DM Bloodgargler's Hell's Rebels

Game Master Camris

“The Lucky Bones was, to the public, a gambling hall and opium den.
In truth, the building was a front for a guild of thieves and abductors known as the Gray Spiders.
The full might of the Order of the Torrent came down on them, and when they were done, the Gray Spiders were no more.
But then Lictor Yehl, made the curious choice to seal the Lucky Bones. It was discovered that Yehl planned to return to the complex to loot it.
Yehl and the others were expelled, but no one ever followed up with the Lucky Bones.
Lictor Arcamo was ashamed of the entire episode and forbade any of the rest from investigating it, and in time, it all mercifully slipped from memory.
But those chambers still exist below the ruined gambling hall—chambers that were never mapped or officially reported. For all intents and purposes, they do not exist.
Sounds to me to be the perfect place for a rebellion to set up shop... provided someone first scouts the place out to ensure nothing unwanted has moved in!”

OVERVIEW COMBAT MAP


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Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"Assuming we can spot our "recipient" alone, delivering the message will be most easily done.
We do after all possess an item dedicated to delivering messages.
Should we be able to find a slightly higher elevation we may be able to spot the room and make sure that he is alone."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Who knows the area? Are there trees?


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

"I can deal with dogs. If we stop by a butcher shop on the way I can get something to bribe them with."

Does 50gp for some meat to use as a pseudo-MW item for Handle Animal work, DM?


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"It may not be necessary, though it is better to have something and not need it than to need something and not have it.
Ideally, once he receives the message, he may be able to leave the confines of compound and meet us with no trouble at an opportune time."

I forget, but the silver ravens could be used to deliver messages no?


Nio - One time use.. so I'd say 5gp would suffice
Indio - correct


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

I feel I probably should have asked that BEFORE I started to make a plan around that ability.
Feels sort of...important, no?


Going directly there? It is currently about 9:30am


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Going there now would give us time to be patient about casing the joint, but we might want to split up. Nio doesn't have Kn:Local or I'd roll it to see if it's likely we'd be spotted or totally out of place in that neighborhood. Can I sub a Kn:Nobility check?

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel follows along quietly, preferring to let the more subtle members of the party handle the mission.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril wrapped a scarf over her hair and stooped a little, as if she were older that she was.
Disguise: 1d20 + 12 ⇒ (19) + 12 = 31

The plan is to case the joint from outside; see if our good Captain forgot to tell us something of the locale.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio follows along quietly, trusting his magic to mask his identity while he keeps his eyes peeled for any useful bits of information.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


With the initial scouting, you find the west gate to the estate (which faces the district border wall) is actually very well hidden from the rest of the district. Though patrol frequency appears to be close to doubled. You should have ample time to do whatever you decide to do to gain entry.

Unfortunately, (apart from the main gate on the East side) the hedges inside the estate walls are too thick to see the grounds. Only the second floor is visible.

DM rolls:

1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 4 ⇒ (7) + 4 = 11
1d100 ⇒ 21


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

The obvious thing to do then is to see if we can spot the recipients room, and then when he seems to be alone and nobody would be watching, we attach the message to a silver raven and send it in.
And wait for a reply.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril nods her agreement with Indio's proposed action.


Clouds roll in, and there is a light mid-morning rain. After trekking across Kintargo again.. paying your toll at Bleakbridge, you all enter the Greens District. Beyond that, you make you way around the estate toward the west gate.

I'll take disguise, bluff, or stealth checks from each of you.. whether looking like you "belong" in the district, inconspicuous, or hiding. Just need more successes than failures from the group

DM rolls:
1d100 ⇒ 28
1d100 ⇒ 73


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Master of the shadows, Stricia is but a shade flitting over the cobblestones.

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Huh, actually competent


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Bluff: 1d20 + 15 ⇒ (10) + 15 = 25

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Stealth: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 (favored community)


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Bluff: 1d20 + 10 ⇒ (10) + 10 = 20 Plus Oath of Anonymity as standard operating procedure.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril changes her hair and rearranges her scarves, cloak and clothing to better 'belong' in the neighborhood.
Disguise check: 1d20 + 12 ⇒ (3) + 12 = 15


You see the second floor, but not much else through the vine covered wrought iron fence, and the high and thick hedges lining the interior.
Looking for where Marquel's room might be, there are a couple windows that could match the crude map Captain Sargaeta gave to you.

