Coins of Power - Table 2 (Inactive)

Game Master Edward Sobel

party location map
current combat map


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current combat map group 1

ok all will post a quick timeline summary (no dates) in discussion, to help clarify some points. this information is easily available by asking either Adrian, or the Master of Gales, or even going into town to talk more with the old woman

Silver Crusade

Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
Skills:
Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
Sussurra:
Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6
DMotc wrote:
the next day after Amellia vanished, a woman and her two brothers arrived at the manor, they never left.

Have we met these people?


current combat map group 1
Sarosha wrote:
DMotc wrote:
the next day after Amellia vanished, a woman and her two brothers arrived at the manor, they never left.
Have we met these people?

No, none of the servvents seem to know who you are talking about either

Silver Crusade

Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
Skills:
Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
Sussurra:
Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

Sarosha finds Adrian and queries of him,

Captain Lore, it troubles me that the disappearance of Lady NeMoren was never solved. What can you tell us of this poor woman?


N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
Skills:
Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
Spells:
(CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

"Ahhh, some real riches for us. Well, let's be at it."


[img] Female Human Evoker 1

Devana's Timeline:

[list]
  • Devana clears out her office in the Infernal Academy of Magic in Egorian (Capitol of Cheliax) after deciding to quit her job there.
  • Captain Lores intercepts her as she leaves the building about to change her life and tells her that she, as a holder of one of the keys, is an heir to Captain NeMoren, a late pirate captain who died threee years ago.
  • Devana travels to the island in the shackles indicated by him.
  • There she meets the others, Sarosha, Abedezar, Fingers, Balic and Rickard.
  • She arrives at the mansion where she spends a few days waiting to meet Captain Lores and hear Captain NeMoren's last will.
  • The only two other characters she has a conversation with are Sarosha and Abedezar, the latter of which lays cards for Devana.
  • She attends the reading of Captain NeMoren's last will. http://paizo.com/campaigns/CoinsOfPowerTable2/gameplay&page=2#95

  • Male Human Invulnerable Rager 1

    "I happened upon my key purely by chance and I am not worthy of this responsibility, but I will do all I can to help those who are" Theod finally speaks to the whole group Solomon.


    current combat map group 1

    Captain Lores looks to Sarosha.

    Not much to tell that is relevant. except she is my sister. and the marriage would have solidified a very powerful and influential trio of Pirate Lords in the Shackles. Until she disappeared the night after the wedding. I am sure that if you can indeed locate her dead or alive I would be most grateful.

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    I can not guarantee anything, Captain Lores, but we will find your sister if we can. I'm curious, do you know anything of the mysterious woman and her two brothers who moved in about the time your sister disappeared? Is it possible they were involved?


    current combat map group 1

    been slow to respond to give others a chance to aks questions

    Captain Lores responds, I don't know anything of them, in fact I only recently heard of them, the same time you did. as far as moving in? I don't think that was the case.

    anyway let me show you to where some sledge hammers are.

    The Old man rolls up the will and hands it to Adrian Lores. My work is completed, Captain Lores, you know what to do form here on out. and the Master of Gales leaves.

    Adrian takes you to an old shed and gets 3 sledge hammers handing them to the group.

    he then escorts you guys to the wine cellar.

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Sarosha gamely picks up a sledgehammer and taps hesitantly at the wall, chipping away some of the paint and not much else.

    I'm sorry, I don't do this kind of work usually. How is it supposed to go?


    N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
    Skills:
    Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
    Spells:
    (CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

    Abedezar takes a crack at the wall.

    Str Check: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 2 for Str, 2 for hammer

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Oh, I see.

    Sarosha takes a hefty swing at the wall.

    Str Check: 1d20 + 1 ⇒ (8) + 1 = 9 Damage: 1d4 + 1 ⇒ (4) + 1 = 5


    M Human Ranger//Warpriest of Desna 1

    Rickard follows and watches others bash at the wall. Glancing at his fellow latecomer, "Hey big man, Theod was it? Wanna take a crack?" he asks, gesturing at the remaining hammer.


    Male Human Invulnerable Rager 1

    "I can certainly take a... "crack" if you'd like me to"
    Theod says advancing and pick up a hammer slowly, feeling the weight of it in his hands.

    Strength: 1d20 + 7 ⇒ (12) + 7 = 19
    Do I need to roll a damage check?

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    After pounding a while on the wall, Sarosha steps back and hands her hammer to Rickard.

    Would you like a turn, good sir?


    M Human Ranger//Warpriest of Desna 1

    "Alright let's see." Rickard says, taking the hammer from Sarosha. He winds up and takes a swing.

