| Reinar Rolstad |
"Don't think i can poison a hammer...", Reinar thinks to himself, shrugging. "I can take the lead if you want, Kerrdremak, just tell me who to kill."
| Lady Cirthana of Iomedae |
Cirthana touches each of you imparting Divine Guidance and Touch of Good. She casts Protection from Evil on Reinar. She casts Divine Favor and Protection from Evil on herself.
Divine Guidance (1 minute or until discharged) This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
Touch of Good (1 round) (Sp) You can touch a creature as a standard action, granting giving it a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 7 times per day.
Protection from evil (1 minute) First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.
Divine Favor (1 minute) Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage. Divine warrior (Iomedae) trait adds another +1 to this spell.
| Zevon Vierding |
Perhaps a ruse would be successful. Bring us in as prisoners so that we are able to get close and you will likewise be able to find an advantageous position.
| Igar The Terrible |
Kerrdremak and Grugakrug get you into the throne room.
Here stands the Crawling Throne of Merlokrep. The Kobold King’s throne is crafted from the corpse of a monstrous centipede. The massive vermin is propped up against the wall here on a dais of stone blocks, its legs curling in around any who sit upon it like leveled arm rests.
Merlokrep, first of his name, Dragon King of the Truescale Tribe sits here honing the edge of his bloody axe (“Man-feller”). He is flanked by his two most fearsome warriors, Myrmidons of the Truescale that are themselves clad in gilded armor, clutching their shortspears at attention.
Merlokrep is a physical paragon of kobolds, and his imposing powerhouse frame belies the usual assumptions about his pathetic reptilian race. The king’s one good eye peers from his skull with a fierce aspect, smoldering with rage at the party’s intrusion. Merlokrep’s skill at arms is unparalleled among his tribe, and he wields “Man-feller” in an impressive display. He’s had plenty of practice slaughtering insolent malcontents among his tribe (murdering his eighteen siblings was no mean feat either) and is eager to wet his axe in your blood. His regal snout is pierced with a gold nose-ring and his well-groomed ears are also adorned with gold studs. He wears a jeweled skull over his left eye.
| Kerrdremak |
"My findings, your highness are that you are an incompetent leader."
Kerrdremak casts burning hands. 3d4 ⇒ (2, 1, 4) = 7
Bloodscale save v DC13: 1d20 + 1 ⇒ (5) + 1 = 6
Bloodscale save v DC13: 1d20 + 1 ⇒ (6) + 1 = 7
Merlokrep save v DC13: 1d20 + 4 ⇒ (19) + 4 = 23
| Igar The Terrible |
Reinar 1d20 + 2 ⇒ (3) + 2 = 5
Zevon 1d20 + 5 ⇒ (9) + 5 = 14
Bulgard 1d20 + 4 ⇒ (3) + 4 = 7
Rhen 1d20 + 4 ⇒ (20) + 4 = 24
Cirthana 1d20 + 1 ⇒ (7) + 1 = 8
Kerrdremak 1d20 + 1 ⇒ (10) + 1 = 11
Bloodscale Yellow 1d20 + 1 ⇒ (3) + 1 = 4
Bloodscale Red 1d20 + 1 ⇒ (2) + 1 = 3
Merlokrep 1d20 + 7 ⇒ (8) + 7 = 15
Grugakrug 1d20 + 1 ⇒ (6) + 1 = 7
Round 1
Effects
Divine Guidance 1 minute, Touch of Good this round , Protection from Evil 1 minute, Divine Favor 1 minute
Rhen <-----------
Merlokrep
Zevon, Bulgard, Cirthana, Reinar, Kerrdremak, Grugakrug
Bloodscales
Zevon 14/20 Rhen 19/21
| Rhen Vemsa |
"I am not a Human ye wretched dragon spawn, I be a Dwarf and ye better remember it." Rhen keeps telling Kerrdremak.
