GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Twilight, Devan, and Nargun

Leaving the pawnbroker's shop weighed down with about 30lbs of coin, the group starts back for the relative safety of Northgate and the Yellow Juggler. As they do, the peal of church bells and the angry shouts from across The Narrows indicates that the tenuous peace in the city has broken. As you watch, another troop of Sable Marines swoops overhead diving into the overbuilt slums of Old Korvosa somewhere beyond your vision.

Hurrying along, you make it back near the Bank of Abadar, just a few blocks from your inn, when you see a sight that stops you. A group of rioting laborers has a beardless young nobleman cornered and on the ground. The burly thugs beat the poor youth with shovels, chair-legs, and other improvised club-like weapons.

One of the laborers, a heavy-set woman with greasy strings of hair framing her rotund face jeers at the young man in a booming voice "Bet'cha never worked an honest day's wages in your life, eh, Queen's Man? M'brother had his arm crushed by a barrel on t'docks when were younger than you. Ne'er raised no mug o' ale wif that wrist again. Wanna know what it felt like? Do you?!?" and she raises a large stave of firewood over her head ready to pound the defenseless man who lies huddled below her.


Twilight, Devan, and Nargun

Meet the Mob - Round 1

19 Twilight
18 Thug 4
15 Thug 2
15 Nargun
10 Devan
9 Nobleman
4 Thug 1
1 Thug 3

Taking in the ugly scene, Twilight is quickest to react. The rioters do not appear to be wearing armor, and are armed with basically clubs.

The Calistrian gets the opening action. Map will be up soon.

GM Screen:

Thug 1: 1d20 ⇒ 4
Thug 2: 1d20 ⇒ 15
Thug 3: 1d20 ⇒ 1
Thug 4: 1d20 ⇒ 18
Amin Jalento: 1d20 + 2 ⇒ (7) + 2 = 9
Twilight: 1d20 ⇒ 19
Devan: 1d20 + 1 ⇒ (9) + 1 = 10
Nargun: 1d20 + 1 ⇒ (14) + 1 = 15


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

KnowPlanes: 1d20 + 1d6 + 5 + 9 ⇒ (2) + (6) + 5 + 9 = 22
Knowlocal: 1d20 + 1d6 + 5 + 10 ⇒ (14) + (4) + 5 + 10 = 33


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan grins at Elmidge as the gnome offers to buy from the group again, should the need arise. It was always nice to have a reliable fence, but the trouble with the Abadarans could prove problematic should they need the eccentric shopkeeper's assistance another day. "We should probably head back...that group we sent to the Pharasmans is so droll they likely didn't spend five minutes making arrangements. Nargun, they're drinking all the fine ale while we sit here and slave away!" The musician laughed, wincing at the pain in his head. Even feeling a bit under the weather he hadn't felt this good in some time.

As the group left, the bard waved a cheerful good bye to Elmidge, happily letting the dwarf shoulder the bulk of the gold from the merchant. It was a shame the Professor had wanted to keep the dagger...Devan could have possibly purchased back his dead lover's ring otherwise. All things in good time. As the group came upon the feral crowd that had fallen upon the young nobleman, the bard's brow furrowed as he took in the scene. Turning to the others with a look of irritation he says, "Damn shame they couldn't have done this a few blocks further down. I suppose we can't let them brain the poor fellow...what do you think we should do?"


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

You could probably talk them back to reason. For those who doesn't want to listen to reason, a few good smacks of the flat of my axe could end the argument. No need to draw blood.

I guess it's non lethal dmg so far?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, open/close, acid splash. 1: Mage armour, Magic weapon, (S) Colour spray. Subtle misdirection 6/6. Bonded item 1/1.

Twilight was a little disappointed that her share would not cover the purchase of the ivory statue, but she could at least let one of her sisters know where it had been sold if the church wanted to acquire it for themselves. It would have made a fine addition to the lobby of one of the brothels.

"Of course there aren't any guard around when you really need them." she thought. Then she remember the talk at the inn of the guard hiring mercenaries to help fill their ranks and had an idea.

