Corsario's Korvosa's Dark Champions - Curse of the Crimson Throne with Level 7 Vigilantes (Inactive)

Game Master Corsario


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LONG LIVE THE QUEEN!
Korvosa, the Jewel of Varisia, has long sparkled on the shore of Conqueror’s Bay. Established just over 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat of power — the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished; yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won — it is a curse. No monarch of Korvosa has died of old age, and none has produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.
But you have more pressing things to worry about, because you are one of Korvosa's Dark Champions. Heir of Blackjack's legend (the most famous folk-hero of the city) you took upon yourself to fight for the good and humble citizens of the city, taking your vigilante disguise by night and facing the evils of the city, while maintaining the secret to your friends and family.
But a big evil is awakening in the deeps of the city, and Korvosa's heroes will have to rise to face them, of perish with their metropolis.

About the campaign
I will DM the "Curse of the Crimson Throne" Adventure Path, with several modifications. No four "nobody's" saving the city, but five vigilantes of the city, experienced and brave, trying to save it from destruction.
Characters will be all vigilantes, and start at level 7.
So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.
Your character will be a hero of Korvosa, taking the heritage of Blackjack to defend the innocent and punish the guilty. Besides your secret identity you have a public one, a noble, a merchant, an artisan or a street madman, which also will help in your task. Tie your character to a district.
I don't flinch about "adult" - romantic themes.

About the recruitment
Will do this as a Play-by-Post campaign over here. I want to keep it as a high pace game (at least one post a day, maybe more), with 5 or 6 characters.
Recruitment will be open for a week, until Friday March 31st, and I will select the characters so we can start on Monday April 3rd.
Feel free to ask for questions and revisions.
Be nice and friendly. Willing to have fun.

Character Creation
Valid Sources: All Paizo. 3rd Party with approval.
Level 7 - You have been doing heroics for a good while. You have fame and reputation as a folk hero. On the social side, you are known and respected (if you want to).
Point Buy: 25 points - You are a bigger than life hero
Races: Core Only - Human heavily recommended. Maybe others than can pass as human (Aasimar?). Will be very hard to have a "secret identity" if you are the only Tengu in town.
Alignment: Neutral Good or Chaotic Good for the Vigilante persona - No lawfuls or evils here.
Classes: Vigilante only. Maybe you can try a bard or something else, but I will give ample preference to vigilantes (meaning will select 1 or even 2 non vigilantes if there are not 5 to choose from). No Multiclass.
Archetypes: 1 maximum.
HP: Maximum for level 7.
Traits: 2, 1 from Curse of the Crimson Throne, no drawbacks
Feats: No crafting feats.
Craft: No crafting costs. You can craft Alchemy items, but at full cost
Gold: 25,000 GP. No crafting to break the Wealth by Level. Also you can have a business, noble house, etc in your social persona. It won't help you get more gear, but it can give you influence, resources, etc. on occasion. No item over 10,000 GP.

How to get picked:
- Flesh out the character. Make them a nice character I want to DM
- Do a good background so I have more ideas where to game about. Add appearance and personality
- Be original

How not to get picked:
- Do a character with another race / class
- Min-Max a lot your character
- Do a characters that doesn't make sense, story-wise
- Make a loner character that can't work with others

About myself:
I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
I don't assign experience, but let the characters go up a level when it serves the story.

I look forward to read your submissions and gaming with you.


Okay, I'm interested. I love vigilantes.


I've been wanting to play a vigilante for a while. This looks very interesting.

I have a character that I think would be perfect for this, just need to brain dump him onto paper/screen!


Su-weet!


Corsario wrote:
3rd Party with approval.

Okay, gotta be the first to go down that rabbit hole. Legendary Vigilantes from Legendary Games has a Noble Soul archetype that I'd like to ask about the approval for. It drops some Talents in favour of gaining Paladin class features.

Gist of Changes:

- Must be Good, of course.
- Gain Lay of Hands instead of a Vigilante Specialisation
- Gain Aura of Good while in Vigilante Identity.
- Gain Detect Evil instead of 1st level Social Talent
- Gain Paladin casting instead of 4th/8th/12th/16th level Vigilante Talents

Then there are a few other Paladin class abilities that can be taken as Talents.


Looks great, I will be submitting.

