DM Bloodgargler's Hell's Rebels

Game Master Camris

“The Lucky Bones was, to the public, a gambling hall and opium den.
In truth, the building was a front for a guild of thieves and abductors known as the Gray Spiders.
The full might of the Order of the Torrent came down on them, and when they were done, the Gray Spiders were no more.
But then Lictor Yehl, made the curious choice to seal the Lucky Bones. It was discovered that Yehl planned to return to the complex to loot it.
Yehl and the others were expelled, but no one ever followed up with the Lucky Bones.
Lictor Arcamo was ashamed of the entire episode and forbade any of the rest from investigating it, and in time, it all mercifully slipped from memory.
But those chambers still exist below the ruined gambling hall—chambers that were never mapped or officially reported. For all intents and purposes, they do not exist.
Sounds to me to be the perfect place for a rebellion to set up shop... provided someone first scouts the place out to ensure nothing unwanted has moved in!”

OVERVIEW COMBAT MAP


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Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel moves in, situating himself between the enemy and Idril. Once in position, he takes a heavy swing.

Power Attack Falchion: 1d20 + 6 ⇒ (2) + 6 = 8 (Add +4 if target is human)
Damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14 (Add +4 if target is human)


Male Gnome Investigator/5

Bastargrae decided to forgo imbuinghis extract of bottled explosivesneezed and dashed after his companions, pausing to assist Hasta from the netting.

1d20 + 7 ⇒ (14) + 7 = 21Aid Another/EscapeArtist


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

How fun, once more an encounter in a limited space, and I find myself unable to reach an enemy.

Indio does move forward so he can at least see one of the enemies. After all, if he can see them, then he can glare at them.

Move to lower left of Stricia and then stares at the enemy there.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Will Save vs DC14: 1d20 + 3 ⇒ (19) + 3 = 22 Despite the surge of panic, Idril took a firm grip on her feelings and squelched them down.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Hasta Claw AoO: 1d20 + 4 + 1 - 2 ⇒ (10) + 4 + 1 - 2 = 13
I don't think that hits, but Dmg just in case: 1d8 + 1 ⇒ (2) + 1 = 3


Round 2

Idril, Nio, Stricia up

>map<


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril rolled jumped and tumbled into a flanking position with Erodel.
Acrobatics: 1d20 + 13 ⇒ (4) + 13 = 17

Then she made a flank (sneak) attack against the enemy between them.
mwk bladed scarf flank attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for a possible 1d6 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13 slashing and precision damage.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Hasta struggles to bite and claw the woman while staying out of the others way.

Claw 1: 1d20 + 4 + 1 - 2 ⇒ (8) + 4 + 1 - 2 = 11
Dmg 1: 1d8 + 1 ⇒ (1) + 1 = 2

Claw 2: 1d20 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 6
Dmg 2: 1d8 + 1 ⇒ (4) + 1 = 5

Bite: 1d20 + 4 + 1 - 2 ⇒ (9) + 4 + 1 - 2 = 12
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Nio takes his time, aims, and fires a pair of shots precisely into the fray.
Rapid Shot 1: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Dmg 1: 1d8 + 4 ⇒ (4) + 4 = 8

RS 2: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Dmg 2: 1d8 + 4 ⇒ (6) + 4 = 10

Hasta isn't going to beat the Escape Artist check to free herself from the net so she'll just try to stay threatening the target.

Ha, and her rolls are all garbage anyway. :P


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia moves in to the now completely surrounded cultist and tries to slash her.

Assuming AOO will be used up by Idril and moving to the closest open spot. If the cultist is down then will move to the one just in sight around the corner. Single attack either way.

Temple sword: 1d20 + 9 ⇒ (20) + 9 = 29
Temple sword confirm: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Crit Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Gnome Investigator/5

Nio,I thought I aided Hasta in escaping the net


The rapid strikes from Idril Nio and Stricia bring down the cultist. No others are currently in sight.

Round 2 cont'd

Bastargrae, Erodel, Idril up

>map<

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

With the cultist down, Erodel continues on around the corner looking for any others.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Sorry, I totally missed that Bastargrae! Thanks!


Male Gnome Investigator/5

Bastargrae paused to check the downed cultist.1d20 + 11 ⇒ (9) + 11 = 20Perception


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril proceeded to move to the north doors and investigate the cells there.