Twilight steps forward and draws her whip. In a commanding voice she calls out to the rioters "By order of the Korvosan Guard, you are to leave that man and disperse immediately. If you strike him We'll have you all in the stocks for a week, if he is maimed it will be prison for a year!"

Step, draw weapon, and Bluff: 1d20 + 7 ⇒ (17) + 7 = 24 or Intimidate: 1d20 + 5 ⇒ (19) + 5 = 24 as applicable

Twilight is a little surprised at how easily she slipped into that roll considering the disdain she usually harbours towards the Guard.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ugg, What the 'ells are those things! They aint no natural beasts I know!

As the things fly over the first time, she ducks and covers her head.
The moment she places her hands over her ears she hears the faint voice of Madam Zellara in her head.
Trust in fate, do not get caught up in the unthinking panic, lest disaster fall on you all.

Who?... How?
Mirela's momentary confusion gives way to a sense of sudden focus.
She predicted the impending disaster! The Riots, the Panic! She knew! This is our time!

With sudden clarity she looks ahead.
Get to the Gate! They fly! In an enclosed space, the flying hunter loses that advantage! Run!

She pulls her Longbow out and dashes forward to the gate turning to fire at the blue creature in an attempt to drive it away.
Longbow + Point Blank + Fate: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13
Damage + Point Blank: 1d8 + 1 ⇒ (1) + 1 = 2


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

"Those are imps, devils, so use cold iron. Beware of their stinger!"


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Cold Iron? Really, I thought that was fey mostly.

Mirela glances down at her quiver of normal arrows.
Damn...

Then she looks up at the others and motions them on.
Run!


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

He would have said silver weapons. MEA CULPA


Perhaps they are the little-known fey devils? Silver is the correct answer (and good-aligned).

Atticus, Mirela, and Aleira

Imps - Round 1

25 Mirela
23 Aleira
16 Red Imp
15 Blue Imp
14 Atticus

Mirela is quick to react to the attack by the flying creatures. She quickly shrugs off her bow while moving toward the gate, nocks an arrow, and lets fly. As the foes aren't really ready for a fight, the arrows catches the target unaware and scores as a hit, but without a silver tip, the outsider shrugs it off as if it never happened.

Following Mirela's lead, Aleira also moves toward the shelter of the Pillar Wall archway. She pauses just outside the doorway, and begins casting a spell, readying for when the imps get a little closer.

Red Imp dives at Atticus making a charge attack with his stinger against the flat-footed alchemist, scratching him across the neck as it zooms in.

Blue Imp, rubs his wound and chitters maniacally, as he moves to attack Mirela but the barbed tail fails to hit the bow-wielding priestess this turn.

Atticus takes 2hp dmg from the tail strike. He also needs a DC 13 Fort save vs poison. And it's his turn to end the round.

GM Screen:

Red imp sting, charge vs FF: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Red Imp Dmg: 1d4 ⇒ 2
Blue Imp Sting: 1d20 + 8 ⇒ (1) + 8 = 9


Twilight, Devan, and Nargun

Meet the Mob - Round 1 - continued

Twilight steps forward drawing her whip and using her best commanding tone to threaten the roughnecks with punishment from the Korvosan Guard.

The group of rioters pauses for a moment, sizing up this squad of Guardsmen. Two of the thugs leave off beating the nobleman, and advance on the newcomers. The rotund woman, who seems to be the ringleader, cackles. "Some guards you are. One scrawny lass, a spineless dandy, an' a dwarven sot. How 'bout we give you this dandy's lumps 'stead then. More Queen's men means more beatin's. Get 'em boys!"

The first thug takes a swing at the flat-footed Nargun, but his ineptitude in a real fight shows, as he misses by a wide margin.

The other thug swipes at Twilight and fares better against the unarmored girl, hitting her hard across the head, making her see stars for a moment.

Twilight takes a melee hit for max dmg, 7hp. Nargun and Devan up next. To be clear, they believe your Bluff -- that you are Guardsmen. They just are too fired up to be afraid of a trio of guardsmen right now.