Liberty's Edge

YoricksRequiem wrote:
Corsario wrote:
3rd Party with approval.
Okay, gotta be the first to go down that rabbit hole. Legendary Vigilantes from Legendary Games has a Noble Soul archetype that I'd like to ask about the approval for. It drops some Talents in favour of gaining Paladin class features.

My only problem is if you have to be Lawful.


You could say this game is very... intriguing to me.

I'll probably put something together.

RPG Superstar 2012 Top 32

I'm intrigued...

I've always been interested by the vigilante class but IMO it seems ill suited to playing in a party of regular characters- this could be cool way to try it out. Are you using anything from Pathfinder Unchained? Specifically: are you using background skills (which could be useful for building social identities); and, would you allow variant multiclassing? I know there's a lot of vigilante archetypes that make significant changes (including addIng arcane or divine casting) but variant multiclassing could be a good way to keep everyone vigilantes while allowing for more options/variation...


Dotting. Very creative pitch and a well chosen AP for this idea. I'll read more and flesh out something. Good to see another Corsario game.

RPG Superstar 2012 Top 32

So, I read through all the archetypes... I have a handful of ideas if variant multiclassing is allowed and 1 or 2 if it isn't...

Could this be the game where I finally get to play with Corsario again?

Liberty's Edge

nate lange wrote:

I'm intrigued...

I've always been interested by the vigilante class but IMO it seems ill suited to playing in a party of regular characters

Right, the "secret identity" doesn't work with a lot of other heroes which are "public".

nate lange wrote:
Are you using anything from Pathfinder Unchained? Specifically: are you using background skills (which could be useful for building social identities)

Right! Good idea. Yes, let's use background skills.

nate lange wrote:
Would you allow variant multiclassing?

No multiclassing, thanks.

nate lange wrote:
Could this be the game where I finally get to play with Corsario again?

I hope so.

Liberty's Edge

The Chess wrote:
Good to see another Corsario game.

Thanks

Contributor

Oh, this looks fun. As Nate said, it's difficult fitting a vigilante into a game that isn't specifically designed for it, so I really want to give this a shot.

RPG Superstar 2012 Top 32

I don't want to push the issue (I'm fine with not using it) but the reason I asked about variant multiclassing is because you don't actually multiclass at all... everyone would be 7th level vigilantes but those who used the system would give up their 3rd and 7th level feats (along with 11th, 15th, and 19th if/when we reach those levels) in order to gain a few abilities from a second class. I can't point you to a version in español but you can look at it in English here if you want.

Liberty's Edge

:S
Ok... give it a shot.


Are you ok with familiar archetypes?

Contributor

Amyra Zan, Scion of Humanity Warlock

Background:
Amyra Zan is a cheerful and boisterous Varisian “bard” from the South Shore of Korvosa. Always the life of the party and the center of attention, she’s something of a local celebrity in the district. She spends most of her nights playing in the Bard’s End, yet never seems to earn more than a sail without spending it to buy a round of drinks for the house. She jokingly refers to herself as a “professional bum,” relying on friends and fans to pay for her meals and lodgings.

Amyra is a notorious flirt with a bawdy sense of humor, and finds great amusement in flustering others. Men and women all over the South Shore claim to have bedded her, but it’s impossible to say just how many are telling the truth – when asked, Amyra is just as likely to vehemently deny the tale as she is to say it was even better than the rumors.

Amyra typically wears an ostentatious entertainer’s outfits with skimpy tops that show off the swirling, white tattoos on her torso. Her long, black hair is most often worn loose, falling just below her shoulders. She always has on a pair of fingerless gloves (“They help me play better, really!”) While not the most talented caster, she does make frequent use of Mage Hand and Prestidigitation, and on rare occasion, a Cure Light Wounds spell. She’s rarely seen without her lyre.

But while Amyra is playing for barrooms by night, she is terrorizing the criminals of Korvosa as Scourge by…later…night…

*ahem* Anyway.

Scourge is a gifted Warlock with a penchant for overkill. She specializes in fire magic, a skill that makes her very unpopular in certain sections of the city. The Order of the Nail has blamed her for several cases of unsolved arson (crimes which she is innocent of) while the Acadamae officially denies that she has stolen several books from them (a crime which she is absolutely guilty of). Rumor has it she’s obsessed with the death of some elf girl no one’s ever heard of, and will hunt down anyone who was within a mile of her when it happened.