    STR: 1d20 + 2 ⇒ (20) + 2 = 22


    [img] Female Human Evoker 1

    Devana has followed quietly and obeserves as the others treat the wall with physical violence. She doesn't seem to even consider picking up a sledge hammer. Between the strikes she asks in several intervals: "What was that a 'mysterious woman and her two brothers' earlier? Oh, if you want me to cast a few spells in order to tear the wall down a little faster let me know." She stripes a bit of dust from the wall off her sleave.


    current combat map group 1

    will post late tonight, working back shift. (EST). But the wall is easily broken through with those rolls

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Sarosha wipes dust off her own sleeve and replies,

    No one seems to know, but they didn't move in and no one has seen them since. Very mysterious, I must say.


    current combat map group 1

    The door to the cellar was locked, Captain Lores has the key to open it, but it looks like this door has not been opened for a very long time, possibly years.

    The cellar houses many racks of wine, rolled up tapestries, empty casks, and the like. The room is paneled with wood.

    you find thesection of wall that was described in the Will with little difficulty. you easily smash through the wall with the hammers and climb your way through the wreckage. The area beyond is a 10 foot deep alcove with a strong iron door.

    down the center of the door is a line of 6 key holes.

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Sarosha examines the tiny silver key on a thong around her neck.

    This is a momentous moment. What lies behind the door? Riches? Death? Something better or something worse? Nothing at all?

    She sighs. Inserting the key into the first keyhole, she says,

    Shall we?


    N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
    Skills:
    Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
    Spells:
    (CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

    Dropping the sledge to the ground, Abedezar walks forward and retrieves his key, stopping in front of the last keyhole. "No time like da present."


    [img] Female Human Evoker 1

    Devana does really think about, she does it on her own as she says in the old, Draconic language: "Streams of arcane, illuminate and unveil!" and gestures with her hand. Detect Magic

    While pulls the little silver key hidden between her breast out at the leather cord around her neck, the other hand runs slowly along the panel with the key holes, just barely not touching it. She seems to follow, or at least try to follow patterns that no one else can see. (if their is anything magic about it, spellcraft) Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29)

    Finally she slips the key with an elegant gesture into one of the locks and tries carefully whether she can already turn it.


    Male Human Invulnerable Rager 1

    Without saying anything Theod walks slowly to the door rumbles through his pocket for the key and with a hesitant sigh he places the key ever so gently in the key hole.


    M Human Ranger//Warpriest of Desna 1

    Rickard keys in with a shrug. "Here goes nothing."


    current combat map group 1

    You all place your keys in the keyholes and as each is turned a section of the locking mechanism is released.

    the iron door is pulled open and air is sucked in as you struggle to open the door. a decades old seal is broken. in the darkness beyond there is a faint flicker of light maybe 100 feet ahead. the walls and the floor are smooth, made of solid stone. they show the marks of superior dwarven craftsmanship.

    those looking in perception DC 12:

    you notice the word "BETRAYER" scrawled in blood on the wall to your left, also on the floor are two spent sunrods and bent crowbar


    current combat map group 1

    party location map

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Sarosha peers intently down the hall.

    Perception: 1d20 ⇒ 4

    ...and sees nothing.


    Male Human Invulnerable Rager 1

    Theod looks intently down the corridor
    Perception: 1d20 + 4 ⇒ (8) + 4 = 12
    And sees the word "BETRAYER" scrawled in blood on the wall and two spent sunrods and bent crowbar on the floor.
    Theod picks up the bent crowbar to inspect it and is silent for minutes.


    [img] Female Human Evoker 1

    Perception: 1d20 + 1 ⇒ (16) + 1 = 17

    Only someone who knows Devana very well would have noticed the slight shiver running down her spine. "Let's block the door with something before we enter. I don't want this vault to become our tomb."

    She herself steps slowly forward and pulls the elegant, but thoroughly handled dagger of high quality steel from her belt. With a few words in Draconic she casts a light spell on its belt. The she kneels down by the writing and examines it closely, running her blade along every single letter, so that everyone can see them.

    She tries to figure out whether the poor writer did indeed use his or her own blood and get a feeling for the hand writing.


    M Human Ranger//Warpriest of Desna 1

    perception: 1d20 + 5 ⇒ (18) + 5 = 23 "Huh, someone else was in here, it says betrayer on the wall and there is left over gear. Spooky."

    Rickard steps a few feet in to the hall, taking his bow out, just to be safe.


    N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
    Skills:
    Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
    Spells:
    (CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

    Perception: 1d20 + 2 ⇒ (15) + 2 = 17

    Abedezar draws a dart for each hand, idly twirling them between his fingers. He the draws his Kukri with his tail, ready to pass it into one of his hands if needed.

    He takes note of the blood, nonplussed. "Everyone's seen a bit of betrayal, especially if they live in the streets," Abedezar thinks.


    current combat map group 1

    the prty investigation of the findings seems to indicate that whoever it was, was attempting to use the crowbar to pry open the iron door from the inside. and that failed.

    seems someone was sealed in this vault and left to die

    you are unable to determine who's blood it is.


    N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
    Skills:
    Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
    Spells:
    (CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

    Eyes peeled, Abedezar slowly walks into the hall.

    Perception: 1d20 + 2 ⇒ (17) + 2 = 19

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Fearful, but not wanting to show it, Sarosha follows Abedezar.


