| DM Kor |
Please confirm when your character is completed and ready for some goblin mayhem.
Also please e-mail me with your character name (so I know who's sending the e-mail) so that I can provide you with the MapTools server info.
(e-mail is on my profile)
| DM Kor |
I just need to adjust equipment and add one trait. To clarify it looked like we got two traits plus one goblin trait? Will finish up and email you this evening.
Correct. You will start with 3 traits. I am also deeming all Goblin traits to be racial traits, regardless of what category Goblins of Golarion lists them in.
| DM Kor |
Here are feats and traits from Goblins of Golarion:
TRAITS
Note: I am deeming all of these to be Race Traits
Race Traits
Advantageous Distraction: Like most goblins, you’re
easily distracted. Unlike most goblins, though, you have
a knack for being distracted at the right time, especially
when it comes to avoiding pain. Once per day as a swift
action, you can be momentarily distracted in combat—
ducking an axe swing to inspect a toadstool, or stooping
behind a tree to lick some bark and accidentally avoiding
an arrow, and so on. When you activate this ability, you
gain a +2 dodge bonus to your AC for 1 round.
Balloon Headed: Your head is particularly wide and
large, even for a goblin. You gain a +1 trait bonus on
Perception checks, and Perception is always a class skill for
you. Any Escape Artist checks that requires you to squeeze
your head through a tight space take a –8 penalty.
Big Ears: Your massive ears are your pride and joy, and
other goblins claim you can hear a flea scream as it falls
off a goblin dog. While this might not quite be the case,
you gain a +2 bonus on all Perception checks made to hear
noises. Additionally, you can hear noises that normally
only dogs or other animals can hear, like the sound of a
dog whistle.
Bouncy: Your bones, flesh, and skin are a bit more
elastic than those of most goblins—when you fall, you
tend to bounce a little better as a result. Whenever
you take falling damage, the first 1d6 points of lethal
damage suffered in the fall are automatically converted
to nonlethal damage. You also gain a +2 trait bonus on all
Reflex saves made to avoid unexpected falls.
Color Thief: Your skin is an odd tint that somehow
absorbs background colors. Maybe because your mother
drank a lot of potions when you were still inside her belly.
Maybe because you’ve been blessed by the barghests. Maybe
because you’re just better than the other boring goblins.
In any case, you gain a +2 trait bonus on Stealth checks,
providing you wear only light armor or no armor.
Dog-Sniff-Hate: You gain the scent special quality
(Bestiary 304) but only against canine creatures, like dogs
or wolves, including monstrous hounds such as hell
hounds, yeth hounds, and even werewolves. You gain a +2
trait bonus on attack rolls against dogs you can smell.
Foul Belch: Once per day as a standard action, you can
force a particularly odious belch at a single opponent
within 5 feet. The character affected must make a DC 12
Fortitude save or be sickened for 1d6 rounds. The save DC
is Constitution-based.
Goblin Foolhardiness: You have a tendency toward
gross overconfidence in combat. When facing an enemy
that’s larger than you are, if you have no allies in any
adjacent squares, your posturing, bravado, and cussing
grant you a +1 trait bonus on attack rolls with non-reach
melee weapons.
Pustular: Your face is covered with unpleasant
pimples and outright boils that have a tendency to
pop at inopportune moments. Although this makes
you particularly ugly, you’re also used to discomfort.
Whenever you’re subjected to an effect that causes the
sickened condition, you may make two saving throws to
avoid the effect (if a saving throw is allowed), taking the
better of the two results as your actual saving throw.
Rude Songs: Providing an opponent can hear and
understand you, the lyrics of your songs are so personally
insulting that you gain a +2 trait bonus on all Perform
(song) checks. Perform is always a class skill for you.
Ugly Swine: You are a repulsive little freak whose
origins are unclear. Your head is small for a goblin and
your mouth oddly narrow, allowing you to pass in urban
environments as an unidentifiable mongrel, providing
you keep a low profile. However, if examined closely, your
goblin origins are revealed. You gain a +2 trait bonus on
Disguise checks, and Disguise is a class skill for you.
