
Arcessentes |

True, but you had not met him previously to know that he was trying to come across as a selfish lout. But I understand now so I am good to move forward. At first I thought they had caught him at something.

DM Pendin Fust |

Oops! I thought you hadn't found out about his secret helpfulness yet. My bad!

DM Pendin Fust |

So what you all wanna do? You now have a bit of a timer with the approaching army, but still a place to investigate, as well as the mission to destroy the wardstone.

Paritosh Jumbal |

Per this post I think we now have just the Gray Garrison to check out.
We've done the other three.

Sir Bastion |

My understanding was the Gray Garrison is where the Wardstone is. So not sure if there is another place we were to investigate also.

DM Pendin Fust |

Aha! I thought you hadn't gone to one of the other three places. To the Garrison then? I'll update around lunch time to give anyone else a chance to dissent.

Sir Bastion |

Gray Garrison sounds like the plan. We do that the Rod of Cancellation, correct?
Sir Bastion will step back through the portal and inform anyone still in the Gwerm Manor basement that all is clear at the Defender's Heart. Then will gather up Jokum an go back through the portal once more.
----------------------------
On Going Effect:

DM Pendin Fust |

Yep, the last couple of weeks have been REALLY busy for me, but I should be picking the posting rate up now.
You know it's called the Gray Garrison :)
A large stretch of buckled ground and rubble stretches before the Gray Garrison, an aptly named structure that squats across from the open ground that once stood before the Cathedral of Saint Clydwell. That cathedral is no more—nothing remains but a towering mound of rubble and a deep, jagged rift in the ground. No signs remain of Terendelev, excepting a large imprint on the ground where her corpse fell.
At the entrance to the garrison you see two enormously obese and naked men holding scythes...they are hideous to the look.
The man on the left is a rotund looking version of Kandro Nyserian.
The man on the right is gross balloon of Lord Hulrun!

Sir Bastion |

As the group heads to the Gray Garrison, Sir Bastion establishes a life link with... Paritosh Jumbal.
Lirrathan = 1
Paritosh Jumbal = 2
Pouncing Tiger = 3
1d3 ⇒ 2
Kn Local: 1d20 + 6 ⇒ (14) + 6 = 20
Kn Nobility, Max DC 10: 1d20 + 1 ⇒ (19) + 1 = 20
Edit: LOL
Edit: Sir Bastion can not see the men yet, I had forgotten he can not see beyond 30' still.
----------------------------
On Going Effect: Life Link (Paritosh)

Arcessentes |

What is wrong with those men?
Knowledge Local: 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge Nobility: 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge Religion: 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge Planes: 1d20 + 12 ⇒ (17) + 12 = 29

Lirrathan |

Lirrathan blanches, "Well, duh, look at how fat and naked they are. I don't care who they are, they are gross balloons regardless." he furrows his brow, before asking "...So, do we pop them?" a childish grin takes over his face as he makes to draw his bow.

DM Pendin Fust |


Arcessentes |

Arc suddenly realizes what these creatures are. Ware. Those are no longer men, but dead husks containing demons called Vermleks. We should slay them. Good or cold iron weapons are best against them and like many of their kind they will resist magics as well as most energy attacks. They are good climbers and burrowers and are known to summon drenches. Most are clumsy though and have poor reflexes. And while not undead, I recall that they have an affinity to negative energy and can be harmed with positive energy.

Sir Bastion |

Sir Bastion tries to recall what he knows about dretches.
Kn. Planes, Dretch: 1d20 + 5 ⇒ (16) + 5 = 21
In a hushed tone, "I had heard of demons possession mortal begings before, but I had never heard of possession of a dead body. Iomedae has seen fit to bestow a spell to be that would santify a corpse with her divine glory thus preventing it from rising as an undead, but I wonder what effects this may have in this case?" A deep look of thought and concentration can be seen on his face as he finishes.
"I am prepared to assault these demons if you are."
----------------------------
On Going Effect: Life Link (Paritosh)

Paritosh Jumbal |

Paritosh will mount up on Rocinian, and get his lance ready.
He leans low and speaks to the group, "On three, I propose we charge in and slay the fiends. Rocinian and I will charge the one on the right."
Is there space beyond the fat men where I can ride by?

Arcessentes |

As the group prepared Arc will prepare to cast Glitterdust so that it hits both demons. He will wait til Paritosh begins his charge to cast.

Paritosh Jumbal |

If we're all set, Paritosh will count down and give Rocinian a kick in the ribs and off they go making a charge attack against the bad guy on the right, and passing to his right.
Charging Lance Hit: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13
Cold Iron Lance Damage: 3d8 + 12 ⇒ (8, 2, 3) + 12 = 25
Hmmm, a 13, but against a nude flat footed (and possibly blinded by Glitterdust) guy, maybe I'll get lucky.
If there is enough room, we will ride by another 30 feet or so.

DM Pendin Fust |

Vermlek Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Vermlek Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
The vermlek to the left suddenly paws at its eyes. The right hand vermlek looks over, surprised, and is taken by the thundering lance-bearer. The blow tears off half of the skin of the creature, revealing a disgusting worm-like demon inside.
Assuming that Arc will go first and Paritosh will go 2nd with a charge, and everyone will delay for them. Paritosh, you won't be able to ride-by-attack since the charge is 50 ft. even with your lance's reach.
Arc Init: 1d20 + 8 ⇒ (5) + 8 = 13
Paritosh Init: 1d20 + 2 ⇒ (19) + 2 = 21
Bastion Init: 1d20 + 1 ⇒ (3) + 1 = 4
Lirrathan Init: 1d20 + 3 ⇒ (17) + 3 = 20
Pouncing Tiger Init: 1d20 + 4 ⇒ (19) + 4 = 23
Vermlek1 Init: 1d20 - 1 ⇒ (5) - 1 = 4
Vermlek2 Init: 1d20 - 1 ⇒ (9) - 1 = 8
Assuming everyone delayed until after Paritosh/Arc.
Arc, Paritosh, Pouncing Tiger, Lirrathan, Vermlek2, Bastion, Vermlek1.
Pouncing Tiger, you're up, but everyone give me your actions and I will adjudicate.