GM Screen:

Thug 4 club vs FF AC: 1d20 + 1 ⇒ (3) + 1 = 4
Thug 2 club: 1d20 + 1 ⇒ (14) + 1 = 15
Thug 2 dmg: 1d6 + 1 ⇒ (6) + 1 = 7


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, open/close, acid splash. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Is that real or non-lethal damage?
I was primarily trying to get them to stop beating the helpless guy so if it worked, its all good.

Twilight staggers back for a moment, not having expected such a vigorous response. She looks back up at her assailant while holding her head, her face twists in anger as she snarls "By Calistria's barbed words I will make you pay for that."


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan winces as the thug swings at Twilight, connecting with a solid thwack. The musician had been sure the Calistrian's ploy would work, as commanding and authoritative as she had sounded. It seemed there was little love lost between the Korvosan Guard and the riff raff these days.

The young man's eyes go wide as his female companion promises retribution to her attacker for the heavy strike he had landed. Having seen the dwarf's fighting prowess first hand and knowing what lengths Twilight would go to for revenge's sake, Devan knew it was about to get REAL.

So the musician pulled out his trusted lute, ignoring the two men close by and instead focusing on the woman further off. He started playing a soothing melody, speaking clearly over the strums as he wove a gentle magical weave. "There's really no need for all this, my friend. You've made your point to the nobleman over there, I think. Maybe it's time to go home? Or perhaps an early supper?"

Cast Charm Person (DC 14) on the leader, take 5' step down and to the left.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus steps back and quickly quaffs an extract of shield.
Fort: 1d20 + 2 ⇒ (4) + 2 = 6


Mirela, Aleira, and Atticus

Imps - Round 1 - concluded

As the imps close in, Aleira voices a silent scream that cannot be heard by anyone in the group. Instead, the spell seems to explode inside the head of Blue Imp, as he jams his hands to his ears and cries out in agony, a trickle of dark blood running from his nose.

Stepping back, Atticus quaffs an extract that provides extra defensive warding against attacks. The alchemist can feel the poison from the devil's barbed stinger working its way through his system, which seems to slow down his reaction time.

Atticus takes 1 point of DEX damage and will need another save in Round 2 or until he is successful vs DC 13 Fort.

End of Round 1

GM Screen:

Blue Imp DC 15 Fort: 1d20 + 1 ⇒ (19) + 1 = 20
EPS dmg to Blue: 1d6 ⇒ 6


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun isn't amused as the thug smack the Calistrian with his club, and tries to defend the "Princess".

So you wanna play rough? Too bad for ya.

Attack on Yellow thug: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d10 + 3 ⇒ (8) + 3 = 11


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

As the thing covers it's ears Mirela worriedly says:
Aleira, can you do that again? Because my arrows do be doing nothing to it!

Mirela steps back and casts Protection from Evil on Aleira.

Then she hears a voice in her head.
Use what you were given... Trust in your Fate.
So on impulse she puts away her bow.

Current AC 18 as a reminder.


Twilight, Devan, and Nargun

Meet the Mob - Round 1 - concluded

After thinking of taking it easy on these amateurs, Nargun surrenders that idea when one of them clubs Twilight. He swings with his axe at the rioter who struck his ally, and brings the man down with one swing, not even a very good one...

Stepping forward, and trying to end the fight without any more violence, Devan weaves a charm spell into his melody, trying to enrapture the woman who seems to be the leader of the rabble. But her blood fever is up to high to fall for such tricks, and she shakes off the effect of the simple charm.

The downed nobleman groans and tries to keep himself covered up with his arms, taking a total defensive posture while prone.
"You can't just cut down a man on the street!" screeches the woman with fury. "I'll teach you!" Swinging her chunk of firewood with her massive arms and meaty hands, she tries to stave in the dwarf's skull but he deflects the blow enough that it strikes harmlessly against his thick armor.

The last thug to act tries a poorly-placed kick at the downed nobleman, but he fails to connect, and then storms off to support the others who have taken on significantly harder targets.

