DM Rah's Thornkeep (II) - "Part 2 - The Forgotten Laboratory" (Gameday 2) (Inactive)

Game Master Kobash

==Map of the Forgotten Laboratory==


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Check in and dot away!

Shadow Lodge

Mook lvl 12

Dotting.


Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2

Totally dot-o-matic.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Hello!

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Checking in.

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

"Duh-duh-dunnnnnnh!"

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

FYI - Shotgun message I am posting to all of my games (and the recruitment threads I have been participating in):

I will be attending a Mormon-friendly scheduled Wood Badge course (first weekend) this week. The Mormon friendly part is that the course runs from Thursday (0730) through Saturday (2000ish) instead of the more normal Friday through Sunday.

I expect I will be checking the boards and posting Wednesday evening, but probably not as extensively and repeatedly as I do most weeknights.

Then, my wife and I are supposed to get up Sunday and go shopping for some better work clothes for me. It will probably be Sunday evening before I post again.

Just trying to make sure people are aware, and don't end up waiting on me by mistake.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

am here but waiting on game to finish to update ruby to 2nd level

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

looks like will be using Sark again on here

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

So i got my purchases on my ITS sheet is that good enough for you DM? its linked
https://docs.google.com/spreadsheet/ccc?key=0ApEzCZVAYCzbdG5ocC1vOWRCZU1UQ0 91aE1oeE5PTEE&usp=sharing#gid=0


That's fine. I noticed you have a few alchemical items listed at the crafting discounted price. Doing so in PFS seems overly complicated and I don't see it done too often (with the exception of gunslingers). Anyone know the limitations of alchemy crafting offhand?

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

because i am alchemy specialist i can make alchemical items with the craft skill. My craft skill with my lab is +10 so when i take 10 can make anything that has DC 20 without fail. Other than that there is no limit, i have in the last few games supplied out my items to the group as its cheap for me to make them, as long as they in return heal me its a fair trade ;)

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

Howdy!

Well, this "weekend" (10, 11 & 12 Apr) is the 2nd weekend of my 2 weekend Boy Scout training course known as Wood Badge. This course is being offered on an LDS friendly schedule, so I report to the campground at 0700 on Thursday and get home during Saturday evening.

In keeping with the rules given to the boys for their campouts, I will not be allowed to use any fancy electronics during the 3 days of the course. So I will be out of touch for those 3 days.

If you need to bot me, do.

My wife is talking about spending a week camping to celebrate our 30th wedding anniversary. These plans are not finalized (or even really scheduled) yet. But I know she won't be able to go a week without her electronic tether, so I expect to be in contact during that period anyway.


Thanks for the heads up.


Busy with long days of work. Might not be able to post until tonight or tomorrow.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

By the way, Swarmholio is in a couple more games with me and hasn't posted in those for over a week either. I sent him a PM a while ago to check in and he hasn't gotten back yet. It's probably safe to put him on hold for a while. He mentioned camping for a week; hopefully that's it and not something bad.

Shadow Lodge

Mook lvl 12

Going to be without internet connection until sunday night. Please npc my character as needed.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Good to know. Must have been sneak attack that cannot be done on concealed target. Anyway, looks like grim did not confirm.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

i lost track of how many vials we have picked up, can someone tell me?


We are basically done. Everyone give a quick wrap-up post in Ganeplay, then Day-job rolls here and I'll report and send out chronicles.

Thanks for playing!

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

No day job for Rhoswen. DM Rah, thanks for running a great game again.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Back at the local tavern, Ali puts on a grand performance.

Perform (act): 1d20 + 12 ⇒ (9) + 12 = 21

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufu's day job:
Prof. Sailor: 1d20 + 6 ⇒ (3) + 6 = 9

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Did anyone ever hear back from Swarmholio? I'm just wondering what happened with him; he's been a strong PbPer since last year and then he suddenly disappeared while he still had quite a few games going on. Hopefully nothing too terrible but I have no way of knowing or checking I guess.


Swarmholio and all of his aliases have been inactive for almost 2 months. No idea what happened, but it must have been something big.

Since this is a Gameday event, I need everyone to roll a d20 to see if they get a boon.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

1d20 ⇒ 12

Yeah, I figured as much. I don't actually know of any way to contact him in real life to check in though.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I rolled on my last post in the game thread.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Boon?: 1d20 ⇒ 11


For convenience, here is how the Boon awards are being handled:

Player Boons:

At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)

Anyone who rolls a natural 20 will get the boon of their choice (see selection below).

Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.

(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)

** The post with the boon rolls should not be edited after the initial roll is made. **

Boon selection:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Rufus, since you rolled a 20, you can choose one of these. PM me your email address so I can inform the VCs (anyone else that wins one will need to provide an email address as well).

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

day: 1d20 + 8 ⇒ (4) + 8 = 12
with all my bad rolls cant see me getting this

boon: 1d20 ⇒ 1

Hey you going to run 3rd part of this as well? i hear 1st and 3rd are deadly of the 3.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

what is the “hard mode” option anyways?


Sark, there is only one mode for Thornkeep. Level 1 and 3 are just a bit more deadly then levels 2 and 4. I'm going to hold off on running part 3 until I get my second star (maybe a month from now). If you guys are all still interested and available, we can talk about it then.

Also, Sark, your magical ability to roll low earned you a random boon!
Sark's Boon: 1d4 ⇒ 3

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

I think Sark is referring to the verbage used in that last boon.

"When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive."

I'm a bit confused as well.


Oh, I didn't even read the boons. There are a handful of scenarios that have additional material that increases the difficulty and makes the adventure harder.

Two that I know of:
4-26 The Waking Rune
5-13 Weapon in the Rift

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Let me know when you run part 3 DM Rah. I am interested.


After reading the Moment of Glory boon, I think I really want one. If anyone wants to trade one of those for an Oread race boon, let me know.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I am not familiar with mythic characters. Is becoming one for 3 seconds that good? The glaive for my lore oracle or my sorcerer wanna-be-dragon-disciple looks pretty good.


I'm not sure how good becoming mythic is. I just want it for my character Maximo for roleplaying purposes.

Actually, I forgot that I get to roll for a boon too.

Boon!: 1d20 ⇒ 9

Boo..

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

yea i want one too if anyone want to trade as well...

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Mythic for three rounds? YES. That is so good if you use it to your fullest potential. My archaeologist Trotter, who is usually more of a support character, used that boon in Eyes of the Ten and completely changed the tide of the first battle when it seemed we were all about to wipe. Just make sure you read up about mythic before you use it and pick out your path ability before-hand. If you want it to be really effective, you have to be prepared to use it; it's not one you can just pull out without a little prior research. But you will instantly become the star of the combat.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

hmmm being a monk two of the 4 choices dont work for sark, but learning a glaive could be interesting...


Rufus and Sark, since Rufus rolled his choice of boons and Sark got a random one that Rufus seems to want, you two could trade. Rufus still gets his weapon training, and could choose whichever boon Sark wants.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

wow that would be great! how do you trade boons?


In person I believe you would just sign and indicate it as traded. Here, I'll just report it as you two decide.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

well i am game if he is, i want the last boon to make sark a super star :P also gives me a reason to hunt down and play the hard option on games, though not sure how to get rest of party to agree heh, unless i find a group of PCs that have the boon 4 then we all have a reason.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I am fine trading mine with Sark. But, since this is a pbp, wouldn't it be easier if you just reported our boons already traded DM Rah? Report 3 for me and 4 for Sark.

Specially since paizo delivery of those things is not that reliable. Last gameday I heard of people only getting their boons one month later.


Yes, that was my intention. Very clean and tidy.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Fine by me. Hope you enjoy your moments of glory Sark :)

Btw, thanks for a great game DM Rah.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

cool beans, now go to research mythic things ;) yea fun as always, may try to hunt down 1st mission to go on if not too high level

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

can i buy a wand of cure light for 2 PP as well DM :)

BTW this would have been fun to use on the statues :0

Control the Mindless (Su)

You can gain control over mindless constructs and undead. Using this ability is a standard action, and requires you to make a Knowledge check against the target's CMD. Use a Knowledge (arcana) check against a mindless construct, or a Knowledge (religion) check against a mindless undead. If your check equals or exceeds the creature's CMD, you can give the creature an order that lasts up to 1 round. For every 5 by which you beat the DC, your control lasts 1 additional round. The creature's creator or controller can't regain control during this time unless it also uses this ability. If you expend one use of mythic power when attempting to use this ability, the duration of your control increases from rounds to an equal number of minutes.

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