DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

I'm glad I have both Giant and Undead as favored enemies now.

Ventus guides his mount into the fray swinging his sword and shield about viciously.

Impaler 1: 1d20 + 14 + 4 ⇒ (16) + 14 + 4 = 34
1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Shield 1: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38
1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Impaler 2: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Shield 2: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Female Hippogriff Animal Companion 11 [ HP: -16/69 | AC: 26 T: 13 FF: 22 CMD: 26 | F: +8 R: +9 W: +4 (enchant +8) | Init: +2 Perc: +6 ]

Double moving with Beaks.


If I don't put a map up, everyone gets all full-attack crazy.

It's up now.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Knowledge Religion: 1d20 + 11 ⇒ (13) + 11 = 24

"Spellgorged zombies, not as durable as regular ones, but they may be loaded with magic. Be careful, normal zombie dangers probably apply"

Ensu draws his light crossbow and loads it, then moves forward behind the more martial combatants. stay behind Pirknok, Jessamy and Ventus.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

:( You did say they moved to attack...

Revised Round 1
Jessamy, realizing the ogres are too far away, moves forward, ready to defend herself until they get within range.

Move forward 30 feet, full defense. Goodbye sweet 155 hp damage...


Ventus and Beaks dart forward and lay into one of the ogres with Impaler splitting open its undead flesh.

The ogre Ventus is squared off opens its mouth. Instead of sound, a crushing force comes out that slams into the ranger. Ventus feels his bones splintering under the pressure.

Damage (fort 19 for half): 10d6 ⇒ (2, 6, 1, 4, 5, 4, 1, 4, 3, 3) = 33

If Ventus fails the save he’s also exhausted. If he makes it he’s only fatigued.

The other zombie-ogre opens its mouth and emits a horrifying keening. The sound is painful and distracting.

Targeting everyone but Ventus/Beaks. DC 18 fort save or affected. Affected creatures take a –2 penalty to AC, attacks, melee damage rolls, and Reflex saving throws, and must succeed at a concentration check (DC 18) to cast spells.

Spellcraft 18:
An affected creature can spend a move action screaming as loudly as possible to release the scream allowing it to act without any other penalties for the remainder of its turn.

The party is up.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Fort save: 1d20 + 6 ⇒ (7) + 6 = 13

"They're not fighting fair!" Jessamy whines, as the sound echoes through her head.

She moves forward again, ducking under the ogre's blade and slamming her new dagger into it's rotting thigh.

Acrobatics: 1d20 + 17 ⇒ (19) + 17 = 36
Move action to AV-11
+2 giant-bane dagger: 1d20 + 11 + 2 - 2 ⇒ (13) + 11 + 2 - 2 = 24
Damage: 1d4 + 3 + 5 - 2 ⇒ (2) + 3 + 5 - 2 = 8
Giant bane damage: 2d6 ⇒ (6, 4) = 10


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Round 1: Actions
Standard Action: Cast extended stoneskin
Move Action: Move behind Pirknok

Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft: 1d20 + 18 ⇒ (13) + 18 = 31
"Try screaming as loudly as you can if it throws you off! It'll help, I promise!" Siolad yells out over the ogre's screaming. Despite how awful it sounded--gods above, it reminds me of nails on a chalkboard magnified tenfold--he's able to keep his bearings.

Uttering an incantation, Siolad's skin grows a thick, rocky layer. He moves up behind Pirknok, readying another spell.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Fort Save: 1d20 + 11 ⇒ (7) + 11 = 18
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23

Ensu stops at the scream, shakes his head and then rubs his nose. He then lifts his crossbow and fires at the screaming ogre. One facing Beaks

Crossbow attack: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
damage, if hits: 1d6 + 1 ⇒ (6) + 1 = 7

I am not exactly sure how crossbows work with two attacks. Can I attack and load only, then next round repeat? Can I attack, load and move?


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Loading a light crossbow is a move action unless you have Rapid Reload for that type of crossbow, in which case it's a free action.

In your case you can only attack & reload if you spend your entire round doing that. You can't attack, reload, and move (unless you're counting a 5-foot step).


They don’t count as giants. =(

Jess easily tumbles past the ogre’s long limbs and drives her blade into its rotting, but still meaty, thigh.