While there are numerous conflicting reports about Scourge’s appearance – the lower half of her face is covered by a mask and a flowing cloak and loose-fitting clothes hide her body - there are some things that nearly everyone can agree on. She has bright red hair, like a flame, down past her waist. Her eyes flash ruby red whenever she gets angry. And she has a single, black tattoo on the palm of her left hand that seems to be the source of her magical power.

Scourge has a dry, biting wit, and even her allies would describe her as joyless at the best of times. When she has a mission in front of her, she focuses on it with single-minded determination, setting all else aside. And while she takes on various pursuits in support of the vague notion of ‘justice’, her primary mission – the one that made her become a vigilante in the first place – has never changed.

Amrya was an unknown, travelling musician, visiting Korvosa to make a quick coin, when her wife was killed. Seeing her dead broke something in Amyra. Her disposition grew darker over time, and she stopped travelling, returning again and again to the place it happened. She very nearly lost herself to despair until she heard the tales of Blackjack. She took inspiration from the stories, and spent the following years developing a second persona of her own.

Over time, Amyra realized that a bit of personal fame would make it easier for her to finance her vigilante activities, as well as provide herself a decent alibi. After all, who would imagine the ditzy bard who can barely cure a papercut is really the brilliant pyromancer leaping across rooftops in the night? Keeping her wife’s death a secret from all but her closest companions, she became a whole new Amyra, capable of drawing a crowd. In truth, she considers the socializing to be a bothersome chore, but she recognizes the necessity of it and keeps up a good act. Music, however, is the one thing that still brings her genuine joy.

Stats:

Amyra Zan/Scourge
Female Emberkin Warlock 7
NG/CG M humanoid(human)/outsider(native)
Init +3; Senses Darkvision 60 ft; Perception +5

Defense

AC 21; Touch 15; Flat-Footed 18; (+6 armor, +3 dex, +2 deflection)
HP 56 (7d8)
Fort +2; Ref +8; Will +5
Defensive Abilities Resist acid, cold, electricity 5

Offense

Speed 30
Space 5ft; Reach 5ft
Melee Mystic Bolt(fire) +7 (1d6+4)
Ranged Mystic Bolt(fire) +8 (1d6+4)
Spell-Like Abilities
1/day - pyrotechnics

Statistics

Str 15(13), Dex 16(14), Con 10, Int 19, Wis 11, Cha 16
Base Atk +5; CMB 7; CMD 14
Feats Eschew Materials, Silent Spell, Still Spell, Criminal Reputation, Arcane Strike
Traits Talented, Widowed
Skills Acrobatics +11, Bluff +12 (+16 as social), Diplomacy +11, Disguise +10, Escape Artist +7, Intimidate+13 (+17 in area of renown as vigilante), Knowledge (Arcana) +9, Knowledge (local) +9, Perception+3, Perform (Sing) +13 (+17 as social), Perform (Strings) +11, Sense Motive +5, Sleight of Hand +7, Spellcraft +14, Stealth +13, Use Magic Device +1; Racial Modifiers Knowledge (planes)+2, Spellcraft +2
Languages Common, Varisian, Elven, Infernal, Celestial

Special Abilities

Scion of Humanity

Social Talents:
Renown
Social Grace: Perform (Sing), Bluff
Celebrity Perks
Feign Innocence

Vigilante Talents:
Tattoo Chamber
Arcane Striker

Combat Gear +2 Chainmail, Ring of Protection+2, Belt of Physical Might +2, Wand of Magic Missile (50 charges), Wand of Shield (50 charges), Wand of Cure Light Wounds (50 charges), Lesser Restoration Potion (2)
Other Gear Masterwork Lyre

I may still change my wands and skills. I won't finalize my spellbook until I know who else is in the game


Robert Badcock, Barrister:
"Law is the base upon which society flourishes. Anyone who seeks justice by mob is giving the next person he slights tacit permission to do the same."

Robert is a bastard son of a wealthy merchant named Orion and a courtesan based out of Citadel Crest that he favored when he wasn’t with his wife. Orion acknowledged Robert as his and allowed his son to become educated.