End of Round 1

GM Screen:

Thug 1 DC 15 Will, threatened: 1d20 + 5 ⇒ (17) + 5 = 22
Thug 1 club: 1d20 + 1 ⇒ (11) + 1 = 12
Thug 4 kick: 1d20 + 1 ⇒ (2) + 1 = 3


Twilight, Devan, and Nargun

Meet the Mob - Round 2

19 Twilight (7hp dmg)
15 Thug 4
15 Nargun
10 Devan
9 Nobleman (prone)
4 Thug 1
1 Thug 3

Twilight is up again to begin the round with one less looter to account for.


Atticus, Mirela, and Aleira

Imps - Round 2

25 Mirela
16 Red Imp
15 Blue Imp (6hp dmg)
23 Aleira (used ready)
14 Atticus (2hp dmg, poisoned)

Mirela tries to protect the alley witch with a warding spell against evil, since she's pretty sure these devils qualify. Then the huntress does something unexpected and puts away her bow...

"No," says Aleira with a sigh, "That magic is gone from me today. I do have one other thing I can try, if we can get them near to each other."

Gnashing their vile teeth, the imps both continue to press their attacks on Mirela and Atticus. Red Imp misses, his attack foiled by the Professor's new warding, but the Blue Imp is more successful, striking Mirela with it's barbed tail. The wound is light, but allows for the entry of the devil's poison.

Behind the scrum, Aleira starts chanting and gesticulating, obviously casting another spell, but it's preparation time is longer and doesn't fire immediately.

Mirela takes 2hp dmg, and needs a DC 13 Fort save vs Poison. Atticus is up but also needs the DC 13 Fort save or take more Dex damage.

GM Screen:

Red Imp, sting: 1d20 + 8 ⇒ (4) + 8 = 12
Blue Imp, sting: 1d20 + 8 ⇒ (16) + 8 = 24
Blue Imp Dmg: 1d4 ⇒ 2


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Fort: 1d20 + 3 ⇒ (16) + 3 = 19
"I am unable to kill one. We should run!"


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, open/close, acid splash. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Twilight watches with satisfaction as Nargun cripples the thug that struck her. Then she turns her attention to the woman with the chunk of wood "He earned that the moment he struck me. Now you have to make a decision; leave and let me tend to his wounds and save his life, or stay and earn your own little bloody plot on the street."

"Do I put myself at risk trying to subdue these fools without harm, or do I protect myself?"
After a mere moment of hesitation, Twilight decides to protect herself

step, cast mage armour duration 2hr


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

axe, NL: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 1d10 + 3 ⇒ (10) + 3 = 13

axe, NL, CRIT?: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d10 + 3 ⇒ (6) + 3 = 9

Nargun hesitates at first to strike the woman. So he uses the flat of his axe to Knock her out.. but badly miscaculate his own strenght.

As the woman fall, blood over her face and with a few teeth less, Nargun gets pale.

Sorry about that, miss.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Ha! I didn't mean to jog her so hard.

Shrugging as he acknowledges that he tried his best to alleviate the situation with as little violence as possible, Devan's eyes widen as Nargun smacks the lady with a heavy blow of his axe. There's a short delay as those around all stand still for a moment and stare in shock at the dwarf's handiwork, but when the barbarian apologizes to the surely unconscious woman the musician can't help but to laugh.

The young man draws his rapier, swiping it around a few times and trying to look menacing...but he probably looks more crazy than anything as he chuckles. Regardless, he looks at the remaining two men and says, "Time to run home now, gentlemen."

Intimidate to Demoralize: 1d20 + 10 ⇒ (7) + 10 = 17


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I'm glad you decided to use nonlethal on her! On that note though, I think you still get your x3 for the crit if it did confirm after the nonlethal penalty.

Twilight's eyebrows shot up in surprise and she had to put a hand to her mouth to stifle a laugh at the sight of the blustery woman get smacked square in the face by the flat of the axe.

The momentary amusement was replaced by a genuine concern for the woman's well being. While Twilight may have wanted to make them pay for assaulting them, she didn't want to kill anyone. The thug's wound looked survivable and Twilight felt she would be able to save him if she could get to him in time. However, Even though Nargun had tried to pull his blow on the woman the hit was still hard enough to have potentially caused significant harm.