Regional Traits
Cliff-Master (Varisia): You are adept at scavenging along
the cliffs by the sea, and have become a skilled climber. You
gain a +1 trait bonus on all Climb and Survival checks.
Goblin Pirate (Shackles): Although you might prefer
life on board a ship, you often end up in the water for
some odd reason. You gain a +1 trait bonus on Profession
(sailor) and Swim checks, and Swim is always a class skill
for you. You might also have a peg leg or a hook for a hand,
but that’s not so helpful.
Monkey Goblin (Mediogalti): You are adept at arboreal
activity, and are more at home in the branches of a tree
than you are on the ground. You gain a +2 trait bonus on
Acrobatics and Climb checks while climbing trees.
Scion of Goblinblood (Isger): The fury of the
Goblinblood Wars still courses through your veins.
Whenever you’re within 60 feet of an enemy hobgoblin,
you gain a +1 trait bonus on all weapon damage rolls.
Religion Traits
Flounderer (Zogmugot): You are adept at swimming
and holding your breath. You gain a +1 trait bonus on
Swim checks, and can hold your breath for a number
of rounds equal to three times your Constitution score
before you risk drowning.
Mother’s Teeth (Lamashtu): Your teeth are more jagged
and pointed than normal. You can make a bite attack for
1d2 points of damage as a secondary attack.
Restless Hunger (Venkelvore): If you have a piece of
food (or something a goblin might consider food), you
can quickly eat it as part of a charge attack once per day.
Doing so increases your speed by 10 feet for 1 round.
Strength of the Barghest (Hadregash): The blood of the
barghests is strong in you. Once per day as a free action,
you can gain a +2 trait bonus on any Strength check or
Strength-based skill check.
Wolf Cub (Zarongel): Your body has clumps of ugly
fur, a sure sign of wolf blood! You win! Once per day as a
standard action, you can take a deep breath through your
nose to gain the scent ability for 1 minute.
FEATS
Ankle Biter (Combat)
You know how take a mouthful out of anyone who tries to
overpower you.
Prerequisite: Goblin, Escape Artist 1 rank.
Benefit: If you are the target of a combat maneuver
you can, as an immediate action, attempt to bite your
opponent in addition to any attacks of opportunity or
other consequences your opponent might incur from
attacking you. This bonus natural attack does not
provoke an attack of opportunity itself and deals base
damage appropriate for a creature of your current size
(usually 1d4 for Small creatures). If grappled or pinned,
you can continue to make this additional bite attack each
round as swift action on your turn. You gain a bonus on
any attempt to break the grapple equal to the damage you
dealt with your bite that round.
Special: You cannot make this bite attack when you are
the aggressor, including if you manage to reverse a grapple
or make any other attack of opportunity.
Battle Singer
Your battle songs can drive your fellow goblins to new
heights of frenzy.
Prerequisite: Goblin, bardic performance class feature.
Benefit: When using bardic performance to inspire
courage in allies, you can choose to sing in Goblin—allies
who do not speak Goblin gain no benefits from this
performance. Allied goblins who hear your battle songs
become more energetic and brave, and thus add the bonus
granted by your inspire courage ability to all saving throws
as a morale bonus.
Burn! Burn! Burn!
You take the goblin love of arson and fireplay to a whole
new level.
Prerequisite: Goblin, Disable Device 1 rank.
Benefit: You deal an extra 1d4 points of fire damage
when you attack with fire from a non-magical or alchemical
source (such as with torches or alchemical fire) and gain
a +4 competence bonus on Reflex saving throws made to
avoid catching on fire or putting yourself out when on fire.
Additional damage caused by this feat does not apply to
magical attacks or to splash damage.
Dog Killer, Horse Hunter
Embracing fear and hatred of your ancestral foes allows
you to make particularly telling blows.
Prerequisite: Goblin, Handle Animal 1 rank.
Benefit: You gain a +2 morale bonus on all attack and
damage rolls made against dogs and horses (including doglike
and horse-like targets such a nightmares or worgs).
Additionally, you gain a +2 bonus on rolls to confirm
critical hits against these foes.