After learning his letters and numbers, Robert was apprenticed to a barrister named Thomas Jegrent, eventually serving him as a solicitor before becoming a barrister in his own right with his former instructor’s retirement. Robert has elevated himself as a barrister and made himself relatively known in Korvosa’s legal circles. His business mostly revolves around matters of contract or tort between governmental or religious authorities and the private citizens they may work with, such as hippogriff feed suppliers and the Sable Marines or the Bank of Abadar and sea captains. It’s very dull work but having his nose in the books of every business in the city along with having a reputation as a fair-minded and capable but unremarkable legal mind allow him to have a general idea of what most of the major powers that be are spending their gold on, and thus what their mid-to-long-term goals are. He eventually grew disillusioned with the numerous abuses of the common folk he saw and sometimes was even party to in his duties as a barrister, and sought a way to address those concerns relatively lawfully.

Robert is a large man, but his size is made very unnoticable by his poor posture and rounded shoulders. His hair is brown-going-grey and styled in a meticulously spartan manner and his eyes are a light brown, hidden behind oddly un-masculine reading glasses. On the numerous occasions he has to carry classified information or head into the more dangerous parts of the city on his own for work, he carries a cold iron longsword on his side and wears a nondescript suit of chainmail underneath his clothes. On the not-unheard of occasions where he has had to fight, he hacks powerfully but awkwardly with the weapon.

The Cobalt Sword:
"A common mistake. I'm not an anarchist; I believe in laws and social order as long as those things are used in a way that furthers their true purpose: justice for and protection of those who need them. When the courts cease to be a shield and become a sword, the need arises to find that shield outside of the courts."

The Cobalt Sword is a minor nuisance in the minds of the gangs, merchant companies, and enforcers of the Magistrate of Commerce’s office alike, as he is an emerging leader in organizing attempts at forming new guilds for many workers. He isn’t against violence and crime to achieve these goals, recognizing that unionizing is something punishable by an extensive imprisonment in Korvosa, but he is always against killing, something he himself practices with his massive magical sword that he insists will never be used to kill anyone. He says that “the most important battleground in any attempt to change society is in the minds of the moderates. Deaths in the name of a cause makes it looks less like a moral revolution and more like a power grab. We can’t alienate the people who are not personally invested in our struggles.” The Sword organizes rallies and spreads educational material as well as stealing documents showing the great abuses heaped upon the middle and lower classes by the elites of the city.

His current focus is on food suppliers and dockworkers, as he believes that were the laborers in those two camps to cease work for as little as two weeks the economy of the city would grind to a halt and the city authorities would have to allow the laborers to unionize, which would raise the standard of living for many many people.

The Sword stands tall and proud, with his massive greatsword from which he derives his name strapped across his back. A silver fox fur lines his shoulders and a black cape hangs beneath it. His hands are hidden underneath leather gloves and a grey iron helmet hides his face. Nobody ever knows exactly when he will show up to a meeting but he usually does by leaping from the nearest available building and landing several stories below unharmed, leading many to wonder if he is a student of the Acadamae. On the occasion a union-buster squad has forced him to fight, he weaves about swinging his namesake with surprising grace for a man so large wielding enough steel to make a small portcullis out of. The sword's blue glow trails behind it making his swings seem a constant stream of water flowing from foe to foe. His adversaries usually end up laid unconscious but unharmed near the nearest guard station and their gear delivered to a separate station.

I have a myth-weavers sheet for Robert I think you'll see here

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Jet18 wrote:
Are you ok with familiar archetypes?

Why not?

As long as they make sense...

Liberty's Edge

Nice proposals! Let me check them in detail.


I would like permission to use the Masked in Shadow trait.

Liberty's Edge

Do you plan on using poison?


I was leaning towards using drow sleep poison, but the poison part of things is not why I wanted the trait.

Also, can we buy consumables at higher than minimum caster level?


Dot for interest. I really enjoy the Vigilante class.

Liberty's Edge

Vrog Skyreaver wrote:

I was leaning towards using drow sleep poison, but the poison part of things is not why I wanted the trait.

Also, can we buy consumables at higher than minimum caster level?

I think poison don't work fine in Pathfinder, but maybe the Vigilante class can change that.

Use the trait if you want, specially if you stick to non lethal poisons.
And yes, you can buy items made at more than minimum caster level.