Twilight, Devan, and Nargun

Meet the Mob - Round 2 - concluded

Stepping back from the roughnecks accosting them, Twilight takes a second and casts a warding spell that she only recently memorized after a long time away from arcane studies. To her surprise, the spell goes off without a hitch, and a shimmery field of arcane power surrounds the priestess, warding her from further harm.

"Run back to your Citadel, guardsmen. We ain't afeared a'you anymore. T'people run this city now, not the whore of a queen!" says one of the thugs swinging a metal bar at Nargun's head, mssing again by a wide distance.

In reply, Nargun swings the flat of his axe against the loud and troublesome woman, trying not to kill her, but rather to knock some sense into her. As the dwarf clouts her, the heavyset woman's eyes roll back in her head and she collapses like a sack of potatoes to the street, unmoving.

Drawing his rapier, and turning it in little circles, Devan offers the remaining toughs a way out of the situation that has gotten a little tougher for them than anticipated.

"I din't sign up fer fightin' guards." says the thug in the back, who drops his cudgel and rushes off trying to lose himself in the crowd of unruly types who are watching this affair play out.

End of Round 2

GM Screen:

Thug 2 club: 1d20 + 1 ⇒ (7) + 1 = 8


Twilight, Devan, and Nargun

Meet the Mob - Round 3

19 Twilight (7hp dmg)
15 Thug 4
15 Nargun
10 Devan
9 Nobleman (prone)
1 Thug 3 (fleeing)

Twilight is up for the good guys.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Wasn't the Blue Imp Dazed from the scream?
Fort: 1d20 + 4 ⇒ (6) + 4 = 10

Ouch!
The burning sting drives any idea of hearing voices from Mirela mind.

She draws her morningstar and attempts to swing at the devil.

Morningstar: 1d20 + 3 ⇒ (1) + 3 = 4

But sadly she doesn't fully get her weapon free before trying to swing, and has to just jerk herself back into balance losing any possibility of hitting the thing.

Then forget the spell, We need to Run! I can't be 'olding this one off for long.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, open/close, acid splash. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.


Mage armour 2 hrs

The magic had come so easily, she had reflexively cast the armour with but a moment's thought. She was a little surprised herself at how simply she had been able to slip back into the practiced rituals and words of her arcane days at the Acadamae considering how long it had been since she had practiced.

Twilight was impressed with Nargun's performance. Back at the fishery it had taken a little coaxing and magical aid before he was able to focus, but here he swung the axe effortlessly felling two opponents with two swings. True, these were just peasants, but still he moved a little bit more lively than he had the night before. Perhaps now that he had his vengeance, the spark of life had been rekindled within him?

Devan also seemed much more confident with the rapier than he did the night before. There seemed to be a newfound confidence in all of them that had been lacking just a day earlier.

Twilight shook her head a little "Enough daydreaming, I've got to save these thugs from themselves"

She circled around the last thug, careful not to get too close and held her holy symbol and let the healing power bathes those around her "Calistria, heal the wounded so that the wronged may seek revenge for their injuries and the transgressors may live to experience their punishment"

Channel energy including fallen: 1d6 ⇒ 1
Calistria had chosen to give they dying just enough healing to see that they had a chance to face their punishment and no more.

"Your friend has the right idea, get out of here before you end up like these two" Twilight motions to the fallen.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Suddenly the Atticus procures a vial. "Almost forgot I had it." Quickly he pours the contents on the magical dagger.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Do you really want to get into a fight against me, though guy?

asks Nargun, showing off his big axe, before delivering a solid blow to the chest with the butt of the weapon.

Attack, NL: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg, NL: 1d10 + 3 ⇒ (5) + 3 = 8


Atticus, Mirela, and Aleira

Imps - Round 2- concluded

Atticus' body is able to fight off the effects of the devil poison before it can slow him further. Taking the crystal vial from his pocket, he pours it on the magical dagger, thinking that may aid his fight against the small imps.

I'll assume you at least take a 5' step to keep from provoking an AoO here.

