DM Feral's Tower of the Ironwood Watch (Inactive)

Game Master Feral

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Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Will for one-quarter: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Taking advantage of his hasted speed, August moves forward in order to try and locate the other enemy. Move action used. Can I see them now?


Rushing forward, August gets to the base of a shallow ramp and close enough to spot the source of the spellcasting - a fierce dark-skinned elven woman dressed in elaborate mail armor. She sneers at the dwarf and brandishes a long knife.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Oh you'll need a bigger knife, lady! She's in here! August will charge toward her, greatsword raised in front of him! Are those steps difficult terrain? I have 40' of movement so I end up just short of her unless it is.


No, not difficult terrain.


Female Human | lvl 1 Ranger HP: 13/13 |AC 15, touch 12, flat-footed 13 |Fort +4, Ref +4, Will +2;

WIL vs 18: 1d20 + 4 ⇒ (8) + 4 = 12 alas 8 damage

The female elf rushes forward towards the foe with August trying to get around to her backside...

i believe with haste and double move Merisiel can move around the foe without provoking an AoO

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos hustles forward, flinging a spell as he goes.

Full move.

Swift action: cast litany of sloth. DC 14 Will negates.

In case she has Spell Resistance: Spell Penetration roll: 1d20 + 5 ⇒ (10) + 5 = 15


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Ezren hustles forward and brandishes his crane calling down another burst of colorful glitter.

Using arcane bond for another glitterdust.


Will: 1d20 ⇒ 13

Karos feels his spell fizzle against the dark elf's inherent resistance to magic. She shakes off Ezren's glittering dust and lunges for August with demonic fervor.

Primary: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Confirming: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Extra Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Iterative: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

The party is up.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August takes a hit to the side but avoids major injury. He then strikes back at the female dark elf! If I go after Merisiel then +2 to attack and +1 for damage for flanking to these rolls.

Attack: 1d20 + 13 ⇒ (18) + 13 = 31 for Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23
Attack: 1d20 + 13 ⇒ (17) + 13 = 30 for Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 for Damage: 2d6 + 18 ⇒ (1, 1) + 18 = 20

Holy smokes. Confirming,

Attack: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 for Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19
Attack: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 for Damage: 2d6 + 18 ⇒ (4, 4) + 18 = 26
Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for Damage: 2d6 + 18 ⇒ (1, 1) + 18 = 20

I think I got her!


Well that was quick.

August turns the dark elf woman into gory chunks.

On her remains, in addition to her equipment, the party finds a satchel filled with ancient elven texts taken from the archive room, including the journals mentioned by the captive elf. She also has several maps of the cave systems that connect to the tower basement as well as a very rough map of northern Avistan marked with the location of the Worldwound and multiple possible routes to get there. In addition, she carries a heavy book penned by her own hand filled with logs of hundreds of autopsies. Each page is covered in detailed anatomical drawings, many of humanoids, with copious notes on the subjects’ injuries including times and causes of death.

The party returns to the surface and eventually to Sheila Heidmarch. The distinguished Venture-Captain is quite impressed by the journals recovered from the ancient tower and excited by the greater insight they will give the Pathfinder Society into pre-Earthfall elven culture, magic, and architecture; however, not all of the party's discoveries are cause for celebration. In particular, Sheila finds the dark elf’s obsession with the Worldwound deeply concerning. "This matter might require further attention from the Society."

That's it folks! Make sure to post a day job roll in discussion if you've got one and PM me your email address so I can send our chronicles.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Further attention? Is that good or bad? Hey, elf-lady! I think you done good! You too, old man and that other guy... what was his name?

Thanks for the game! I love your pacing and hope to get into another one of your games again soon!

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Indeed! Thanks!

That was short!


Female Human | lvl 1 Ranger HP: 13/13 |AC 15, touch 12, flat-footed 13 |Fort +4, Ref +4, Will +2;

WOW that was a fast one. Many thanks

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