Idril finds (at least the first two rooms) to be rank and slovenly bedchambers... currently empty.

Bastargrae finds a wooden amulet with a strange symbol around the neck of the fallen cultist. She appears to be dead.. looks very human apart from the claws.

To his left, Erodel spots a door currently ajar and dark inside. To his right he sees a ten-foot-wide pit in the center of a small room, leaving a five-foot-wide walkway surrounding it. No railing guards the edges of the pit, which are decorated with shards of jagged glass and metal. Sconces emit faint light on either side.. casting little more than moonlight glow.

Erodel - That is one move action. Feel free to take 2nd

Idril, Nio, Stricia up

>map<

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

With the sunrod still hanging from his belt, Erodel moves to his left and peers into the darkened room.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28 (+4 if human, +2 if this counts as part of Kintargo)


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril continued to warily explore the rooms at the north side of the main chamber, circling around counterclockwise.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio clucks at Hasta and the dinosaur returns to his side. The pair of them watch carefully as Idril explores the rooms in the large chamber.

Nio/Hasta will stay in the main room to support Idril in case something's in one of the cells. Don't like the description of that pit in Erodel's room, though.


Erodel sees floor-to-ceiling shelving lining the walls of this storage space, although little beyond cobwebs and dust-covered fragments remain on the shelves. A large nest of filthy rags, soiled clothing, and moldy pillows lies in a heap to the west. A small shelf has been tipped over revealing a tiny door handle and small (no longer hidden) door on the south wall.

Idril:
On the west wall of the northwest chamber, you think you might see a thin seam of a secret door.
percep: 1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 2 ⇒ (11) + 2 = 13

Bastargrae, Indio, Stricia up

>map<


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Indio moves to the nearby open door and peeks inside the room.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril goes out to the main room and waives at people to follow her.
Then she goes back to the same room she saw the indicators and, drawing on her stage magician familiarity, felt around for a catch. Or rotating candleholder. Or tilting book lever.
Disable Device: 1d20 + 10 ⇒ (13) + 10 = 23


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio and Hasta follow Idril, with the dinosaur moving in right behind her and the armored archer hanging back and ready to shoot.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia cautiously moves to closer to the pool so she can see down the corridor and into the north and south passageways as well.


Stricia nears the ten foot wide pit. There is no hallway leading north.. just a five foot walkway around the pit (with no railing), and hallways to the east and south. As Stricia steps closer, the floor gives way - the five foot walkway is hinged, and swings down toward the spikes below. Fortunately, the monk is quick enough to jump back to solid ground.

1d20 + 6 ⇒ (17) + 6 = 23

Meanwhile, Idril passes through the secret door in the bedchamber to find a hallway. At the corner of which is another of the cultists... she lowers a wand at Idril and speaks an arcane command. She hisses "The Whore Queen herself shall descend upon thee!"

1d20 + 3 ⇒ (17) + 3 = 20

Indio peers into the nearby room.. which appears to merely be another filthy bedchamber.

1d20 + 7 ⇒ (4) + 7 = 11

party up

>map<


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Hearing muffled sounds of combat Stricia moves back with surprising speed. Move back to south of Nio

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Hearing the damning words of another opponent, Erodel rushes in that direction.

Double move.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Was Idril hit with something? I can't tell...

Idril rolled forward so she was next to the cultist...
Acrobatics: 1d20 + 13 ⇒ (7) + 13 = 20

Then she made an attack against her.
mwk bladed scarf attack: 1d20 + 7 ⇒ (3) + 7 = 10 for a possible 1d6 + 4 ⇒ (1) + 4 = 5 slashing and precision damage.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio whistles and clicks and Hasta rushes forward to duck past the cultist then spin and slash at her from the other side.

Hasta Acrobatics check to move through enemy square without AoO: 1d20 + 11 ⇒ (17) + 11 = 28
Talon 1: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg 1: 1d8 + 1 ⇒ (3) + 1 = 4
Talon 2: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg 2: 1d8 + 2 ⇒ (5) + 2 = 7

Nio follows the little bird-lizard, taking up a spot behind Idril to fire over her shoulder.

Longbow+PBS+CS: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Over his shoulder he shouts through the secret door "In here!"


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Aware that there is likely to limited amount of space for fighting, Indio holds back to allow the more capable fighters more room.