End of Round 2


Atticus, Mirela, and Aleira

Imps - Round 3

25 Mirela (2hp dmg, poisoned)
16 Red Imp
15 Blue Imp (4hp dmg)
23 Aleira (casting)
14 Atticus (2hp dmg)

Mirela's head starts spinning from the effects of the imp poison and as she tries to draw her melee weapon, she struggles enough that the attack is abortive.

Hissing at the smell of the silversheen, Red Imp flies upwards, about 15' and then casts a spell-like ability at the witch, who is busy with her incantations and the like. The witch's willpower is strong enough that she doesn't seem fazed at all by the spell which seemingly has no effect.

Blue imp flips a small circle in the air, avoiding any opportunity attacks by Mirela, and also flies out of melee range.

Finally, Aleira is able to release her spell, and the Red Imp falls from the sky, sound asleep. The Blue Imp is apparently unaffected. "It will stay asleep for a couple of minutes, unless awakened." says the demure witch quietly. "I suggest we focus on the other one for a bit."

Spellcraft DC 18:
The imp's spell-like ability was a charm intended to put Aleira under his suggestion for a limited time, but it failed.

Mirela takes 2 Dex dmg from poison and needs another DC 13 Fort save to keep from suffering more of the same. Atticus is up once again.

GM Screen:

Mirela Dex dmg: 1d2 ⇒ 2
Aleira DC 15 Will: 1d20 + 5 ⇒ (18) + 5 = 23
Blue Imp Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29
Red Imp DC 15 Will: 1d20 + 4 ⇒ (3) + 4 = 7
Blue Imp Dc 15 Will: 1d20 + 4 ⇒ (18) + 4 = 22


Twilight, Devan, and Nargun

Meet the Mob - Round 3 - concluded

Twilight shows her versatility after using arcane magic, she now calls on the divine power of her patron deity and positive energy flows from her, healing the wounded, including the foes, and the fallen nobleman.

The thug next to Nargun, seeing he alone in the fight, also opts for discretion and breaks off the fight but not before he gets a rib-crunching blow form the haft of the dwarf's axe for good measure.

End of Combat

I believe only Twilght has taken a hit this fight, so her channel also heals one of her missing HP's. Will award XP's etc when the other fight is finished.


The beaten nobleman props himself up on his elbow, surveying the scene as the crowd backs off or turns their attention to easier targets. "T-t-thank you!" he cries, reaching for a potion bottle at his belt, his nervous fingers fumbling with the clasp, as a trickle of blood runs down his bruised face. "I think they would've killed me if you hadn't arrived. I tried to avoid them, but they were deadset on causing trouble. The city has gone mad!"


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The swashbuckler ignores the rotund woman and her unfortunate ally on the ground, giving the Calistrian a look of concern as she rubs her head. "You alright?" Of course, the musician didn't feel that great himself, but he figured he just needed to sleep off that spider venom. Nargun's Dwarven constitution seemed to be keeping him well enough.

As the nobleman thanks his saviors the bard steps to his side, smiling widely. "You're welcome, good sir! The Terrific Trio couldn't allow such an unlawful affair to continue." The young man hopes the nobleman understands that this referred to the musician and company. Devan bends down after the nobleman quaffs whatever potion he has, helping the half-beaten man to his feet. "Completely loony, I agree. Who knew regicide could cause such mischief, am I right? Anyway, you best be on your way, m'lord."

The musician looks back to Nargun and Twilight to ensure they don't have anything to add before they leave the nobleman to his own devices. The bard grasps his belly absent-mindedly, the muscle knotting up as he stood there.


The nobleman rises with some difficulty, pressing his hands against what will be a nasty shiner tomorrow. "I must thank you. Here...take this." he fumbles for a moment before removing a gold ring and handing it to Devan. "I haven't coin anymore for they robbed my purse, but this should keep you fed and warm for a bit. Take it with my compliments. My name," he says with a small bow, and holding his hand forth to shake, "is Amin Jalento. Perhaps I can return the favor someday. Call on me if you have a need!" And with that the dandy limps off, back towards one of the fancy manses in the Heights, most likely.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

You're all right, Princess?

Nargun doesn't even seem out of breath from the short fight, but he's genuinely concerned with the half elf well-being


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, open/close, acid splash. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.


