DMDM's Hells Rebels

Game Master Douglas Muir 406

Was not always DMDM's -- taken over in mid-campaign.

Kintargo Map

Wasp Nest

Initiative:

Dramatis Personae
Zeldana[dice]1d20 + 3[/dice]
Sholti [dice]1d20 + 5[/dice]
Stricia [dice]1d20+5[/dice]
Kadwyn [dice]1d20+1[/dice]
Sera [dice]1d20+3[/dice]

Perception:

Dramatis Personae
Zeldana[dice]1d20 + 3[/dice]
Sholti [dice]1d20 + 6[/dice]
Stricia [dice]1d20+9[/dice]
Kadwyn [dice]1d20+5[/dice]
Sera [dice]1d20+5[/dice]


1,101 to 1,150 of 1,676 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Not knowing how far away the cell was, Sera backs off and waits for the voices to enter into a different room / direction before pushing forwards again.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Per: 1d20 + 9 ⇒ (6) + 9 = 15

Stricia keeps her eyes down as they walk on.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Sholti grows worried when she does not receive a reply from Vendalfeck. With events are in motion she doesn't retry the message but instead moves on to the second one. She whispers "We'll get to go home now."

: Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Aasimar Bard (Arcane Duelist) 2 | HP: 12/22 | AC: 17 (T: 11, F: 16) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +3 | Init: +1 | Perc: +5, SM: +0 | Spells: 1st 3/3

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Oh, so close!

"All this damned paperwork is supposed to make our jobs easier."


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

"Really?! Because all it does is stress me out." Zeldana said, her voice a bit louder then normal. "I'm fairly sure the Captain has it in for me, I can't hold onto paperwork to save my life, and filling the crap out take hours of my day away! How does that make it better?"

O_o... Damn! XD


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

"You don't have it quite right." Shoti remarks. "It's supposed to make our bosses' lives easier. We don't count."


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

Vendafeck whispers to Sera, "That's our friends' voices! Should we greet them? Though I think they're not alone..."

Korva taps you in the shoulder Sera also whispering, "We should hold position here..."

Vendafeck snaps his fingers, "forgot" and whispers...


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Sholti:
Vendafeck speaks! "we here, took out two guards, can hear you coming, what to do?"

The dwarven Captain rounds the corner and roars out in anger, "Kyle! Marthan! You two had better not be takin' a damned nap again!"


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia takes the moment to 'push' Zeldana aside and take off towards the gate, stumbling as she goes.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Zeldana stumbled back a bit, as the 'push' did take her by surprise. "Grab her! Grab her! Zeldana said before she landed on her ass.

Ow... go job Stricia but... ow...


Aasimar Bard (Arcane Duelist) 2 | HP: 12/22 | AC: 17 (T: 11, F: 16) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +3 | Init: +1 | Perc: +5, SM: +0 | Spells: 1st 3/3

Kadwyn spins on her heels and shouts when Stricia pushes free. "Damned recruits! Damned prisoners! Damned Dottari!" She breaks into a full sprint towards the monk.

I don't think I have any chance to catch up with her unless she goes easy on me :b


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia stays juusst ahead of Kadwyn. If no one actually manages to catch up to her she will stumble and 'fall' right at the front door.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

When Stricia bolts for the gate Sholti almost panics. This wasn't part of the plan. But quickly she realizes it may be a very good thing, maybe a way to avoid the brawl that was beginning to seem inevitable.

She freezes, hanging back from the others who chase after Stricia. Quickly she whispers to Vendalfeck.

"You have a little more time. Tell Korva and Sera to hurry with the lock and get everyone out the back door. I'll call for you if things go bad here."

Now if we can keep Stricia from being beaten within an inch of her life, and the others can get out before we arrive, we may just be able to walk away with our prisoner. Lax security so can't leave her here. Maybe nobody else has to die that way.


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Sera waits for the sounds of pursuit and the footsteps to retreat in an opposite direction before peeking around the corner, slipping down the corridor and searching for the cell.


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

The thugs draw saps and begin to advance upon Stricia to beat her.

