DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv (Inactive)

Game Master Alexander Kilcoyne

"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."

Yarzoth, before being slain by the castaways


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Male Human Fighter 5 50/50 hp 4hp nonlethal

Savarend wait.... bah Abadar's Oath I'm going to regret this... crazy dwarf..

Unwilling to see Savarend munched on alone, Marcus does his heavily armoured best to slide down the wall beside the dwarf.

Sorry Gwennn!

Acrobatics 1d20 - 2 ⇒ (13) - 2 = 11


Female Human Oracle 4

Hearing the "crunch" following Marcus's slide, Gwen winces, expecting to feel waves of pain radiate through her body. She is pleasantly surprised when none do, but she still leans over the hole, hands on hips in a matronly fashion.

You know, that's all well and good for you, Mr. "I looooooove pain", but considering that I'm the one who ends up closing your wounds, I'd appreciate a little more tact next time.

Although her words are sharp, the tone of her voice remains light and jovial as she sticks her tongue out at the warrior.

Now then...rope? Anyone?


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada laughs at Gwen's statement...

"Here, I have some rope. Though I do not fear pain, I am not quite as fond of it as Marcus."


Your Humble Narrator
Marcus Alanto wrote:


Acrobatics 1d20 - 2

1d6 ⇒ 6


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"Ooooh, what are you doing Marcus!!!......" as Chi watches Marcus follow Savarend down the hole. "You forgot this.." as she retrieves a rope from her back and holds it high in the air so Marcus can see, sorry where Marcus could have seen it, if he hadn't jumped down the hole. "It's OK Gwen here, I've a rope. Now lets look to find somewhere to tie to so we can all get down that hole if we have to. Perhaps one of the others can guard the rope, whilst we all go down." She shrugs her shoulders in the way that female elves do, when some people just rush into things without thinking about it properly as she ties off the rope. "I'll go first Gwen, after Tun'ada has gone down, that way if you slip, we might just be able to stop you falling all the way down."


Your Humble Narrator

Looking around, Savarend and Marcus see no threats, although the sunlight from the trapdoor won't serve as a light source beyond this room, that much is clear. Aside from scraps of flesh, bone and dried pools of blood, there is little to attract the eye here. A small tunnel leads eastward; narrow enough so that you will need to proceed single file...

Marching order please. I'll want perception checks from the front two, and stealth checks from everyone if your attempting to remain quiet. Remember your ACP's.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Hey I was trying to be the sensible one :)

Perceotion 1d20 + 4 ⇒ (3) + 4 = 7


If you are not sneaky, then please stay back a bit! :)

Stealth 1d20 + 8 ⇒ (13) + 8 = 21
Perception 1d20 + 9 ⇒ (3) + 9 = 12 (w/ darkvision)


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi stays back a bit in line, but sufficiently in front of the noisy people. Hopefully close enough behind Savarend, so she can use her powers, but not right behind him. I imagined 3rd in line. Just a suggestion, to cast light on a stone/coin and put securely in pocket til, we need it. Or I can send some lights up the tunnel, but rather not do that. Before going into the tunnel, Chi casts message and whispers to everyone, to make sure they can all hear her and respond, in whispers themselves. Message lasts 20 minutes.

Stealth 1d20 + 13 ⇒ (17) + 13 = 30
Perception 1d20 + 8 ⇒ (19) + 8 = 27, but only low-light vision. +1 for traps


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus looks increasingly sheepish when nothing runs out of the darkness to eat Savarend. He rubs an injured leg until anyone looks his way then tries to pretend it is fine.

He will stay back while others scout but learning the lesson from last time will try and not let them get too far ahead.

We won't have any option but to get out the light unless Savarend is going alone.


Apologies for the lack of posting the past few days and the limited posting for the past few weeks. Work has been crazy-busy, but things appear to be slowing down to a normal pace again. Thanks for being patient with me.

Ambroze's mouth drops open in surprise as he sees Savarend and then Marcus jump down into the hole. Shaking his head, the scholarly gnome helps the others secure the rope and then clambers down after Gwen.

Climb check: 1d20 + 3 ⇒ (4) + 3 = 7

Once at the bottom, Ambroze takes up position with Gwen in the rear of the group, trying to be as quiet as possible as Marcus and Savarend scout ahead.

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

Marcus and Chi- We have an Everburning Torch if either of you would like to carry it. Ambroze can also cast Dancing Lights if that would be helpful.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada climbs down the rope and takes a position near Marcus. In a situation where single file is required, he will go first unless Marcus has strong opinions otherwise.