Mage armour 2 hrs

Twilight's head still throbbed from the blow.

Despite her discomfort she managed a smile and a well practiced curtsy with just a hint of a bow mixed in to catch a gentleman's eye without being vulgar. "It was our pleasure to assist you m'lord. The streets have certainly become much more dangerous than I thought. I had figured the guard would have had the situation under control before the morning, but that doesn't look to be the case. Its a dark day indeed when a man of your station can be accosted in the streets without fear of reprisal."

"Oh, but I apologize for my manners, this blow has rattled me. My name is Twilight. Thank you for your generosity m'lord, you are most kind."
diplomacy just to stroke his ego a bit: 1d20 + 7 ⇒ (18) + 7 = 25

After the noble has left Twilight turns to her companions

"I'm fine, but thank you for your concern. I'll take care of it once we get back to the inn" she responded to her friend's inquiries while holding her head and then muses "If these are the thugs that stole his purse, you'd think one of them would still have it, wouldn't you? Maybe we should be considerate and haul them off to the side of the street, and if we were to come across the purse while doing so..." Twilight raises an eyebrow and gives a nonchalant shrug.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus waits for his chance and once an imp comes down he slashes at it.Attack: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (4) + 3 = 7
Conf: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (1) + 3 = 4


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Mirela fights off the light headed feeling and the voice of the dead seer returns.

Use what you found

After a brief flash of doubt, the priestess then drops her mace at her feet and pulls out the bow she found.

Strength Longbow + Point Blank + Fate - Draw: 1d20 + 3 + 1 + 2 - 2 ⇒ (5) + 3 + 1 + 2 - 2 = 9
Damage + Point Blank: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Imps - Round 3 - concluded

Now using a silvered weapon, thanks to the magical substance found earlier, Atticus brandishes the dagger, waiting for the remaining imp to attack.

Will call that a readied action.

End of Round 3


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan accepts the ring gladly, waving at the retreating nobleman as he thought for a moment to pocket the ring while his companions were otherwise engaged. Engagement rings didn't pay for themselves...

Sleight of Hand: 1d20 + 5 ⇒ (20) + 5 = 25

The musician sighed immediately after he slipped the ring into his trouser pocket, twinges of guilt nagging at him. If they were to work together there must be trust, and Madame Zellara had foretold a time of great need for the City. Plus, the specter of his dead love loomed over him, her words of admonishment from prior scoldings bringing a sad smile to his lips.

The bard feigned concern for Jalento as the young lord wandered down the street, fishing the gifted ring back out. Turning to the dwarf and half-elf, the young man grinned at them as he held the gold ring between thumb and forefinger, "Our young lord was generous with his saviors, wouldn't you say?"

At Twilight's words Devan nodded his understanding, "Indeed...we wouldn't want our poor rabble-rousers to get trampled whilst they waited to wake up from Nargun's gentle ministrations." The musician snickered as he moved to help move the two unconscious people up against a wall, taking the opportunity to search for the nobleman's stolen purse.


Atticus, Mirela, and Aleira

Imps - Round 4

25 Mirela (2hp dmg)
16 Red Imp (asleep)
15 Blue Imp (2hp dmg)
23 Aleira (casting)
14 Atticus (2hp dmg, readied action)

Fighting off the effects of the poison before the dizzyness gets too bad, the Erastilian priestess drops her bow and tries again with the more difficult compound bow. She strains more than intended drawing the bow, and the poison has some affect on her aim, as the shot flies wide of the swirling imp.

After seeing its mate downed by witchcraft, Blue Imp snarls and dives straight for Aleira. As it does so, it passes within reach of Atticus, who is waiting for just such an opportunity.

Driving his silvered dagger upward with all his might, Atticus is able to impale the flying devil on the blade, sinking it deep into the leathery flesh. Crying out in agony as the silver burns its damned flesh, the imp successfully pulls free of the blade, and turns to attack the professor instead.

Just as he does, the flapping of more wings is heard. Cringing for the sight of more imps, the heroes are surprised to see a pair of tiny purple dragons, dive from over the top of the Pillar Wall. The small drakes make a beeline right for the flying imp, taking it right out of mid-air.

