DM Puppet Master's Humble Bundle Welcome Campaign (Inactive)

Game Master Anon A Mouse

Cult of the Ebon Destroyer


3,351 to 3,400 of 3,821 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>

Female Aasimar Inactive

Good point, but no worries, I remember. I was just assuming that I used regular healing spells for that, not channels. I still had lower level spells left.


Male Tiefling GeoKinetic Knight 8 | HP 93/93 (24NL) | AC 24 T 12 FF 23 | DR 6/adamantine | Resistance Cold(5) Fire(5) Electricity(5) | Fort +12 Ref +9 Will +6 | Initiative +5 | Perception +13; darkvision (60ft)

"Heh, the bird tried," he replied to Jaed with a tired chuckle, "but he lacked conviction. Really need to figure out that flying thing better, though..."

Carrakas shrugs non-commitally at the various suggestions, tired and more than willing to follow along with whatever everyone else wanted.

Good with the rest and report plan.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

A totally reasonable assumption. Just wanted to make sure it hadn't been forgotten.

The group spends some time eating a late lunch and cleaning up in preparation to head to the palace. On the way there, everyone's a little on edge, keeping a wary eye on the sky for possible attacks. They sky, however, remains clear and the journey is uneventful. At the palace gates, you are asked your business by the guards, who send a runner off to the main building. Eventually the runner returns with more guards, an armed escort to where Raheem has agreed to see you. You are taken once more past the elegant gardens and through tall rooms supported by elaborately carved pillars.

Your final destination is a smaller room than that Raheem had originally greeted you in with no sign of the thakur. Soft pillows provide plush seats on the floor and food is laid out on a low table in the middle. There's an empty cup for each of you laid out along with servants standing silently by the walls carrying pitchers, waiting to present you your choice of beverage.

As you enter, Raheem smiles and waves for you to sit. "Zubhaa vizarat, my friends. Please, come and sit with me. I see you took my advice to talk to Mahindra." He nods at the man in greeting. His words are in Common, but as he speaks, a woman approaches Mahindra and begins quietly whispering a translation to the matchmaker. "I'm assuming you have progress to report on your investigation? But was there not one more of you? An elvan woman? Will she not be joining us today?"


Female Aasimar Inactive

Marzela glances over at Jaed, who has Lily in a sack.

She bows, and says

Greetings, Raheem. We have been investigating, and we believe we have found those responsible. We found the murder weapon and tracked it back to a man named Lankesh and a place of business: the Apanada Silk Mill. When we entered they ambushed us.

We rescued Mahindra from their clutches, and were able to defeat most of them, but unfortunately our friend Lily was killed during the battle by a creature that we have not yet defeated. We still have her body and were hoping that you might help us get her restored so that we can finish our work.

Here are the only things that we found that might help us trace them past the Silk Mill.

She hands him the note and the scraps of paper that they found (including the one that mentions Raheem).


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

By the time the reach Raheem Finnrick has had sometime to reconcile with the loss of Lilly and thinks that he may have a solution, but doesn't bring it up to the group quite yet.

"Is it what she would want," he thinks to himself as he gets ready for their audience with Raheem. He says little in the interim taking the loss hard.

So Druids have Reincarnate which is an interesting spell, but I don't know how you would feel about it.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Raheem's face grows serious as he hears the report and looks over the notes. "Mahindra, what did you do to to get yourself kidnapped like that?"

After translating the question to Vudrani, the woman next to Mahindra then translates his answer into Common for the benefit of the rest of you. "After our young friends here came to talk to me, I started to look into if someone in the palace might be selling information, in case that could provide further information for their investigation. I had not thought I had learned much save for a man with a drug addiction-- who your Captain Harita is now aware of and I was assured would deal with--but I guess the cult thought otherwise. I am certain they meant to kill me as an example, had not these brave heroes come to my rescue!" He smiles gratefully at the group.

Raheem nods. "It seems they intend something similar for me, my friend. It's possible their plans have now been disrupted, but I will have to increase my personal guard just in case." He turns back to the group. "What can you tell me of the remaining cultists in the city? What was this 'creature' that killed your companion? And has this Lankesh fellow been dealt with? What of this 'Sarpini' mentioned in the note?"

The following would come up after hearing/responding to your answer, but to speed things up, I'm going to post it now.
Raheem waves one of his servants over and requests that he bring him a map of the area. When the man returns, the servants quickly clear an area of the table for the map to be spread out in front of you. "Let's see, the note said it would take about 4 days for the 'Order of Unfathomable Darkness' to travel here. And it mentions that they'd travel north..." He begins to sketch out some rough circles on the map as he thinks. "It's close to jungles and hills, so the 'village' referred to must be this one: Leckumgee. The other notes seem to suggest that they were responding to my involvement; presumably they heard about how I had hired you all to look into that. Since that was only a few days ago, even if they had immediately sent someone out to contact them-- something I sincerely doubt-- their messenger would not have yet arrived. It's possible that you acted too quickly for them to have been able to send someone at all."

He strokes his goatee thoughtfully. "My friends, I am willing to bet that you have acted quickly enough that they haven't yet sent word to these 'Masters'. And if I am wrong, they will surely be unaware of this strong blow you have already dealt to their operations here. To this end, if you will agree to travel to Luckumgee and find and deal with whatever base this cult has set up there, I will pay to have the palace priests raise your fallen friend. Would this be amenable to you?"