Climb (Take 10) => 17
Stealth:1d20 + 8 ⇒ (14) + 8 = 22
Perception:1d20 + 10 ⇒ (9) + 10 = 19 (listen only unless a light source is available)


Your Humble Narrator

I've assumed Savarend is carrying the torch as he doesn't need his hands free.

You proceed cautiously through the narrow tunnel, leading downwards on a gentle slope and emerging into another cavern. The smell of decay is thick in the air of this wide but low ceilinged cavern. To one side, the ceiling drops down to little more than three feet in height over a region strewn with bones and bits of old flesh, while to the other, the ceiling bulges upward in a dome shape—six circular, pod-like alcoves line the walls of the cave at this side.

Map of your exploration so far- Link

The group is stealthy enough to get into the room and beyond tne narrow confines of the tunnel before Savarend shouts a warning, as three gaunt creatures emerge on all fours from the tunnels leading further east. They lick their lips and snarl as they make ready to attack...

Picture

Sorry guys, no map this time. The three creatures are twenty feet from you, currently adjacent to one another...

DM Only:

Chi-1d20 + 4 ⇒ (8) + 4 = 12
Savarend- 1d20 + 3 ⇒ (19) + 3 = 22
Ambroze-1d20 + 3 ⇒ (2) + 3 = 5
Tun'ada-1d20 + 4 ⇒ (17) + 4 = 21
Marcus-1d20 + 4 ⇒ (5) + 4 = 9
Gwenyth-1d20 + 2 ⇒ (13) + 2 = 15
???- 1d20 + 5 ⇒ (7) + 5 = 12

Round 1-
Savarend- 22
Tun'ada- 21
Gwenyth- 15
???- 12
Chi- 12
Marcus- 9
Ambroze- 5

Knowledge Religion DC14:

These foul undead creatures are Festrogs, foul and diseased undeads. They are mutations of ghoul fever and magic, effectively undead mutations when magic interacts with ghoul fever in an adverse manner. Feeding on the flesh with their bite invigorates them, allowing them to shrug off blows (Temp HP 5).

Knowledge Religion DC19:

In addition, their disease ridden pustulent flesh sprays out pus when attacked by slashing or piercing natural weapons, light weapons and one handed weapons. This can potentially sicken an attacker, and possibly infect them with filth fever.


Knowledge (religion): 1d20 + 7 ⇒ (9) + 7 = 16

"FESTROGS!" Ambroze shouts. "Mutant ghouls!"

I assume this check result is sufficient for Ambroze to activate his Naturalist ability when his turn comes around in initiative?


Your Humble Narrator

Yup, if I list multiple DC's the first will always be sufficient for Naturalist.


"Take them quickly!" Savarend charges the nearest festrog and attacks.

Attack 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d6 + 3 ⇒ (5) + 3 = 8


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus will delay until after Ambroze acts.

Depths of hell Chi! Depths of hell!


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi moves quietly into the shadows trying to keep out of the way of the evil, nasty, revolting, viscous looking things from hell. As she does this she takes out her red mantis assassin blade. Using the shadows she will moves to be ready to flank a creature.

Stealth 1d20 + 13 ⇒ (14) + 13 = 27


Male Human Fighter 5 50/50 hp 4hp nonlethal

Alex only:

I feel like yelling out. No Chi. Darkvision!

But then without ranks in knowledge religion I don't think Marcus knows anything about undead other than they're yucky and maybe they like brains.


Your Humble Narrator
Marcus Alanto wrote:

** spoiler omitted **

Marcus:

Yup, no concealment for Chi. But she'll still be able to get the flank i'm sure :).


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada moves toward one of the creatures, pulling his longspear along the way.
.
.
.
.
.
.

If possible I would like to set myself something like:
oCCCo
ooooo
Toooo
So that one on the far end would have to provoke an AoO to get at me.

Attack:1d20 + 5 ⇒ (20) + 5 = 25
Damage:1d8 + 4 ⇒ (1) + 4 = 5

Confirm?:1d20 + 5 ⇒ (13) + 5 = 18
Damage:2d8 + 8 ⇒ (8, 4) + 8 = 20


Female Human Oracle 4

I'm taking 10 on my climb check down the rope, so I assume I can't fail, even with a result of 7 (since Ambroze didn't fail).

Also, Marcus, you regain 1hp and I lose 1hp from your fall. Retcon my last post to indicate Gwen wincing in pain as it feels as though she's been rabbit punched in the kidney when Marcus lands.

Gwen will delay until some point after the ghouls act, please feel free to carry on, everyone.