Lead from the Back (Combat)
You allies depend far too much on your leadership and
encouraging words for you to actually put yourself in
harms’ way.
Prerequisite: Goblin, Intimidate 1 rank.
Benefit: During any round in which you gain the benefit
of cover or concealment against at least one opponent, and
you are not threatened by any opponent, you can bark
orders and encouragement to your allies as a standard
action. Doing so grants all allies within 30 feet a +1 bonus
on all weapon damage rolls for 1 round.
Letter Fury
You go wild when someone tries to steal the words from
your head.
Prerequisite: Goblin, rage class feature.
Benefit: If someone reads or writes in your presence
(including casting spells like glyph of warding or symbol)
you can, as an immediate action, choose to activate your
rage class ability for 1 round. This round of rage does not
count toward the total number of rounds which you can
rage each day, but if you wish to continue your rage beyond
that single round you must expend rounds from your daily
rage allotment as normal. Once you use this feat you must
wait at least 1 minute after you cease raging before you can
use it again.
Roll With It (Combat)
You know how to take a hit, even if your reaction sends
you bouncing and flying out of battle while shrieking at
the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can
try to convert some or all of that damage into movement
that sends you off in an uncontrolled bouncing roll. To
do so, you must make an Acrobatics check (DC = 5 + the
damage dealt from the attack) as an immediate action.
If you succeed in this check, you take no damage from
the actual attack but instead convert that damage into
movement with each point equating to 1 foot of movement.
For example, if you would have taken 6 points of damage,
you would convert that into 6 feet of movement. You
immediately move in a straight line in a direction of your
choice this number of feet (rounded up to the nearest
5-foot-square), halting if you reach a distance equal to your
actual speed. If this movement would make you strike an
object or creature of your size or larger, the movement
immediately ends, you take 1d4 points of damage, and
fall prone in that square. This involuntary movement
provokes attacks of opportunity normally if you move
through threatened squares, but does not provoke an
attack of opportunity from the creature that struck you
in the first place.
You are staggered for 1 round after you attempt to use
this feat, whether or not you succeed.
Saddle Shrieker (Combat)
You sometimes get carried away when encouraging your
mount to fight.
Prerequisite: Goblin, Ride 1 rank.
Benefit: You can choose to take a –1 penalty on all attack
rolls and combat maneuver checks to grant your mount a
+1 bonus on all attack rolls and damage rolls made with
natural weapons. These effects affect you and your mount
for 1 round. When your base attack bonus reaches +4, and
every 4 points thereafter, this penalty increases by –1 and
the bonus to your mount’s attack and damage increases
by +1 to a maximum of +5. You must choose to use this
feat before making an attack roll.
Combat Distraction
Anyone who attacks you while you act like a lunatic exposes
themselves to brutal counterattacks from your allies.
Prerequisite: Goblin, Acrobatics 1 rank, Escape Artist
1 rank.
Benefit: As a full-round action, you can choose to
do something that seems to serve no useful purpose.
Example actions could include laughing at another
creature’s misfortune, rooting in your pockets for a
snack, bending over to pick up what looks like a weird
bug, or trying to fly into the air by flapping your arms
like a sea gull.Although you’re acting like a lunatic, your
unpredictable actions are distracting. Any creature other
than a goblin within 5 feet of you takes a –2 penalty on
Perception checks and concentration checks for as long
as you continue to be a distraction and remain in range.
This penalty stacks with other goblins performing
combat distractions, as long as you’re both adjacent to
the distracted target.
Vandal
Even other goblins admire your talent for mindless
destruction.
Prerequisite: Goblin, sneak attack class feature.
Benefit: You treat unattended objects as if they were
vulnerable to your sneak attack, but you only deal half as
much damage as you would against an actual creature. For
instance, if you rolled 12 extra damage from the sneak attack
you would deal an extra 6 damage to the object. This only
applies when attacking unattended objects.
| Joboo |
DM Kor - got your email with the MapTools info, thanks.
Im fairly new to PBP so forgive my ignorance but if you could give me quick rundown on how I'll have to use it Id appreciate it.