Dotting for interest. I have a couple of questions about the start of the story:

Spoiler:

1) For the purposes of the Dockside Avenger campaign trait, is Gaedren Lamm alive or dead?
2) I am planning on going with the Faceless Enforcer archetype. For the purposes of the Infiltration identity, have Gray Maidens been founded yet?

RPG Superstar 2012 Top 32

Dang... I was trying to nail down a warlock build and then the very first actual proposal is for one... now I have to decide if we're sufficiently different or if I should look at something else.

@Cypher- question #2 was exactly my first thought reading that archetype too. (I'm not going to use it though)

Liberty's Edge

Gaedren Lamm is one of the criminal underbosses of Korvosa. All of your Vigilantes have dealt with his criminal Enterprises and evil plans, but have not been able to stop him. Yet.
Gray Maidens? What are those? (Wink Wink)

Contributor

Sorry, nate. I build characters while normal people are sleeping. But if we do both end up playing warlocks, we can talk about making sure our builds are different.

Liberty's Edge

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I need to make two changes to the character creation items.
Don't worry, they are "good" ones.

  • We use background skills
  • We use Michael Iantorno's Feat Tax rules (Basically you get a lot of feats for free)
    Also, if enough submissions appear, I am not against having two different games for this, so even if your submission is "similar" to another is not so bad.


  • Nice changes! I loved both. I should have a submission here tomorrow or the day after.

    Contributor

    Oh, those are some good changes. I'm going to have to play around with those some more.


    How do you feel about Skill Unlocks?


    1 person marked this as a favorite.

    Okay, here is my submission:

    Tess Windor | Avenging Angel
    Half-Orc Vigilante 7 CG | NG align
    STR 16
    DEX 17
    CON 14
    INT 10
    WIS 14
    CHA 12

    HP 59
    AC 26 T14 FF 22
    BAB 7 CMB +13 CMD 25
    Init +4
    Fort +6
    Ref +11
    Will +9

    Speed 30'

    Weapons:
    Normal: +13/8 to hit; 1d3+10 damage; x2 crit
    Power Attack: +11/6 to hit; 1d3+14 damage; x2 crit

    Skills:
    Adventuring Skills: Acrobatics r7 +13, Bluff r7 +11/12*, Climb r1 +7, Diplomacy r1 +5/9**, Disguise r7 +11/31, Intimidate r7 +13/17*, Perception r7 +17, Ride r1 +7, Sense Motive r1 +6, Sleight of Hand r1 +7, Stealth r7 +21/22*, Swim r1 +7

    Background Skills: Profession (Barkeep) r7 +12, Linguistics r7 +10

    Languages: Common, Orc, Varisian, Shoanti, Undercommon, Cheliaxian, Draconic, Abyssal, Dwarven

    Traits: Masked in Shadow (religion), Dockside Avenger

    Feats: Dodge, Shield Focus, Skill Focus (Stealth), Hellcat Stealth, Weapon Focus (Monk Weapons), Improved Unarmed Strike

    Class Features: Dual Identity, Seamless Guise, Vigilante Specialization (Avenger), Unshakable, Startling Appearance, Social Talents (Renown, Safehouse, Mockingbird, Quick Change), Vigilante Talents (Fist of the Avenger, Lethal Grace, Signature Weapon: Unarmed)

    Equipment: +2 Shadowed, Mithral Shirt -8850, +1 AoMF -4000, Eyes of the Eagle -2500, Boots of the Cat -1000, +2 Heavy Steel Shield -4165, +2 Cloak of Resistance -4000, 685 gp

    Backstory:

    Tess is the daughter of half-orc adventurers who travelled throughout the Inner Sea region, helping out where they could. As a girl, Tess grew up hearing stories of the hero Blackjack from her father, who grew up in Korvosa.

    When Tess came of age and made her own way into the world, she decided to go to her father's home and see the hero she had come to idolize in action. When she arrived, however, she discovered that no one had seen Blackjack in several years.

    Buying an old inn in Nortpoint, she fixed it up and created a bar that catered to adventurers, and those looking to hire them. She set up a series of quiet rooms for rent, hired some down-on-their-luck adventurers to protect the place, and opened up shop.

    After a few months, Tess' bar, the Laughing Azlanti, was turning quite a profit. That was when she first found out about Gaedrin Lamm. One night around closing, Tess had two young men walk in and try to explain to her that it would be a shame if anything happened to her business.