After Indio releases the silver raven bearing the message, you see it fly to a second story window lightly flapping up against it until it opens. You wait in the light drizzle of rain for several minutes before the raven returns. This time it bears a response.

Message received, but I cannot leave on my own. I shall
await your escort this midnight, and shall arrange to leave
the western gate unlocked for your convenience. Take care
to mind father’s devilish hound. My quarters, to which I am
confined, shall be lit by two red candles.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"Hmmm, this gives us a scant few hours to prepare.
Let us retreat for now, I can see little use in remaining here needlessly and draw attention to ourselves."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

A devil hound, and the second story. We will need to pacify or distract the outsider dog and then climb up and help him down.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

"Ah. Not a 'dog,' then. We'll likely have to do something other than feed it some treats."

From what we can see of the second story exterior, is there a place to throw up and anchor a rope?


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Though I am loathe to split the party, perhaps a distraction on one side of the manse to draw the hound while others retrieve Marquel?


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"We should perhaps wait to discuss too much of our plan in public, curious ears might hear..."


Male Gnome Investigator/5

...Hm. I do have Disguise self and Expeditious Retreat. Perhaps...I could assist with the distraction.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

"Hmm. Like a loud domestic dispute in the middle of the street? Or a crashed wagon full of oil barrels on fire?" Idril speculated aloud.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

So are we going to a safe spot here? Or somehwere else to talk as Indio wishes?


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Yes, let's go to an out of the way park or alleyway we can plan out of prying eyes and ears...


You make your way across the city again... crossing Bleakbridge, and passing into Old Kintargo as the light rain ceases. There, in the southwest corner of the district, you come to the charred ruins of the Lucky Bones. There is little more than rubble, a tangle of timbers, and three partially collapsed brick fireplaces.

As Nio leads you toward one of the fireplaces (where the hidden entrance was told to be), you hear humming.. and see what appears to be a drunken sailor staggering in your direction from the opposite alleyway, singing an old Chelish sailor’s song in a terrible off-key voice as he stumbles along.

She promised meeee!
To faithful beeeee!
But all that changed by
'hic' morning
I went a-deck
'Hic'
A drunken wreck!
Her new red smile, a waaaarning.
"

He rights his sailor's hat with the hand holding his open bottle.. it pours a shot's worth across his brim as he nods to you.. he then looks up to the clouds as he sees the dripping. His other hand rests on the pommel of his cutlass. The unshaven man smiles - more gaps than teeth....
"Good day good day.. heh.. the rain's returned, aye?" He looks around teetering with a sluggish gaze. "But no shelter here... t'would appear."

Spoiler:
1d100 ⇒ 94


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

"Good afternoon, sir." Nio nods in the direction of the Lucky Bones' charred ruins. "You come here a lot?"

Sense Motive to see if this guy is on the level?: 1d20 + 11 ⇒ (17) + 11 = 28


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

A suspicious sort, Stricia gives the drunken sailor a once over.

Sense Aid Nio: 1d20 + 12 ⇒ (16) + 12 = 28


'Hic '... "Afternoon... can't say so truly, no. Just on a stroll for a spot to have a drink. What brings you lot out this way?" 'hic '

Nio and Stricia:
He is pretending to be drunk, and slyly eyeing your arms - sizing you up.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

He is not drunk, he is assessing our capabilities Stricia hisses to the rest of the group. We may be ambushed.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel nods. Before glancing around, looking for any sign of an ambush or the "drunkard's" friends.

Perception: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 (favored community, add an additional +2 if the ambushers/friends are human from favored enemy)


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

"Oh, the same. Out for an afternoon constitutional. Taking in the sights." Nio nods at the ruins. "What happened here?"

Do I need a Bluff check here?: 1d20 + 10 ⇒ (9) + 10 = 19


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Hardly unexpected, but we are a group rather large for a simple robbery, there MAY be more to this than meets the eye.