Do I need to download anything? or just use the info provided to log in?
| DM Kor |
DM Kor - got your email with the MapTools info, thanks.
Im fairly new to PBP so forgive my ignorance but if you could give me quick rundown on how I'll have to use it Id appreciate it.
Do I need to download anything? or just use the info provided to log in?
I have never played using MapTools myself, so I don't have a lot of familiarity with it. I see it as being a convenient way of showing everyone the map with out having to constantly take screenshots of the map, upload it and then paste the URL, everytime a movement phase is over.
I do believe there is an option to assign you each your tokens so that you can move them on the map? For now I will move the players as your report your movements to me in the PBP posts on Paizo.
Once you have downloaded MapTools and installed it, then under "File", select "Connec to Server".
Username: this is your goblin name
Password: the password I e-mailed you
Server Name: Kor's Goblins
You should in theory see a map now with all 4 characters on it. Please let me know if this works (or not) for you.
| DM Kor |
For some reason the server is not working.
I have the most latest version running and I have disabled the firewall.
I'll see if I can get this working soon.
| DM Kor |
It looks like it is a router problem on my end.
Fortunately Thakmaka logged in while I had by-passed my router and told me that I need to set up port forwarding.
I have never done this before, but I have found the area I need to be in.
Here are the fields it is asking for and here is what I need to know:
Application name: I'm guessing this is just a profile name for the setup, so I just called it: maptool
External Port: 51234
Internal Port: no idea what this should be
Protocol: TCP
To IP Address: 192.168.1.100 (This is the IP Address which shows up under my network connection. Although Default Gateway shows as 192.168.1.1)
This is not making it work so I am guessing that the internal port is where it is failing since I have left it blank?
| DM Kor |
All the characters look good.
I will be starting the campaign off tomorrow and will link to an IC (In Character Thread) when the campaign starts.
Good luck brave goblins (and not so brave one's)!
| DM Kor |
And so begins the adventure...
IC (In Character) Thread now up:
DM Kor's - We Be Goblins (IC Thread)
(I will also be keeping an adventure summary on my profile.)
| DM Kor |
And so the adventure begins...
The IC Thread is up and ready to go:
DM Kor's - We Be Goblins (IC Thread)
I will also be keeping a log of the adventure on my profile.
Winterwalker
|
It looks like it is a router problem on my end.
Fortunately Thakmaka logged in while I had by-passed my router and told me that I need to set up port forwarding.
I have never done this before, but I have found the area I need to be in.
Here are the fields it is asking for and here is what I need to know:
Application name: I'm guessing this is just a profile name for the setup, so I just called it: maptool
External Port: 51234
Internal Port: no idea what this should be
Protocol: TCP
To IP Address: 192.168.1.100 (This is the IP Address which shows up under my network connection. Although Default Gateway shows as 192.168.1.1)This is not making it work so I am guessing that the internal port is where it is failing since I have left it blank?
The first thing to try, which may be the easiest, is to go into your router settings and activate UPNP, it's usually a checkbox. Then turn on UpnP in the maptools settings.
If that doesn't work you need to add an entry for port forwarding in your router, usually easy as well, your using the default port 51234 in maptools so add an entry to your private IP (you said 192.168.1.100) so in the routers gui just find port forwading, put in the start and end port (51234) and the computer your pointing that port forward too (192.168.1.100) and that should work also.
If any of that fails to work, I can help out by running the server on a spare computer I got and leaving it running so we can all connect to it, fairly sure you can still log in as a DM and us as players.
| DM Kor |
Got back onto maptools today and Kor's Goblins is no longer on the list.
Kor's Goblins will only appear when I am running the server. If I do manage to get it running, then I will keep the server up all the time. For now I will just post the maps with a URL reference.
| DM Kor |
So, very tired. I will get us started in the morning.
On the plus side, I finally have the MapTools server up and running.
| DM Kor |
I will let you know when I have started the server. I will only have the server running when there is an ongoing combat.
| DM Kor |
I have started the MapTools server as a combat will soon be occurring. Please also go to your "View" settings and make sure you have checked on gridlines and coordinates.
