DM B's PFS PbP The Labyrinth of Hungry Ghosts High (Inactive)

Game Master Beckett

Low Tier Play.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Bennybeck]1d20+3[/dice]
[dice=Bernard]1d20+6[/dice] +4 with no Grit
[dice=Ellismus]1d20+2[/dice]
[dice=Omar]1d20++4[/dice]
[dice=Thorill]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--


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The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

bardic kn:rel: 1d20 + 2 ⇒ (5) + 2 = 7

GRRRR, I am not sure what these are, but they look nasty!

Not sure if the mist would prevent Omar from taking an Aoo with his polearm...will spoiler it incase it does not appy

reach AOO vs undead?:

+1 Bec de Corbin, ragesong, hero : 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28
for dmg, rage : 1d10 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Would I get an AoO?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Omar does get an AoO, and anyone that has acted, is armed with a melee weapon, and the undead passes through a threatening square can also.

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Kn. Religion 1d20 + 3 ⇒ (2) + 3 = 5
Kn. Religion 1d20 + 3 ⇒ (3) + 3 = 6

Lolz... Rage, move and stab red

Sven steps through the fog realizing that they are up against even more undead, does Pharasma's bidding and tries to end their puny existence.

Attack1d20 + 10 ⇒ (16) + 10 = 26 Damage 1d4 + 1 + 5 ⇒ (3) + 1 + 5 = 9

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

AoA 1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 1 ⇒ (1) + 1 = 2 would it count as a sneak attack?

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Sneak attack 2d6 + 1 ⇒ (6, 1) + 1 = 8

Bleed for 2

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bennybeck Wabbittracks wrote:


would it count as a sneak attack?

I sent a PM. <edit, and answered before I could even make the post.>

Omar and Sven nearly lay out the undead beasty before it can even be a true threat, but it is the concealed Bennyneck that pierces it through it's undead heart, leaving it to drop <un>lifelessly at the ground.

The oddly frothing patch of mist simply wafts over, engulfing Omar, Bennybeck, and Bernard. Though it is mostly intangible, it still delivers devastating effects to those caught within it's area.

Everyone -> Will DC 08 Negates (Fear):
You are Shaken for 1 Round
as you see odd visions of horrific scenes, your own death, and different forms of savagery within the mists.

Omar, Bennybeck, and Bernard only, Refl DC 15:
If you fail the Save, you are "Engulfed", and begin to feel your own life energies being drained. This causes you to become Staggered at the start of your next turn, and to take Negative Energy Damage: 2d6 ⇒ (3, 5) = 8 now. If you succeed, you instead manage to fling yourself 5ft in a direction that avoids the Ooze's area.

ROUND 1

Imrijka ()
Omar ()
Bennybeck (Sneaky DC 22 )
Sven ()
The Mist ()
Bernard ()
Ellismus ()

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

If we're still in round 1 the actions I have stated upthread apply now i.e. reduce person and knowledge checks

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Will 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Halfling power
Reflex 1d20 + 7 ⇒ (18) + 7 = 25

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar tries to resist the feeling of impending doom.

will, rage, heroism: 1d20 + 4 + 2 + 2 ⇒ (16) + 4 + 2 + 2 = 24
reflex, heroism: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Remember if you accepted rage... +2 morale bonus on Will saving throws

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Will 1d20 + 3 + 2 + 2 ⇒ (20) + 3 + 2 + 2 = 27

To the best of my knowledge Fear effects are mind affecting thus my Death touched trait applies

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Because you posted so early, I just wanted to give you an option to switch your action if you wanted.

Ellismus suddenly grows smaller again while offering warnings to the party.

ROUND 2

Bernard ()
Ellismus ()
Imrijka ()
Omar ()
Bennybeck ( )
Sven ()

The Mist ()

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Oh, I see... I'll just chuck a bomb in round 1 and in round 2 then, as this thing sounds nasty... precise bomb to avoid all PCs.... thing catches on fire unless Ref save DC 17 for an extra 1d6 fire damage on its turn.