The dwarf gets through the door and appears enraged, "Ya gotta keep her alive!?"

HA ONLY:
Chelish Citizens Init. 1d20 + 1 ⇒ (11) + 1 = 12
Kossrani 1d20 + 1 ⇒ (9) + 1 = 10
Zeldana1d20 + 3 ⇒ (4) + 3 = 7
Sholti 1d20 + 5 ⇒ (3) + 5 = 8
Stricia 1d20 + 5 ⇒ (11) + 5 = 16
Kadwyn 1d20 + 1 ⇒ (10) + 1 = 11

Initiative Round 1 -
Stricia - GO!
Two Guards
Kadwyn
The Dwarf
Sholti & Zeldana


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

As you hear the shouting and running in the opposite direction you take the opportunity to find the door which is only ten feet away, a quick check around the corner by Korva reveals no further doors. As you check the handle you realize it is not locked!

What do you do?


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Sera opens the door regardless, seeing as its the only door within sight.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia struggles to her feet and when she is sure everyone is following her stumbles 10 feet out the gates.


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

As Stricia stumbles out the front gate, the two men approach her with the saps.

HA ONLY:
Guard #1 Sap - 1d20 + 2 ⇒ (12) + 2 = 14 - Damage 1d6 + 1 ⇒ (2) + 1 = 3. Guard #2 Sap - 1d20 + 2 ⇒ (1) + 2 = 3 - Damage 1d6 + 1 ⇒ (6) + 1 = 7.

The two guards get in each other's way they are so eager to beat Stricia.

Initiative Round 1 -
Kadwyn
The Dwarf
Sholti & Zeldana


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

As you open the door, you see sprawled out in various stages of filthiness and fatigue, what you assume to be the mercenaries you have come here to liberate. No one else is being kept here though, you can tell because despite the grime, the uniforms the men all wear are the same.

What grabs your attention before the squalor and the odd juxtaposition of the dirty men and pristine piles of paperwork on the desks in the room is the guard who snaps to his feet.

"Who are you?" he asks aggressively as he draws his longsword.

I'll give you a chance for dialogue but I likely see this as a combat scenario with neither party having surprise over the other.


Aasimar Bard (Arcane Duelist) 2 | HP: 12/22 | AC: 17 (T: 11, F: 16) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +3 | Init: +1 | Perc: +5, SM: +0 | Spells: 1st 3/3

Kadwyn bowls past guards to reach Stricia. "Out of my way!" She shouts as she slams into one of them.

Bull Rush Maneuver: 1d20 + 5 ⇒ (14) + 5 = 19


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia goes total defense cowering before the men with saps.


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Kadwyn manages to bowl one of the thugs over completely knocking him into the street.

The dwarf loses his patience and steps forward drawing his mace and swinging it down at Stricia, with what is certainly not his most powerful strike. "Go down and stay down girlie or I'll really hurt ya'!"

HA ONLY:
Masterwork Heavy Mace 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9

Stricia's defenses are strong enough to absorb the weak blow.

Round 1 -
Sholti & Zeldana - GO!

Initiative Round 2 -
Stricia - GO!
Two Guards
Kadwyn
The Dwarf
Sholti & Zeldana


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

"New arrival" Sera says dismissively, walking forward and pretending the guy wasn't waving a longsword. She decided the absence of a reaction might discourage him actually using it while he tried to sort everything out.

"There's another prisoner waiting out in the hall, and I don't know about you, but I think its going to require the door being open unless you plan on asking them to fit through the bars."

Sera raises an eyebrow, before pointing out the hall, looking at him like this was a waste of time.

Two things, either he goes outside and checks in which case I get a free turn to open the lock with DD (and everyone outside can probably attack him when he steps out, or alternatively, he takes me at my word (unlikely) and opens the door, in which case I'll just beatdown on him with probably everyone else's help. I'm aware he is armed, but I'm pretty sure he doesn't stab everyone new he meats, and I'm trying to pretend I haven't done this thing before.