    After she sent them crawling back to their boss, She awoke early next morning to a fire in the kitchen. It was a small one, but the message was clear: pay protection or we will destroy your business.

    Knowing that she couldn't afford to drag her bar into a war with criminals, she decided to do something about the crime problem: she would fight crime like the hero her father told her about all those years: she would don a mask and fade into the shadows.

    So began her one-woman war on crime. Eventually, she would come to hear about other people like her, but she stuck to Northpoint and focused on her shadow war with Lamm's organization.

    She never did find Gaedrin Lamm himself; every one of his hideouts was filled with thugs and thieves, but she had just missed him each time.

    She never realized that a change to the status quo would be fast approaching...

    Liberty's Edge

    Derz wrote:
    How do you feel about Skill Unlocks?

    Never used them before. Are they worth it?


    I wouldn't know either, actually. ¯\_(ツ)_/¯


    Corsario wrote:
    My only problem is if you have to be Lawful.

    No problem there. Sweet, thanks! I've got my stats sorted, just need to spend some time with the backstory. I have in person games tonight and tomorrow night but I should be posting everything Wednesday.

    Corsario wrote:
    Derz wrote:
    How do you feel about Skill Unlocks?
    Never used them before. Are they worth it?

    Not really, in my opinion. It costs a feat for each skill and most of the abilities you gain are fairly weak / situational, especially early on (5 Ranks). There are only maybe 4-5 that are any good, and it's almost entirely because those happen to be the most used skills in the game: Stealth, Perception, Diplomacy, and Intimidate.

    That said, if you do decide to use them, I'll probably take the one for Heal, since it's one of the decent ones and I plan on doing Medic type things anyway.

    Liberty's Edge

    Well, no Skill unlocks. I think they are not worth it...

    RPG Superstar 2012 Top 32

    Alright- I'm still trying to work out all my fluff but I'm going to be building another warlock; mine should be considerably different though (I'm going to be primarily a weapon user instead of focusing on mystic bolts, and I'm going to take VMC magus).

    Contributor

    I'm still on the fence about whether I want to go VMC bard. I'm not sure the feats I would lose would be worth it for the class features I'd be getting. Especially when I can substitute a decent Bluff roll for about half of them.

    Liberty's Edge

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    If I am allowed an opinion, go Vigilante-only, no VMC.

    Silver Crusade RPG Superstar 2014 Top 16

    What's the deadline for this one? I have a few vigilante ideas floating around, just need to pick one and flesh out the more important details...


    Question. Since it's Curse of the Crimson Throne, would it be possible to get a Hippogriff as a mount if I took the Mounted Fury Vigilante Archetype? Or would I have to take a level in Seble Company Marine Ranger to get that?

    Thanks!


    Corsario wrote:
    If I am allowed an opinion, go Vigilante-only, no VMC.

    Tut tut! Who do you think you are?! ;)

    Liberty's Edge

    Deadline this Friday, but if enough interest exists I am willing to open a second table.
    ---
    The Sable Company Marine feat is for rangers only.
    Well, even if I like the idea of a Sable Marine doing "double shifts" as a vigilante, I feel it would be "too powerful" compared to the other characters.
    Let's do something. If you want your character can be an "apprentice" or "squire" for the Marines, not yet "worthy" of a mount. You use a horse or something similar for now.
    But, when you reach a higher level... why not?
    No need to take the feat yet, by the way.


    Hi Corsario! Chess here with my submission. Please feel free to let me know if you have any questions or wants me to change anything. Qot is an Agathiel Vigilante with VMC in Rogue. :)

    RPG Superstar 2012 Top 32

    Corsario wrote:
    If I am allowed an opinion, go Vigilante-only, no VMC.

    I know you were directing this specifically at one player but since you seem to still be somewhat skeptical about using VMC I'm going to change my pitch... I'm going to build a zealot. I still have a lot to figure out (including which god I'll worship) but I think I'm going to go with a scion of humanity aasimar who seems completely human in his social identity but is obviously an aasimar in his vigilante identity (if that's ok- the ability says you don't have to use disguise to pass as human but it doesn't say that you're locked in to always passing for human).


    Btw how viable is this AP with a mount anyway? Doesn't seem like it would be a great fit.

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