Once the fire has be started Rhen slips past his companions and slides his sword into the belly of the Red Kobold on the right.
gutting time+SA: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d6 + 1 ⇒ (3) + 1 = 41d6 ⇒ 5
he is Flat footed till after he acts
| Zevon Vierding |
Your arrogance has damned those who follow you. Anyone who remains by your side will be punished accordingly.
Zevon's whip lash towards Merlokrep in an attempt to pull in off his feet.
Trip: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
| Bulgard Merkenkin |
Bulgard moves into a better position, focusing on Merlokrep. He poisons two arrows and lets them fly.
F-f-f-For the Hollow!
longbow v king: 1d20 + 5 + 1 + 1 - 2 + 2 ⇒ (12) + 5 + 1 + 1 - 2 + 2 = 19 point blank, touch of
good, ranger's focus
longbow damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7 plus poison ranger's
focus
longbow v king: 1d20 + 5 + 1 + 1 + 1 - 2 + 2 ⇒ (20) + 5 + 1 + 1 + 1 - 2 + 2 = 28 point blank,
guidance, touch of good, ranger's focus
longbow damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11 plus poison DC11 ranger's
focus, poisoned arrows 1/3
confirm crit: 1d20 + 5 + 1 + 1 - 2 + 2 ⇒ (12) + 5 + 1 + 1 - 2 + 2 = 19
poison self?: 1d100 ⇒ 79
poison self?: 1d100 ⇒ 19
| Reinar Rolstad |
"Worth a try."
Reinar draws and throws a pillum at Merlokrep.
Attack(Guidance, Touch of Good): 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
| Rhen Vemsa |
Just the red guy left?
Rhen Moves up on the throne with the Kobold, stomping his boots at he does to make it seem more menacing.
"I dunne be likin' yer attitude towards them there children, I be guessin' tis the last thing ye be doin'"
Gut stab with poison: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (1) + 1 = 2
| Igar The Terrible |
Rhen manages to slightly irritate Merlokrep.
fort v dc11: 1d20 + 6 ⇒ (4) + 6 = 10 He takes 1 Dex damage
He takes a 5 foot step and casts sleep at the intersection between Zevon and Reinar
will v DC14 Zevon: 1d20 + 2 ⇒ (20) + 2 = 22
will v DC14 Reinar: 1d20 + 3 ⇒ (9) + 3 = 12
Group initiative... Zevon cannot move this round (his move would have occurred before everyone). He can move next round if awakened this round.
Round 2
Effects
Divine Guidance 1 minute Rhen, Cirthana, Zevon, Protection from Evil 1 minute Reinar and Cirthana, Divine Favor 1 minute Cirthana
Merlokrep
Zevon, Cirthana, Kerrdremak, Bulgard, Grugakrug, Reinar, Rhen <--------
Zevon 14/20 Rhen 19/21
| Igar The Terrible |
Round 2
Effects
Divine Guidance 1 minute Rhen, Cirthana, Zevon, Protection from Evil 1 minute Reinar and Cirthana, Divine Favor 1 minute Cirthana, Touch of Good Bulgard this round only
Merlokrep
Zevon, Cirthana, Kerrdremak, Grugakrug,
Bulgard, Reinar, Rhen <--------
Zevon 14/20 (asleep for 4 rounds unless wakened) Rhen 19/21
| Reinar Rolstad |
"RRRRRRRRRRRRRRRRWWWWWWWAAAAAAAAAAAAAAAAAGH!", Reinar roars, walking up to Merlokrep while drawing forge spurned's hammer and swinging it at the king.
Attack(PA, Rage): 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
Damage: 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16
| Zevon Vierding |
Half-elves are immune to magic sleep effects
Zevon grins as the magic energy sweeps over him harmlessly.
See how your powers have no effect! Strike him down friends!