Female Aasimar Inactive

Assuming that we told him that Lankesh could be still out there (we never saw him, so we can't confirm whether or not he was one of the men we fought at the Silk Mill), and explain the Garuda and the other snake-girl (I think that was Sarpini, right?). There could be other cultists that we don't know about as well.

Marzela is happy with the offer Raheem makes to pay for Lily's resurrection, but she looks to the others to make sure they agree before accepting. She does express one reservation to Raheem though:

I am worried that if we leave town with the Garuda alive, he might attempt your assassination.

Honestly, I'd rather go and hunt cultists in the other town than try to kill the Garuda again, but you know... loose ends. :)

Also, up to Lily about the method of returning. If she wants her original character back, this sounds like the best option, but Finnrick offered another option, and if she would rather roll the dice and possibly play the aforementioned bugbear in a dress, that is her call.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

I'm not sure if we ever heard the Naga's name, am I wrong?

Jaed describes the Garuda to Raheem and asks him if by any chance he knows of a creature matching that description living in the city.

When their host makes his offer to resurrect Lily, the rogue is happy to accept. "If that is what it takes to have our friend back I will happily kill all the cultists I can find in that town." And to Marzela's suggestion, he adds: "And I would also agree to deal with that bird for free."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

You heard the garuda call out to a 'Sarpini' a few times, so it is quite reasonable to believe that that is the naga. The garuda's name may have been mentioned in one of the Vudrani spoilers, but I don't recall.

Marzela wrote:
I am worried that if we leave town with the Garuda alive, he might attempt your assassination.

"Yes, such a thought had indeed occurred to me. But I have faith in our defenses: the garuda will not have the element of surprise on its side and it sounds like you have dealt quite a blow to the cult's operations here, so it will not have as much support as it may have hoped. True, they may have many more allies in Niswan that we are unaware of, but I suspect if this were the case, they would not have felt the need to call for reinforcements in the form of these 'masters' mentioned. This other group is most likely at full strength, so I believe they pose a greater threat to this city and myself in the long run."

Jaed wrote:
Jaed describes the Garuda to Raheem and asks him if by any chance he knows of a creature matching that description living in the city.

Raheem shakes his head. "Niswan is a large city with over ten-thousand inhabitants. Most of them are human, but there are a variety of others. I have not personally heard of a garuda living amongst us, but that is not surprising as I cannot know everyone. What I do find surprising is that one would ally itself with the Ebon Destroyers; what little I know of the creatures suggest they are typically good and noble protectors. Though I suppose there are always a few exceptions to any generality."

@Lily: Have you decided if you'd rather be Raise Dead'd or Reincarnated? If so, we can go ahead and handle that.

@Everyone: So it sounds like people are generally in favor of heading south to hunt down more cultists. Was there anything else you all wanted to do before starting your journey to Leckumgee? If not, after we resolve Lily's resurrection I can go ahead and get your travel started.


INACTIVE - GAME DIED

I'd prefer to be raised over reincarnated (no offense, Finnrick).


Female Aasimar Inactive

This might be a given, but we do need to sleep before leaving. I need to refresh my spells, and change some of them out in case the Garuda flies ahead and beats us to Luckumgee. I think the whole group will still have a stress hangover, but at least we will be more prepared.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

None Taken, I just knew that it was possible for me to do


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d100 ⇒ 96

Raheem nods as his offer is accept. "Excellent news, my friends. In a moment, I will have one of my servants go and contact the palace clerics. If you take your friend's body there, they will be able to raise her. I will also make preparations for your journey south. A man named Bala will be your guide. He is a good man, but he is no fighter. I know the cult is dangerous, but please try to do your best to keep him out of harm's way. I would also be careful who you tell of your mission; I fear if the Ebon Destroyers get word that you are looking for them, they may simply vanish into the local jungle to re-appear at a later time, once we've grown complacent with the thakur's safety. In a similar vein, once you've found where they're hiding, you should attack only when you believe you are ready to crush to avoid giving them time to regroup." Raheem then proceeds to give you directions both to the palace temples and where you're to meet Bala tomorrow morning.

The remainder of the day is thankfully uneventful. You meet with the palace clerics, who raise an eyebrow but say nothing as you haul Lily's lifeless body out of your magical bag. The clerics carefully place her body on a ceremonial table, taking a few moments to clean some of the dried blood from her body and remove any remaining arrows sticking out of her. Their solemn chant begins as they sprinkle glittering dust over her form. Finally, after a minute, Lily inhales a painful gasp of air and begins coughing. Her body aches as a bone-deep chill settles into her bones, begging her to go back to sleep. Somehow, she has the vague impression that she dreamed of being an orc, though she can't remember any details of it and is pretty sure the dead don't dream.

The reunion is joyous, though it's dampened slightly by both physical and emotional exhaustion. Wearily you all trek back to your hotel to collapse in your beds. For some, sleep comes quickly while it eludes others for a few hours. But for all, the sleep in deep, undisturbed, and at the very least physically restful.

The next day dawns, and you all eat a hearty breakfast before checking out of your inn, Marzela thanking the proprietor before leaving. As you exit, you carefully look out for snipers or flying archers but are met with none. You continue to warily watch the skies as you head to your assigned meeting place with Bala.