I have been able to connect remotely so all should be good for connecting. (And now I can DM a little on my netbook when I am at work :)
If all you see is blackness when you login, try zooming out until you see the map area.
| DM Kor |
Does my 'ring of making tuff stuff easier' apply to my Roll With It feat?
It does not look like there is a bonus that would stack. That feat is essentially based on an Acrobatics (tumble) check, where-as the ring only provides a bonus to Acrobatics (jump) checks.
| DM Kor |
I havent recieved an email with the maptools info yet. this is 2nd notice
Sorry about that. I have e-mailed it to you now.
| DM Kor |
Didn't know the brownies would get a save. I thought they didn't if I got to target a grid.
I can't find any rules that indicate they wouldn't. (Both under the Alchemist's bomb class feature and under the core rulebook's splash damage rules). If you do find something to the contrary though, please let me know.
| DM Kor |
I'm working out of town until Sunday and am spending most of the time driving. My posting will be a little less frequent until Sunday.
| DM Kor |
Hi all, as we head into our second combat I just wanted to check to see how everyone likes using MapTools.
I know one of you had mentioned that you usually check the thread on a mobile device, so MapTools is not all that helpful during the day.
Can you please let me know what your preference would be:
1. Continue with MapTools
2. Post a map on a website at the start of each round. (Players will just post which coordinate they are moving to/attacking).
Either option works for me -- ultimately I want to go with which ever option makes it easier for the players. I just wanted everyone to give MapTools a try as I liked the idea of it.
Thanks.
| Joboo |
The Maptools is very cool. I like that we can chat on there as well. It would be ideal if we could all be on there at the same time but I doubt that that will happen.
Im unable to install software or programming on my work pc so Im unable to look at it during the day (EST) but I can check it in the afternoon. So I might not have a clear idea of what the battlefield looks like depending on when combat starts.
Im cool with whatever works for the rest of the group.
| Mogmurch |
The Maptools is very cool. I like that we can chat on there as well. It would be ideal if we could all be on there at the same time but I doubt that that will happen.
Im unable to install software or programming on my work pc so Im unable to look at it during the day (EST) but I can check it in the afternoon. So I might not have a clear idea of what the battlefield looks like depending on when combat starts.
Ditto. I do like the maptools, but have limited access. In the other games I am in the DM has been linking an updated map with eack Round Summary. That I can see on my phone and I think works well enough.
| DM Kor |
I just finished my live game tonight am I am off hiking tomorrow morning. I am hoping to squeeze in a post or two before I head off to dinner and a movie. On the plus side Sunday should be much quieter for me :)
| DM Kor |
Back from a long hike and now time to shower and go to watch Conan. I will update the adventure when I return.
| DM Kor |
Well, I was really looking forward to the movie. (Which I rarely do).
I was sadly disappointed. I am a bit of a movie critic though, but I was reassured by my friends that I was not the only one that saw the flaws in the movie.
If you liked the Legend of Hercules tv show, then you would like the movie. If you are entertained by lots of action and little story, then you will at least find the movie entertaining.
The storyline was pretty basic and lacking depth -- but I guess it is a Conan story afterall. The dialog was brutal. The acting was not great. (Although that could have just been the product of bad direction). If Jason Momoa had played Conan like he played Khal Drogo in Game of Thrones, the character would have been great. Instead we get a happy, smiley faced Conan whose delivery of the lines is so cheerful and without emotional impact at times, that I wonder how he ever landed the Game of Thrones' role. Schwartznegger's version of the movie was 'actually' leaps and bounds better than this one.
I think if you go in with low expectations and just plan to see a show with lots of mindless action and fighting, then you will have a better chance at finding entertainment in the show. I did not greatly enjoy the movie as I do not like these types of movies (types such as 300 where there is little story, little to no character development and just lots of enrealistic -- albiet cool-looking -- battle scenes).
| DM Kor |
Hi all I have been out of town this week. I will be back tomorrow and will make sure I find time for an update, Sunday at the latest.