Inspire courage
| Bulgard Merkenkin |
Bulgard runs east in hopes of somehow gaining a flanking position. He fires two more arrows at the king, one of which is poisoned.
longbow v king: 1d20 + 5 + 1 + 1 + 1 - 2 + 2 ⇒ (1) + 5 + 1 + 1 + 1 - 2 + 2 = 9 point blank, guidance, touch of good, ranger's focus
longbow damage: 1d8 + 3 + 2 + 1 + 1 ⇒ (4) + 3 + 2 + 1 + 1 = 11 ranger's
focus, point blank, inspire courage
longbow v king: 1d20 + 5 + 1 + 1 + 1 - 2 + 2 ⇒ (17) + 5 + 1 + 1 + 1 - 2 + 2 = 25 point blank,
guidance, touch of good, ranger's focus, poisoned arrow 3/3
longbow damage: 1d8 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 2 + 1 + 1 = 10 ranger's focus, point blank, inspire courage plus poison
| Igar The Terrible |
Bulgard does another 10 HP damage
fort v DC 11: 1d20 + 6 ⇒ (15) + 6 = 21
Round 2
Effects
Divine Guidance 1 minute Rhen, Cirthana, Zevon, Protection from Evil 1 minute Reinar and Cirthana, Divine Favor 1 minute Cirthana, Inspire Courage everyone
Merlokrep
Zevon, Cirthana, Kerrdremak, Grugakrug,
Bulgard, Reinar,
Rhen <--------
Zevon 14/20, Rhen 19/21, Reinar 32/28
| Rhen Vemsa |
Rhen steps forward and stabs: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 281d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
"Time ta meet yer God little lizard."
Confrim Crit I didn't see that it was: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 251d6 + 1 ⇒ (5) + 1 = 6
| Igar The Terrible |
Rhen does 6 HP to the king.
fort v DC 11: 1d20 + 6 ⇒ (15) + 6 = 21
Merlokrep looks at Rhen and says "You are next whatever you are. You are not human. I prefer humans."
manfeller v AC 17: 1d20 + 9 ⇒ (14) + 9 = 23
manfeller damage: 1d6 + 13 + 2d6 ⇒ (3) + 13 + (2, 1) = 19
Reinar takes 19 hp damage
Round 3
Effects
Divine Guidance 1 minute Rhen, Cirthana, Zevon, Protection from Evil 1 minute Reinar and Cirthana, Divine Favor 1 minute Cirthana, Inspire Courage everyone
Merlokrep
Zevon, Cirthana, Kerrdremak, Grugakrug, Bulgard, Reinar, Rhen <--------
Zevon 14/20, Rhen 19/21, Reinar 13/28 (4 rage)
| Bulgard Merkenkin |
Bulgard keeps moving and fires two more arrows.
longbow v king: 1d20 + 5 + 1 + 1 - 2 + 2 ⇒ (14) + 5 + 1 + 1 - 2 + 2 = 21 point blank, guidance, touch of good, inspire courage, ranger's focus
longbow damage: 1d8 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 2 + 1 + 1 = 10 ranger's
focus, point blank, inspire courage
longbow v king: 1d20 + 5 + 1 + 1 - 2 + 2 ⇒ (13) + 5 + 1 + 1 - 2 + 2 = 20 point blank, guidance, touch of good, inspire courage, ranger's focus
longbow damage: 1d8 + 3 + 2 + 1 + 1 ⇒ (7) + 3 + 2 + 1 + 1 = 14 ranger's
focus, point blank, inspire courage
| Igar The Terrible |
Touch of good and guidance have both been expended. Both arrows narrowly miss the king. Rhen I just noticed your crit. Added that to damage.
Rhen, where did the +2 come from on that last attack roll?
Round 3
Effects
Divine Guidance 1 minute Rhen, Cirthana, Zevon, Protection from Evil 1 minute Reinar and Cirthana, Divine Favor 1 minute Cirthana, Inspire Courage everyone
Merlokrep
Zevon, Bulgard, Reinar
Cirthana, Kerrdremak, Grugakrug, Rhen <--------
Zevon 14/20, Rhen 19/21, Reinar 13/28 (4 rage)