DM Papa.DRB - Legendary Planet

Game Master Almonihah


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Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

I like it and it sounds like something I would take.


Male Elf

Indeed, indeed!

Any chance that many of those are actually Martial weapons?


World Map; City Map; Tactical Map

There are some new melee weapons that are martial, but the ranged ones are all exotic.

If you're interested in details that are slightly spoilery (nothing of plot just mechanics of proficiencies and the sorts of equipment that might show up) I've hid them below:

how the sausage is made:

There are two basic categories of "new" gun-style weapons: actually new ones that each have a proficiency of Exotic (name of weapon) and ones the AP references out of Paizo's Technology Guide (from when they released Iron Gods). The latter have two new proficiencies: Exotic (Heavy Weaponry) and Exotic (Technological Firearms).

The Technology Guide leaves it to GMs whether Exotic (Firearms) (i.e. what gunslingers have) also gives Exotic (Technological Firearms), depending on the particular campaign. Since none of you are gunslingers, it's sort of moot - unless one of you had designs on multiclassing over to one at some point.


Male Elf

I would consider Multiclassing to it, maybe a dip as a Mysterious stranger. The Bard/Gunslinger dip is well written about, and if this universe has even more guns, it might be a logical step for Iskender.


Male Elf

Are there technological melee weapons too? As a whip user, some sort of electro-whip or laser-whip thing could be cool. I’ve put 3 feats into whip-friendly combat maneuvers after all!


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Just an FYI...

This Wednesday, 12/13, I will be going out of town to visit family with almost no access to the internet until the end of the year. Please bot me as necessary.


Male Elf

FYI, from this Wednesday, 12/13, until the end of the year, Kit Bridger will be graciously picking up all of the bar tabs incurred by the adventuring party.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit will be on his best behavior as he is visiting Mama Kit!


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Have fun, and don't do anything we wouldn't do. Wait there isn't much we won't do. So never mind.

Have a good trip.


Male Elf

Ok, please forgive, but obviously we had some hiccups!

We didn’t pick this planet, it was the only way off that station before it failed right?

What exactly is our goal just now? Beyond beer and food that is!


World Map; City Map; Tactical Map

Plot summarization of random details time!

1. You don't know how you got to that station - but can kind of assume you got there via gate since the little droid told you the last time that the gate had been used was to go to Golarion. (And you jotted down the runes from that time)

2. You know that your abduction is tied to your experiences in that town with the disease that turned everyone insane.

3. You took the only gate you could find off that station, but it was malfunctioning and could only reach this planet.

4. You know that Lomrick was the guy in charge of that station and the one who abducted you. And that he has designs on Golarion in general.

5. You also know that the gate out in the desert where you came through is a secret that Lomrick knows about but the rest of this planet isn't really aware exists. (and that gate may or may not actually be working)

6. The plot hook of Lomrick is that he might be able to get you back home, or might know how to fix the broken gate, or if you want to prevent the big bad universe from getting back to your homeworld.

7. You're at a sort of sandbox part of the adventure, where you can either beeline towards Lomrick or explore as you see fit (I've got a whole gazeteer on the city and planet, so it's up to you how much you want to follow the rails vs. go down improvised side adventures).


Male Elf

Excellent summary! Thanks!


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Thanks DM! So we need to find this Lomrick...


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Whoo Hoo! Rare Internet!

Hilde wrote:
Thanks DM! So we need to find this Lomrick...

...and beer and food! :P


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Kit 'Skylark' Bridger wrote:

Whoo Hoo! Rare Internet!

Hilde wrote:
Thanks DM! So we need to find this Lomrick...
...and beer and food! :P

And money.


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

So that gate we came through might be of interest to the coteries? Might give us some power to get off planet or be a mover and shaker on this one.

And beer and food.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

I'm going to be traveling pretty much all day tomorrow, and will definitely not get a chance to check in during that time. After that I'll be visiting family and will be able to check sporadically as activities allow. I'll be coming back home on the 1st and should be back to more-or-less normal on the 2nd.


Male Elf

Ok, and with that last email having been sent, my Christmas/New Year Holiday begins!

