| Adventus Artemidorus |
I'm glad I have both Giant and Undead as favored enemies now.
Ventus guides his mount into the fray swinging his sword and shield about viciously.
Impaler 1: 1d20 + 14 + 4 ⇒ (16) + 14 + 4 = 34
1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Shield 1: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38
1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Impaler 2: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Shield 2: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
| Ensu, Cleric of Nethys |
Knowledge Religion: 1d20 + 11 ⇒ (13) + 11 = 24
"Spellgorged zombies, not as durable as regular ones, but they may be loaded with magic. Be careful, normal zombie dangers probably apply"
Ensu draws his light crossbow and loads it, then moves forward behind the more martial combatants. stay behind Pirknok, Jessamy and Ventus.
| Jessamy Pierce |
:( You did say they moved to attack...
Revised Round 1
Jessamy, realizing the ogres are too far away, moves forward, ready to defend herself until they get within range.
Move forward 30 feet, full defense. Goodbye sweet 155 hp damage...
| DM Feral |
Ventus and Beaks dart forward and lay into one of the ogres with Impaler splitting open its undead flesh.
The ogre Ventus is squared off opens its mouth. Instead of sound, a crushing force comes out that slams into the ranger. Ventus feels his bones splintering under the pressure.
Damage (fort 19 for half): 10d6 ⇒ (2, 6, 1, 4, 5, 4, 1, 4, 3, 3) = 33
If Ventus fails the save he’s also exhausted. If he makes it he’s only fatigued.
The other zombie-ogre opens its mouth and emits a horrifying keening. The sound is painful and distracting.
Targeting everyone but Ventus/Beaks. DC 18 fort save or affected. Affected creatures take a –2 penalty to AC, attacks, melee damage rolls, and Reflex saving throws, and must succeed at a concentration check (DC 18) to cast spells.
The party is up.
| Jessamy Pierce |
Fort save: 1d20 + 6 ⇒ (7) + 6 = 13
"They're not fighting fair!" Jessamy whines, as the sound echoes through her head.
She moves forward again, ducking under the ogre's blade and slamming her new dagger into it's rotting thigh.
Acrobatics: 1d20 + 17 ⇒ (19) + 17 = 36
Move action to AV-11
+2 giant-bane dagger: 1d20 + 11 + 2 - 2 ⇒ (13) + 11 + 2 - 2 = 24
Damage: 1d4 + 3 + 5 - 2 ⇒ (2) + 3 + 5 - 2 = 8
Giant bane damage: 2d6 ⇒ (6, 4) = 10
| Siolad Andosana |
Round 1: Actions
Standard Action: Cast extended stoneskin
Move Action: Move behind Pirknok
Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft: 1d20 + 18 ⇒ (13) + 18 = 31
"Try screaming as loudly as you can if it throws you off! It'll help, I promise!" Siolad yells out over the ogre's screaming. Despite how awful it sounded--gods above, it reminds me of nails on a chalkboard magnified tenfold--he's able to keep his bearings.
Uttering an incantation, Siolad's skin grows a thick, rocky layer. He moves up behind Pirknok, readying another spell.
| Ensu, Cleric of Nethys |
Fort Save: 1d20 + 11 ⇒ (7) + 11 = 18
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Ensu stops at the scream, shakes his head and then rubs his nose. He then lifts his crossbow and fires at the screaming ogre. One facing Beaks
Crossbow attack: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
damage, if hits: 1d6 + 1 ⇒ (6) + 1 = 7
I am not exactly sure how crossbows work with two attacks. Can I attack and load only, then next round repeat? Can I attack, load and move?
| Siolad Andosana |
Loading a light crossbow is a move action unless you have Rapid Reload for that type of crossbow, in which case it's a free action.
In your case you can only attack & reload if you spend your entire round doing that. You can't attack, reload, and move (unless you're counting a 5-foot step).
| Pirknok Stonemight |
Fort: 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30
Dorfabatics: 1d20 + 6 ⇒ (11) + 6 = 17
Pirknok growls and brings his blade up, walking forward and trying to stay out of the way of the zombie's blade as he moves up and takes a swipe with his own.
Attack (PA): 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
Damage: 1d8 + 17 + 2 ⇒ (4) + 17 + 2 = 23
| Adventus Artemidorus |
Fort: 1d20 + 10 ⇒ (15) + 10 = 25
Blood running from his nose, Ventus sags in his saddle for a moment before collecting himself and laying into the ogre again.
Impaler 1: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37
1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Shield 1: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Impaler 2: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Shield 2: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
1d6 + 5 + 3 ⇒ (2) + 5 + 3 = 10
Impaler 1 crit: 1d20 + 14 + 3 ⇒ (15) + 14 + 3 = 32
1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
| Beaks |
Bite: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
1d6 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Claw 1: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
1d4 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Claw 2: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
1d4 + 10 + 4 ⇒ (1) + 10 + 4 = 15
| DM Feral |
I stand corrected.
Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Jess's new dagger glows with entropic energy as it's buried in the ogre's flesh.
Pirknok isn't quite as nimble as Jess and his opponent swats at him when he approaches.