Pirknok and Ventus are up.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Fort: 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30

Dorfabatics: 1d20 + 6 ⇒ (11) + 6 = 17

Pirknok growls and brings his blade up, walking forward and trying to stay out of the way of the zombie's blade as he moves up and takes a swipe with his own.

Attack (PA): 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
Damage: 1d8 + 17 + 2 ⇒ (4) + 17 + 2 = 23


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Fort: 1d20 + 10 ⇒ (15) + 10 = 25

Blood running from his nose, Ventus sags in his saddle for a moment before collecting himself and laying into the ogre again.

Impaler 1: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37
1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Shield 1: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9

Impaler 2: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Shield 2: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
1d6 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Impaler 1 crit: 1d20 + 14 + 3 ⇒ (15) + 14 + 3 = 32
1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

What?! Unacceptable!


Female Hippogriff Animal Companion 11 [ HP: -16/69 | AC: 26 T: 13 FF: 22 CMD: 26 | F: +8 R: +9 W: +4 (enchant +8) | Init: +2 Perc: +6 ]

Bite: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
1d6 + 10 + 4 ⇒ (2) + 10 + 4 = 16

Claw 1: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
1d4 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Claw 2: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
1d4 + 10 + 4 ⇒ (1) + 10 + 4 = 15


I stand corrected.

Zombie wrote:
Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Jess's new dagger glows with entropic energy as it's buried in the ogre's flesh.

Pirknok isn't quite as nimble as Jess and his opponent swats at him when he approaches.

AoO Slam: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 12 ⇒ (2) + 12 = 14

The shoanti dwarf evades the blow and splits open the ogre's belly. Fortunately, for the undead, the wound is not fatal.

Ventus and Beaks lay into their opponent, shredding its dead flesh and spilling partially coagulated blood across the mountain bath.

Bad guy actions to come.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Cheater! Add +1 to my attack and damage, then.


With their magics expended, the undead mindlessly try to crush the intruders.

Slam vs Pirknok: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Slam vs Ventus: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 12 ⇒ (2) + 12 = 14

The party is up.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

I suppose my bolt missed? So are they undead, in that my positive energy channel hits them or giants as in dwarves hate them or both? Also, working on picking spells so I am not just shooting bolts all day.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok dodges the clumsy attack with a grunt, and retaliates with two quick slices of his own dark blade.

Attack (PA, giant-hate): 1d20 + 16 - 3 + 1 ⇒ (9) + 16 - 3 + 1 = 23
Damage: 1d8 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25

Attack (PA, giant-hate): 1d20 + 11 - 3 + 1 ⇒ (20) + 11 - 3 + 1 = 29
Confirm: 1d20 + 11 - 3 + 1 ⇒ (15) + 11 - 3 + 1 = 24
Damage: 2d8 + 34 + 4 + 2 ⇒ (7, 7) + 34 + 4 + 2 = 54


Yeah, the bolt missed. They count as both - giants and undead.

In two swift strikes, Pirknok removes the zombie's leg and then its head.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Acrobatics: 1d20 + 17 ⇒ (10) + 17 = 27

Diving behind the other one, so it's caught between her and Beaks and Ventus, Jessamy slashes out again with the new dagger.

+2 giant-bane dagger, flanking: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d4 + 3 + 5 - 2 ⇒ (3) + 3 + 5 - 2 = 9
Sneak attack: 5d4 + 2d6 ⇒ (3, 3, 2, 1, 1) + (2, 6) = 18
Giant bane damage: 2d6 ⇒ (6, 1) = 7


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu loads his crossbow again (from last round) and then fires it at the remaining ogre.

Crossbow Attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage, if hits: 1d6 + 1 ⇒ (6) + 1 = 7


Jess drives her new dagger into the ogre's back and severs something vital. The zombie crumbles to the ground inert.

Encounter over.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu unloads his crossbow and stows it away. He pulls out a wand and looks over his companions.

"Okay who's hurt, line up for healing. No sense in entering the cave without being fully healthy."

Roll your own CLW healing, just tell me the charges. For big healing I am specced to be better at it, but no sense not using my CLW wands for this stuff.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad shifts from foot to foot. "Well, that went better than I thought. They'll know we're coming now, I think."

He turns to the rest of the party, a spell to increase speed coming to mind. "Would anyone object to me giving us a speed boost to get through this?"


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

If you're thinking of haste, might be best to hold onto that. With only a round/level duration, it'd probably be gone before the next fight.

