the one picked!

So skipping this place for now? I have included a map of this place in the Tactical Map Link.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Desperate fools." Richard shakes his head. "Let's not join them."

Sorry, I don't see the Tactical Map link in your header. Let's pick the next available room.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal will lead on to the next door way and proceed to pen that one with shield raised hoping to block any traps that may reside there.


NARRATOR Skirgaard GS Map / SS MAP/

Here is a link to the Map and what you have completed so far. Let me know where to next.

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room

Walcourt


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Since we looked at the caretaker's home, let's complete this side. Let's go this way." (To C11)


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Sounds like as good of a plan as any. I will lead the way but keep 10ft behind me in case I trigger another trap.

Tal marches on…

Perception 1d20 + 15 ⇒ (17) + 15 = 32


NARRATOR Skirgaard GS Map / SS MAP/

ooc]C12. Testing Chamber[/ooc]

Tal sees that many of the traps have been disabled after years of non-use until he comes to a room with 6 Dark Creeper Footpads enjoying a feast of rancid dog meat from a recently captured stray.

Initiative:

Acheh and Cheken: 1d20 + 0 ⇒ (11) + 0 = 11
Richard/Sherix: 1d20 + 3 ⇒ (19) + 3 = 22
Tal: 1d20 + 3 ⇒ (12) + 3 = 15
Dark Creeper Footpad 1: 1d20 + 9 ⇒ (16) + 9 = 25
Dark Creeper Footpad 2: 1d20 + 9 ⇒ (10) + 9 = 19
Dark Creeper Footpad 3: 1d20 + 9 ⇒ (11) + 9 = 20
Dark Creeper Footpad 4: 1d20 + 9 ⇒ (18) + 9 = 27
Dark Creeper Footpad 5: 1d20 + 9 ⇒ (7) + 9 = 16
Dark Creeper Footpad 6: 1d20 + 9 ⇒ (16) + 9 = 25

Initiative Order/HP
Dark Creeper 4 27 (44/44)
Dark Creeper 1 25 (44/44)
Dark Creeper 6 25 (44/44)
Richard/Sherix 22 (97/97)(41/41)
Dark Creeper 3 20 (44/44)
Dark Creeper 2 19 (44/44)
Dark Creeper 5 16 (44/44)
Tal 15 (110/110)
Acheh and Cheken 11 (0/0)

Dark Creeper 4 casts darkness filling the room. Dark Creeper 1 and 6 will attack Tal.

DC 1 Attack: 1d20 + 10 ⇒ (18) + 10 = 28
DC 2 Attack: 1d20 + 10 ⇒ (19) + 10 = 29
DC 2 Confirm: 1d20 + 10 ⇒ (11) + 10 = 21

DC 1 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 + DC 1 Sneak Damage: 2d6 ⇒ (1, 5) = 6
DC 2 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 + DC 1 Sneak Damage: 2d6 ⇒ (6, 4) = 10

Up Next: Richard

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room
C11. Test Entrance

IN PROGRESS
C12. Testing Chamber

Walcourt


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Great, more darkness." Richard grumbles.

"I can see, boss!" Sherix pipes up as her darkvision kicks in.

Richard begins to inspire courage (+2) amongst his teammates. Then he casts >Haste< to speed everyone up. "Be careful everyone."


NARRATOR Skirgaard GS Map / SS MAP/

The remaining Dark Creepers will swarm around Tal.

DC 3 Attack: 1d20 + 10 ⇒ (20) + 10 = 30
DC 2 Attack: 1d20 + 10 ⇒ (20) + 10 = 30
DC 5 Attack: 1d20 + 10 ⇒ (17) + 10 = 27
DC 3 Confirm?: 1d20 + 10 ⇒ (18) + 10 = 28
DC 2 Confirm?: 1d20 + 10 ⇒ (6) + 10 = 16

DC 3 Damage: 2d3 + 6 ⇒ (2, 3) + 6 = 11 + DC 3 Sneak Damage: 2d6 ⇒ (4, 2) = 6
DC 3 Damage: 1d3 + 3 ⇒ (2) + 3 = 5 + DC 3 Sneak Damage: 2d6 ⇒ (1, 6) = 7
DC 3 Damage: 1d3 + 3 ⇒ (2) + 3 = 5 + DC 3 Sneak Damage: 2d6 ⇒ (5, 5) = 10

Up Next: Tal, Acheh and Cheken


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Unless I am missing something Tal's AC is 30 when flat-footed and 32 against crit confirmations. Just let me know...