AoO Slam: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 12 ⇒ (2) + 12 = 14
The shoanti dwarf evades the blow and splits open the ogre's belly. Fortunately, for the undead, the wound is not fatal.
Ventus and Beaks lay into their opponent, shredding its dead flesh and spilling partially coagulated blood across the mountain bath.
Bad guy actions to come.
| Ensu, Cleric of Nethys |
I suppose my bolt missed? So are they undead, in that my positive energy channel hits them or giants as in dwarves hate them or both? Also, working on picking spells so I am not just shooting bolts all day.
| Pirknok Stonemight |
Pirknok dodges the clumsy attack with a grunt, and retaliates with two quick slices of his own dark blade.
Attack (PA, giant-hate): 1d20 + 16 - 3 + 1 ⇒ (9) + 16 - 3 + 1 = 23
Damage: 1d8 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25
Attack (PA, giant-hate): 1d20 + 11 - 3 + 1 ⇒ (20) + 11 - 3 + 1 = 29
Confirm: 1d20 + 11 - 3 + 1 ⇒ (15) + 11 - 3 + 1 = 24
Damage: 2d8 + 34 + 4 + 2 ⇒ (7, 7) + 34 + 4 + 2 = 54
| Jessamy Pierce |
Acrobatics: 1d20 + 17 ⇒ (10) + 17 = 27
Diving behind the other one, so it's caught between her and Beaks and Ventus, Jessamy slashes out again with the new dagger.
+2 giant-bane dagger, flanking: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d4 + 3 + 5 - 2 ⇒ (3) + 3 + 5 - 2 = 9
Sneak attack: 5d4 + 2d6 ⇒ (3, 3, 2, 1, 1) + (2, 6) = 18
Giant bane damage: 2d6 ⇒ (6, 1) = 7
| Ensu, Cleric of Nethys |
Ensu loads his crossbow again (from last round) and then fires it at the remaining ogre.
Crossbow Attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage, if hits: 1d6 + 1 ⇒ (6) + 1 = 7
| Ensu, Cleric of Nethys |
Ensu unloads his crossbow and stows it away. He pulls out a wand and looks over his companions.
"Okay who's hurt, line up for healing. No sense in entering the cave without being fully healthy."
Roll your own CLW healing, just tell me the charges. For big healing I am specced to be better at it, but no sense not using my CLW wands for this stuff.
| Siolad Andosana |
Siolad shifts from foot to foot. "Well, that went better than I thought. They'll know we're coming now, I think."
He turns to the rest of the party, a spell to increase speed coming to mind. "Would anyone object to me giving us a speed boost to get through this?"
| Pirknok Stonemight |
If you're thinking of haste, might be best to hold onto that. With only a round/level duration, it'd probably be gone before the next fight.
Ensu, I think only Ventus/Beaks took damage.
| Siolad Andosana |
Of the buff spells I have right now, I have two Bull's Strengths, one extended Haste, one extended Magic Circle vs. Evil, an extended Stoneskin that I already cast, an extended Mage Armour, an extended Shield, and a vanilla casting of Mage Armour & Magic Weapon.
Sure, I'll hold onto the extended Haste for later.
| Jessamy Pierce |
"I want to get through here as fast as we can, but I don't know if we need magic," Jessamy says. "Still, we won't get anywhere by standing here."
She takes a quick look through the undead ogres' gear and then inspects the entrance.
Perception (+3 vs. traps) on gear: 1d20 + 14 ⇒ (3) + 14 = 17
Perception (+3 vs. traps) on entrance: 1d20 + 14 ⇒ (17) + 14 = 31
| DM Feral |
Just past the mouth of the cave, jagged spurs of bone protrude from the stone on either side of the cave entrance, each towering twenty feet in height - apparently the ribs of some monstrous behemoth. A familiar seven-pointed star is etched into the bones at several locations.
Moving further in, the hall narrows and then expands again on one side. An enormous statue stands here in frozen vigil a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant’s face is hidden by a ferocious full helm forged into the sneering grimace of a fanged devil. Around the giant’s neck hangs a medallion, another seven-pointed star.
| Siolad Andosana |
Siolad nervously clutches his staff. "Alright..." Noting the narrow entrance to the caves, he cringes. "Now I'm starting to wish I didn't prepare so many fireballs..."
Knowledge (Arcana): 1d20 + 19 ⇒ (11) + 19 = 30
The elf's eyes widen as he looks upon the bones at the cave entrance. "Good heavens... the ogres made their lair using a very old blue dragon skeleton?"
| Siolad Andosana |
Knowledge (History): Oh, Why Not?: 1d20 + 12 ⇒ (7) + 12 = 19
I doubt I'll get anything with that roll...
"I'm not entirely sure, Jessamy..." Siolad shudders at the thought. "But I sincerely hope not."
| Siolad Andosana |
"Sounds like a plan." Siolad nods. "Fireball or no Fireball?"
Would I be able to throw a fireball far enough away from the party that it would only catch incoming ogres and none of us?
| Siolad Andosana |
Siolad arches an eyebrow and activates his own detect magic, taking a look at the medallion Ensu pointed out.
Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37 +2 to ID magic stuff = 39