    Male Human Invulnerable Rager 1

    Getting the sense that the whole "group" is heading down the hall Theod slowly walks down the hall, very watchful of his surroundings.


    [img] Female Human Evoker 1

    Devana takes her dagger with the glowing blade into her left, picks up the crowbar and put it into the open door that can at least not accidentally fall shut and looks for a second set of key holes on the inside.


    current combat map group 1

    The door appears to stay open one you open it. there is no mechanism to close it. on the inside there are no key holes nor any means to lock the door.

    The corridor continues on straight and there are side passages to the left and right as well as straight ahead.

    straight ahead there appears to be stairs going up as well as the faint light straight ahead in the distance.

    the corridors to the left and right both end at a door.

    updated party location map.

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Does...does anyone know where we're supposed to go?

    Sarosha glances at her companions.

    It looks like the stairs lead somewhere important.

    Sarosha's shadow dances this way and that under her feet. With a visible effort, she calms it, but its agitation returns shortly.


    [img] Female Human Evoker 1

    "Well, I don't think we're supposed to go anywhere... this is all ours. The question is where we want to go." she muses carefully, even though someone who knew her well might have noticed a hint of gleeful anticipation.

    Holding her dagger with the glowing blade beside her she steps slowly forward. "Let's try straight first."

    Perception: 1d20 + 1 ⇒ (9) + 1 = 10 (she looks for indications of traps before she takes a step, or indications that someone has stepped into one in the past)

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    All right. We can go straight.


    M Human Ranger//Warpriest of Desna 1

    "Straight it is." Rickard responds, half drawing his bow and scanning the hallway intently.

    Perception: 1d20 + 5 ⇒ (3) + 5 = 8


    current combat map group 1

    as a group you head straight and arrive at a short set of stairs going up.

    beyond that first set of stairs there is a side passage to your left and another short set of steps going up.

    beyond the second set of stairs the hallway ends at a door. In the wall by the door there is a niche in the wall which is the source of the faint light you noticed when you first entered.

    updated party location map

    map link

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Sarosha nervously suggests,

    Let's continue straight. I want to see what can still be creating light after decades of neglect.


    N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]
    Skills:
    Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
    Spells:
    (CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

    "Probly jus' a bit a magic," Abedezar says, shrugging. "But we may as well," he continues, walking on ahead, eyes peeled.

    Perception: 1d20 + 2 ⇒ (12) + 2 = 14


    [img] Female Human Evoker 1

    "I find it a bit odd that the stairs lead up twice... we weren't that far underground, were we?" Without much though she casts light on one of the rocks in the ceiling in order to have some brighter, constant light to illuminate the scene.

    She looks at the door and the floor plate right before it in order to make out a trap or anything like that.

    Perception: 1d20 + 1 ⇒ (12) + 1 = 13


    current combat map group 1

    my bad on some info... the wine cellar you went in to break down the wall section was fairly deep under the main manor.

    as you approach the lighted area. you notice that there is a stone door with no method visible to open it.

    the ligt is coming from a small 4 inch diameter crystal orb set in a little niche in the wall.

    the orb looks like it can easily be removed as there appear to be no restraints on it nor anything visible to bar your access to it.

    Silver Crusade

    Female Halfling USummoner/2 (HP 15/15 | AC:17 T:14 FF:14 {19/16/15} | CMB:+2 {+1} CMD:15 | F:+2 R:+4 W:+4 {+2/+5/+4} | Init:+3 {+4} | Perc:+7 Normal | Move:30ft) Mwk Rpt Crossbow +6 1d6/19-20x2 {+8 1d4}) | SM 6/6 | Spells: 1:3/3
    Skills:
    Acro +2/+3 Bluff +3 Climb +0/-1 Diplo +3 EA +2/+3 Knowledge (Arcana) +4 (Nature) +4 Perc +7 Ride +6/+7 SM +0 SC +4 Stealth +6/+11 Surv +0 Swim +0/-1 UMD +7
    Sussurra:
    Female Quadruped Eidolon/1 (HP 11/11 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | F:+4 R:+5 W:+0 | Init:+2 | Perc:+5 Darkvision 60ft | Move:40ft) Bite +5 (1d8+3/20x2 B/P/S) | Acro +6 DD +6 Fly +7 Inti +4 Perc +5 Stlth +6

    Here, I know a trick.

    Casting Mage Hand

    Sarosha concentrates, mumbles something, and attempts to lift the crystal orb through the air into her hand.


    current combat map group 1

    The orb easily moves toward Sarosha.. nothing happens as the orb appears to float toward her. the light intensity remaining the same.

    But then the orb comes to rest in Sarosha's hand and suddenly the light from the orbs grows in intensity until illuminating a large area.

    Spellcraft DC 18:

    the orb is radiating the equivalent of a Daylight spell

    Also once the growing light intensity touches the stone door there is a rumbling as the stone door slowly begins to open. sliding down into the floor.

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