Tal delays hoping someone has the power to shine a light to dispel the darkness. then once he can see he unleashes on the creatures.

+1 Power attack inspired keen haste 1d20 + 20 ⇒ (16) + 20 = 36 for 1d8 + 20 ⇒ (5) + 20 = 25
threat confirm 1d20 + 20 + 4 ⇒ (18) + 20 + 4 = 42 for 1d8 + 20 ⇒ (3) + 20 = 23
haste 1d20 + 20 ⇒ (13) + 20 = 33 for 1d8 + 20 ⇒ (4) + 20 = 24
iterative 1d20 + 20 - 5 ⇒ (18) + 20 - 5 = 33 for 1d8 + 20 ⇒ (8) + 20 = 28
threat confirm 1d20 + 20 - 5 + 4 ⇒ (5) + 20 - 5 + 4 = 24 for 1d8 + 20 ⇒ (6) + 20 = 26


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh will cast daylight upon the creepers and Cheken will poune one.

Bite: 1d20 + 14 + 2 - 2 + 2 ⇒ (19) + 14 + 2 - 2 + 2 = 351d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
Claw: 1d20 + 14 + 2 - 2 + 2 ⇒ (11) + 14 + 2 - 2 + 2 = 271d3 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Claw: 1d20 + 14 + 2 - 2 + 2 ⇒ (17) + 14 + 2 - 2 + 2 = 331d3 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Talon: 1d20 + 14 + 2 - 2 + 2 ⇒ (10) + 14 + 2 - 2 + 2 = 261d6 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Talon: 1d20 + 14 + 2 - 2 + 2 ⇒ (3) + 14 + 2 - 2 + 2 = 191d6 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Acheh casts daylight and Cheken rips apart a creeper.

Tal puts down two of the creepers.

@Tal: You are correct. Ignore that last damage.

Round 2
Dark Creeper 4 27 (44/44)
Dark Creeper 1 25 (-15/44)DEAD
Dark Creeper 6 25 (-20/44)DEAD
Richard/Sherix 22 (97/97)(41/41)
Dark Creeper 3 20 (-8/44)DEAD
Dark Creeper 2 19 (18/44)WOUNDED
Dark Creeper 5 16 (44/44)
Tal 15 (89/110)WOUNDED
Acheh and Cheken 11 (0/0)

Dark Creeper 4 will attack Acheh.

DC 3 Attack: 1d20 + 10 ⇒ (8) + 10 = 18

Up Next: Richard & Sherix


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

Richard moves into position and continues to Inspire Courage. He lashes out with his whip and goes after Dark Creeper 2.

Whip: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Richard wounds Dark Creeper 2.

Dark Creeper 2 will attack its attacker!

DC 2 Attack: 1d20 + 10 ⇒ (19) + 10 = 29
DC 2 Attack Confirm?: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d3 + 4 ⇒ (2, 1) + 4 = 7

Dark Creeper 5, seeing 2's success, will attack Richard!

DC 2 Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Up Next: Tal and Acheh


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal continues his assault on the remaining 2 Dark Creepers using lunge if necessary to get a full attack in.

All the usual
primary 1d20 + 20 ⇒ (10) + 20 = 30 for 1d8 + 20 ⇒ (1) + 20 = 21
haste 1d20 + 20 ⇒ (18) + 20 = 38 for 1d8 + 20 ⇒ (6) + 20 = 26
threat 1d20 + 20 ⇒ (1) + 20 = 21 for 1d8 + 20 ⇒ (4) + 20 = 24 nope
iterative 1d20 + 20 - 5 ⇒ (16) + 20 - 5 = 31 for 1d8 + 20 ⇒ (7) + 20 = 27
Looks like that might finish them off based on their current hp if Tal can get to both this turn.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Tal puts down two of the creepers leaving only the wounded one!

Up Next: Acheh


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh and Cheken focus down the last one.