Round1: Alchemist Bomb; ranged touch: 1d20 + 9 ⇒ (15) + 9 = 24 for dmg: 2d6 + 6 ⇒ (6, 3) + 6 = 15 fire dmg

Round2: Alchemist Bomb; ranged touch: 1d20 + 9 ⇒ (19) + 9 = 28 for dmg: 2d6 + 6 ⇒ (2, 6) + 6 = 14 fire dmg

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Dang it, I didn't include the spoiler for the Mist like I thought. My apologies.

Know Dungeoneering DC 21:
This Ooze, normally referred to as a "Hungry Fog" is a very, very deadly foe. Horrid shapes form within this cloying green mist, which pulses sporadically and with seeming voracity. It is resistant to non-magical weapons as well as the cold, and outright unaffected by Acid, Electricity, and Sonic. Because it is literally comprised of mist, or some mist-like organic substance, it is very vulnerable to spells that affect the wind.

Know Dungeoneering DC 26:
In many ways, the Hungry Mist is almost like an Undead creature, <Negative Energy Affinity>, leeching off of Negative Energy which it uses, holding like a battery and unleashing on those it "washes over" devastatingly.

Know Dungeoneering DC 31:
The random vision of horror you can see within the Hungry Mist are not just for show, although the sights they reveal are themselves gruesome enough, it is dangerous to get too close to the Ooze, as it can induce a supernatural terror in those that look too closely.

Also please note, all I did was swap Bernard & Ellismus from the end of the prior round's Init to the beginning of the next. So, prior to sending a Bomb right now, Ellismis is still at his first action.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar calls out in his battle rage

Ellismus, what is this mist? It tries to grab us with its cold tendrils! The walking undead I can destroy...but what will affect this?

He swings his magical polearm into the most solid looking section of mist he can reach.

+1 Bec de Corbin, ragesong, heroism: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23
for dmg : 1d10 + 5 + 3 + 2 ⇒ (9) + 5 + 3 + 2 = 19

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Will vs. fear: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

His halfling heart protects Bernard from the evil powers of the mist, and he just move to another corner.

"What's happening here?"

Readied Action:
Bernard will attack the mist, if someone tells the he can hurt it with his bolts.

+1 light crossbow w/ cold iron bolt: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 241d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus doesn't have knowledge dungeoneering so he has no idea what this is...

Ellismus appears terrified, especially when Omar and Bernard shout desperately to ask how to kill this thing.

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

I have no way to pass these knowledge checks

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As the mass of strange necrotic mist advances, attempting to wash over the party. everyone safely jumps back out of it's area, though small dark purple bursts of electrical-like energy strike those around it. This should have included Sven as well.

Bernard moves to a better position and readies his crossbow, wanting to make sure he can actually hurt the mist before wasting his ammunition while Ellismus launches a fiery bomb. It's odd. On one hand, the bomb seems to simply fly through it, hitting nothing until the ground, but as it explodes, the mist catches fire just the same and reacts very poorly to it.

Omar, in a fury levels his polearm at the very mist, cutting deep. Again, oddly, he receives absolutely no resistance with his swipe, just like cutting through air, but the mists seems to react to it just as a spirit might against a weapon attuned to the realm of the underworld. There are bright and erratic flashes of horrid scenes and vile visions within the mist for those close enough to see it's center, really the only indication it is being harmed.

Taking that as a good enough sign to give it a shot, Bernard lets a magical bolt fly. It sails directly through the mist and clangs against the far wall unimpeded, but again, you are pretty certain that it did something to the mist, though without a physical, or even humanoid body, there are no wounds to see.

ROUND 2

Bernard (-8)
Ellismus ()
Imrijka ()
Omar (-8)
Bennybeck (-8)
Sven (-8)
The Mist (-40)

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Know Dungen 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The Halfling will t ell the group the 1st 2 spoilers as he recognizes what they are facing.

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Sven drop out of his rage and moves. He is now fatigued for two rounds. As he lacks a Magic weapon there's nothing he can do right now.

Somewhat intimidated by the flesh eating mist Sven makes his way out of the fog and takes a second to catch his breath.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sven withdraws from the immediate area, suddenly looking haggard and worn down, though the mist seems to move away from him and over to try and engulf Bennybeck and Ellismus.

