DM Faelax Presents: Kingmaker
Game Master
Aroach1188
The PCs begin exploring the Stolen Lands, hoping to settle a new kingdom in the greenbelt
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Ok. I think Bydar has an idea that fits in character. Enforcing the good will of these men will still be hard though
Petriak, do you just want to give him his stuff back, or are you buying him new, better stuff?
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
For now I'll give him his stuff back, with our next windfall I'll see about upgrading his equipment. You can take the value out of my GP won from the encounter or my own GP.
Though what would it cost to get him a new tunic with the Krupt family crest sewn into it. I'm assuming a special order from Svetlana and Oleg? Petriak does like to retain a certain level of style.
I'll pm you with his stats, eqiupment, etc. As for the tunic, Sletvana could sew it in for you, costing lets say 2 gp. It would be ready by tommorow. You gain 20 gp itstead of what everyone else gets
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Sorry guys I wasn't asking Svetlana to embroider everyone's tunic with the Krupt family crest. I just meant the bandit leader who I recruited, I was trying to find a diplomatic name to call him instead of 'that random bandit over there'. Petriak might be a little presumptuous but he is not quite that bad.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
did you ask him his name?"
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Petriak Krupt wrote: Sorry guys I wasn't asking Svetlana to embroider everyone's tunic with the Krupt family crest. I just meant the bandit leader who I recruited, I was trying to find a diplomatic name to call him instead of 'that random bandit over there'. Petriak might be a little presumptuous but he is not quite that bad. No problem. I wondered, but then figured better safe than sorry :)
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Yeah I did he just hasn't responded yet
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
he has not posted since June 22nd
I messaged him about it 3 days ago and havent gotten a response from him about it yet
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
I'd give him a week from when you messaged him and then write him out and open recruitment again if he doesn't reply.
I have a real life friend who would be joining us if Mark drops out. He would be playing an alchemist
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Cool having another possible lined up sounds pretty smart. Even if Mark does come back an alchemist might be a welcome addition to the team. In a game like this we get him set up with a lab and he could be brewing up all kinds of nasty surprises for our enemies.
So two things.
Mark has been offically dropped, I havent gotten a reply from him, so im dropping him from the game.
My real life friend will be playing a rogue, he will start up tommorow most likely
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Trap bait is always welcome :)
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
He's only trap bait if he's a gnome.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Can't see Flit's character data, as it's empty
Flit just go to your alias (click on your name)
and click on the edit link in the profile tab and fill in your data,
you can use other players profiles as templates
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
I'll be out of town for a week starting tomorrow. I'll be able to post from my phone but it will be less frequent. Don't let me hold up the game.
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Sorry that Bydar was a bit repetitive there, folks. Found out yesterday I have not one but two family members with medical trouble. There is nothing I can do about either (Save pray perhaps) but the worry maybe throwing off my game a bit :(
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
well that sucks, hope thinks get better for your family.
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Sorry to hear that I hope things with your family work themselves out and no worries Raxus these things happen.
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Just a heads up.
I'm moving across the state for a few days. My grandmother is ill, and my mom is worried about her making it. Hopefully she will recover. I should have wireless, but my posting will be slow while I'm away regardless. Apologies for that.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
I think the intros are done, so what do we do for the next day?
Look over the map of the greenbelt and decide where your going tommorow
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Game's slowed down a lot. What's going on?
Well, waiting for you guys to decide where to go and head out....
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
The less posting people means the less interest in the game.
I think that at the beginning of each week (i.e. Sunday or Monday) should be a mandatory post day, and people should post something after seeing a post to keep it going.
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Another idea would be to denote a party leader. It wouldn't necessarily even have to be in game. Just someone everyone is willing to have make these kinds of decisions. We could justify it in game once the choice is made.
As a player, I'm fine with following anyone else's choices, or making them if that's what people want from me. As a character, Raxus has no problem acting decisively. He's just not socially aware enough to discuss things with others yet.
As for what to do now, I thought the plan was to backtrace the bandit's steps back to their camp and see if we can take out the other groups. Not sure which direction that is though.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
DM we are going after the bandits, so we go south west,
not east to Bokken's hut.
I was under the impression you were gonna follow Happs who knew his way around
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Bandit camp is at Site K
and Speaknoevil1 has not posted in more than a week.
I assume that the bandits followed the safest way to get there, and Happs is just retracing his path there. I'll message him and find out whats up
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Just checking in to say I'm here.
I didn't know Haps was leading us away from the camp. Why would he do that?
your all going towards the camp, just taking the way Happs knows best. When the bandits went to Oleg's they avoided the forest to save time on travel, sticking to the plains
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
We can explain this away as "Bridgette doesn't know the area well enough to realize we were headed in the wrong direction until it's too late".
That gives her something to yell at Happs about in character and saves us from having to Retcon anything.
For now, let's just check out the hut.
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Speaking of the Hut, does Happs know anything about it?
Male Human Rouge/1
Why don't we just knock on the door...
And thank you Flit. Happs has passed by often, but has never stopped in to see who lives there
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Flit, The Adventurer wrote: Why don't we just knock on the door... I was considering it, but since Bydar had asked Happs for info I thought I'd wait until we got an answer
EDIT : And there the answer is, thanks :)
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Checking in. Since we're in slow-mode, I'll bump the game with some RP.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
that and a long weekend is coming up
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Thinking on that wolf made me remember this
Lobo, The King of Currumpaw
Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Sorry guys...
the next two days I'll be driving /riding for hours tomorrow to see my folks (Family is having hard times) then going back the next day so my posting maybe slow or even miss a day. I should have internet connection but thought I should give you a head's up.
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Traveling by dark-
Pros:
Might catch them asleep/unprepared
We wouldn't be let the ex bandit chose where we bed down.
Cons:
If we don't use light we risk travel injury (raxus has darkvision and might be able to help mitigate this risk)
If we travel with light they'll see us coming a long ways off.
We may be fatigued once we find them.
Anyone want to weigh in? Mr. GM, any advice or thoughts?
Well, going any further will require a forced march unless you rest for the night, remember that. Im ok with whatever you guys wanna do
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
SRD wrote:
"A character can walk for more than 8 hours in a day by making a forced march.
For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage.
A character who takes any nonlethal damage from a forced march becomes fatigued.
Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard."
So does that mean we make a DC 12 fort save, then a DC 14, then 16, etc. as the hours progress, or do we just make one save against the highest DC?
Do we have any idea how long of a forced march this might be?
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Your not the only one with darkvision, Raxus.
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