There will be family, and friends, and out of state travel, so I will do my best to post, but at least during the Monday-Friday of next week, it might get a bit tough.

GM, feel free to bot me as necessary.

Happy Christmas to all!


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit raises a glass of eggnog (spiked of course with some dwarven rum he came across) to each of you and wishes each a good holiday season.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde, silently as ever, gives a warm hug to everyone (including the DM) to wish them all a Merry Christmas!


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Merry Christmas all.


World Map; City Map; Tactical Map

Merry Christmas everyone! Sorry for being sparse on the posting the last week, end of semester crunch drains away the time.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)
Iskender wrote:

At first, I was thinking research would be useless, since we don’t speak the language, bu we DO speak it, right?

So, libraries and such? As the Bard, it’s my job to learn stuff.

All this drinking with Kit has dulled your mind!


World Map; City Map; Tactical Map

Hi all, I'm flying overseas tomorrow and so will be offline until probably Saturday. I'll be back with regular Internet and such by then for the duration of my trip.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Have fun!


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Hey everyone, turned out to not really have much time to get to this during the holiday. I'm back home with stable internet again as of today, and starting to catch up on what I missed. I'll get a post out once I've gotten through all of it.


Male Elf

Welcome to 2018!


World Map; City Map; Tactical Map

Nine hours of jet lag takes a lot out of the DM for more days than expected...


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

We're here when you are feeling more like yourself.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hear hear!


Male Elf

Indeed.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Still here!


Male Elf

Same


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hi!


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Waves!!


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

::Flails like an inflatable tube man::


World Map; City Map; Tactical Map

Hi all! First, I apologize very much for the last few weeks. That work trip managed to combine the worst jet lag adjustment I've ever had with catastrophe after catastrophe in the office. Back stateside now and ready to go. I'll have some gameplay posts up for you to start it moving again later today!


Male Elf

Woot! Welcome back!


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Yes! Welcome back!


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

I'm very glad to have you back! Welcome!


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Welcome back. Sorry for the delay in posting myself. Weekend was swamped, and then so was work.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Is it just me, or do the Avaar seem to have taken the concept of "enlightenment" way too literally? Next thing we're going to find is that they named the adjacent sector of the city "Vana" so that they can be near it :P


World Map; City Map; Tactical Map

Holy cow. I wondered why these little CR2 things were rated as a CR6 encounter when you even got a helper NPC on top of it. But between the dim light environment, pre-buffed dark vision, and rogue levels, they are designed to come in like wrecking balls.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Yes, they do hit hard... At least Hilde survived the onslaught.
A couple questions:
- Hilde has Damage Reduction 2/-. Were those taken into account? How much do they help her?
- While in "Feline form" she has scent. Does it helps her avoid the stealth from the rat guys?

Scent (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Format: scent; Location: Senses.


World Map; City Map; Tactical Map

Ah, yes I forgot about your DR. There were four hits, so you took 8hp less damage (i.e. you're at 31/68 with 2 bleed). Just to clarify that bit, the bleed is from the rogue talent Bleeding Attack, which explicitly bypasses DR. Technically all 4 hits were with bleeding attack, but I think that the fact it doesn't stack probably means it shouldn't stack across different rogues doing it.

For scent, I did some research on that before resolving the attacks exactly because it was unclear how exactly it should interact with sneak attack. There wasn't a FAQ that I could find, but there's a really strong consensus across the messageboards when it's come up that while scent pinpoints the square when they're within 5 feet, it doesn't negate sneak attack. The similar bit of rules that seems applicable to most folks is that even if you know what square an invisible opponent is in, they still qualify for sneak attack, because you can't see the attacks coming.

Does that seem reasonable? We can revisit if it becomes a thing.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

In the DM we trust.
I just want to mention they are not invisible, just "hidden". And not sure how much can they hide if Hilde is aware of them, and can smell them all the way, especially when they get next to her. I would say they can hide "visually", but not "olfactoryly", if you get my drift...
But ok, no problem, I will post for Hilde...


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

I will be away from good computer access this weekend starting tomorrow. Feel free to bot me as needed. I may be able to post, but can't guarantee it.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Still here...


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Here too


Male Elf

Ditto!

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