As you approach the gate out of Niswan, a short bearded man with an easy smile and relaxed manner sees you and waves you over. He's standing next to a small heard of elephants loaded with various traveling supplies. He introduces himself in Vudrani as Bala, your guide and then proceeds to introduce each of the elephants by name. Lily and Marzela will be riding on Malika, Finnrick and Jaed on Jayesh, and Carrakas and him on Kiaan. He regretfully bows several times as he explains that Millsy will have to walk along beside the elephants, pantomiming claws and shaking his head. He hands each of you a few bananas to feed to your respective elephants before helping each of you get onto the creature's back. That done, he clicks his tongue a few times and you begin your journey southward.

No one mentioned anything else they wanted to do in the city, so moving on to traveling. I will also note, because I'm not sure if I've said it before, but when it comes to expensive material components for, say, restoration for Lily's negative levels, you don't have to specifically go out an purchase "diamond dust"; I'm fine if you just subtract the cost from your gold.

Riding on an elephant takes a little getting used to. The animals don't move like horses do and there's a conspicuous lack of saddles on your mounts. You're also much higher up than normal, providing and excellent view of the surrounding farmland south of the city. The area is open and the skies are clear, blue, and free of flying creatures larger than your typical bird. The day is warm, pleasant, and most importantly, uneventful. Towards evening, you approach the wide River Sald and Bala negotiates with a team of ferrymen to row you all across. Coins are exchanged and the men cheerfully sing an upbeat song as they row. On the south side of the river is the small fishing village of Mudaliar, where Bala informs you that you will be spending the night.

"The land south of here has not so many people. When we reach the jungle, it will be much slower going. The trees are thick and there is many hills. I will have to climb down off of the great Kiaan and look for where the animals of the forest roam." His speech is punctuated by a great deal of pantomiming in an attempt to get those who do not speak Vudrani to understand him. His attempts are unsuccessful (not that it matters since Marzela can easily translate), but they are rather entertaining to watch.

Traveling through the jungle is normally 1/2 speed, but if you can find trails, it increases to 3/4 speed. If you want, someone can volunteer to lead in the jungle and Bala will aid them (he has +7 survival). Otherwise I'll just have him make the check.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed is happy to see Lily alive and kicking again. This happiness combined with the exhaustion allows him to sleep longer than expected even though he has weird dreams about violent bird attacks on the people of a coastal town where he never had been before.

The next day he is happy to ride an elephant for the first time and that makes the trip a somewhat pleasant experience.

I think it would be a good idea to have Jaed go first because of his "Trap spotter" ability. But I don't know if that implies that he must make the survival checks or if someone can make them (Jaed has a +3 survival).


1 person marked this as a favorite.
INACTIVE - GAME DIED

When Lily sits up, she coughs in spasms, then suddenly lets out a loud "Oh!" She pats down her ragged, damaged clothing and says more softly, "oh."

Finally she forces her drooping eyes open long enough to look up at the team and whisper, "You brought me back. Against all odds you pulled me back from the dark."

"I don't... know what to say. Nobody has ever cared about me like that before."

Tears sparkle at the corners of her eyes.

"I'm very tired and I feel like I've had the strangest dream. But I'm alive! I'll never let you down. Let's finish this!"

She runs a hand across her forehead and says, "... after I've had a bath. I feel all... gooey?"

"How long was I... uh... dead?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If Jaed wants to go in front to look for traps, someone else can look for animal tracks; going in front doesn't necessitate being the one using survival. I'll give people another day if they want to respond to Lily IC or volunteer check for traps before moving things along (though we can also skip back and forth between past-interacting with Lily and current travel)


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d100 ⇒ 58

The group leaves Mudaliar early the next morning to continue the journey south, reaching the edges of the jungle around midday. Bala announces that he think it's best to stop for lunch before entering the dense forest and begins pulling out provisions for everyone. He's lets you all serve yourself before pulling out large sacks of fruits and vegetables to feed the elephants, which he does while humming softly under his breath. Only once he's done does he sit down to eat his own lunch as your rides meander off slightly to continue munching on the green jungle foliage.

When you're all done eating, you have some trouble getting the elephants to give up on their snacking, so Bala gives you all the last of the bananas to lure them back. As everybody gets situated on their rides once more, Bala and Jaed stay down; Bala to look out for animal trails and Jaed to look for hidden traps (and perhaps occasionally help).

Jaed aid: 1d20 + 3 ⇒ (11) + 3 = 14 Successful aid
Bala survival: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

The first thing the group notices once in the jungle is the oppressive heat. Out in the flat lands it had been pleasant, but here under the canopy of the tall trees, moisture seems to cling to the air to produce a sauna-like feeling. It's impossible to tell where sweat ends and the humidity begins and even repeated use of prestidigitation only provides momentary relief. Even Carrakas' fiendish heritage doesn't protect him from the sticky, damp atmosphere. The pace seems unbearably slow, but Bala assures you all that you're making good time.