Bennybeck, Ellismus, & Omar -> Will DC 08 (Fear):
Again horrid scenes from within the vile fog seek to overwhelm your mind. Failure means you are Shaken for 1 Round.

Bennybeck and Ellismus -> Refl DC 15:
On a successful roll, you manage to avoid the mist as it attempts to flow over you. ON A FAILURE, you become Staggered for 1 Round and also take Necrotic Damage: 2d6 ⇒ (6, 5) = 11

ROUND 3

Bernard (-8)
Ellismus ()
Imrijka ()
Omar (-8)
Bennybeck (-8)
Sven (-8)
Fatigued 2 rounds
The Mist (-40)

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Will 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Reflex 1d20 + 7 ⇒ (3) + 7 = 10

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Will, rage, hero : 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20

Omar once again clouds his mind in rage to block the evil mist

"Not again!."

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar hefts his weapon for another swing.

Here I am! Rock you like a hurricane!

+1 Bec de Corbin, ragesong, hero : 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 27
for dmg : 1d10 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Do we have a healer?

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

From what I remember, no...only wands

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Reflex save: 1d20 + 10 ⇒ (3) + 10 = 13
GM 1-star reroll: Reflex save: 1d20 + 10 ⇒ (11) + 10 = 21

Round3: STANDARD: Alchemist Bomb; ranged touch: 1d20 + 9 ⇒ (1) + 9 = 10 for dmg: 2d6 + 6 ⇒ (2, 3) + 6 = 11 fire dmg
(miss, so only splash damage on the blob this round... i.e. 8 dmg, Ref DC 17 for half)
MOVE: 6 squares south
QUICK RUNNER'S SHIRT: another move to end up beside Bernard

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

With a might thrust and a galvinizing battle cry, Omar cuts into the mist, just as Ellismus sends an explosive vial into it's center. The bomb errupts, catching the entire being aflame, making the skald into something of a prophet, for in its death throws, the mist becomes a massice cyclone of flame, burning itself away into nothingness.

Jaohd stands up, finally able to resist the fear now that the mist creature is dead. He looks once more at the corpse of his fallen ally and then comments, <In Celestial> "Thank you Pathfinders. . . I was not prepared for this. Either of these. I do not remember what happened here, or that spook, whatever it was."

"Does anyone have any weapons they can spare? In case there are other things to battle, I should be useful. Or any way to cure any of my wounds? I do not recall how or when, but it seems my powers of been expended."

Investigating the body of the fallen Pathfinder, a shattered Wayfinder identifies him as Zumek. Zumek’s body is wearing a suit of masterwork hide armor, a masterwork composite longbow, and two quivers containing a total of 40 arrows. His masterwork longspear lies on the floor near his body.

Perception DC 15:
Laying partially concealed within the folds of the clothing of the fallen pathfinder you spot a small odd fold. Underneath the corpses shirt is a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep.

Bernard (-8)
Omar (-8)
Bennybeck (-19)
Sven (-8)

-Posted with Wayfinder

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

@DM Beckett I have a doubt: even passing in the Reflex save, Bernard still got damaged by the mist?

"What does he saying?", Bernard asks anyone in the party that speaks the tongue spoken by Jaohd.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

"Look there", the halfling points with his little finger, "there is a small wooden box underneath the corpses. Someone here is skilled in open this things without destroy it?"

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar will let out a battle cheer as the mist creature dissipates.

HUZZAH! We did it!

He stows his weapon and recovers his cure wand. He taps Bennybeck and Jaohd twice each with it and himself once.

Benny clw: 2d8 + 2 ⇒ (1, 6) + 2 = 9
Jaohd clw: 2d8 + 2 ⇒ (8, 1) + 2 = 11
Omar clw: 1d8 + 1 ⇒ (6) + 1 = 7

5 charges used. Omar will help others if they need cures and have a wand of their own...feel free to roll/mark off charges

I have a couple extra weapons. My greatsword or longbow you are welcome to borrow, although I will need them back.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Im going to look into it. The bestiary entry seems to indicate yes and the abbreviated text in the scenario not. When I get home, Ill take a better look and get back to you.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Laying beneath the Pathfinder's corpse, hastily concealed beneath his shirt, Bernard discovers a small wooden box. Taking it and opening it, you also discover a candle, a potion, and a small collection of coins (55gp).

