Celestial Gnome

The Great Swarmholio's page

160 posts. Organized Play character for hustonj.


Full Name

The Great Swarmholio

Race

Gnome

Classes/Levels

Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

Gender

Male

Size

S

Alignment

N

Languages

Common (Taldane), Gnome, Sylvan, Draconic

Occupation

Pyromaniac

Strength 5
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 20

About The Great Swarmholio

"All serve The Great Swarmholio! I will seek out those things which please me, and take them! I will see your world burn down around you!"

"I need tindertwigs for my bunghole."

Combat:
Init+2
Speed 20'
Darkvision 60'

BAB+1 Melee-1 Ranged+4 CMB-3 (Str-3, Dex+2, Size [Attack+1, CMB-1])
Ranged Spell+4 for (by spell) @ 20

+1 Attack & Damage with ranged attacks inside 30'
No Penalty for Ranged Attacks into melee

AC14 T13 F12 CMD9 (Armor+1, Dex+2, Size[AC+1, CMD-1], Str-3] )

HP 23 (6+[4 x2]+[2 Con x3]+[1 Favored Class x3])

Elemental resistance (Fire): 10

Fort +4 (Con +2, Cloak +1)
Ref +4 (Dex+2, Cloak +1)
Will +3 (Wis-1, Cloak +1)

+2 vs Fear/Despair
Reroll a 1 1/day

Concentration Check: +8 (Level+3, Charisma+5)

Racial Spells: DC15: 1/Day: Dancing Lights, Flare, Prestidigitation, Produce Flame (DC16)

Spells:
Cantrips: DC 15: Acid Splash, Arcane Mark, Disrupt Undead, Prestidigitation, Ray of Frost
1st Level: DC 16: 7 per day: Ear-Piercing Scream, Magic Missile, Shock Shield; Burning Hands xxxxx

Elemental Ray: 8/Day: 30' Ranged Touch: 1d6+2 x

Cast Fire spells as 1 level higher
Can convert Spell Energy (and Spell Type) to Fire

Skills:
2+1 Int per level
Bonus Skill Attribute+Ranks+Class+Other (Specified)
+ 2 Acrobatics +2+0+0
+ 1 Appraise +1+0+0(+1 Boon)
+ 5 Bluff +5+0+0(+1 Boon)
- 3 Climb -3+0+0
+ 1 Craft +1+0+0(+1 Boon)
+ 5 Diplomacy +5+0+0(+1 Boon)(+2 Boon)
+ 5 Disguise +5+0+0(+1 Boon)
+ 2 Escape Artist +2+0+0
+ 2 Fly +2+0+0
- 1 Heal -1+0+0
+12-Intimidate +5+3+3+1 Bully(-4 Size)(+1 Boon)
+ 9 Knowledge (Arcana) +1+3+3+2 Racial(+1 Boon)
- 1 Perception -1+0+0
+ 5 Perform +5+0+0(+1 Boon)
+ 2 Ride +2+0+0
- 1 Sense Motive -1+0+0
+ 6 Stealth +2+0+0+4 Size
- 1 Survival -1+0+0
- 3 Swim -3+0+0
+12 Use Magic Device +5+3+3+1 Dangerously Curious

Gear:

Bracers of Armor +1
Cloak of Resistance +1
Wand of Ray of Enfeeblement (16 charges, DC11 Fort)

Feats & Traits:

Eschew Materials
Point-Blank Shot
Precise Shot

Bully
Dangerously Curious

ARG Build:

+2 Con, +2 Cha, -2 Str
Small
Slow Speed
Academician (replaces Obsessive) +2 to Knowledge (Arcana)
Darkvision (replaces Low-Light Vision and Keen Senses)
Eternal Hope (replaces Defensive Training & Hatred)
Pyromaniac (repalces Gnome Magic & Illusion Resistance)
Weapon Familiarity
Languages

Boons/Activites on certs:

Cert 1: Scenario 45: Delirium's Tangle - Boon: You Rescued the Minotaur Prince - Permanent +1 Circumstance to Int- & Cha-based checks made in Absalom
Cert 2: Scenario 3-18: The God Market Gamble - Boon: Evenhanded Investigator - Permanent +2 Circumstance to Diplomacy checks with guards & city officials in Absalom
Cert 3: Scenatio 4-19: The Night March of Kalkamedes - Boon: Gift of the Ghaele - Cast Aid, Detect Thoughts, Lesser Restoration or See Invisibility once
Cert 3: Scenatio 4-19: The Night March of Kalkamedes - Purchase: Bracers of Armor +1, Cloak of Resistance +1, Wand of Ray of Enfeeblement (16 charges)
Cert 4: Thornkeep: he Accursed Hlls - Boon: Image of Imminent Opportunity - +2 to 1 initiative roll when playing a level of Thornkeep