| DM Papa.DRB |
?: 1d20 ⇒ 71d4 ⇒ 3
Next?
Tactical Map Updated
Tactical Map
| Hailina |
K. Religion: 1d20 + 7 ⇒ (1) + 7 = 8
Hailina moves to P16 and begins to cast something, touching her chest as a soft soothing light eminates from her fingertips.
Fount of life, spending 1 spell point
Fount of life: 2d8 + 15 ⇒ (6, 7) + 15 = 28
Chalice Zaurreth
|
Knowledge(religion): 1d20 + 10 ⇒ (10) + 10 = 20
"Zombies. Fast ones. Not your run of the mill shamblers," Chalice announces to the others with a scowl. Here she thought she was just going to play fetch with slow potato farmers.
She holds an orb out in one hand, focusing a blast of destructive magic through the trinket and out towards the center zombie, then moves backwards to give some buffer space between her and the undead.
=======
Round 1
=======
Destructive Blast - Explosive Orb
~ spending 1 spell point to make destructive blast as a burst effect
Target: I-22
Range: 35ft
Area: 15ft radius
Save: DC17 Reflex for half
Force Dmg: 3d6 ⇒ (6, 3, 5) = 14
Move Action - Move
~ 20ft move from N-18 to Q-16
| GowWabber |
Hold Action until I see the results of Chalice's blast.
| DM Papa.DRB |
Zombie;Reflex DC 17;+3: 3d20 ⇒ (20, 7, 6) = 33
Hailina casts a spell, storing positive energy within herself, in case it is needed.
Chalice casts a destructive blast, and all the zombies are damaged, but they continue on.
The zombies will go last, so finish out round 1 please.
Tactical Map - Updated
| GowWabber |
Gow makes a grasping motion with his hands, and the underbrush in front of the undead reaches up and tries to restrain them.
Entangle centered on the K20/L21 corner
10ft radius from that intersection.
Anyone in or entering that area needs a save (Reflex 18) to avoid becoming entangled and unable to move. The area is also considered difficult terrain.
| Silva Val'Hilzanvier |
Silva calmly talks to Sez, "Hit from right to left." Then to the others, "Come from the left side, and keep a watch out, they may not be alone."
Silva and Sez each cast a destructive blast at the rightmost zombie.
Silva: 1d20 + 6 ⇒ (20) + 6 = 262d6 ⇒ (2, 4) = 6
Sez: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 2
Both are ranged touch, force damage
| Davak - the Living Dark |
"Makes sense." Davak gestures, and a slashing wave of darkness strikes at the leftmost zombie (that's still standing).
Crafted Blast attack, ranged touch: 1d20 + 6 ⇒ (2) + 6 = 8
Crafted Blast damage, slashing, 1 and 2 count as 3: 3d6 + 1 ⇒ (6, 4, 5) + 1 = 16
This is assuming Davak can get within 30 ft. for a Point-Blank Shot. If not, things may have to be adjusted.
On the other hand, Davak can't seem to hit the broadside of a barn today.
| Hailina |
Hailina waits to heal the injured.
| DM Papa.DRB |
zombie;reflex dc 18;+3: 2d20 ⇒ (20, 10) = 30
The remaining zombie shambles out of the entangled area towards the largest group of you.
Next ??
Tactical Map - Updated
| Lanaral, Fatespun |
"I see. Thank you for your time. Hopefully this will help you feed your family. Pardon me but I must go help the others."
Lanaral quickly takes out a few gps and hands them to the closest person before running back toward the group.
Chalice Zaurreth
|
From her position behind Hailina, Chalice levels a blast of force energy towards the zombie who was moving dangerously close to the others.
=======
Round 2
=======
Destructive Blast - Force Blast
Target: M-18
Range: 35ft
Save: DC17 Reflex to avoid becoming prone
Ranged Touch Atk: 1d20 + 4 ⇒ (12) + 4 = 16
Force Dmg: 3d6 ⇒ (5, 4, 1) = 10
| Silva Val'Hilzanvier |
Silvia and Sez shoot destructive blasts at the next zombie in concert with each other and without word, clearly well practiced at this sort of thing.
Silvia on right zombie still standing: 1d20 + 6 ⇒ (10) + 6 = 162d6 ⇒ (3, 4) = 7
Sez on same zombie: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 2
| Hailina |
"Is everyone okay?" Hailina looks over the party.
-Posted with Wayfinder
| Silva Val'Hilzanvier |
Silva hops off Sez and starts checking over the cart repairing as needed. "I'm fine. We need to keep an eye out for any more of them."
She yells over to the elf Lanaral, "Oi, have those three inform the guards in town about this. They should also be very careful on their way back."
| Lanaral, Fatespun |
" A good point. Gentlemen I suggest you get back to town and let others know what happened."