Those of you not engaged in trail or trap searching find yourselves looking around for some sight to distract your minds from dreams of a hot bath. At first, all you can see around you is closely packed trees and vines stretching in all directions with only the occasional glimpse of the sky. But as your journey continues you start to notice birds. Brightly colored flashes of movement between the trees. Cawing and complaining at one other. Scattering as some slight rustle of underbrush signals some unseen animal moving about. Large-- perhaps too large*-- insects fluttering about through the air. A quick flick of movement as a brightly color frog's tongue darts out to acquire some tasty snack. Suddenly there's a rustling overhead and instinctively you all reach for your weapons as furry bodies swing in the canopy above. But you soon relax when you see that the troop of monkeys have no interest in you poor, ground-bound animals.

*By "too large" I still mean a normal sized common jungle insect

Eventually you feel more than see the sun start its final descent to the horizon as the oppressive blanket of damp lifts slightly. Bala informs you that it will soon be late and that it would be best to find a place to set up camp for the night.

Now that you're away from civilization, how do you guys want to do camping? Is there a specific sort of area you want to look for? Bala has simple tents that can accommodate all of you. Do you want to set up a watch?


Female Aasimar Inactive

Back. Sorry for the delay.

Marzela responds to Lily, explaining to her what happened, and what is next, and making sure she feels okay.

I only have lesser restoration, which can get ability damage, but I don't think it can do levels... will have to look it up later, as well as redoing my spells. Have to go to work early today, but Marzela will do what she can to help Lily.

I am sure that I also have a spell that can help us all with the heat. And perhaps we should look for a clearing type place to set up camp?

Marzela volunteers to be on first watch.


2 people marked this as a favorite.
Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Of course we brought you back," Finnrick remarks joyously through tears. "There is already too much darkness in the world and you are a ray of sunlight, shining on us all. Saranrae be praised the hells cannot have you yet." Finnrick is overcome with emotion and temporarily forgets that the worst my still be ahead of them.

On the Trail

Once they set out Finnrick and Millsy occasionally range out searching for trails or tracks and keep an eye out for potential places to camp. He looks for a place that has protection from the elements and can over look the path that they are taking without being seen. If he is able to spot such a place he will point it out to the others, but suggest that they continue walking and loop back around to approach from the other side.
"This way if anyone is following us we will see them pass before they find where we have bed down," He explains.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

There is no set path that the group is following; only a variety of animal trails that happen to head in the general direction you are all traveling. Finnrick does manage to find some areas near the current trail you are on, but hiding amongst the underbrush would require splitting off away from the elephants and foregoing use of the tents, as they are far too large to be hidden. Even the humanoids would only be hidden while lying down. There do also appear to be the occasional open area that would probably be more comfortable to sleep in, but afford no hiding places. Though that would also mean anybody approaching would be more visible as well.

So you seem to have a choice between staying together in a more open campsite or splitting up so the elephants stay in a more open area while the rest of you try to take cover in some bushes. You also still have to decide a watch order unless you want me to roll randomly for the other watches.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Jaed, do you remember the wolves on our first night on our own? It feels like a lifetime ago. Perhaps we could set up traps as we did back then. I would love to bed down with the animals close in one of the larger clearings." Finnrick speaks with almost a saddens in his voice.

As he observes the area he looks for places to possible set traps.

Survival: 1d20 + 14 ⇒ (14) + 14 = 28

This is assuming that we agree to sleep. In a clearing, which is my vote. Also I have something that I'd. Like to do before bed when we've decided. I can take a first or last watch or one of the auxiliary watches (2nd or 2nd to last) . Does Carrakas need time to prepare? Can our guide take a watch?

That is an incorrect use of the word auxiliary, but I'll leave it in anyway


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"I do indeed remember," Jaed replies with a smile. "We set those simple snares on our way to the crypt. We may be able to build something fancier now."

An open campsite sounds good to Jaed so he works with Finnrick to setup the traps and offers himself to watch the camp after Marzela. could be later if anyone wants to take that one.

Now that Jaed has a rank in Craft (Traps) he may be able to build something more efficient than a snare. I am thinking something like a rock with spikes like this one I found on Google. No idea how long would it take to build one so I don't know if it would be feasible to secure the whole perimeter with them. I'm a city guy so Jaed would have way more expertise than I do. If anyone has any ideas feel free to share. Non lethal traps that make noise would also be a good option. I suppose I will have to roll once we decide how many/which type of traps are needed. Jaed's craft modifier is +5 just in case.


INACTIVE - GAME DIED
Finnrick wrote:
"Of course we brought you back," Finnrick remarks joyously through tears. "There is already too much darkness in the world and you are a ray of sunlight, shining on us all. Saranrae be praised the hells cannot have you yet." Finnrick is overcome with emotion and temporarily forgets that the worst my still be ahead of them.

Lily hesitantly reaches out and wipes away one of Finnrick's tears, then quietly says, "I um... I like you a lot, Finn." She blushes furiously and says "I've never said that to anyone before."

On the Trail

"I can stay up late for first watch or do last watch. I just need to get enough sleep to clear my mind if I need to prepare different spells," says Lily.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If you really want, Bala can take a watch, but it saves you less than half an hour. Thus far it sounds like the order is going to be Marzela, Jaed, Carrakas, Finnrick, then Lily with Bala possibly somewhere in the mix.

The clearing doesn't have any obvious hiding places, but just outside the clearing the underbrush and trees provide ample opportunity to hide traps.