Stealth: 1d20 - 1 ⇒ (9) - 1 = 8 (Although we're already in combat down here, so I'm not sure that matters. I'd have been in the back, anyway.


Your Humble Narrator
Gwenyth wrote:

I'm taking 10 on my climb check down the rope, so I assume I can't fail, even with a result of 7 (since Ambroze didn't fail).

Correct, the DC was 5.

Savarend surges forward and slams his fist into one of the disgusting creature, bruising the swollen and diseased flesh. Tun'ada runs in on the left flank, lancing his longspear straight through the neck of a Festrog, severing it from its body and destroying it instantly. The two survivors both maneuver to flank Savarend, claws and teeth savaging the marine but not managing to tear him down to the ground, his feet firmly planted and his balance maintained.

Wounded Festrog-
Claw #1-
1d20 + 4 ⇒ (18) + 4 = 22 Hit
1d4 + 1 ⇒ (1) + 1 = 2

Claw #2-
1d20 + 4 ⇒ (12) + 4 = 16 Hit
1d4 + 1 ⇒ (4) + 1 = 5

Bite-
1d20 + 4 ⇒ (7) + 4 = 11
1d4 + 1 ⇒ (1) + 1 = 2

CMB Check to Trip if Bite hit-
1d20 + 4 ⇒ (16) + 4 = 20

Unwounded Festrog-
Claw #1-
1d20 + 4 ⇒ (17) + 4 = 21 Hit
1d4 + 1 ⇒ (4) + 1 = 5

Claw #2-
1d20 + 4 ⇒ (9) + 4 = 13
1d4 + 1 ⇒ (4) + 1 = 5

Bite-
1d20 + 4 ⇒ (15) + 4 = 19 Hit
1d4 + 1 ⇒ (4) + 1 = 5

CMB Check to Trip if Bite hit-
1d20 + 4 ⇒ (13) + 4 = 17

DM Only:

Unwounded 5 THP.

Chi, Marcus and Ambroze are up, with a delay from Gwen to jump in when shes ready.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi will delay until after Marcus and Ambroze.


Male Human Fighter 5 50/50 hp 4hp nonlethal

As above delaying until after Ambroze pls add 1 to my attack roll if he naturalises.

If I have enough movement I'll move up and hit the wounded one. If not I'll charge wounded then unwounded. If thats not possible I'll try and move into position to support Savarend.

1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 ⇒ (2) + 5 = 7 Power Attack


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi seeing the opportunity to use her dagger against the undead's vital organs, or what whatever takes there place, and help Savarend and Marcus down the evil creature.

If the wounded one is dying, Chi will try and flank the other one.
M/Wrk Red Mantis Dagger attack 1d20 + 3 + 1 + 2 ⇒ (16) + 3 + 1 + 2 = 22 +naturalist +flanking included
Dagger damage with sneak attack 1d4 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8


"Festrogs are undead mutations of ghoul fever and magic, created when magic interacts with ghoul fever in an adverse manner!" Ambroze calls out to his friends in an attempt to aid their efforts.

Standard action to activate Bardic Knowledge (Naturalist): allies within 30 ft gain a +1 insight bonus to AC, attack rolls, and saving throws against the festrogs. Move action to draw shortsword.

"Feeding on flesh with their bites invigorates them, allowing them to shrug off blows," he adds as one of the creatures bites Savarend. (Gives a festrog 5 temporary hit points.)

Rounds of Bardic Performance used today: 6


bump


Female Human Oracle 4

Throw me in at the end of the round, please.

Seeing Marcus's impetuous charge, Gwen resolves to protect him as best as possible for his own good...and hers.

Standard Action:Cast Protection from Evil
Move Action: Move to Marcus (but away from ghouls, preferably)
Free Action: Deliver Touch Spell


Your Humble Narrator

*True Thread Resurrection*

Sorry for the wait guys, you all rock. Lets get this moving again.

Marcus swiftly dispatches the wounded Festrog, only for Chi to stab the remaining undead in the back.

Savarend and Tun'ada are up... I won't post a full round update as I don't think this last one's going to last too long...


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada moves to gain a flank with Savarend and strikes at one of the creatures with his spear.

Attack:1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23 (flank, naturalist)
Damage:1d8 + 4 ⇒ (2) + 4 = 6


"The Boar Rushes Down the Mountain." Savarend rains blows on the festrog nearest him.

FoB

Attack 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d6 + 3 ⇒ (3) + 3 = 6

Attack 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d6 + 3 ⇒ (5) + 3 = 8

Critical confirmation
Attack 1d20 + 7 ⇒ (18) + 7 = 25
Damage 1d6 + 3 ⇒ (1) + 3 = 4

Saverend is my luck sink. Everything is going to him instead of any of my other PCs!