Many shot: 1d20 + 14 - 2 + 2 ⇒ (1) + 14 - 2 + 2 = 152d8 + 16 + 4 ⇒ (8, 4) + 16 + 4 = 32
Rapid shot: 1d20 + 14 - 2 + 2 ⇒ (18) + 14 - 2 + 2 = 321d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Iterative Attack: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 291d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Confirmation Iterative Attack: 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 111d8 + 8 + 2 ⇒ (3) + 8 + 2 = 13

-------------------------------------------------------------------

Bite : 1d20 + 14 - 2 + 2 ⇒ (9) + 14 - 2 + 2 = 231d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Claw : 1d20 + 14 - 2 + 2 ⇒ (13) + 14 - 2 + 2 = 271d3 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
Claw: 1d20 + 14 - 2 + 2 ⇒ (16) + 14 - 2 + 2 = 301d3 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
Talon : 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 181d6 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Talon : 1d20 + 14 - 2 + 2 ⇒ (11) + 14 - 2 + 2 = 251d6 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13


NARRATOR Skirgaard GS Map / SS MAP/

Sorry! Work has been crazy!

Acheh and Cheken make quick work of the remaining creeper!

Out of Round Mode


NARRATOR Skirgaard GS Map / SS MAP/

Anyone doing anything or are we moving on?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

I think we're ready to proceed to C13.


NARRATOR Skirgaard GS Map / SS MAP/

C13. Meeting Room

A wide, oaken table sags under the weight of long years of use. Scattered around it are a number of mismatched chairs. A bricked-over doorway stands in the north wall. The stuffy chamber smells strongly of stale sweat and the reek of filthy bodies.

C14. Guildsmen’s Quarters

A series of small private chambers opens off of this hall, each sparsely furnished with a simple bed, chest, and night table. A larger room with accommodations for two is at the far end of the hall.

C15. Armory

The walls of this room have been hung with racks for weapons and stands for suits of armor, although most are now empty.

There still remain three suits of studded leather armor (one Small), seven short swords, three masterwork daggers, 12 short bows, and a dozen quivers holding 20 arrows apiece.

Walcort

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room
C11. Test Entrance
C12. Testing Chamber
C13. Meeting Room
C14. Guildsmen’s Quarters

IN PROGRESS
C15. Armory

Walcourt


NARRATOR Skirgaard GS Map / SS MAP/

Anyone doing anything or are you all ready to move on?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

Richard and Sherix keep their eyes peeled for danger.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31
Sherix's Perception: 1d20 + 13 ⇒ (9) + 13 = 22

Assuming nothing is out of order, Richard suggests they move on to C18, then C17. Check these side rooms for potential ambushes.


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh and Cheken will continue to guard the rear but look for traps and treasure. Perception 34 taking ten


NARRATOR Skirgaard GS Map / SS MAP/

C15. Armory

In rummaging through the mundane gear, Acheh and Cheken manage to find three flasks of oil of keen edge and one of silversheen hidden among some polishing cloths.

C16. Guardsroom

Stairs descend from the upper floor to this chamber holding two tables and a scattering of chairs. A single brazier smolders in one corner, giving off only minimal light and doing little to cover the reek of curdled milk and unwashed bodies that fills the chamber.

C17. Bunkrooms

This chamber holds a half-dozen bunks and a single low table surrounded by four chairs.

As you enter a swarm of rats come scurrying out. Bit these rats seem shadowy!

Initiative:

Acheh and Cheken: 1d20 + 0 ⇒ (18) + 0 = 18
Richard/Sherix: 1d20 + 3 ⇒ (10) + 3 = 13
Tal: 1d20 + 3 ⇒ (8) + 3 = 11
Shadow Rat Swarm: 1d20 + 6 ⇒ (5) + 6 = 11

Initiative Order/HP
Acheh and Cheken 18 (81/81)
Richard/Sherix 13 (97/97)(41/41)
Tal 11 (110/110)
Shadow Rat Swarm 11 (?/?)

Up First: Everyone!

Walcort

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room
C11. Test Entrance
C12. Testing Chamber
C13. Meeting Room
C14. Guildsmen’s Quarters
C15. Armory
C16. Guardsroom

IN PROGRESS
C17. Bunkrooms

Walcourt


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

Sherix begins to Inspire Courage amongst the team. "Rats! Get rid of them!"