If you would like to build a trap, you might try looking over some of the simple examples here. The dual swinging log trap might be especially good to look at since it includes some rules about wilderness trap making. Basically, it takes a survival check + 1d4 hours to find the raw materials and then a craft check and another 1d4 hours to build the trap. You could probably reduce those times if you're not completely building it from scratch (like if you wanted to use spears for the spear/rock trap instead of finding and sharpening sticks).


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Her hand that was moments ago cold and lifeless now warms his skin with it's touch. "I like you too" he says softly clasping her hand and holding it against his cheek. For a moment their eyes meet and a smile swells across Finnricks face. "I really do. " As the moment passes he releases her hand and laughs "I nearly resurrected you myself, but my magics aren't nearly as accurate as those of a no proper cleric. You could easily have returned as a bug ear and then where would we be. Never the matter you are back and as lovely as the day you left. Lovelyer if that is possible," it is obvious that the return of Lilly has brought some of the cheer back into his life and he spends much of the day skipping from place to place.

At camp Finnrick pulls out an old cloth wrapped mirror that he bought in dusty shop in town. Gingerly he takes the mirror out and runs a hand along it. "Could my powers really have grown this much?" he asks himself. Millsy slinks over and curls up next to him in anticipation. Sitting on the ground in the clearing, legs crossed and mirror payed out in front of him he stares into the mirror, through the mirror and attempts to scry on the Garuda.

If we have anything of its from the nest I should get a bonus, but I'm not sure. DC 22 Will negates

Spell Resistance: 1d20 + 8 ⇒ (2) + 8 = 10


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Thanks for the link! It did not occur to me to search d20pfsrd. That page really has everything.

Jaed waits until Finnrick is done with his magic stuff and then he asks the group for help with the traps. "I can probably build some traps if we are able to scavenge some materials. I would need logs and vines. Would you mind looking around and bringing me whatever you find while I give Bala a hand with the camp?"

If you guys agree, the idea is to search for materials while Jaed helps Bala setting up the camp. The moment the first person arrives with some materials Jaed will start building the traps. He will keep building traps until he is out of materials or time. Not sure how late in the day it is but the idea is to build traps until it is time to rest.

Bunch of rolls for building dual swinging log traps (DC 20). If anyone else has better Craft (traps) skills Jaed will aid him or her (or they can aid Jaed otherwise).

Craft (traps): 1d20 + 5 ⇒ (13) + 5 = 18
time: 1d4 ⇒ 2

Craft (traps): 1d20 + 5 ⇒ (6) + 5 = 11
time: 1d4 ⇒ 4

Craft (traps): 1d20 + 5 ⇒ (6) + 5 = 11
time: 1d4 ⇒ 3

Craft (traps): 1d20 + 5 ⇒ (9) + 5 = 14
time: 1d4 ⇒ 1

Craft (traps): 1d20 + 5 ⇒ (19) + 5 = 24
time: 1d4 ⇒ 1

great rolls... so no traps, I suppose. At least Jaed was entertained for a few hours.


Female Aasimar Inactive

Okay, finally took the time to redo my spells and look it up, and I do have Restoration, so I can bring back Lily's levels if we have the diamond dust (1000 gold per level).

I only have a little over 700 gold on hand. Not sure if we have any in the party coffers, but that means we need about 1300 more to get back both her levels. Donations?

I can make us a Web Shelter with the assistance of Sarenrae. It's sticky on the outside, so it works well for camouflage. Would that work?


1 person marked this as a favorite.
MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d100 ⇒ 42

Restoration can only restore 1 permanent negative level per week, so you'll have to wait a while in-game before you can clear the second negative level anyway.

As Finnrick sits down and asks if he's really gotten stronger, the universe seems to answer with a resounding "No" as the mirror remains blank, reflecting only his face back at himself. When he's done, Jaed comes over and asks for some assistance acquiring the materials he needs to try to make some traps. Despite finding some material, Jaed just can't get the knack of getting the logs to both remain on target and stay attached to the vines holding them up. After several hours of trying, Marzela finally shakes her head and just produces a web shelter. It's too small to fit the elephants, and Bala politely declines, preferring to stay with the animals, but it comfortably fits everybody else.

The night passes uneventfully as you all take turns keeping watch outside of your web shelter. Off in the distance, you can hear the sounds of various night creatures, but none seem especially interested in approaching your little camping spot. The sun rises and you all prepare to continue along your journey. Once more you are all engulfed in a warm fog of humidity. Bala continues to scout for animal trails as Jaed looks for traps. If someone else would like to roll survival instead of Bala, I can have him aid. Otherwise, I'll make him the primary track-finder again.

Around early to mid aftertoon, the jungle opens into a larger than normal clearing. Thick foliage parts to display the sky above and a cool breeze renders the air less humid than among the dense trees. A rough wooden shrine holding a wide variety of clay statuettes depicting Vudrani deities stands to one side of the clearing. Seeing your approach, a middle-aged Vudrani man with a scraggly beard and worn, grimy robes approaches you. He greets you first in Vudrani, but seeing the many confused looks, switches to a deeply accented Common.

"Ahh, greetings my friends. Many blessings be upon you this beautiful day. I am afraid that I do not get many visitors here so deep in the jungle in such a remote location such as this. Would you care to come pray here in this most holy enshrined house of worship that I most humbly look after? Or are you perhaps in need of what little wisdom I may have to offer? Few pilgrims come this far into these woods but I am more than happy to provide what little assistance I may."