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

He holds his blade at the ready, close enough to strike you if he so chooses, clearly he has yet to see your companions as their presence would definitely trigger a more violent reaction.

"Where are Arty and Cal? They were just outside the door ten minutes ago and who the hell brought you in, I didn't know the dwarf would even hire women for this dirty job!"


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

"We brought in two prisoners, one tried to make a break for it in the presence of Arty and Cal, who are currently enforcing...discipline so that it doesn't happen again, again, if you don't believe me, go right ahead. Seeing as they had it well in hand, we assumed it was best that we get this one into a cell quickly so that it doesn't get any bright ideas."

Sera observes the cell, looking at the prisoners inside. "Truthfully, I'm surprised you didn't hear any of the commotion, a fact I might have to pass onto Arty and Cal - its concerning that a prisoner attempted to make a break for it and you heard nothing. As for me being a women, it makes my job easier - who would suspect me?"

Sera turns and makes eye contact with the guard."Look, if you are going to waste my time, then go run along and check with Arty and I'll wait here. Or, you can help out. Pick an option but stop waving that damn sword, you are embarrassing us both."


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

The situation seems to be getting out of hand to Sholti, and she's beginning to doubt they will be able to save Stricia from serious harm. In any case, if a fight is coming this is a good time for it. One of the guards is on the ground, and Sholti can approach from behind.

She whispers Vendalfeck, it's a fight out here right now. Keep working quickly and get the prisoners out. as she walks carefully up behind the dwarf.

She doesn't want to spill any more blood than can be helped, so she strikes the dwarf with the flat of her blade without warning.

Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Crit?: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Crit Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Move to flanking the dwarf with Stricia using stealth. Attack (nonlethal), Blade of Mercy trait removes attack penalty for nonlethal and adds +1 damage


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

"Yes we need to keep her alive." Zeldana said as she stood up from where Stricia had knocked her down. She stopped when she noticed Sholti had seemed to vanish.

Goddess... please let this go well...

She moved over to where the dwarf was to grab Stricia. "Get up!" She orders as she grabbed her arm and pulled her from the ground.


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

The man's sword hand wavers.

Give me a Bluff check Sera with a +2 bonus o top of your current Skill score.

HA ONLY:
Sense Motive 1d20 - 1 ⇒ (13) - 1 = 12


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

The dwarf spins on Sholti as he is struck on the head, "Bad aim girlie! I'll not stand fer that Dottari or no Dottari". He waves his weapon menacingly.

Initiative Round 3 -
Stricia (on your feet once more) - GO!
Two Guards (One Prone)
Kadwyn
The Dwarf
Sholti & Zeldana


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Unsure of whether they are still trying to bluff or if they've commenced an attack, raises her bound hands and says Sorry! she keeps up her total defense though and is glad to be back on her feet.


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Bluff: 1d20 + 2 ⇒ (11) + 2 = 13


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

The prisoners, those that are awake look on bleary eyed and seemingly broken. The guard sheathes his sword and frowns at Sera but heads into the hallway where Korva and Vendalfeck absolutely pound him.

Korva - Attack Roll Kukri 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 - Damage 1d4 + 1 + 1d8 ⇒ (3) + 1 + (5) = 9.

Vendalfeck - Attack Roll Bite 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17 - Damage 1d3 - 1 ⇒ (3) - 1 = 2.

He drops back into the room, bleeding profusely fro his neck gurgling his last.

The men sit up at that, one asks Sera, "Who are you?"

Vendalfeck retorts, "No time talk later, Sholti says we need to hurry!"


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Behind you all the door in the area near the gate opens and a Chelishian man with nor armor or shirt but a sword buckled at his waist exclaims, "What the hell is going on out here we're trying to sleep!"

Meanwhile, the prone guard attempts to pull Kadwyn down, "Knock me down will ya'!"

The other draws his blade and attacks Sholti withthe flat of his blade, "Wake up Duffy, the Dottari are attackin' us!"

The man at the door exclaims, "Ah shit! Double crossers!"

