| Full Name |
Ostendiel |
| Race |
Aasimar |
| Classes/Levels |
Monk/6 - HP 52/52 - AC 23 (touch 19, flat 20) - Fort +7, Ref +6, Will +7 - Init +2 - Perception +12 - Ki 8/8 |
| Gender |
M |
| Size |
M |
| Age |
24 |
| Alignment |
LG |
| Deity |
Zohls |
| Languages |
Common, Celestial |
| Occupation |
Meditation |
| Homepage URL |
https://docs.google.com/spreadsheets/d/1kqR4VNisFO3jmdzdYcHj6lQJb8_4dZGDhkq IJin-5FI/edit?usp=sharing |
| Strength |
19 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
10 |
About Ostendiel
................................................All chronicle sheets are here.
................................................A full character sheet is here
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Ostendiel, Aasimar Monk 6
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LG Outsider (native)
Init: +2; Senses: Darkvision 60ft; Perception +12
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Defense
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AC: 19, touch: 19, flat: 16 (+1 Deflection, +2 Dex, +1 Dodge, +5 Monk)
HP: 52 (6d10+12); fast healing etc.
Fort: +6, Ref: +7, Will: +6; +2 vs. enchantment, +1 vs. disease & poison
Defensive Abilities: Monk AC Bonus (+5), Evasion, Mobility; Resist Acid/5,
Cold/5, Electricity/5; Immune: Disease
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Offense
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Speed: 50ft
Melee: Unarmed +10 (1d8+8), Unarmed +10/+5 (1d8+6); or
Adamantine Temple Sword +11/+6 (1d8+4)
Ranged: Shuriken +8/+3 (1d2+4)
Special Attacks: Stunning Fist (6/day), Ki Strike, Style Strike (Defensive Spin)
SLA: Continual Flame (1/day)
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Statistics
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St 19 (+4), Dx 14 (+2), Cn 12 (+1), In 10 (+0), Wi 18 (+4), Ch 10 (+0)
BAB: +6; CMB: +10 (+12 grapple); CMD: 29 (31 vs. grapple)
Traits: Honored Fist of the Society, Unorthodox Strategy
Feats: Combat Reflexes, Dodge, Dragon Ferocity, Dragon Style,
Improved Grapple, Improved Unarmed Strike, Mobility, Stunning Fist
Skills: Acrobatic +11 (+17 jump; +13 move through threatened squares),
Climb +9, Escape Artist +7, Intimidate +7, Knowledge (History) +5,
Perception +12, Sense Motive (+10), Stealth (+9), Swim (+8)
Languages: Common, Celestial
SQ: Flurry of Blows, Fast Movement, Ki Pool (8), Ki Strike, Still
Mind, Purity of Body, Ki Powers (High Jump, Ki Metabolism)
Gear: 2 Acid, Adamantine Temple Sword, Air Crystals, 2 Alchemist's Fire,
Antiplague, Antitoxin, Backpack, Bandolier, Belt of Giant Strength
+2, Blanket, Cold-Weather Outfit, Flint & Steel, Grappling Hook,
Headband of Inspired Wisdom +2, Monk's Outfit, Potion of Cure Light
Wounds, Potion of Invigorate, Potion of Touch of the Sea, Ring of
Protection +1, Scroll Case, Scroll of Align Weapon, 2 Scroll of
Technomancy, Shining Wayfinder, 9 Shurikens, Silk Rope, Snowshoes,
20 Trail Rations, Wand of Cure Light Wounds (30 charges), Wand of Mage
Armor (39 charges), Waterskin, Wayfinder,
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