Female Aasimar Inactive

I would welcome the chance to pray at your shrine, kind sir. And I most humbly ask your wisdom in helping us along our way. Tell us how you can be of service, and perhaps we can help you in return.

Marzela is nice and open, trying to be kind and welcoming, but she also wants to be careful, and so she does make sure that the shrine isn't to an evil deity (especially the one the cult worships) before using it to pray.

Diplomacy: 1d20 + 21 ⇒ (16) + 21 = 37
Knowledge: Religion: 1d20 + 7 ⇒ (20) + 7 = 27

She also keeps her eyes open for signs of other people around, or anything unusual.

Perception: 1d20 + 21 ⇒ (11) + 21 = 32


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

"How I can help depends entirely on what you seek. Are your relationships less fulfilling than you might otherwise desire? Is there some empty hole in your life that you are uncertain with what to fill it with? Is your job merely a means to an end rather than your life's calling? Whatever your problems, old Sitrakha here will hear them. Sometimes all you need is friendly mirror to reflect upon before the way becomes clear to you."

As he talks, Marzela examines the shrine. It does not seem to be a shrine to any one god but rather there are a multitude of statuettes to a vast variety of Vudrani gods, both good, evil, and neutral. They range from the more well known master of masters Irori to the warrior queen Suyuddha and even to minor deities like Vineshvakhi, protector of celestial harems and treasure vaults. There is also a statuette of Dhalavei, the dark goddess worshiped by the Ebon Destroyers. All the statuettes appear to be well cared for and given equal prominence in the shrine.

There does not appear to be any signs of people other than the shrine keeper.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed has just 323 gold pieces left but he will donate them to help restore Lily's levels. I hope these cultists have something of value in their camp or I see Jaed becoming a beggar.

Jaed can only think that inside the shrine he will be a bit cooler than outside. "Thanks for your offer. I think I will visit your nice shrine if you don't mind. But first, what can you tell us about Dhalavei and her worshipers?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

"Ahh yes, the goddess of internal decay. She is known as a shapely woman with six arms who favors a temple sword and is known for her skills in trickery and deception. They say the land will be shadowed by the blade of the black goddess, unless there are those who can sweep aside the blinding veil. I cannot say that many of her followers come so deep into jungle to this shrine. But then, I cannot say many of any followers venture this far out." He cackles at his little joke. "No, I have not had visitors here is quite some and even those that have come it is not always clear to which deity they pray. I am not one to either judge or pry into their faiths. I am but a poor servant of the gods, like those who tended this holy place before me, with only the holy communion of the great ones themselves for company. Perhaps you might be interested in a blessing in exchange for a few scraps of food or a few coins? I also have this resin that when placed upon your ajna -- your sixth chakra -- will help open up your third eye." He pulls out a small bowl from the folds of his robes that contains some kind of pungent, though not unpleasant smelling, substance. It actually seems vaguely reminiscent of pine trees.


Female Aasimar Inactive

A blessing would be nice. Thank you Sitrakha.

Marzela gives an offering of 15 gold to the man, and says a brief prayer of thanks to Sarenrae for whatever help she can send, knowing that she will be heard even though her image doesn't appear at this shrine.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sitrakha appears surprised by Marzela's generosity and proceeds to thank per profusely while attempting to smear his resin on the forehead of everybody in the group, between their eyes where their 6th chakra would be. Bala, not being a particularly religious man, politely declines.

Unless anybody has anything else to do at the shrine, I'm going to fast-forward to when you make camp again. I'm guessing you want to do something similar as the previous night, with the same watch structure and looking for a similar location to camp in. Does Jaed want to try to make traps again, and if so, how long does he want to spend on it? It takes about 10 hours for everybody to get a full night's rest with one person on watch, there are maybe 12 hours of darkness, and you probably need a couple of hours to scout/set up camp.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed, still ashamed for having failed so miserably last night while trying to build the traps, will not try again. The web shelter sounds good enough for him. Either way the chances of building just one functional trap are pretty slim.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Jaed aid: 1d20 + 3 ⇒ (11) + 3 = 14 Successful aid
Bala survival: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

The group departs from the small shrine and continues on their way, Bala continuing to look for animal trails and Jaed continuing to help out and look for traps. Your guide seems to have trouble finding trails that are going in the same direction as you are, so your path ends up in a zig-zag like pattern. Nevertheless, Bala says that you should arrive at the village of Leckumgee either tomorrow afternoon or evening. Once more you find a clearing to set up in. Marzela casts her web shelter, and Bala once more sleeps with his elephant companions. Jaed opts not to try to make any traps, and the group settles into the rhythm of taking watches for the night.

It's during Jaed's watch that the grass around you all comes to life and grasps at all of your bodies.

@Jaed: You can make a DC 13 Reflex save vs the entangle spell. Basically just don't roll a 1. ;-)

@Everybody else: You are currently entangled and prone inside the web shelter. The shelter's door is closed and the shelter blocks all line of sight (I've marked the square that contains the door). You are most likely not wearing armor and don't have your weapons drawn.

@All: Both the entangled area and the tree area are considered difficult terrain. The only source of light is the campfire, but most likely that only affects Jaed since everybody else has at least low-light vision. Map is in the slides, the relevant knowledge skill (once you get outside) is DC 18 Local. Everybody can act.