HA ONLY:

CMB - 1d20 + 3 ⇒ (9) + 3 = 12
Flank Short Sword Attack Sholti - Non-Lethal 1d20 + 1 ⇒ (10) + 1 = 11 - Damage 1d6 + 2 ⇒ (3) + 2 = 5

Kadwyn easily evades his attempt to trip her.

Sholti's attacker misses her as it is obvious he is holding back believing the group to be Dottari.

Initiative Round 3 -
Stricia Holding - Kadwyn - GO!
The Dwarf
Sholti & Zeldana


Aasimar Bard (Arcane Duelist) 2 | HP: 12/22 | AC: 17 (T: 11, F: 16) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +3 | Init: +1 | Perc: +5, SM: +0 | Spells: 1st 3/3

I guess we aren't trying to play nice anymore.

I'm not sure if I provoke an AoO from the guard by drawing a weapon.
"Get your filthy hands off me!" Kadwyn shouts as she draws her longsword and brings it down on the guard.

Move action | Draw Longsword
Swift action | Activate Arcane Strike
Standard action | Attack

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
|Crit confirmation: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
|Crit damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 If applicable

Also, I have yet to draw my shield so AC is currently 15, sorry


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Apologies, flatmates broke up, and its just thrown me a massive curve ball while I try and sort out my accomodation situation.

"I'm the lady that can get you out...assuming thats what you want of course?" Sera replies to the man as she steps closer to the lock to open it (if theres no key to be found). Turning to Vendalfeck immediately after, she gives the ally a quick glance "Do you think you can send a message, ask them if they need our help to collapse on them or if they want us to escape with the prisoners?"

Disable Device (If needed): 1d20 + 6 ⇒ (5) + 6 = 11


Shadow's Status

Night Assault on the Salt Works – Water Team – Sera & Friends

A quick search of the, now dead, guards reveals keys to the manacles holding the men back from acting freely.

"Lady, I am buying what you are selling. I am Forvian Crowe and these are my men for whom I speak and we are grateful for your aid!"

You can release one prisoner per round, I am assuming you start with Crowe. Of course, if the guards out front are defeated then that's all academic...

No worries Sera, RL happens, part of why I have had a slow response time lately - plus boards = broke = tough to post!


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Kadwyn's swordstrike nearly brings the guard down.

The dwarf's eyes light up, "That's it, yer all going down n' I'll figger' out what happened later! Attack men attack!"

HA ONLY:
p. 11
Chelish Thug 1A - HP = 1/10 vs. Kadwyn
Chelish Thug 2B - HP = 10/10
Chelish Thug 1B - HP = 10/10
Chelish Thug 2B - HP = 10/10
Chelish Thug 3B - HP = 10/10
Chelish Thug 4B - HP = 10/10
p. 26
Kossrani - 24/30 (first 6 subdual)
Kossrani Attacks Sholti - Masterwork Heavy Mace 1d20 + 6 ⇒ (10) + 6 = 16 - Damage 1d8 + 4 ⇒ (4) + 4 = 8

No longer hesitating, the dwarf swings with full power and narrowly misses Sholti with his mace.

The stunned guard at the inner door steps back into the room that appears to be the barracks, a fire lit under his ass, no doubt he and whoever were off duty are about to join the fray...

Round 3 -
Stricia (held), Sholti & Zeldana - GO!

Initiative Round 4 -
Stricia - GO!
Two Guards (One Prone)
Kadwyn
The Dwarf
Sholti & Zeldana
New Guards (4)

Wisdom check DC 13:
If this fight continues outside, it's a matter of time before the REAL Dottari come by to investigate, might want to either bring it back in or finish it quick!


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

Do I know if Team B wants my help or us to escape with the prisoners?


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

For a moment Sholti thinks their deception has been so successful she might be able to pull back from her strike on the dwarf (and considering his brush off of it thankfully so) to still avoid a fight. But that possibility is gone in the next instant.

She sidesteps the dwarf's swipe, moving into a pose as she does so. From there she begins the rapid, fluid movements of the battle dance she had learned and practiced in Absalom.

She brings the flat of her sword against the dwarf once again, and as she completes the move contacts Vendalfeck.