As the heroes watch open-mouthed, a scene similar to the one on Queen Ileosa's brooch plays out in the air above them. The drakes and imp dodge, duck and parry in aerial combat. One moment the imp becomes invisible, but the perceptive drakes attack it anyway. Bleeding from the wound caused by Atticus, and outnumbered, the imp is clearly getting the worst of it. Finally, with a rush, it flies off at top speed, while one of the drakes pursues it. The other settles in small circles, alighting next to the sleeping devil.

End of Combat

You may interact with the drake as you see fit. It is not aggressive to you and the combat is now at an end. See the Discussion tab for combat summary and XP awards for both subsets.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela's eyes go wide as the drakes sweep in and fight what she was unable to damage. As they tear at the flying imp and drive it away she gasps out in appreciation.
Wow! They drove it away! That's amazing!

She cautiously approaches the dragon treating it like a wild animal that needs to be respected.

Handle Animal: 1d20 + 1 ⇒ (10) + 1 = 11

As she caarfuly approaches she starts talking to see if she gets any sign of understanding from the creature:
I don't know if you be understanding me or not, but the devil you landed on is just asleep. It will wake up if you are not careful.

If she gets any sort of response she continues:

I don't know how thank you, but we do appreciate you you did. Would you like food? Or can we 'elp you get rid of the devil and leave it to you?


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus looks in wonder and awe at the purple dragon before bowing deeply. Speaking in, for a human, flawless drakonik he thanks for the group.KnowArcane: 1d20 + 1d6 + 9 ⇒ (16) + (4) + 9 = 29
"Honorable one, your help was timely and is highly appreciated! You have my gratitude! May your lair be vast and your hunt plentiful! My name is Atticus and I owe you a debt!"


The small dragon shakes his head at Atticus and Mirela's words. He speaks in a common voice that is surprisingly clear and resonant. "No it is we who must thank you. Very few of your kind would stand against these hellspawn, but you took one down. We hunt them both for sport and as a service, so it is we that owe you. Least we can do is heal your hurts."

The house drake casts a curative spells on both Atticus and Mirela, bringing them back to full strength. "I smell the venom of hell within you, but I have not the magic to heal that. It should repair with rest, but if not, seek out healing. As for this fellow, I will handle him."

The other dragon returns and between the two they lift and hold the drowsy imp and fly off, soon lost to sight in the buildings of the city.

Any other business before you head back to the Yellow Juggler to meet up with the other part of the crew?


As Devan turns the pockets of the two unconscious rioters inside-out, he finds the small leather purse on the woman. Inside is a small handful of gold sails, 24 in all. Not a huge treasure, but a small reward to add to the gold ring. With several bags of coins already in tow, the group gets back on track for the Juggler.

A small group of "real" Korvosan Guards arrive, but well after the excitement is ended. While they canvass the crowd for a bit, trying to hear the story of what happened, they are met with steely stares and stony silence (or worse). After a few moments, they shrug shoulders and take the unconscious forms into custody, leaving before things get worse.

Passing the Bank of Abadar, they see the crowds have grown in size and restlessness. If this is any indication, it is going to be another long night in Korovsa.

Let me know if you have any other business before meeting with the others at the Juggler.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan grins mischievously as he finds the prize he was looking for, taking the small purse of coins and leaving the unconscious woman in an unceremonious sprawl. The musician makes a show of 'looking' for Jalento before shrugging with the smirk still in place. "It seems our young lord was in a hurry to be away. We ought to hold onto this for safe keeping." He tossed the bag into the air then caught it, frowning as his slow reaction time forced him to overcompensate and snatch the purse heavily out of the air.

Not really looking forward to explaining the situation to the Korvosan Guard, Devan slips away with the other two towards their destination just a few blocks away. Once they made it inside the young man collapsed into the booth of the private dining area, feeling winded and a bit sick to his stomach. "I guess we can start divvying everything up while we wait?" If he hears no objections, Devan starts separating the coins into six even, neatly-stacked piles.

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