Ensu, I think only Ventus/Beaks took damage.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Of the buff spells I have right now, I have two Bull's Strengths, one extended Haste, one extended Magic Circle vs. Evil, an extended Stoneskin that I already cast, an extended Mage Armour, an extended Shield, and a vanilla casting of Mage Armour & Magic Weapon.

Sure, I'll hold onto the extended Haste for later.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"I want to get through here as fast as we can, but I don't know if we need magic," Jessamy says. "Still, we won't get anywhere by standing here."

She takes a quick look through the undead ogres' gear and then inspects the entrance.

Perception (+3 vs. traps) on gear: 1d20 + 14 ⇒ (3) + 14 = 17
Perception (+3 vs. traps) on entrance: 1d20 + 14 ⇒ (17) + 14 = 31


The slain ogres are wearing little and have even less of value.

Jess finds no signs of traps at the trance but she definitely catches the sounds of shouting from inside the caves and the movement of large bodies.

Someone want to roll some wand charges for Ventus?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

CLW for Ventus: 3d8 + 3 ⇒ (8, 2, 4) + 3 = 17
3 charges used.

Onward!


Just past the mouth of the cave, jagged spurs of bone protrude from the stone on either side of the cave entrance, each towering twenty feet in height - apparently the ribs of some monstrous behemoth. A familiar seven-pointed star is etched into the bones at several locations.

Arcane 25:
These are the bones of a dragon – a very large blue dragon.

Moving further in, the hall narrows and then expands again on one side. An enormous statue stands here in frozen vigil a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant’s face is hidden by a ferocious full helm forged into the sneering grimace of a fanged devil. Around the giant’s neck hangs a medallion, another seven-pointed star.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad nervously clutches his staff. "Alright..." Noting the narrow entrance to the caves, he cringes. "Now I'm starting to wish I didn't prepare so many fireballs..."

Knowledge (Arcana): 1d20 + 19 ⇒ (11) + 19 = 30
The elf's eyes widen as he looks upon the bones at the cave entrance. "Good heavens... the ogres made their lair using a very old blue dragon skeleton?"


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Really?"

Jessamy frowns. "Didn't the witch say the giant was a necromancer? They can't make it come alive can they?"

Any checks to recognize the statue? And any more with the sounds of shouting?


The shouting is coming from deeper in the cavern.

You can give me a history check but the DC is going to be pretty high.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

That's what I figured. :)

Knowledge (history): 1d20 + 8 ⇒ (10) + 8 = 18

Can we make out anything about the sound? Is it getting louder?


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Knowledge (History): Oh, Why Not?: 1d20 + 12 ⇒ (7) + 12 = 19
I doubt I'll get anything with that roll...

"I'm not entirely sure, Jessamy..." Siolad shudders at the thought. "But I sincerely hope not."


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Knowledge history: 1d20 + 5 ⇒ (15) + 5 = 20

Can we use the two others as Aid? Does it even help?


It sounds like angry ogres preparing for a fight. =P

No, it's not getting louder/closer.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"I think they know we're here," Jessamy says. "We could try to wait and maybe catch some of them in an ambush?"


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

"Sounds like a plan." Siolad nods. "Fireball or no Fireball?"

Would I be able to throw a fireball far enough away from the party that it would only catch incoming ogres and none of us?


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu gapes at the blue dragon bones and then snaps his fingers and says an arcane command phrase.

Detect Magic


A sweep with Ensu’s spell detects no magic on the dragon bones but he does detect magic coming from the statue – more specifically the medallion around its neck.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu says, "Would one of you small giants give me a small lift so I might examine that medallion better?

Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad arches an eyebrow and activates his own detect magic, taking a look at the medallion Ensu pointed out.

Spellcraft: 1d20 + 18 ⇒ (19) + 18 = 37 +2 to ID magic stuff = 39


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Show off. wait so this is how it feels to be on the other side?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"Sumthin wrong?" asks Pirknok, narrowing his eyes at the giant statue.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

I think Beaks would be best suited for lifting duty.


Siolad and Ensu determine that, though the medallion is far too large to be worn around the neck, it’s just about the right size to be worn as a shield. It even has some hooks on the back to use as a grip.

+2 bashing light fortification heavy steel shield


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu looks over at Pirknok. He points at the medallion.

"That medallion is giving off a magic aura."

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