"There are quite a few of them here. We need help when you're finished with your business."

Attack: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

@Sera: I'd say yes please! But only after the prisoners are freed and away.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Get the prisoners to the boat. Tell us you got them to the boat, then we can run like hell to the boat and book it out of there!

"We'll see if you can even move after this!" Zeldana said before she spoke a few arcane words. She moved up to the dwarf and touched him.

Touch of Fatigue, DC 15


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

In light of this GM, Sera proceeds to release one person per round, starting with Crowe. When everyone is free, I'll escort them outside to ensure they successfully make it, before messaging the others that we need to flee. I'd roll DD but I have the keys so this should be fairly straight foward. Of course, if someone else can use the keys and I can use DD to free 2 prisoners per round, then even better.


Shadow's Status
Sera Vasara wrote:
In light of this GM, Sera proceeds to release one person per round, starting with Crowe. When everyone is free, I'll escort them outside to ensure they successfully make it, before messaging the others that we need to flee. I'd roll DD but I have the keys so this should be fairly straight foward. Of course, if someone else can use the keys and I can use DD to free 2 prisoners per round, then even better.

Go ahead and make the DD rolls, I'll have the NPC use the keys. You are currently opening the first set of manacles on Round 4 in the combat taking place out front.


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Round 3

Stricia breaks the fake bond that held her fast and begins to strike at the guards around her!

Unarmed Strike 1d20 + 6 ⇒ (13) + 6 = 19 - Damage 1d8 + 4 ⇒ (1) + 4 = 5

Sholti's attack has little effect on the tough well muscled dwarf.

Zel though brushes his arm

HA ONLY:
Fortitude Save 1d20 + 6 ⇒ (8) + 6 = 14

causing him to stumble a bit.

Round 4

She strikes once more!

Unarmed Strike 1d20 + 6 ⇒ (18) + 6 = 24 - Damage 1d8 + 4 ⇒ (1) + 4 = 5

Knocking the thug unconscious.

The guard that Kadwyn attacked places his hands up, "Mercy! Mercy!"

Round 4

Kadwyn - GO!
The Dwarf
Sholti & Zeldana
New Guards (4)


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Sorry for the delay. Didn't know I was up!


Shadow's Status
Stricia wrote:
Sorry for the delay. Didn't know I was up!

No worries it happens, no delay caused by you it was the boards (mostly) and my own schedule that caused a backlog.


Female Half-Orc Alchemist 2 HP 19/19 | AC 14 T 10 FF 14 | Fort +5 Reflex +3 WIll +0 | Init +0 | Per +5

DD: 1d20 + 6 ⇒ (4) + 6 = 10
DD: 1d20 + 6 ⇒ (2) + 6 = 8
DD: 1d20 + 6 ⇒ (16) + 6 = 22


Aasimar Bard (Arcane Duelist) 2 | HP: 12/22 | AC: 17 (T: 11, F: 16) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +3 | Init: +1 | Perc: +5, SM: +0 | Spells: 1st 3/3

I think the dwarf is still up, yes?

As the guard throws up his hands, Kadwyn steps away and lunges toward the dwarf. She shouts while thrusting her longsword. "Why would we ever trust a dwarf!?"

She's still in character, just in case.

Move action - - -| Move to Dwarf (or draw shield if I only need to take a 5' step)
Swift action - - -| Activate Arcane Strike
Standard action | Attack

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

ooh, swing and a miss..


Shadow's Status

Night Assault on the Salt Works – Dottari Team – Stricia, Zel, Sholti, & Kadwyn

Kadwyn misses the Dwarf who grins, "So many choices, last in, first out!" He roars.

HA ONLY:
Kossrani Attacks Kadwyn - Masterwork Heavy Mace 1d20 + 6 ⇒ (11) + 6 = 17 - Damage 1d8 + 4 ⇒ (6) + 4 = 10

This time the mace connects with Kadwyn's shoulder causing it to flare up in pain. Kadwyn, tale 10 damage.

Round 4
Sholti & Zeldana - GO!
New Guards (4)

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