DM:
Stealth: 1d20 + 28 ⇒ (8) + 28 = 36
Perception: 1d20 + 13 ⇒ (6) + 13 = 19

Init:
Carrakas: 1d20 + 5 ⇒ (18) + 5 = 23
Finnrick: 1d20 + 5 ⇒ (6) + 5 = 11
Lily: 1d20 + 3 ⇒ (7) + 3 = 10
Jaed: 1d20 + 11 ⇒ (13) + 11 = 24
Marzela: 1d20 + 1 ⇒ (19) + 1 = 20
Monster: 1d20 + 6 ⇒ (3) + 6 = 9

Also note, I will probably not have time to update tomorrow due to packing. I might be able to update Wednesday depending on airport wifi/if I have downtime at the airport.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

As the grass begins to wrap itself around them Finnian awakes with a start. His brain goes into panic mode and he instinctively moves out of the hut to make room to transform. Wait he has to break free

Is it possible for me to become huge.

[ooc]Finnrick has plenty of money, I'll donate 1000gp for the first level. Now many levels is it.[/ooc


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

reflex save: 1d20 + 12 ⇒ (2) + 12 = 14 I think even a 1 should be enough to avoid the entanglement.

Jaed is jast fast enough to avoid being caught by the growing grass. After a brief moment trying to see where the attack is coming from

Knowledge(local): 1d20 + 10 ⇒ (12) + 10 = 22 I'll pick AC
Perception: 1d20 + 13 ⇒ (10) + 13 = 23 the flaming sword should serve as light source, right?

he decides that protecting Bala should be his priority so he moves next to him. double move

"Everybody up! We have company!" he yells in case there was someone still asleep.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Jaed: A natural 1 on an attack or save is an automatic miss/failure regardless of your bonus. Similarly a natural 20 on an attack or save is an automatic hit/success. Though you are correct that your magic weapons shed light like a torch; a small rule I often forget.

@Finnrick: You are correct that you need to break free before you can move and you probably don't want to turn into a 15x15 foot creature in a 20ft diameter enclosure with 4 other medium creatures already inside it (especially since the door is only large enough for a medium creature to exit).

Jaed dashes towards the slightly confused, prone, previously-sleeping Bala, drawing his weapons as he goes and eyeing the tiger-like humanoid in the trees outside the clearing. AC 22 and flat-footed AC is worse than his touch AC

Finnrick, Marzela, Lily, and Carrakas still have actions.


Male Tiefling GeoKinetic Knight 8 | HP 93/93 (24NL) | AC 24 T 12 FF 23 | DR 6/adamantine | Resistance Cold(5) Fire(5) Electricity(5) | Fort +12 Ref +9 Will +6 | Initiative +5 | Perception +13; darkvision (60ft)

"Wha..." Carrakas wakes with a start, his arms and legs ensnared by the devil plants. At Jaed's call, his foggy brain snaps to attention and he begins to struggle up.

I'm assuming here that we have been sleeping less than 8 hours at this point, so my previous daily burn would still be active and not have reset yet. If that isn't the case, some of this would have to change.

Str check vs DC13: 1d20 + 6 ⇒ (9) + 6 = 15
Carrakas wrenches free of the twisting vines, and then he concentrates for just a second before seeming to rush up from the ground and toward the door, bringing a sudden hammer to bear on the door when he arrives.

From prone, I'm activating Blade Rush as a standard action, rushing to be next to the door and attacking the door to break it open, leaving me standing next to a shattered opening. I think that is all rules legal, but let me know if it isn't.
Attack, Blade Rush: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Damage: 4d6 + 9 ⇒ (5, 6, 2, 2) + 9 = 24

He then clenches his fist, and the ring with the shield emblem on his left hand flashes, offering him some protection, though he still looks smaller than usual without his armor. He looks into the darkness, trying to spot the threat.
Free action to activate Ring of Force Shield. Note that I lose my DR and fortification while not armored. I have updated my stat line to reflect both unarmored and the -2AC from blade rush.


Female Aasimar Inactive

Strength Check to become unentangled: 1d20 + 3 ⇒ (8) + 3 = 11

Marzela is unable to kick free of the undergrowth, but she dismisses the Web Shelter spell so that the others at least can defend themselves.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Carrakas struggles against the vines before quickly rushing upwards and slamming the door with his temporary hammer. Were the door made of something more substantial than web, it likely would have made a loud crash, but instead it disappears with a soft pfft. A moment later, the prone and entangled Marzela dismisses the entire structure.

Finnrick and Lily still have actions. If they're not taken by tomorrow, I'll most likely just bot the two of them. Though I expect round 2 of combat will also take a while with Christmas coming up next week.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Well, it sounded like Finnrick wanted to wild shape into some unnamed huge animal, so I'll have him do that and then attempt to break free.

Finnrick transforms into some huge animal before struggling against the vines still holding him to the ground.