Richard pulls out a vial of holy water and throws it at the swarm. "I hope this works."

Toss, Inspire Courage: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16

It deals 2d4 ⇒ (3, 3) = 6 points of damage to an undead creature or an evil outsider.


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh will attack with splinercloud arrows (they have splash damage so they should work).

Many shot: 1d20 + 14 - 2 + 2 ⇒ (11) + 14 - 2 + 2 = 252d8 + 16 + 4 ⇒ (7, 5) + 16 + 4 = 32
Rapid shot: 1d20 + 14 - 2 + 2 ⇒ (6) + 14 - 2 + 2 = 201d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Iterative Attack: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 241d8 + 8 + 2 ⇒ (5) + 8 + 2 = 15


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal Has a swarmbane scarab so full damage to swarms

Tal follows along as they move along the rooms. Stepping into the bunk room Tal thinks it is empty until the rats appear. Trusting in his brooch Tal steps up confidently swinging his sword in broad strokes.

all the usual magic attack using lunge though to get reach
primary 1d20 + 20 ⇒ (10) + 20 = 30 for 1d8 + 20 ⇒ (3) + 20 = 23
iterative 1d20 + 15 ⇒ (1) + 15 = 16 for 1d8 + 20 ⇒ (6) + 20 = 26

aoo as they enter his space
1d20 + 20 ⇒ (9) + 20 = 29 for 1d8 + 20 ⇒ (7) + 20 = 27


NARRATOR Skirgaard GS Map / SS MAP/

Between the holy water, the slashing and the piercing, you manage to hurt or kill enough of the rats that the swarm dissipates!

Out of Round Mode


NARRATOR Skirgaard GS Map / SS MAP/

Anyone doing anything or moving on?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Looks like we're all clear." Richard relaxes a bit. "Shall we head South?"

Towards C19.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal follows Richard’s directions and leads with shield raised ready for anything.


NARRATOR Skirgaard GS Map / SS MAP/

Tal Perception DC25: 1d20 + 18 ⇒ (12) + 18 = 30

Tal is about to open the door when he sees that the floor in front of it is uneven.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Can anyone disable that?"

If no one can Disable Device, Richard looks for a heavy stone he can put on the edge of the uneven floor. Maybe it will detonate the trap?


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

With no sense of how to disable traps Tal goes with the mundane approach with Richard. If we throw something hard enough at it maybe it will trigger it? Tal will look around for said stone with Richard and if he doesn't find one will hew a leg off a table and use the longer piece of wood to apply pressure.

str check 1d20 + 7 ⇒ (1) + 7 = 8 Of course.

Failing to apply much leverage he takes 10.


NARRATOR Skirgaard GS Map / SS MAP/

Tal and Richard move the stone in position and...nothing happens.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Oh well, it was worth a shot." Richard keeps his whip ready. "I guess the disaster will come to us."


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal takes the lead as he removes the stone and steps over the uneven floor to hopefully a safe spot beyond it. If he doesn’t think he can step over it then he straps his shield on his back to jump over with a running start.

Acrobatics 1d20 + 8 ⇒ (19) + 8 = 27


NARRATOR Skirgaard GS Map / SS MAP/

@Tal, the stone is right in front of the door, so you cannot jump over it without opening the door first.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Leaping burst check on the door? 1d20 + 7 ⇒ (15) + 7 = 22

If the burst fails then Tal just lands in the square with the uneven floor…


NARRATOR Skirgaard GS Map / SS MAP/

Tal bursts through the door and lands on the other side amid the splinter and wooden debris.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

He tries to right himself as quickly as possible should an enemy attack. Only once he gets to his feet with shield set does he look around at the new room.

Perception 1d20 + 15 ⇒ (20) + 15 = 35


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"The coast seems clear?" Richard keeps his whip ready, just in case.

If Tal gives the OK signal, Richard creeps into the room.


AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken

Acheh follows Tal through the door without hesitation to help if any threats are present.

6,951 to 7,000 of 7,058 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's Council Of Thieves Campaign Gameplay All Messageboards

Want to post a reply? Sign in.