Your Humble Narrator

Despite the Festrog feeding off Savarend, he and Tun'ada swiftly destroy the last creature. This cave is silent once more...

Theres a single exit to the south leading deeper into the cave complex.

Perception DC20:

You notice a small strip of leather armour, with a section of writing on it. The writing is in blood.

Blood Writing (Link)


Male Human Fighter 5 50/50 hp 4hp nonlethal

Perception 1d20 + 4 ⇒ (18) + 4 = 22

Edit: What do we have here... Marcus calls peoples attention to a strip of leather.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Perception:1d20 + 10 ⇒ (13) + 10 = 23

Tun'ada looks at the writing on the strip of leather...

"Not exactly the most uplifting of messages, but at least what happened to us is a bit clearer."

Reposting of link to Writing


"Sooo... yeah. It seems a passenger on the Jenivere was really a snake demon? Ensorcelled the captain, caused the shipwreck, and all to get to Red Mountain for some diabolic purpose?" The dwarven marine shakes his head and scratches at his beard. "Perhaps mother was right. Mining isn't such a bad profession..."


Female Human Oracle 4

...and now she's up on the mountain, doing who knows what. It's sad to see a man fall like the captain did. Still, I do not entirely pity him. It's fine to be penitent, but how many lives were lost that the good captain might have the chance to experience this moment of clarity and remorse? Too many. Even if First Mate Devors had been the only loss, still it would have been too much.

Well, shall we move along then? Marcus will only be protected for so long.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Sorry, re-dotting...


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus takes his turn to read the writing but is initially quiet. He doesn't have the same emotional connection to the events aboard the Jenivere and hasn't even met the scholar..no snake woman. But he can connect the dots between the lightning storm and the captain's words.

OK I was wrong before. We need to find out what this .. thing is doing and stop her fast.

Lets finish with whatever else is down here and get moving.

OK so we know for sure the captain was charmed and wasn't neccessarily evil. Yay for protection from evil Gwen. Seems like our enemy is a bard or wizard/sorcerer we should be alert for the usual tricks. Well at least those other than Marcus who have an idea what the usual tricks are...


Your Humble Narrator

1d100 ⇒ 40

Moving swiftly onwards as to not waste Gwen's protective magic on Marcus, you emerge out into a large, circular cavern with a high ceiling. A dark pool of water lies in the center of this silo-shaped cavern. A five-foot-wide ledge of stone winds down to the pool below, passing several cave entrances along the way. You can see four exits from this chamber, not including the one you entered by, the two western exits requiring a 10 feet climb up to access the ledges by the tunnels.

Exploration Map


Female Human Oracle 4

His note said something about becoming one of the restless dead. That would almost certainly make him evil. Either way, who knows? I guess we'll find out.

Gwen approaches the pool and peers into it. Casting Light on a copper piece, she tosses the coin into the murky water.


Your Humble Narrator

The coin sinks to the bottom of the water, revealing that the pool is ten feet deep but nothing else.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus gestures at the first exit to the left.

Lets take them in turn. I don't want to get surrounded in this room. If we run into more undead thingys I suggest we move back into a fighting square and let Gwen use her explodey powers on them.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Spear still in hand, Tun'ada silently nods in agreement.


Female Human Oracle 4

Except I really don't have too many more "explodey powers"...I believe I can channel the energy of the heavens once more today, and that might be best reserved to heal us all. But, I'll see what I can do, and if need be, I may be able to wound some of them.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi, knowing that there are dangers lurking within, seeks the shadows to protect her frail body. She does not approach the watery pool with Gwen, but silently her steps take her into the gray shadows of the rocks on the ledge they walk by. She takes out her bow notching an arrow, ready to pierce the heart of any dangers that come out of the dark or pool. She takes in the size of the cave.

Stealth 1d20 + 13 ⇒ (7) + 13 = 20
Is the cave large enough for a Large sized fighter to fight unhindered? In Chi's mind she may want to enlarge on of the fighters.


Your Humble Narrator

See the map I linked above, but yes a fighter could manage large size here. He'd be fine for height, but theres not a huge amount of room to maneuver.


Male Human Fighter 5 50/50 hp 4hp nonlethal

OK I'm not sure any of us were really expecting a dungeon down here. Maybe take it carefully and withdraw when we run out of healing.


Marcus Alanto wrote:
OK I'm not sure any of us were really expecting a dungeon down here. Maybe take it carefully and withdraw when we run out of healing.

+1


Your Humble Narrator

First exit to the left then?

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