Str DC 13: 1d20 + 1 + 3 ⇒ (15) + 1 + 3 = 19
Reflex to avoid entangle again: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

I'm assuming that restoration was cast the day after Lily was raised, so someone should subtract the 1000 gold necessary for it from their inventory.
Lily likewise struggles against her bonds, managing to wiggle free and giving her the chance to stand up.
Escape Artist DC 13: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
Reflex to avoid entangle again: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

Bala, bleary eyed and confused, struggles briefly against his bonds before starting to croon soothingly to his darling elephants, who thus far seem puzzled at their sudden captivity. They seem comforted by their master's calm words and idly pick at their feet or sleepily grab more leaves off a nearby tree to eat.
Bala escape artist: 1d20 + 1 ⇒ (3) + 1 = 4
Bala handle animals: 1d20 + 10 ⇒ (16) + 10 = 26

Meanwhile, from out of the dark jungle two arrows fly out, aimed at the person not obfuscated by large pachyderm bodies.
Attack 1 vs Carrakas AC 13: 1d20 + 13 ⇒ (13) + 13 = 26
Damage 1: 1d8 + 3 ⇒ (5) + 3 = 8
Attack 2 vs Carrakas AC 13: 1d20 + 8 ⇒ (19) + 8 = 27
Damage 2: 1d8 + 3 ⇒ (5) + 3 = 8

Round 2 start:
- Carrakas: 8 + 8 damage, standing, needs another DC 13 reflex save to avoid being entangled from the end of previous round
- Jaed: Standing, needs another DC 13 reflex save to avoid entangled from the end of previous round
- Finnrick: A huge animal, prone, but not entangled
- Lily: Standing, not entangled
- Marzela: Prone and entangled

Party is up


Female Aasimar Inactive

Marzela struggles against the entangling underbrush again, attempting to break free.

Strength Check: 1d20 + 3 ⇒ (19) + 3 = 22

She then tries to avoid getting tangled up again as she stands.

Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23

She looks around after easily escaping and wonders how she was unable to do that before, since it seemed almost effortless.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Reflex save (last turn): 1d20 + 12 ⇒ (13) + 12 = 25

Jaed thinks that Bala should be safe enough surrounded by his elephants so he decides to move closer to the origin of the arrows. double move

Reflex save (this turn): 1d20 + 12 ⇒ (12) + 12 = 24


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

All of a sudden the structure is destroyed as a huge mastodon bursts fourth. Rising to its full height it lifts the roof up with it.

Doot Doot doo he trumpets.

Elephantish? [/spoiler:
Have no fear we can fend off these invaders. Protect your human at all costs. Is there a leader amongst you who can assist us in this battle

Now being able to see Finnrick moves towards the origin of the attack[/dice]


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Marzela slips free of the vines while Jaed moves towards their tiger-ish foe. Finnrick meanwhile calls to the other elephants as he stands and moves. @Finnrick: You should move yourself on the map. Remember that the entangled area is difficult terrain and you need a reflex save to avoid getting entangled again.

Elphantish:
The elephants respond in sleepy tones.
"Leader? What is leader?"
"Bala gives us food. Bala friend."
"Bala leader?"
"Breakfast time? I want banana. Bala give us banana. These leaves not as good."
"You always want banana. My turn for banana next."
"Why ground sticky?"

Lily and Carrakas still have actions.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Went ahead and moved Finnrick a little closer to the enemy.

Carrakas end of Round 1 Reflex: 1d20 + 9 ⇒ (13) + 9 = 22
Carrakas end of Round 2 Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

Carrakas moves towards the source of the arrows, struggling through the difficult underbrush before manifesting his armor. Lily meanwhile, moves out of the entangled area and closer towards the arrow source.

Bala escape artist: 1d20 + 1 ⇒ (20) + 1 = 21
Bala reflex: 1d20 + 2 ⇒ (15) + 2 = 17

Bala manages to free himself and stand up, peering all around to make sure the elephants are unhurt.

From the underbrush there's a rustle of movement, but no new arrows shoot out at the group.

Round 3 start:
- Carrakas: (8+8) damage from round 1, standing, armored, not entangled
- Finnrick: Needs a DC 13 Reflex save from end of round 2 (including the -2 Dex penalty from huge size)
- Lily: Not in an entangled area
- Jaed: Standing, not entangled
- Marzela: Standing, not entangled

Everybody is up


Female Aasimar Inactive

Reflex Save: 1d20 + 3 ⇒ (18) + 3 = 21

Marzela moves over beside Lily, getting out of the entangled underbrush.

She scans the area to see if there is anything to attack.

Perception (v hidden): 1d20 + 25 ⇒ (20) + 25 = 45

Wow.


Male Tiefling GeoKinetic Knight 8 | HP 93/93 (24NL) | AC 24 T 12 FF 23 | DR 6/adamantine | Resistance Cold(5) Fire(5) Electricity(5) | Fort +12 Ref +9 Will +6 | Initiative +5 | Perception +13; darkvision (60ft)

Sorry, holidays got me all distracted.

Carrakas rushes forward in an earthen rush, zipping right out of the entangled area. He then continues stalking toward the source of the arrows.

Standard action to blade rush, which moves me 30ft ignoring difficult terrain, which gets me out of the area of the entangle, then moving 20ft. I'm assuming both that I am aware of the general source of the arrows (since you moved me toward the source last round) and that the source of the arrows is the dude in the northwest corner of the map. Let me know if that isn't the case.

3,351 to 3,400 of 3,821 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Puppet Master's Humble Bundle Gameplay All Messageboards

Want to post a reply? Sign in.