Lanaral continues walking and rejoins the group.
| DM Papa.DRB |
?: 1d20 ⇒ 131d4 ⇒ 1
You see a set of fresh, easily visible tracks leads away from the broken cart towards the west.
| Silva Val'Hilzanvier |
Survival: 1d20 + 6 ⇒ (10) + 6 = 16
Silva notices the tracks as she walks around the cart, "Look at this. There is one more enemy it seems. Probably the one who commanded these creatures. Four prisoners, one big person and three little."
Chalice Zaurreth
|
"And how many kids were we looking for? Does it look like this could be our missing family?" Chalice asked Silva, coming over to inspect the tracks herself. Not that she knew a thing about tracking, but it did make her feel important to oversee things such as this.
"Think you can follow them?"
| DM Papa.DRB |
?: 1d20 ⇒ 81d4 ⇒ 1
You follow the tracks thru the forest underbrush for about thirty minutes and come across an overgrown stone archway and wall with a dozen headstones visible beyond it.
The tracks lead to the archway of the graveyard but do not continue inside. It is easy to notice a number of less fresh tracks that emerge from the archway and leading off in different directions.
Next ??
What do you do? Go thru the archway, go over the three foot stone wall surrounding the graveyard, look around from the exterior of the graveyard, something else?
| Davak - the Living Dark |
In which different directions are the tracks going? In particular, do any seem headed (a) towards the town we came from, or (b) towards the town we're going to, or (c) towards any other known population?
Also ... the tracks do not continue inside the graveyard? As if they appeared/arose in the archway itself?
| Lanaral, Fatespun |
Lanaral sings a haunting wordless melody and stares intently ahead of them.
Spending 2 SP to activate both Ghost Sight and See Hazard for the next 3 hours
Perform Check for Ghost Sight: 1d20 + 13 ⇒ (16) + 13 = 29
Perform Check for See Hazard: 1d20 + 13 ⇒ (5) + 13 = 18
Chalice Zaurreth
|
Chalice stoops down to look at the tracks, curious about their sudden appearance or perhaps disappearance at this particular spot.
"Certainly not a normal track pattern," she mused out loud. She didn't know much about such things, but even she could see the oddity here.
"Is there any more signs of the little and big tracks we've assumed to belong to the family?"
| DM Papa.DRB |
?: 1d20 ⇒ 121d4 ⇒ 4
Looking at the graveyard from the outside, the low stone wall (3 feet high) defines a roughly square area (20 feet by 20 feet). The archway consists of two pillars and a lintel large enough for a medium creature to pass through. The headstones are grey with age and worn by the elements. The headstone inscriptions cannot be made out through the overgrowth that has reclaimed the interior as well as the walls of the graveyard. None of the graves show signs of disturbance below this vegetation.
| Silva Val'Hilzanvier |
"See how the tracks end? The graveyard is likely under an illusion, showing everything as normal. Whoever set this up is taking precautions against passersby. That likely includes other preparations for those that go into the graveyard, so we should come from an unexpected direction by climbing the back or side walls." Silva says quietly to the others. Then she and Sez quietly make their way around the outside looking for any kind of signs whether natural, trap, unnatural, magical, etc.
| DM Papa.DRB |
?: 1d20 ⇒ 131d4 ⇒ 1
@Davak - You can climb onto the three foot high wall. It is about a foot wide.
| DM Papa.DRB |
?: 1d20 ⇒ 91d4 ⇒ 3
For those inspecting the portal, make the following two checks
| Lanaral, Fatespun |
Knowledge Arcana: 1d20 + 6 ⇒ (13) + 6 = 19
Knowledge Planes: 1d20 + 6 ⇒ (11) + 6 = 17
Lanaral examines the portal with a quizzical look.
| Hailina |
same
-Posted with Wayfinder
| GowWabber |
I'm built for social interaction and combat against creatures not immune to mind-affecting, so there isn't a lot for me to do at the moment. ;-)
| DM Papa.DRB |
?: 1d20 ⇒ 91d4 ⇒ 2
Everyone inspects the portal, and you agree that this is a natural occurring portal to the Plane of Shadows, the dark reflection of the Material Plane – sinister and twisted – an in-between place connecting and collecting all other places. and that Natural Shadow Portals like this one occur in long forgotten places and have the peculiar habit of changing with the time of day. When the sun is in the sky, its power pushes through the portal allowing creatures from the Material Plane to enter the Plane of Shadows. Once the sun dips below the horizon, darkness takes over permitting creatures from Shadowsfall to walk the Material Plane.
Next?
| Hailina |
Hailia nods. "Me too."
| GowWabber |
Gow grins. "Shadow Plane? Sounds intriguing. Let's do this."
| Davak - the Living Dark |
Assuming nothing obviously untoward has happened to the others, Davak follows.
He will check whether people are disappearing from sight after going through, but if they are, that won't stop him from following.