Spellcraft (plus Detect Magic) DC 26 <Candle>:
A candle of Spirit Protection, whose smoke when lit, can offer an effect similar to an Antilife Shell spell.

Spellcraft (plus Detect Magic) DC 20 <Potion>:
A potion of Heroism.

Spellcraft (plus Detect Magic) DC 21 <and the Box???>:
Ah, it's a Folding Boat. The item that was lost and might offer you an escape from this place once you can find the remaining Pathfinders.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

pecreption check 1d20 + 9 ⇒ (9) + 9 = 18

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Benny gives the skald a high 5, a low five and a middle 5 of thanks.

He drinks one of his potions of CLW
1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus automatically identifies the potion thanks to mad alchemy skill and checks the candle and box as well:

Spellcraft on Candle: 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft on Box: 1d20 + 12 ⇒ (10) + 12 = 22

"Ah! this candle will burn for one hour and protect anyone within ten feet from contact by astrally projected creatures, ethereal creatures, haunts, incorporeal creatures, mediums channeling a spirit, and phantoms, and sometimes other spirits or creatures made of ectoplasm. Such creatures can’t enter the area of effect, and act as though they were affected by an antilife shell that specifically targets them and no other creatures!"

"The box is that folding boat the Venture-Captain is looking for! It can transform into a small boat that seats four or into a ship that can seat 15..."

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Do our characters see an exit or other passages or is this it?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus appears deep in thoughts. Away from Jaohd he speaks in ushed tones, "Uh... didn't the Venture-Captain say that Jaohd borrowed her boat? why would it be under that dead fellow? something's weird here..."

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Sven once more pulls out his wand and bids Omar to knit his wounds.

CLW3d8 + 3 ⇒ (3, 1, 3) + 3 = 10

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar will wait for a response from Jaohd before granting him his sword.

"I am sure our friend has a logical explanation- don't you Jaohd ."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Jaohd again asks, for something to arm himself with, and while he can clearly understand both your words and your implications, he can not be respond in Celestial only. In Celestial: "I, . . . I do not remember. Perhaps he was attempting to hide it fromt he pirates above? I do not know, truly."

The way onward is easily seen, a passage leading into the first of the actual labyrinth for which this level get's it's name. But, before advancing, Jaohd stops you with a humble request, Again speaking in Celestial, "Please, before we go onwards, I beg you to help me take Zumek to the surface. I heard you say he was killed by negative energy of the darkest sorts, and perhaps, whatever affliction has smitten me, I have enough holiness left to lay him to rest that he not rise as one of the unholy. It will not take long."

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar does not understand the response and turns to Ellismus with a shrug.

What did he say? Should I give him this? He holds out a silvered light mace to defend himself, not sure if Jaohd is proficient in heavy blades.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"In my professional Pathfinder opinion Omar? Hell no!" replies Ellismus rather bluntly.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water
Jaohd wrote:
"I, . . . I do not remember. Perhaps he was attempting to hide it fromt he pirates above? I do not know, truly."

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

@DM Beckett it seems that he is lying?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

He's definitely lying: he's the one that was carrying the VC folding boat... if he doesn't remember that what good is he to the Pathfinder Society anyhow? (I'm a Neutral PC, and don't give a hoot whether he's a paladin or antipaladin... but I give a hoot that he's completely unreliable OR lying to us)

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

@Bernard: I think Omar rocked a 24 or 26 on SM earlier and was told J-man wasn't lying...

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Is this being translated for those who do not speak Celestial?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Of course

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The halfling will say We are damn fools if we are just going to give people who we don't know of know their intent any type of weapon especially since he seems to have some sort of spell or something keeping him from communicating with us, how do we know that this dark energy hasn't impacted him in some other way? Paladins are holy but that does not mean that they cannot be corrupted or spell bound, or possessed, or charmed, or dominated, or polymorphed

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