Sir Bastion |

Round 1
Sir Bastion and Jokum will also rush forward, chasing after the mounted warrior.
Double Move, will be able to see opponents at the end of move.
----------------------------
On Going Effect: Life Link (Paritosh);

DM Pendin Fust |

With Ride By Attack I can still move the full 100'.
Wait, you have 100ft move when charging on your mount? Ride by attack doesn't double your move speed...

Lirrathan |

Lirrathan takes the group's actions as the affirmative he needed to engage in combat. With his bow drawn due to the distance, he decides he will try to soften up the one on the left as the knight chrages right. This should give him a few shots before he gets close enough for his blades.
Move, forward 30' (drawing bow while moving)
Standard, shoot left-most enemy 1d20 + 6 ⇒ (15) + 6 = 21, damage 1d8 ⇒ 2

DM Pendin Fust |

Gotcha Paritosh, I see now it does indeed allow a double move. Unfortunately, you'll be stuck in front of the building since the ride by attack has to be in a straight line.
Lirrathan's arrow sticks into the creature but it barely seems to notice as Pouncing Tiger grunts his way to the action.
The creature to the right begins to...slough off its skin. Paritosh, seeing an opening, swipes at it.
Paritosh AoO: 1d20 + 7 ⇒ (18) + 7 = 25
AoO Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Paritosh manages to cleave the creature's head in twain and it falls, lifeless.
Bastion also grunts his way up the battlefield. The vermlek on the left , already blinded, rushes towards Paritosh and madly swings about with its scythe.
50% Miss Chance, High is Good: 1d100 ⇒ 47
Charge: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
But it barely misses the mounted man, the scythe trailing sparks on the cobblestones.
Back at the top! Arc, Paritosh, Pouncing Tiger, Lirrathan, Bastion, Vermlek1.

Rocinian |

Rocinian will full attack against the evil creature:
Bite Hit: 1d20 + 4 ⇒ (15) + 4 = 19
Bite Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Hoof 1 Hit: 1d20 + 4 ⇒ (13) + 4 = 17
Hoof 1 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Hoof 2 Hit: 1d20 + 4 ⇒ (4) + 4 = 8
Hoof 2 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
And then 5' step away...

Sir Bastion |

@Arcessentes: the saves where made on Friday, 7th Oct, I believe.
Round 2
Sir Bastion and Jokum charge into the remaining demon, as the glory of Iomedae strengthens thier attacks against the defiling creatures.
Charge, Cold Iron Longsword: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Dmg, Cold Iron Longsword: 1d8 + 2 ⇒ (7) + 2 = 9
Charge, Bite: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
dmg, Bite: 1d4 + 1 ⇒ (4) + 1 = 5
----------------------------
On Going Effect: Life Link (Paritosh);

Arcessentes |

OK. I see that now.
The wizard moves up 30' and readies to cast magic missiles at any target that tries an ability that requires concentration.

DM Pendin Fust |

Arc, yep the Surprise round was the 1st save.
Rocinian's strikes connect but don't seem to do much damage when Paritosh's lance manages to score into the creature.
Bastion's longsword sinks satisfyingly into the left leg of the creature while Jokum's bite doesn't faze it.
The vermlek starts run towards the back of the building.
Withdraw action. Back at the top: Arc, Paritosh, Pouncing Tiger, Lirrathan, Bastion, Vermlek1.

Paritosh Jumbal |

Running? From me? It can't be!
I will charge!
Lance Hit: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
Lance Damage: 3d8 + 12 ⇒ (8, 1, 8) + 12 = 29
If possible, I will come to a stop adjacent to the bad guy, so that if he tries to withdraw next round I get an AOO.

Lirrathan |

Forgot about us being able to move ourselves, it's fairly rare.
Now that he's within range, Lirrathan closes the distance with a charge as well. His fancy talking sword leading the way, but he comes nowhere near enough.
Charge the enemy, 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Sir Bastion |

Round 3
Sir Bastion and Jokum chase after the fleeing demon, bringing the furry of Iomedae with them.
"In Iomedae's name, I strike you down."
Charge, Cold Iron Longsword: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Dmg, Cold Iron Longsword: 1d8 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg, Bite: 1d4 + 1 ⇒ (2) + 1 = 3
----------------------------
On Going Effect Life Link (Paritosh);

DM Pendin Fust |

The creature, seeing its plight now, closes its eyes and tries to do...something.
Concentration check if anyone AoO's: 1d20 + 4 ⇒ (3) + 4 = 7
Mass Inflict Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9
Which is not likely to succeed. More than likely dead from the AoO's. Pouncing Tiger will double move. Back at the top if this thing manages to somehow survive. Otherwise it's dead and only the skins of Lord Hulrun and Kandro Nyserian and 2 +1 scythes.

Sir Bastion |

AoOs
Sir Bastion
MW Cold Iron Longsword: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg, Cold Iron Longsword: 1d8 + 2 ⇒ (1) + 2 = 3
Jokum
Bite: 1d20 + 2 ⇒ (17) + 2 = 19
dmg, Bite: 1d4 + 1 ⇒ (1) + 1 = 2
----------------------------
On Going Effect: Life Link (Paritosh);