Bgrae: 1d20 + 2 ⇒ (2) + 2 = 4
Erodel: 1d20 + 3 ⇒ (15) + 3 = 18
Idril: 1d20 + 3 ⇒ (10) + 3 = 13
Indio: 1d20 + 2 ⇒ (6) + 2 = 8
Nio: 1d20 + 5 ⇒ (2) + 5 = 7
Stricia: 1d20 + 6 ⇒ (1) + 6 = 7

drunk: 1d20 + 7 ⇒ (6) + 7 = 13

The sailor starts to grin as he hears Stricia, then wider as Nio tries "acting natural". He suddenly tosses his bottle in your direction, and reaches under his jacket... the action reveals a pistol on the hip opposite his cutlass.

Round 1

Erodel and Idril up

>rough map<

(I'll fix it later tonight.. rubble is difficult terrain.)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Seeing the "drunkard" going for a pistol, Erodel charges him, taking a heavy swing of his blade in the process.

Charging straight ahead.

Power Attack Falchion: 1d20 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15 (charge, favored enemy - assuming he is human, vs. FF AC?)
Damage: 2d4 + 9 + 4 ⇒ (2, 4) + 9 + 4 = 19 (favored enemy)

And the "awesome" d20 rolls continue...


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Is Stricia on difficult terrain?


nope.. no one is at the moment


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Round 1

Standard
With a fading arpeggio, Idril casts Vanish and disappears from sight.

Move
Idril moves directly North five squares as quietly as she can, her bladed scarf falling into her hands like an old friend.
Stealth: 1d20 + 11 + 10 ⇒ (12) + 11 + 10 = 33


The drunken sailor levels his pistol at Erodel, and fires into his chest. He immediately brings his cutlass around to hack at Erodel's side.

pistol: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 1d6 + 1 ⇒ (8) + (5) + 1 = 14
cutlass: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Pistol firing in melee provokes AoO from Erodel and Idril

Round 1 cont'd

Bastargrae, Indio, Nio, Stricia up

>map<


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia immediately moves forward to stand next to Erodel (and flank with Idril) and attempt to grapple the enemy.

Grapple with flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Attacking the "sailor" seemed pointless, instead Indio drew his blade and began to look around for the "sailors" friends who were no doubt about to descend on the party.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

AoO Power Attack Falchion: 1d20 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16 (charge, favored enemy)
Damage: 2d4 + 9 + 4 ⇒ (1, 3) + 9 + 4 = 17

Seriously? F#+~ this dice roller...


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

"Get him, boy!" Hasta dashes forward, quick as lightning, sweeping past Erodel's right side to bite at the sailor's flank. Nio, meanwhile, takes a few steps past Bastargrae to get a clear shot then fires a flurry of arrows at the their target.

I looked through the posts but can't seem to find what that grey rectangle is. Is that more difficult terrain? If Hasta can flank with Erodel, that would be ideal- he has enough movement to not care too much if the grey rectangle is difficult terrain. If they rectangle is impassable, he'll move to the square NE of Erodel, adjacent to the sailor.

Nio 5' steps 1 square NW then Rapid Shot.

Hasta bite+Flanking: 1d20 + 7 ⇒ (2) + 7 = 9 He'll either be flanking with Erodel or Idril, preference to Erodel.
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Nio Rapid Shot 1+PBS+Coordinated Shot: 1d20 + 7 ⇒ (1) + 7 = 8
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Nio Rapid Shot 2+PBS+CS: 1d20 + 7 ⇒ (5) + 7 = 12 What is up with these dice?
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Why would one guy try to pick on all of us together? she wondered.
Idril almost reacted to the pistol shot, but she held her hands still (thus also keeping her Vanish invisibility for now).
... unless the shot was a signal?

She began to observe her surroundings, suspicious of other ambushers.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Why would one guy try to pick on all of us together? she wondered.
Idril almost reacted to the pistol shot, but she held her hands still (thus also keeping her Vanish invisibility for now).
... unless the shot was a signal?

She began to observe her surroundings, suspicious of other ambushers.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Huhn; guess we're clear...

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