Idril is unaffected by the spell flung from the cultist's wand. Hasta and Nio topple the skulking foe. At the end of the dark passage, another secret door leads into the storage room Erodel had discovered. With no cultists in sight, and (to your knowledge) all hidden spots in this area brought to light, you have a moment to breathe and reconvene.

>map<


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Leaning against a wall, Idril hung her head and rested for a moment.
"Anyone know who these cultists are?" She asked quietly. "I don't recognize them.
"One mentioned the 'Whore Queen'. Who are they talking about? It doesn't sound like they're talking about Thrune."


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio squats by the body to check the cultist's clothes and accessories.

IDing a cult should be a Kn:Religion check, right?: 1d20 + 8 ⇒ (12) + 8 = 20


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Seems like they wanted to be hidden from the authorities as well, if it worked for them, it should work for us...

Kn:religion cult: 1d20 + 5 ⇒ (2) + 5 = 7


Nio:
Their symbology appears to be that of Mahathallah. She was once a handmaiden of Pharasma, but now (essentially) serves under Asmodeus in Hell. She is a demigod of Death, Evil, and Trickery.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Follow-up questions:
Does he know she's one of the Whore Queens, to tie it back to that phrase in particular? Also, sorry, since she's a known servant of Asmodeus does Nio know why this cult might be literally underground?

Nio looks at Idril and Stricia and points at various telltales on the cultist's clothes and accessories. "They worship Mahathallah. She was once a handmaiden of Pharasma, but now serves under Asmodeus in Hell. She is a demigod of Death, Evil, and Trickery."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

But... devil worship is supposed to be what's done in Cheliax. Stricis says confused. Why would they be hiding? Nevertheless, let us make sure this place is clear of them and then start cleaning up. I have no wish to bunk with such foulness around.

General Perception: 1d20 + 13 ⇒ (4) + 13 = 17


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril nodded. "This place is ours now. Let's go convince them to give up the keys." She said grinning.
She stood up straight and whipped her bladed scarf about. It made a bloodcurdling *wheet* sound as it passed through the air.
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13
She quietly hummed the overture to a popular opera before she slid silently out of the doorway...


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril nodded. "This place is ours now. Let's go convince them to give up the keys." She said grinning.
She stood up straight and whipped her bladed scarf about. It made a bloodcurdling *wheet* sound as it passed through the air.
Stealth: 1d20 + 11 ⇒ (11) + 11 = 22
She quietly hummed the overture to a popular opera before she slid silently out of the doorway...


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Stricia, I have the same question in to the DM, so Nio will tell you as soon as I know the answer. DM, was the dead cultist carrying any loot, since Nio's going through their clothes and stuff to ID the deity?

Nio nodded at Stricia. "That's a good question." He stood and turned to follow Idril through the door. "Let's go finish clearing this place out and we can talk about it."

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel follows along.


1d20 + 12 ⇒ (19) + 12 = 31 Nio - 110gp, a potion, a wand, an empty vial, and a key


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio holds up the key. "She had a key on her, plus this other stuff."

Might as well try IDing it as long as he's holding it.

Detect Magic/Spellcraft on wand: 1d20 + 6 ⇒ (9) + 6 = 15
DM/S on potion: 1d20 + 6 ⇒ (1) + 6 = 7


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

As the more magical confirm that areas are safe Stricia starts to drag out the more odious parts of the devil cutlist hideout and cleaning up.

General Perception for traps or valuables or what not: 1d20 + 13 ⇒ (8) + 13 = 21

It's like being back at the monastery, with more corpses and blood, not anything like that actually.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"We should make sure this area is secure, as we do not have too much time we can spend here before our rendezvous.
That is sadly the more vital task at the moment."


After giving the immediate area a fair once-over investigation, you find little of worth beyond what the cultists carry.

You find another wand which appears identical, 238 gold pieces, and a couple more empty vials (all with dark smudges of residue, and capped by a full moon with the faintly indented features of a skull's face).

You do not discover anymore traps, hidden objects, or secret doors on this side of the large pit trap.

Nio:
Yes.. you likely know a little about the Whore Queens.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril searched around carefully.
"Well, I guess we've done all we can here at the moment.
"Though we need to think of where to dump the bodies, let's head to the rendezvous first."
She said, thinking practially.


bump: Continuing or going with Idril's suggestion? What's next?


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

I think we have a consensus that we need to take care of the rendezvous first.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Agreed.

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